Goth Guru |
Goth Guru wrote:I wonder what a twin-linked railgun would do to a pony?Caedwyr wrote:I'm just going to throw this out there.With the scale differance, MLP toys could trample all the gene stealers.
I'm just saying, scale matters.
The unicorns are telekinetic, meaning they can stop a flying rail and drop it on the shooter.
Eric Hinkle |
Pale wrote:Can you specifically name the book that deals with anthropomorphic animals in the PF Rules?I think they're talking about Fursona.
There's also The Noble Wild, which is more Intelligent animals, less Anthropomorphic animals.
I bet if you used The Noble Wild, you actually could re-create MLP:FiM! Hmm, I now have a sneaking suspicion as to what my next purchase from the site will be...
And Fursona (or that "Anumus" supplement from Alluria Games) might work if you want more human-like ponies. If nothing else giving them hands should satisfy all the "But how do non-unicorns manipulate tools like a human?" arguments.
Eric Hinkle |
I forget if this was done already but...
****
***
**
*
Applejack - Ranger (Skirmisher), Winona is her animal companion
Fluttershy - Ranger (Beastmaster, Skirmisher), Angel is the primary animal companion
Pinkie Pie - Bard/Witch, Gummy is her familiar
Rainbow Dash - Cavalier (Order of the Dragon)
Rarity - Sorcerer, Opalescence is her familiar
Twilight Sparkle - Wizard, Spike is her familiar
I can see Pinkie as a Bard, but not as a witch. If anypony is a Witch, it's Zecora.
I've also heard Rarity described as a rogue with an eye for jewels and some very potent social skills. "Oh, dear! Just LOOK at this heavy load! HowEVER will I carry it all? Aren't there any big, strong he-ponies around who can help?" *bats her eyes at the guys*
Eric Hinkle |
Is this image the one that should be used for Applejack? lol.
One can only hope!
Molly Dingle |
Molly Dingle |
I'm not sure what to suggest redliska. Powers like that are always tough to adjudicate in RPGs.
Breaking it down to strict mechanics, it could be a combination of rogue abilities like trap sense and uncanny dodge. It helps her avoid nasty surprises because she gets some inkling of incoming trouble.
In other Pathfinder/Pony news...
We have a half-orc samurai in a Pathfinder game I'm in on Saturday nights. The player doesn't have a miniature for his mount, and the DM's 4 year old daughter offered one of her My Little Pony figures. He's been using it ever since. ^_^
Kobold Catgirl |
Hmm how would you mechanically work in Pinkie sense using the rules already available? I am torn between playing a Pinkie style bard, a barbarian after AM BARBARIAN, or a kensai magus.
A diviner (the diviner abilities explain her Pinkie Sense) with plenty of illusion spells, and an erratic feat selection.
MD, that's pretty awesome. And I'll have to check out the webcomic immediately. :DWith regards to the races, I don't think they're very well balanced with each other. Definitely need some fine-tuning. But hilarious!
Kobold Catgirl |
Actually, these aren't as bad as I thought. One problem is that only Earth Ponies take penalties to casting for lacking hands--last I checked, they weren't alone there.
*Crazy Fan Mode*
I think Ponyfinder would have to make a lot of changes. In Equestria, only unicorns can take spellcasting classes. Just that is a very major alteration, but pretty much inescapable. A bard archetype may already exist that cuts back on obvious 'spells'. Probably work out some druid archetype for pegasi, something to do with storms.
Sorcerers and clerics are of course nonexistant--the gods don't grant powers, and magic pretty much has to be studied.
Something would have to be done about cutie marks. My idea: Leave the exact effect up to the GM and players, but make the guideline that a mark can give an effect no greater than the equivalent of four feats.
Something like that. So a +12 bonus to a single skill, a +20 ft. boost to speed, a +8 to Will saves. It needs fine-tuning, but I think it'd work alright.
Most monsters could probably stay, though certain ones--dragons and griffons, for instance--would be subject to some changes.
