Two Weapon Rend vs. Greater Two-Weapon Fighting


Advice

Sovereign Court

My two weapon fighter is just about to make 11th level. I am left with two feat choices, either Two Weapon Rend or Two-Weapon Fighting. I hit fairly often +17 primary hand & +16 off hand but at -10 to hit with the 3rd attack I wonder if I would be better off with the Rend feat. I have an 18 STR which would make the rend give a d10+6. Any thoughts out there?

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Todd Lower wrote:
My two weapon fighter is just about to make 11th level. I am left with two feat choices, either Two Weapon Rend or Two-Weapon Fighting. I hit fairly often +17 primary hand & +16 off hand but at -10 to hit with the 3rd attack I wonder if I would be better off with the Rend feat. I have an 18 STR which would make the rend give a d10+6. Any thoughts out there?

Wait.. you went all the way to 10th with out taking 2 weapon fighting on a two weapon fighter? Or you are turning to a 2 weapon fighter at 11th?

With out two weapon fighting you get -6 with your primary (all Primary attacks) and -10, your number don't seem right to me after a -6 and -10.


Dragnmoon wrote:
Wait.. you went all the way to 10th with out taking 2 weapon fighting on a two weapon fighter? Or you are turning to a 10th level fighter at 11th?

The thread title correctly notes that Greater TWF is the feat he's talking about, not just TWF.

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
hogarth wrote:
Dragnmoon wrote:
Wait.. you went all the way to 10th with out taking 2 weapon fighting on a two weapon fighter? Or you are turning to a 10th level fighter at 11th?
The thread title correctly notes that Greater TWF is the feat he's talking about, not just TWF.

that makes more sense

Liberty's Edge

Todd Lower wrote:
My two weapon fighter is just about to make 11th level. I am left with two feat choices, either Two Weapon Rend or Two-Weapon Fighting. I hit fairly often +17 primary hand & +16 off hand but at -10 to hit with the 3rd attack I wonder if I would be better off with the Rend feat. I have an 18 STR which would make the rend give a d10+6. Any thoughts out there?

Since you are looking at a level cap of 12, and you won’t be able to get both Greater Two Weapon Fighting and Two Weapon Rend, then look at what is optimized.

Obviously, your 3rd attack will probably hit at best 20 to 15% of the time (17 or 18 to hit) and you’ll do 1d10 + STR.

With Rend, if you actually hit with both your primary and off-hand weapon, which even in most difficult cases for your level, would still be a better than 50% chance to hit with an automatic extra 1d10 + STR x 1.5.

To me, that’s a no-brainer choice. Two Weapon Rend.

Sovereign Court

Dragnmoon wrote:
Todd Lower wrote:
My stuff

Wait.. you went all the way to 10th with out taking 2 weapon fighting on a two weapon fighter? Or you are turning to a 2 weapon fighter at 11th?

With out two weapon fighting you get -6 with your primary (all Primary attacks) and -10, your number don't seem right to me after a -6 and -10.

Sorry about the typo. Just got ahead of myself. This fighter also uses two keen high crit weapons so when he hits he crits 30% of the time. With my +1 weapons, 18 STR, weapon specialization and Weapon training you end up with: Primary +17 to hit, +9 to damage. Off-Hand +16 to hit, +8 to damage. I can also use power attack which gives -3 to hit +6 to damage with the primary hand and -3 to hit and +3 to damage with the off-hand.

The Exchange

Andrew Christian wrote:
Todd Lower wrote:
My two weapon fighter is just about to make 11th level. I am left with two feat choices, either Two Weapon Rend or Two-Weapon Fighting. I hit fairly often +17 primary hand & +16 off hand but at -10 to hit with the 3rd attack I wonder if I would be better off with the Rend feat. I have an 18 STR which would make the rend give a d10+6. Any thoughts out there?

Since you are looking at a level cap of 12, and you won’t be able to get both Greater Two Weapon Fighting and Two Weapon Rend, then look at what is optimized.

Obviously, your 3rd attack will probably hit at best 20 to 15% of the time (17 or 18 to hit) and you’ll do 1d10 + STR.

With Rend, if you actually hit with both your primary and off-hand weapon, which even in most difficult cases for your level, would still be a better than 50% chance to hit with an automatic extra 1d10 + STR x 1.5.

To me, that’s a no-brainer choice. Two Weapon Rend.

This. I was statting out a two weapon fighter yesterday and I thought the same thing. Two weapon rend.

The Exchange

You should instead take Skill Focus (Ride). That would be much more interesting.

JP
(whose monsters get hit by Todd's lawnmower)

Dark Archive

Of the 2 you listed, Two Weapon Rend is the better choice.

But at level 11, another d10 + 1.5 STR isn't great. It'd be better to try and find maybe a Critical feat or something else that adds to damage like Greater Weapon Specialization.

