Legal for purchase as you gain levels....


Pathfinder Society

Grand Lodge 5/5

What exactly is legal for purchase as you gain levels? I noticed that when you gain levels the PA you have applies to the amount that you can buy through your faction... what is the limit on what can or can not be purchased through using your faction to buy magic items if I might ask?

Thanks!!
-jon

Liberty's Edge 3/5 5/5 Venture-Captain, Oklahoma—Oklahoma City

Deanoth wrote:

What exactly is legal for purchase as you gain levels? I noticed that when you gain levels the PA you have applies to the amount that you can buy through your faction... what is the limit on what can or can not be purchased through using your faction to buy magic items if I might ask?

Thanks!!
-jon

In the pathfinder players guide their is a section on purchasing items. You have to have x amount of prestige before you can purchase item (s). Its fairly well explained. I hope this helps

Grand Lodge 2/5

Your buy limit isn't really a function of your level, it's really a function of your TPA.

Somethings are always available which means you can always buy them if you have the $$$. Otherwise you need to buy things through your faction/TPA and the table 11-2 spells that out. For example, you can always buy a potion of mage armor (50gp), or a +1 short sword (1310) if you have the gold. You could only buy a potion of cure serious wounds (750) if you have more than 4 TPA or a +2 short sword (8310) if you have more than 27 TPA. Unless they show up on a Chronicle before you get the TPA of course.

Try rereading Chapter 10 of the Guide and see if it makes more sense now with some better examples :)

If you still have questions we'll see if we can get that worked out.

Shadow Lodge 4/5 ****

I find this section the most difficult to explain to new players.
Maybe Painlord's efforts will help get us a clearer chapter.

In PFS you must have access to an item to buy it. Your characters can gain access through 3 different ways:

1: Always Available Items (pg 24 of guide)
This includes things like +1 weapons and lvl 0/1 potions and scrolls.

2: Items from Chronicle Sheet
Any item that show up on one of your character's chronicle sheet's is available to purchase. This applies even if a rule normally prevents you from buying said item. (A module might contain a purchasable poison)

3: Item Access from Prestiege (pg 25 of guide)
In addition to the first 2 methods you can also buy any item from a legal source (See Chapter 13 additional resources) that is within your Maximum Item cost as outlined by table 11-2.
ex. If you had 18 Total PA you could buy any legal item that costs 5,250 or less. Such as a Cloak of Resistance +2 (4,000gp)

Hopefully this answers your question.

Paizo Employee Director of Brand Strategy

Mark Garringer wrote:
a +1 short sword (1310)

A +1 short sword costs 2,310 gp.

Grand Lodge 5/5

So for instance: In order to buy say a +1 Dwarven Axe of Undead bane, I would need at least 18 TPA (Which allows me to buy up to 5,250 in gp value and the dwarven axe listed above would cost 4,330 gp (+1 dwarven axe costs 2,330, and the bane add-on is a +1 value so that would be 2,000 as well for a total of 4,330gp total). Is this right??

Thanks!!
-jon

Paizo Employee Director of Brand Strategy

Deanoth wrote:

So for instance: In order to buy say a +1 Dwarven Axe of Undead bane, I would need at least 18 TPA (Which allows me to buy up to 5,250 in gp value and the dwarven axe listed above would cost 4,330 gp (+1 dwarven axe costs 2,330, and the bane add-on is a +1 value so that would be 2,000 as well for a total of 4,330gp total). Is this right??

Thanks!!
-jon

Adding a +1 enhancement bonus to an existing +1 enhancement bonus is priced for a net +2, not two +1s. So it would cost 8,330 gp and be available when you have 27 TPA.

Dark Archive 4/5 5/55/55/5 Venture-Agent, Indiana—Lafayette

Deanoth wrote:

So for instance: In order to buy say a +1 Dwarven Axe of Undead bane, I would need at least 18 TPA (Which allows me to buy up to 5,250 in gp value and the dwarven axe listed above would cost 4,330 gp (+1 dwarven axe costs 2,330, and the bane add-on is a +1 value so that would be 2,000 as well for a total of 4,330gp total). Is this right??