Pegasi need some sort of innate limited weather control and earth ponies probably need some very nice abilities to balance out the whole 'no magic' thing. I'm thinking bonus skills and feats and the like, but I'm no expert.
And I'll shut up for now.
*End Crazy Fan Mode*
Molly Dingle |
Actually, I think a feat-based magic system would be the way to go if you want to try to stick close to the show. After all, the only reason Twilight has such a wide repertoire of spells is because he represents the element of magic. Most other unicorns know only a few spells directly related to their special talent. Since Twilight's special talent IS magic, she's much more powerful than the average unicorn.
As for balancing the races, I know someone who's trying to use the new race creation rules to craft the pony races. Maybe that will help!
Kobold Catgirl |
Hm. You'd probably have to drastically change some of the classes. Maybe keep the wizard, but round it out a bit and make it more of a 'bonus feat' class (or just make it a prestige class and have done). Druids, rangers and bards would need some pretty significant changes. Paladins and clerics would probably vanish.
Ideas:
The trick is to keep unicorns from being the only useful race. Earth Ponies are looking kind of disadvantaged right now--I think all that can solve it is a lot of bonus feats and suchwhat.
So, going over things...
Barbarian, Fighter, Rogue, Monk: Pretty much unchanged.
Bard, Ranger: Lose spells and most blatantly magical abilities (if any), but gain extra 'mundane' qualities.
Cleric, Paladin, Sorcerer: Gone. Gods don't grant spells, and neither does kindness or honesty or any of that crap, and magic doesn't generally come by a means other than being a studious unicorn (or being Great and Powerful).
Druid: Divided into three archetypes. One archetype loses most magic but becomes better with animals and/or plants, one archetype gets bonus spell feats and keeps some of the supernatural abilities and one gets some bonus storm-themed spell feats.
SilvercatMoonpaw |
I don't think the lives presented in the show are a great template if you want to use Pathfinder to its potential: you'd be scrapping most of the game to make it fit the Slice of Life stuff they do. Even cleaving too close to the world shown in the show makes something of a mistake of assuming everywhere has the same low-adventure environment: Zecora and the Everfree Forest shows that there are places outside of where the viewpoint characters usually visit that don't operate in quite the same way.
I'd suggest rather than trying to cut Pathfinder down until it looks like the show that you first see if an element might "feel okay" if adapted a different way. I'm thinking specifically of the Bard here: while the class from Pathfinder might have magic that's more odd than seems for the setting I do think a type of "music magic" would fit right in.
On a more personal note I think this would be a great opportunity to expand the racial line-up, since there are some great mythological horses out there. Aside from updating the flutter/fairy and sea ponies, there's Haizum, Pooka, Kelpie, Sleipnir, Qilin, and Uchchaishravas.
Kobold Catgirl |
It is my opinion that if one is going to make a tabletop roleplaying game based off a TV show, and the show canon and the rules conflict, the canon takes precedence.
I'm not actually aiming for a Slice of Life. I just think we should keep to how Equestria works. Only unicorns can do ordinary magic. Earth ponies can't turn into badgers.
I said obvious magic should be removed. Music magic is subtle enough that it would probably be fine--as long as it's not outright spells, it's not contradicting 'Equestrian physics'.
And the Everfree Forest is presented as a rather unusual phenomenon. Just pointing that out. Certainly, other realms existed, and I'm not saying a MLP RPG should block them.
SilvercatMoonpaw |
It is my opinion that if one is going to make a tabletop roleplaying game based off a TV show, and the show canon and the rules conflict, the canon takes precedence.
Well then I'm not sure the Vancian casting classes are a good idea: the spells on the show seems to lack most of the features. In fact psionics reflavored as magic would be a really good way to simulate a lot of what goes on as feats exist that allow for cool moves with only the need for "focus" and not actual powers.
Kobold Catgirl |
I'm not planning on using typical Vancian magic. As I've posted, I'm leaning more towards a feat system.
Speaking of which, I've had an idea for balancing the ponies a little. All three races have access to certain spell feat chains. Unicorns have access to the largest chain (and access to more classes and subclasses), but storm druids have a small chain, as do earth ponies.
