Kingmaker- General's assistant


Kingmaker


In my group's kingmaker campaign our dm is having us create second in commands for all our leadership positions. Basically since there is still an assumption of the players going off and advneturing, someone needs to stay behind and keep things running. We have a fairly large group, and most of the positions are filled by players, so SOMEONE has to run the kingdom.

The NPC seconds are to be one level lower then us (we are currently level 4). My character is a Magus, and I am the kingdom's General, so I have created this NPC to be my second in command. Without any spoilers, do you think this character will be useful in assisting a kingdom's general in this adventure?

Colonel Sand Glocka

Human Arcane Duelist bard 3
N Medium humanoid
Init +2; Senses Perception +4

Defense
AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 shield)
hp 31 (12+8+2d8+2)
Fort +2, Ref +5, Will +2;

Offense
Speed 30 ft.
Melee rapier +5 (1d6+1/18–20) or
whip +4 (1d3+1)
Ranged shortbow +4 (1d6/×3)
Space 5 ft.; Reach 5 ft. (15 ft. with whip)
Special Attacks bardic performance 10 rounds/day (Ralying Cry, distraction, fascinate [DC 13], inspire courage +1), Inspire Competance +2

Bard Spells Known (CL 2nd; concentration +5)
1st (4/day)—comprehend languages, cure light wounds, Remove Fear, Charm Person (DC 13)
0 (at will)—dancing lights, daze (DC 12), ghost sound (DC 12), message, prestigiditation, Mending

Statistics
Str 12, Dex 14, Con 12, Int 13, Wis 8, Cha 15

Base Atk +1; CMB +1; CMD 14
Feats Dodge, Skill Focus (Perform [Oratory]), Weapon Finese, Combat Casting, Arcane Strike

Skills:
Bluff +8, Diplomacy +8, Intimidate +8, Knowledge Engineering +7, Knowledge Local +7, Knowledge Nobility +7, Perception +4, Perform Oratory, +10, Ride +7, Sense Motive +4

Languages Common, Draconic
SQ Bardic Performance, Cantrips

Gear masterwork studded leather, buckler, mw rapier, shortbow with 20 arrows, whip, pen, ink, paper, sealing wax, seal, light horse (combat trained) with riding saddle

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