Thanks!!
-jon

Not quite. The +1 for adding Bane makes the axe the equivalent of a +2 weapon so the enhancement costs 8,000gp per table 15-8 in the core book, +300go for masterwork and +30gp for the dwarven waraxe. A grand total of 8,330gp which requires a Total Prestige (TPA) of 27 to purchase, unless the exact weapon is on a chronicle sheet (unlikely).

As a side note you can purchase it in segments as follows:
330gp Masterwork Dwarven Waraxe - Always available
+2,000gp to add a +1 enhancement - Always available
+6,000gp to add Bane - requires 27 TPA since the total is 8,330gp

Ninjed by Mark

Grand Lodge 2/5

Mark Moreland wrote:
Mark Garringer wrote:
a +1 short sword (1310)
A +1 short sword costs 2,310 gp.

Oops, thanks. I guess I was thinking armor ;)

5/5

Mark Garringer wrote:
Oops, thanks. I guess I was thinking armor ;)

Or a really short, short sword.

Grand Lodge 2/5

Kyle Baird wrote:
Mark Garringer wrote:
Oops, thanks. I guess I was thinking armor ;)
Or a really short, short sword.

But it's a +1 short sword of weariness.

Grand Lodge 5/5

Mark Moreland wrote:
Deanoth wrote:

So for instance: In order to buy say a +1 Dwarven Axe of Undead bane, I would need at least 18 TPA (Which allows me to buy up to 5,250 in gp value and the dwarven axe listed above would cost 4,330 gp (+1 dwarven axe costs 2,330, and the bane add-on is a +1 value so that would be 2,000 as well for a total of 4,330gp total). Is this right??

Thanks!!
-jon

Adding a +1 enhancement bonus to an existing +1 enhancement bonus is priced for a net +2, not two +1s. So it would cost 8,330 gp and be available when you have 27 TPA.

Yea the cost I had was wrong.. I am at the Coffee shop so I was not quite sure but the premise I had was right that I could buy one if I had the TPA to do it :)

That is basically what I was thinking but I was not quite sure to be honest.

Thanks everyone!!!!!!
-jon

5/5

Mark Garringer wrote:
Kyle Baird wrote:
Mark Garringer wrote:
Oops, thanks. I guess I was thinking armor ;)
Or a really short, short sword.
But it's a +1 short sword of wearyness.

w-e-a-r-i-n-e-s-s. Honestly, I grow weary of correcting you. :)

Grand Lodge 2/5

Kyle Baird wrote:
Mark Garringer wrote:
Kyle Baird wrote:
Mark Garringer wrote:
Oops, thanks. I guess I was thinking armor ;)
Or a really short, short sword.
But it's a +1 short sword of weariness.
w-e-a-r-i-n-e-s-s. Honestly, I grow weary of correcting you. :)

Haha! You fell for my cunning trap, now it is I who grow weary of correcting you!

Dark Archive 4/5

I grow weary of you correcting each other...

Dark Archive

Which case over rules the other? May a pc use the option to spend 2 pa to obtain a 1st level wand($750) before hitting the 9pa/$1500 mark?

If not, what is the campaign management?s prefered methord for fixing such? What about for pcs who did it early and are now past that mark?

If this is not allowed, I hope new guides would raise the 500 mark to 750. We all know how fragile 1st level pcs are. That wand of cure light wounds really helps. Especially for tables that lack a cleric but have a brd, pal, ran, alc, inq, or ora at the table, classes that can activate that clw wand.

Shadow Lodge 4/5 ****

Raymond Lambert wrote:

Which case over rules the other? May a pc use the option to spend 2 pa to obtain a 1st level wand($750) before hitting the 9pa/$1500 mark?

The spend 2PA for an item 750 or less does not require specific access, it can be anything legal.

5/5

AxeMurder0 wrote:
Raymond Lambert wrote:

Which case over rules the other? May a pc use the option to spend 2 pa to obtain a 1st level wand($750) before hitting the 9pa/$1500 mark?

The spend 2PA for an item 750 or less does not require specific access, it can be anything legal.