Storm druids (the pegasus-only archetype) get access to a bunch of weather control spells.
Earth ponies get access to much less obviously magical effects. Things like true strike and expeditious retreat.
Thoughts?
Arbane the Terrible |
Now my head is swimming with a core book called "Cartoon Adventures!" or some such with a basic PFRPG-based rules and a lot of general fluff suggestions, then spin-off books!
Transforming Machines: Robots and Super Vehicles
Anthropomorphic Animals: HO!
Real American Heroes
Artifact Heroes: BY THE POWER!and so forth.
It's not a d20 game, but it exists: Cartoon Action Hour.
Someone's already mixed MLP with D&D: My(stara's) Little Pony: Friendship is Adventuring.
Would Zecora work as an Alchemist?
Trying to give Pinkie Pie a class will be tough, since it doesn't matter what game everyone else is playing, she's playing Toon. :D
Arbane the Terrible |
And now we've got Unknown Ponies. Who'd've thought a game about grimy urban magic would work well for colorful ponies?
Kobold Catgirl |
Okay, I've written up a buncha stuff.
That's pretty much everything. I still need to do something about prestige classes (which will be hard, since I've no experience there) and give the documents some semblance of neatness. When that's done, I'll put the stuff on a separate thread and try to get a bit of feedback. I'm not anything near an expert on game designish stuff, and will appreciate any help that can be offered.
jlord |
I might be starting up a P.P.B.P. (Pony Play by post) if there is enough interested people. Here is a link if anyone is.
Darigaaz the Igniter |
.
..
...
....
.....
Time to cast Raise Thread. I've used the ARG to (hopefully) come up with a set of good racial rules for ponies balanced to 11 race points. These can still be considered a work in progress and I'm willing to take suggestions.
Click here for a google doc or just open the spoilers below.
They bear superficial resemblance to more common equines, but with an almost caricature-ish appearance. They come in a wide variety of pastel colors, and each one gains a mystical mark on their hindquarters upon maturity related to their talents. Due to their stance they end up about the same height and weight as a dwarf.
Additionally, they come in 3 distinct breeds, each fully capable of reproducing with each other. Sliepnirs are hardier than their kin and typically have a strong connection with natural powers. Pegasi, like the more familiar beast, are winged versions. Unable to truly fly, they nonetheless are capable of gliding and many seek magics that allow them true mastery of the air. Unicorns are likewise named for their resemblance to the more common mystical creature by the horn on their head. It is too weak to use as a weapon, but it does serve as a focus for their innate magical abilities.
Fey: Ponies are creatures of the Fey type. They are not subject to effects that target humanoids.
Medium: Ponies are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Ponies have a base speed of 30 feet.
Low-light Vision: Ponies can see twice as far as a race with normal vision in conditions of dim light.
Long Runner: Ponies receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot or cold environments.
Quadruped: Ponies walk around on all fours. They are capable of modifying weapons and other objects to suit their form, but they must buy barding appropriate to a creature of their size if they wish to use armor. Magic items reshape themselves into a useable form as normal. While Ponies are fully capable of manipulating objects with their hooves, mouths, tails, and other appendages, they still are not as dexterous as hands. Ponies take twice as long to perform any task requiring fine manipulation.
Languages: Ponies begin play speaking Common and Sylvan. Ponies with high Intelligence scores can choose from the following languages: Auran, Draconic, Dwarven, Elven, Giant, Halfling, and Undercommon
In addition, a pony gains additional abilities based on their breed:
Stability: Sliepnirs receive a +4 racial bonus to their CMD when resisting bull rush or trip attempts while standing on the ground.
Fertile Soil: Sliepnirs with the verdant bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Clerics who are members of this race with the Plant domain use their domain powers and spells at +1 caster level. This trait does not give members of this race early access to level-based powers; it only affects powers that they could already use without this trait.
Bond to the Land: Sliepnirs choose a terrain from the list of ranger’s favored terrain at character creation, and this choice cannot be changed. While in this terrain, they gain a +2 dodge bonus to AC.
