Natural Weapons Ranger with Multi-Attack


Rules Questions


Why would you give a natweps ranger multi-attack?

What purpose does it serve unless you also give the ranger a cloak of the manta ray?

Does the ranger ever get more than two attacks ever?

If he doesn't, isn't it terribly unbalanced?


unbalanced? mostly it wouldn't do anything. but you can get more natural attacks from racial stuff or multi classing


Purplefixer wrote:

Why would you give a natweps ranger multi-attack?

What purpose does it serve unless you also give the ranger a cloak of the manta ray?

The ranger might be using a weapon in one hand and a claw attack with the other hand (and possibly a bite attack, if he's a half-orc or something).

There are other possibilities involving polymorph spells (et al.), but that's probably the most likely scenario.

Dark Archive

hogarth wrote:
Purplefixer wrote:

Why would you give a natweps ranger multi-attack?

What purpose does it serve unless you also give the ranger a cloak of the manta ray?

The ranger might be using a weapon in one hand and a claw attack with the other hand (and possibly a bite attack, if he's a half-orc or something).

There are other possibilities involving polymorph spells (et al.), but that's probably the most likely scenario.

+1

The only real reason they get (as best I can tell) is though the claw/claw/bite is a great attack routine around 11th level or so nat weapon rangers start to fall behind in damage compared to weapon wielders. At this point they will need to grab a weapon and to avoid taking that nasty -5 to hit with their natural attacks you grab this feat to reduce it to -2.
From this point on they now get their natural attacks + the weapon attacks to keep the damage up.


And there is nothing in the rules stipulating that the claws you have are not on your... feet.

So, using the Adopted Trait to take the bite attack from half-orcs and the ranger feat to get claws on your feet, you then use a two-hander in your hands.

Put Power Attack on the whole thing and it begins to be worth the mess.


Xraal wrote:

And there is nothing in the rules stipulating that the claws you have are not on your... feet.

So, using the Adopted Trait to take the bite attack from half-orcs and the ranger feat to get claws on your feet, you then use a two-hander in your hands.

Put Power Attack on the whole thing and it begins to be worth the mess.

Ah, yes, I better clarify...

If you use just your Natural Attacks, they are all at your full BAB and you add Full STR to each hit, and if you power attack you add 2 to each damage rolle pr. segment of progress.

However, as soon as you pick up a weapon in addition to your Natural Attacks, they lose a ton of power.

They become secondary attacks. First off, you have -5 to hit (can be lessened to -2 with Multiattack) but worse (to me);

- You now only add HALF your STR modifier to damage on the Natural Attacks. (Double Slice fixes this)

- You now only add +1 damage per segment of Power Attack on natural attacks. (No fix!)

Often it is more effective to find additional Natural Attacks, than it is to add weapons to the mix. - If you can.

Of course, the alternative is to not be focused on STR and Power Attack, but be a Weapon Finesse Rogue/multiclass or something.


So what options other than the Cloak of the Manta Ray exist for adding natural attacks to a human (non-shapeshifter) ranger? Pathfinder sources only, please! I've been looking and haven't been able to find one. I thought there was a horned helmet that granted a gore attack and a mask that granted a bite attack, but I must be remembering 3.5!


You could get a bite attack by taking a couple of levels in alchemist (with Feral Mutagen discovery) or a couple of levels of barbarian (with the Animal Fury rage power), but I'm not sure if you're looking to multiclass.


Bah, enough of that "feet on claws" bit, I'm sure any sane GM would rule that the intent was for the claws to be on the hands.

The bite attack gained from using the Half-Orc's Toothy alternate racial feature is a primary attack, so at level 11, you'd have an iterative attack of +11/+11/+11, plus your other modifiers and whatnot. So for all intents and purposes, multiattack is somewhat useless unless you got the bite attack from another source.


Mahorfeus wrote:
So for all intents and purposes, multiattack is somewhat useless unless you got the bite attack from another source.

...unless you're using one of your hands to make iterative attacks with a weapon, of course.

Dark Archive

This is the strength and weakness of the natural weapon ranger. A dedicated ranger can have 3 primary full strength attacks at 2nd level that all benefit equally from whatever buffs you have (except greater magic fang). This makes them a terror at low, low levels (2nd to 6th) but after that all the other melee classes quickly start catching up to them in damage output and surpassing them in flexibility.

By 11th level (at the latest) most of the other melee classes should easily equal or exceed the ranger in survivability, DPR and flexibility. However the RP possibilities of the man who is slowly devolving himself into a feral beast appeals to some of us.

Oh and the added benefit of never being disarmed or your best gear being stolen in the night is not to be underestimated.


hogarth wrote:
Mahorfeus wrote:
So for all intents and purposes, multiattack is somewhat useless unless you got the bite attack from another source.
...unless you're using one of your hands to make iterative attacks with a weapon, of course.

That too, of course.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Natural Weapons Ranger with Multi-Attack All Messageboards

Want to post a reply? Sign in.