Using rods (metamagic rods in particular)


Rules Questions


1 person marked this as FAQ candidate.

The rules indicate that rods, generally, have to be held to function. The description for metamagic rods refers to the "wielder". Would you take this to indicate that metamagic rods have to be brandished like a weapon to function, or would simply grasping the rod suffice? For example, if a wizard had two rods sheathed in scabbards, could he simply grasp the exposed end of one of the rods and cast a spell bolstered by its effects, or would he have to draw the rod in order to gain its benefit, then sheath it (or drop it) and draw the other to gain its benefit in subsequent rounds?

Thanks in advance!

Scarab Sages

I've always understood that it needs to be part of the casting process, such as holding and reading a scroll, pointing and yelling at a wand, and waggling a staff. Holding and wielding also typically refer to when you have it out and at the ready. Just as a sheathed weapon doesn't threaten for AoO's, a sheathed metamagic rod probably doesn't do its job either.

Liberty's Edge

archmagi1 wrote:
I've always understood that it needs to be part of the casting process, such as holding and reading a scroll, pointing and yelling at a wand, and waggling a staff. Holding and wielding also typically refer to when you have it out and at the ready. Just as a sheathed weapon doesn't threaten for AoO's, a sheathed metamagic rod probably doesn't do its job either.

+1

This is my understanding as well. He has to 'wield' it in order to use it.


BobChuck wrote:
archmagi1 wrote:
I've always understood that it needs to be part of the casting process, such as holding and reading a scroll, pointing and yelling at a wand, and waggling a staff. Holding and wielding also typically refer to when you have it out and at the ready. Just as a sheathed weapon doesn't threaten for AoO's, a sheathed metamagic rod probably doesn't do its job either.

+1

This is my understanding as well. He has to 'wield' it in order to use it.

+1


archmagi1 wrote:
I've always understood that it needs to be part of the casting process, such as holding and reading a scroll, pointing and yelling at a wand, and waggling a staff. Holding and wielding also typically refer to when you have it out and at the ready. Just as a sheathed weapon doesn't threaten for AoO's, a sheathed metamagic rod probably doesn't do its job either.

+1, This has always been my understanding.

Grand Lodge

So does that mean you need Quick draw or something equivilent(BoH) to switch between multiple rods?


Not necessarily. How many rods do you need? Define "multiple".


Provos wrote:
So does that mean you need Quick draw or something equivilent(BoH) to switch between multiple rods?

I would say yes, and sheathing it would of course provoke an AoO. Oddly enough, I just noticed that you can't draw wands as a free action using Quick Draw.

The only other option would be to carry a rod in each hand, but I think that would interfere in any somatic spell components.


Rocinante wrote:
Provos wrote:
So does that mean you need Quick draw or something equivilent(BoH) to switch between multiple rods?

I would say yes, and sheathing it would of course provoke an AoO. Oddly enough, I just noticed that you can't draw wands as a free action using Quick Draw.

The only other option would be to carry a rod in each hand, but I think that would interfere in any somatic spell components.

Yes you need at least one hand free for spellcasting.

And yes you can't quick draw a wand.

Paizo Employee Developer

Holding and wielding are different things. A Wizard must wield a bonded item that is a weapon. That means a wizard with a greatsword as a bonded item cannot cast a spell with somatic components while benefiting from a bonded item, as a greatsword must be wielded in two hands. Fortunately a staff or quarterstaff can be wielded in one hand, you just can't use it as a double weapon when doing so.

A greatsword can be held in one hand though.

I do not think it matters for rods, as non of them would require two hands to weild, but so long as you've got it in your hand, it works. To cast a spell with a somatic component, though, you will need the other hand free.

I see no reason weapon cords could not work, though. Drop one rod, tug the other up, cast. Wouldn't do any good for quickened though, as the cord uses your swift action.


Alorha wrote:


I see no reason weapon cords could not work, though. Drop one rod, tug the other up, cast. Wouldn't do any good for quickened though, as the cord uses your swift action.

I keep seeing people mentioning these cords, where can i find the rules about them?

Paizo Employee Developer

leo1925 wrote:
Alorha wrote:


I see no reason weapon cords could not work, though. Drop one rod, tug the other up, cast. Wouldn't do any good for quickened though, as the cord uses your swift action.
I keep seeing people mentioning these cords, where can i find the rules about them?
APG Page 183 wrote:


Weapon Cord: Weapon cords are 2-foot-long leather straps that attach your weapon to your wrist. If you drop your weapon or are disarmed, you can recover it as a swift action, and it never moves any further away from you than an adjacent square. However, you cannot switch to a different weapon without first untying the cord (a full-round action) or cutting it (a move action or an attack, hardness 0, 0 hp). Unlike a locked gauntlet, you can still use a hand with a weapon cord, though a dangling weapon may interfere with finer actions.

[EDIT]

They're a silver apiece


Thank you.

Grand Lodge

...a dangling weapon may interfere with finer actions. :)

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