Gliding Wings: Pegasi take no damage from falling (as if subject to a constant nonmagical feather fall spell). While in midair, members of this race can move up to 5 feet in any horizontal direction for every 1 foot they fall, at a speed of 60 feet per round. A member of a race with gliding wings cannot gain height with these wings alone; it merely coasts in other directions as it falls. If subjected to a strong wind or any other effect that causes a creature with gliding wings to rise, it can take advantage of the updraft to increase the distance it can glide. A Pegasus may always put ranks into the fly skill.
Jumper: Pegasi are always considered to have a running start when making Acrobatics checks to jump.
Lightbringer: Unicorns are immune to light-based blindness and dazzle effects, and are treated as one level higher when determining the effects of any light-based spells or effects they cast (including spell-like and supernatural abilities). If a member of this race has an Intelligence of 10 or higher, it may use light at will as a spell-like ability, but only on their horn.
Magical Manipulation: Unicorns can use their innate magic to move objects around. This functions like an unseen servant with a caster level equal to the user’s character level. The duration can be divided into 10-minute increments.
Arcane Focus: Unicorns gain a +2 racial bonus on concentration checks made to cast arcane spells defensively.
Envoy: Unicorns with an Intelligence score of 11 or higher gain the following spell-like abilities: 1/day—comprehend languages, detect magic, detect poison, read magic. The caster level for these effects is equal to the user's character level.
Lucky: Ponies with this ability gain a +1 racial bonus on all saving throws. This replaces Long Runner.
Skilled: Sliepnirs with this ability gain an additional skill rank at 1st level and one additional skill rank whenever they gain a level. This ability replaces Bond to the Land and Fertile Soil.
Focused Study: Sliepnirs with this ability gain Skill Focus in a skill of their choice as a bonus feat at 1st, 8th, and 16th level. This replaces Bond to the Land and Fertile Soil.
Bonus Feat: Sliepnirs with this ability select one extra feat at 1st level. This replaces Bond to the Land and Fertile Soil.
Unusual Talent: Pegasi with this ability receive Skill Focus as a bonus feat at 1st level. This replaces Jumper.
Guardian: Unicorns with this ability add +1 to the caster level of any abjuration spells they cast. Members of this race also gain the following spell-like abilities: constant—nondetection; 1/day—faerie fire, obscure object, sanctuary. The caster level for these effects is equal to the user's character level. This replaces Arcane Focus and Envoy.
Magical Linguist: Unicorns with this ability gain a +1 bonus to the DC of spells they cast that have the language-dependent descriptor or that create glyphs, symbols, or other magical writings. They also gain a +2 racial bonus on saving throws against such spells. Members of this race with a Charisma score of 11 or higher also gain the following spell-like abilities: 1/day—arcane mark, comprehend languages, message, read magic. The caster level for these spell-like abilities is equal to the user's character level. This replaces Arcane Focus and Envoy.
Stoneseer: Unicorns with this ability add +1 to the caster level of any spells with the earth descriptor they cast. Members of this race also gain the following spell-like abilities: constant—nondetection; 1/day—magic stone, stone shape, stone tell. The caster level for these spell-like abilities is equal to the user's character level. This replaces Arcane Focus and Envoy.
Twilight Mage: Unicorns with this ability add +1 to the DC of any saving throws against spells of the shadow subschool that they cast. Members of this race with a Charisma score of 11 or higher also gain the following spell-like abilities: 1/day—ghost sound, pass without trace, ventriloquism. The caster level for these spell-like abilities is equal to the user's character level. This replaces Arcane Focus and Envoy.
you have learned how to use your wings properly
Prerequisites: Dex 13, Pegasus, gliding wings racial trait, fly 5 ranks
Benefit: You gain a fly speed of 30 feet (clumsy maneuverability).
Special: You may take this feat multiple times. Each time you do, the fly ranks requirement increase by 2, your fly speed improves by 10 feet, and your maneuverability increases by one step (max good).