Including a +3 strength masterwork composite longbow. ;-)

Liberty's Edge 4/5

Kyle Baird wrote:
AxeMurder0 wrote:
Raymond Lambert wrote:

Which case over rules the other? May a pc use the option to spend 2 pa to obtain a 1st level wand($750) before hitting the 9pa/$1500 mark?

The spend 2PA for an item 750 or less does not require specific access, it can be anything legal.
Including a +3 strength masterwork darkwood composite longbow. ;-)

Fixed that for ya. That weight savings can be important early on for a Dex-based character...

Sovereign Court 5/5

Callarek wrote:
Kyle Baird wrote:
AxeMurder0 wrote:
Raymond Lambert wrote:

Which case over rules the other? May a pc use the option to spend 2 pa to obtain a 1st level wand($750) before hitting the 9pa/$1500 mark?

The spend 2PA for an item 750 or less does not require specific access, it can be anything legal.
Including a +3 strength masterwork darkwood composite longbow. ;-)
Fixed that for ya. That weight savings can be important early on for a Dex-based character...

I like light bows too, but if the character is Dex-based he doesn't need a +3 strength bow now does he?

Dark Archive

The spend 2PA for an item 750 or less does not require specific access, it can be anything legal.

The anything legal part is what is confusing me. I recall thinking the wand was an option as soon as you had the 2 pa. When recently double checking for new players, I did not see wands as an always available item. Did I miss it?

We could get a whole crossbow set of 10 adamantine bolts for 2 pa right? They do not have to be separate, do they? If that is the case, I see buying them one at a time for gold as the better option.

Already bought the mw str3 bow. I admire the eye of who did it better with darkwood.

Sovereign Court 5/5

Raymond Lambert wrote:
The anything legal part is what is confusing me.

There are a few items that are never legal for play in PFS. This is what he is refering to. If you are using PA to buy an item total PA is not considered, just the total gp value of that one item.

Per the Guide it says: "Once per scenario, you can acquire any single item of this cost or less from your faction by spending the appropriate PA." Unless I am remembering the earlier ruling on this incorrectly (and someone correct me if I'm wrong) in fact you can't buy a set of crossbow bolts, only a single item.

Liberty's Edge 4/5

Todd Lower wrote:
Raymond Lambert wrote:
The anything legal part is what is confusing me.

There are a few items that are never legal for play in PFS. This is what he is refering to. If you are using PA to buy an item total PA is not considered, just the total gp value of that one item.

Per the Guide it says: "Once per scenario, you can acquire any single item of this cost or less from your faction by spending the appropriate PA." Unless I am remembering the earlier ruling on this incorrectly (and someone correct me if I'm wrong) in fact you can't buy a set of crossbow bolts, only a single item.

1) You would think that a Str 16 wouldn't have any encumbrance problems, but remember that a Dex-based character is both going to have a lower Str, and not want to get very encumbered so as to not penalize all those Dex-based skills he takes....

My choice for Darkwood was so that I could keep him at light encumbrance, which became even more important when I multi-classed him into Cleric for the Travel Domain, and the +10' speed... It meant that he could single move as far as the tank, if he needed to, and still get an attack off in the same round.

That 1.5 pound weight saving made a difference in how much other gear he could carry at the same time.

2) If something is sold as a set, I would think you could purchase the set with PA.

Unfortunately, special material ammunition is not usually sold in an easily affordable set. For arrows, I know it is a batch of 50, which makes adamantine arrows fairly well ridiculous as a purchase option before you can find some other way to bypass most DR. Say, for example, with (mundane, so open access) Weapon Blanch, Adamantine, which costs 100 GP and can coat 10 pieces of ammunition...

Just double-checked the Magic Items chapter of the Core book, and magic items are priced for ammunition in lots of 50 arrows, bolts or bullets.

Unfortunately, earlier in the campaign, Josh Frost verified that special material ammunition would also be handled in 50 unit lots, which would put Adamantine ammunition well out of the 750 GP price range. (3,000 GP + the actual cost of that quantity of the ammunition type, actually)

Even silvered runs out of the 750 price range under these rules, since it will cost 2,000 GP for the silvering alone. Again, weapon blanching is your friend, I think. 25 GP for 10 pieces of ammunition.

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