The Exchange

BYC wrote:

Of the 2 you listed, Two Weapon Rend is the better choice.

But at level 11, another d10 + 1.5 STR isn't great. It'd be better to try and find maybe a Critical feat or something else that adds to damage like Greater Weapon Specialization.

You can't get Greater Weapon Specialization till you're 12th level...

Liberty's Edge

Ok, I’m wondering something here. Aren’t fighter bonus feats every even level? Therefore he’d get two feats at 12th level and none at 11th. So he could essentially take both feats at 12th level.

Liberty's Edge

Pathfinder's feats come at every odd level.

Dark Archive

teribithia9 wrote:
BYC wrote:

Of the 2 you listed, Two Weapon Rend is the better choice.

But at level 11, another d10 + 1.5 STR isn't great. It'd be better to try and find maybe a Critical feat or something else that adds to damage like Greater Weapon Specialization.

You can't get Greater Weapon Specialization till you're 12th level...

My point is I think he should take something else, although I'm not even sure what's left to take since I don't know his build, and he's 1 level from the ceiling.

Liberty's Edge

ShadowcatX wrote:
Pathfinder's feats come at every odd level.

Not according to the PRD. I just checked again (and checked before I wrote what I did a few minutes ago).

Is the PRD not reflective of the printed rulebook?

Dark Archive

Andrew Christian wrote:
ShadowcatX wrote:
Pathfinder's feats come at every odd level.

Not according to the PRD. I just checked again (and checked before I wrote what I did a few minutes ago).

Is the PRD not reflective of the printed rulebook?

Feats are every odd level. Fighter gain bonus feats every even level along with 1 bonus feat at level 1.

The Exchange

Andrew Christian wrote:
ShadowcatX wrote:
Pathfinder's feats come at every odd level.

Not according to the PRD. I just checked again (and checked before I wrote what I did a few minutes ago).

Is the PRD not reflective of the printed rulebook?

In Pathfinder, you get feats at 1,3,5,7,9,11,etc. every odd level. Whatever the PRD is must be incorrect.

Liberty's Edge

BYC wrote:
Andrew Christian wrote:
ShadowcatX wrote:
Pathfinder's feats come at every odd level.

Not according to the PRD. I just checked again (and checked before I wrote what I did a few minutes ago).

Is the PRD not reflective of the printed rulebook?

Feats are every odd level. Fighter gain bonus feats every even level along with 1 bonus feat at level 1.

Ah, right, so character feats are every odd level now, instead of 1, 3, 6, 9, et.al.?

Silver Crusade

Pathfinder Rulebook Subscriber
ShadowcatX wrote:
Pathfinder's feats come at every odd level.

+1

Sovereign Court

teribithia9 wrote:
BYC wrote:

Of the 2 you listed, Two Weapon Rend is the better choice.

But at level 11, another d10 + 1.5 STR isn't great. It'd be better to try and find maybe a Critical feat or something else that adds to damage like Greater Weapon Specialization.

You can't get Greater Weapon Specialization till you're 12th level...

That's an interesting thought. The Critical feats all require Critical focus which only gives me a +4 to confirm a crit. Since they are all double feats (require two feats to make work) that won't work for my character because he only has one more level. I will have to see what else is out there. I jumped to the conclusion (+6 Acrobatics in full plate :)) that these weapon feats were my best choice. I need to take a second look.


Why the level 12 Cap? This PFS?

The Exchange

Andrew Christian wrote:


Ah, right, so character feats are every odd level now, instead of 1, 3, 6, 9, et.al.?

Yes.

The Exchange

Todd Lower wrote:


That's an interesting thought. The Critical feats all require Critical focus which only gives me a +4 to confirm a crit. Since they are all double feats (require two feats to make work) that won't work for my character because he only has one more level. I will have to see what else is out there. I jumped to the conclusion (+6 Acrobatics in full plate :)) that these weapon feats were my best choice. I need to take a second look.

I don't know your entire character build so I can't say anything with absolute certainty. I can, however, tell you that on my TWF PFS barbarian there was no better feat at level 11 than two-weapon rend. I can't imagine that would be any different on your fighter.

Sovereign Court

voska66 wrote:
Why the level 12 Cap? This PFS?

Yes, this character is my TWF for society play, 12th level is the cap.


If only between these 2, then TWR. GTWF is only worth it if you have a big bonus to hit (like say your +4 wpn training, Duelist Gloves and Gtr Wpn Fcs), I usually take it around 16.

Don't forget you can retrain a feat at 12. If you have a feat that didn't see much use you can take a new feat at 12 and swap one as well. (Critical Focus and Bleeding critical could be nice)

If you are using a standard fighter then Dazing Assault Could be nice for those standard action attacks.

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