Age, Height, & Weight:same age as half-orc and same height/weight as dwarf because reproducing the tables here is beyond me. Sliepnir are 10% heavier and Pegasi are 10% lighter than the dwarf rules.
Darigaaz the Igniter |
1-8-13 update, added a racial archetype for pegasus monks
Some pegasi put themselves through rigorous training regimens to reach ever-higher mastery of their wings
Skills: A skyseeker adds Fly to her list of class skills.
Flight Training (Ex): At 3rd level, and every 3 levels thereafter, the skyseeker gain True Flight as a bonus feat, she does not need to meet the prerequisites when gained this way. This ability replaces Fast Movement.
Darigaaz the Igniter |
1-11-13 update: New Spell
School transmutation (polymorph); Level Druid 3, Sorcerer/Wizard 3, Witch 3
Casting Time 1 standard action
Components V, S, M (a humanoid thumb bone)
Target willing creature touched
Duration 1 hour/level (D)
Save none; Spell Resistance yes
You transform the touched creature’s hooves into hands and feet. In addition, if the creature is not a biped it is transformed into a bipedal form.
Hooves to hands can be made permanent with a permanency spell cast by a caster of 11th level or higher at a cost of 7,500 gp.
This spell is most often cast by ponies, but other intelligent creatures that lack hands, such as blink dogs, make use of it as well.
The rumors say this spell was developed by a light green unicorn Maestro Sorceress with an unusual obsession.
GM_Solspiral RPG Superstar Season 9 Top 32 |
Goth Guru |
The only pony who would want that permanently is the nutcase that wears a suit and I have only seen in fanart. I feel sorry for the goblins who are going to be hunted for their thumb bones.
Saddle of the flutterby: This fancy saddle, when worn, materializes translucent butterfly wings. The pony or unicorn who wears it can fly continuously. The gems in it's design give its wings their color. See wings of flying for cost and other details.
Twilight Sparkle's spell is just fly with a really nice special effect.
Darigaaz the Igniter |
The only pony who would want that permanently is the nutcase that wears a suit and I have only seen in fanart. I feel sorry for the goblins who are going to be hunted for their thumb bones.
Saddle of the flutterby: This fancy saddle, when worn, materializes translucent butterfly wings. The pony or unicorn who wears it can fly continuously. The gems in it's design give its wings their color. See wings of flying for cost and other details.
Twilight Sparkle's spell is just fly with a really nice special effect.
Since it's a saddle perhaps make it a body slot item
Goth Guru |
Goth Guru wrote:Since it's a saddle perhaps make it a body slot itemThe only pony who would want that permanently is the nutcase that wears a suit and I have only seen in fanart. I feel sorry for the goblins who are going to be hunted for their thumb bones.
Saddle of the flutterby: This fancy saddle, when worn, materializes translucent butterfly wings. The pony or unicorn who wears it can fly continuously. The gems in it's design give its wings their color. See wings of flying for cost and other details.
Twilight Sparkle's spell is just fly with a really nice special effect.
Agreed.
Here's a comic with the humanist.http://equestria.fadri.org/043-next-season-on-my-little-pony
It's a pretty clean comic.
Molly Dingle |
Anyone got any ideas for the two deities? Obviously one has the Sun domain and the other has the Darkness domain (and both could have trickery probably). But other than that I'm a bit stumped.
What are you looking for? Names (aside from the 'official' ones)? Other suggested domains?
Try these: Solaria and Selena, twin sisters of the celestial bodies.
SOLARIA
Alicorn goddess of the sun.
Domains: Glory, Good, Protection, and Sun
SELENA*
Alicorn goddess of the moon.
Domains: Darkness, Good, Knowledge, and Magic
*True story: Luna's name was originally going to be Selena, but was ultimately changed to Luna. The domains I suggested aren't *necessarily* appropriate for Luna, but they do somewhat reflect many of the aspects of other moon goddesses from mythology.
If you like those, I'll see what I can come up with for Selena's evil aspect.
Molly Dingle |
As for minis... they're a bit big scale-wise, but with some talent and some sclupy putty, you can make some pretty awesome minis with the little "blind bag" ponies.