3.5 undead with special abilities


Conversions

Shadow Lodge

Hi

I was going to include a few 3.5 undead to my homebrew adventure. I was planning on the Bloodhulk and Boneclaw.

The usual changes need to take place, the Hit die drop from D12 to D8, the Base Attack improves from poor to average. The problem is with the special abilities...

Bloodhulks are basically HP monsters. They have the following special abilities.

Fragile (Ex) A bloodhulk fighter takes an extra 1d6 points of damage whenever it takes at least 1 point of damage from a piercing or slashing weapon.
Blood Bloated (Ex) A bloodhulk fighter always gains the maximum hit points possible per Hit Die. In addition, it gains 2 bonus hit points per Hit Die.

With the HP change they lose 40 HP! The trade off for +2 BA seems a little low. They have a Cha of 1...

So I was proposing upping their Cha to 15. This would offset half the HP loss. I was also thinking of dropping the Fragile damage to 1d4 additional for slashing or piercing attacks.

Its not really in the spirit however, as other unintellegent undead such as skeletons or zombies have a flat 10 CHA.

Boneclaws have the following problem ability:
Unholy Toughness(Ex): A boneclaw gains a bonus to its hit points equal to its Charisma modifier to its Hit Dice.

This is either no ability at all as all undead do this in Pathfinder, or rather good if you double its +4 Cha bonus hp giving it an extra 20HP over all. With its bonus to BA of +2 this makes it somewhat tougher.

Otherwise they are pretty simple conversions...

Look forward to your suggestions, but I won't pick them up until tomorrow.


Unholy Toughness should stack.

As for the other creature, that's more difficult. Perhaps you'll simply have to rebuild it. Give it more HD, for instance.

Silver Crusade

Pathfinder Adventure Path Subscriber

Unholy Toughness was an ability introduced in 3.5 after the devs realized that giving undead flat d12 hit dice with no per HD bonus was a horrible mistake (because it was), so many late undead had some kind of "beef up" mechanic to make them somewhat less fragile without inflating their HD to ridiculous amounts (what caused a host of other problems, especially with out of whack ability DCs and making turn undead useless).

I'd just compare Boneclaw HP to the monster creation table in the Bestiary and see how look for their CR.

As for 'hulks, they were a "custom" monster with HP inflated by special means, so I guess you should just swing it - your solution seems elegant enough.

Shadow Lodge

The original Boneclaw was CR 5 with 105 HP.

The bestiary suggests 55 HP for a CR5 creature... So I will definately be looking at the lower HP value of 85. This still places it above other CR5 monsters.

The Bloodhulk Fighter looks even worse as it is a CR4 monster with 140 HP in its original incarnation... Its attacks are quite poor however and it has no feats or skills, which compensates somewhat. A similar HD zombie would be about the same CR but with average HP and a limited attack.

They both might have to jump up a CR or 2.

Shadow Lodge

Once modified the Boneclaw compairs to a cyclops fairly well but is still a little more powerful.

-2 points AC
+20 HP
Similar Attacks when power attacking
Boneclaw (2 claws +9 (2d6+9) vs
Cyclopse Axe (+9/ +4 (3d6+13)which I assume gets an iterative attack as it has +7 BA)

More Skills, but it is unlikely to use them...

Dark Archive

the pcs dont know the stats. use them as-is and just calculate cmb, make them vulnerable to crits, and they get an extra feat if they have 7 or more hd. use the pf version of any feat they have, and youre done

unless its a major plot of the campaign, and the pcs are gonna have stats for those undead, its not worth a lot of effort.

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