GM Snorter's Rise of the Runelords Campaign


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Shadow Lodge

Back to the top for round 6;

Valoria,
Galstok,
Sephird,
Goblins,
Armoured Swordsman,
Kavrik (KO),
Ensu,
Tregar.


I just acted with magic missile. Is it so soon again for me to go again.

Shadow Lodge

Yes, because there was a real-time delay between declaring you were going upstairs, me posting a map, and you declaring the shot, during which several people acted.
Plus, I'm posting for the goblins, swordsman, Ensu, and Tregar, so they can go by fairly quickly.


Valoria runs (well safely of course) back downstairs, speaking quickly, "Finish off those goblins quickly. Tregar needs help.". If she can she goes back up stairs to see how Tregar is fairing.


Male Shoanti Human Barbarian 2

Yeah, sorry about the confusion there.

With a grunt, Galstok nods his head focused on the dancing beast in front of him.

Round 4/4 of fatigue
Attack:1d20 + 4 ⇒ (1) + 4 = 5
Damage:2d6 + 4 ⇒ (4, 2) + 4 = 10


With a roll of 1 you can say you are fatigued.

Shadow Lodge

Valoria Grundmire wrote:
Valoria runs (well safely of course) back downstairs, speaking quickly, "Finish off those goblins quickly. Tregar needs help.". If she can she goes back up stairs to see how Tregar is fairing.

With a 30' move, you can go partly downstairs, shout out, come back up, and be at the upper stairwell doorway, seeing most of the room.

The swordsman is 20' from the doorway, with Tregar 5' behind.
You still have a move or standard action.


Male Human (Varisian) Rogue 2

Sephird heads up the stairs, weapons drawn and ready.

Shadow Lodge

I think, with a double move, you should be able to get from where you were, up the stairs, past Valoria, onto the landing, and level with Tregar, in melee with the swordsman.

I'll have to check that in a few hours, as I can't access dArt at work, and it may be dependent on what Valoria chose to do. (Though I can't imagine it would include leaping into melee.)

Shadow Lodge

Galstok; the goblin in front of you attempts another slice.

Attack 1d20 + 2 ⇒ (11) + 2 = 13

One appears behind her, and hurls Kavrik's helmet at your head.

Attack 1d20 + 3 - 4 ⇒ (6) + 3 - 4 = 5

As you duck from this, the blade of Kavrik's longsword pokes through the gap by the hinge, attempting to slip between your legs.

Attack 1d20 + 2 ⇒ (9) + 2 = 11
Miss chance 1d100 ⇒ 95


Valoria would move into the room and stand to one side so other melee combatants can pass her.

Shadow Lodge

Map of the action on the upper level.

The swordsman ('O') got to the left edge of the room; as the room was more open, Tregar was able to get ahead.

Valoria, I put to the right, as the only squares in the main room she could get to with a normal move would all be within a 5' step of a sword attack.

If anyone has any objections to that setup, let me know.


Male Human (Varisian) Rogue 2

Sephird will stop momentarily at the top of the stairs to assess the situation, then try to move into a flanking position.

Shadow Lodge

Sorry about the delay; I've been laid up for a few days with blocked sinuses and a hacking cough. Went back to work today, and did a long shift.

The swordsman keeps up his defences, takes a swing at Tregar, and backs into the corner, next to the westernmost door.

1d20 + 3 ⇒ (14) + 3 = 17

He is starting to call for help, behind him.

Shadow Lodge

Various Perception checks...with secret modifiers (I'm not giving away how near or far these listeners are...

1d20 ⇒ 1
1d20 ⇒ 2
1d20 ⇒ 19
1d20 ⇒ 1
1d20 ⇒ 11
1d20 ⇒ 2
1d20 ⇒ 10

(Looks like only three people are awake)

Down below, Ensu stabs past Galstok's leg,

Attack 1d20 + 0 ⇒ (20) + 0 = 20
Confirm 1d20 + 0 ⇒ (20) + 0 = 20

Damage 2d6 - 2 ⇒ (6, 5) - 2 = 9

spearing the goblin blocking the doorway, who drops, clutching weakly at the shaft.

Liberty's Edge

"Ah, this is gettin' f*$&in' stupid. Versuft!"
(Valoria; that's Daze.)

Will save 1d20 + 2 ⇒ (1) + 2 = 3

The swordsman staggers back into the door, brings his shield up in front of his face, and waves his sword slowly and inaccurately in front of him.

(Gamespeak: Unable to act, but still keeps AC.)

"He can't see you! Grab him!"

Shadow Lodge

Round 7!

Image of the swordsman.
Initiative as follows;

Valoria,
Galstok,
Sephird,
Goblins,
Armoured Swordsman,
Kavrik (KO),
Ensu,
Tregar.


Well not much she can do other than using her cantrips to hamper opposition.

Shadow Lodge

I've just seen your cantrips for the day include daze. While two daze don't stack, you could ready till after Sephird, hit him with daze again, and reset the clock, freeing everyone else up to jump on him.
Using my 'fire arc' ruling, I'd consider you readied vs anyone coming through the double doors, as well.


Will be ready to daze any incoming foes...


Male Human (Varisian) Rogue 2

Sephird advances on the swordsman, sliding around to the side to flank if possible, though he doesn't want his back to any doors.

Rapier 1d20 + 4 ⇒ (11) + 4 = 15 -2 if he only moved 5' and can TWF, +2 if flanking
damage 1d6 + 1 ⇒ (6) + 1 = 7
SA 1d6 ⇒ 2 if flanked
Shortsword 1d20 + 4 ⇒ (3) + 4 = 7 -2 if he only moved 5' and can TWF, +2 if flanking

Shadow Lodge

You won't get any flanks; he's backed himself into a corner.

Shadow Lodge

Valoria readied, Galstok to act next.

I haven't altered the map yet, but the goblin in front of you is downed by Ensu, so you're not currently threatened, due to distance or cover. If you want to continue bashing goblins, you'll have to step forward.


Male Shoanti Human Barbarian 2

Yeah, I saw. :) Ensu accomplishes what Galstok has been trying to do for the last, what, 3 rounds and with style.

Seeing the beast before him finally go down to the spear snaking past him, Galstok eager steps forward to engage the other two.

Swinging his hammer around from his left he attempts to crush the life out of the one standing over Kavrik.

Attack:1d20 + 5 ⇒ (11) + 5 = 16
Damage:2d6 + 6 ⇒ (6, 1) + 6 = 13

Shadow Lodge

That's a kill. Just the one left, hiding behind the door, in the corner using Kavrik's sword through the gap.

Perception 1d20 + 5 ⇒ (12) + 5 = 17
4d4 ⇒ (4, 4, 4, 1) = 13 (coup de gras x2)

As you look round for the last goblin, you see Kavrik's body slumped in the corner, and you realise he is most certainly dead. His helmet has been torn off, and a broken bottle thrust repeatedly in his face.

Shadow Lodge

The swordsman continues to flail ineffectively about him.
(misses go)

Shadow Lodge

The last goblin shrieks, leaves the sword in the door frame, and attempts to flee. She steps out from behind the door (no AoO for cover, then attempts to dive between Galstok's legs.

Acrobatics 1d20 + 2 ⇒ (10) + 2 = 12

She has her leg tangled in a sheet, and falls at his feet.

Galstok AoO 1d20 + 5 ⇒ (5) + 5 = 10

Using her second move action, she attempts again...

Acrobatics 1d20 + 2 ⇒ (20) + 2 = 22

And fails again...you stick your leg out and block her path.

She is now immediately in front of you.

Shadow Lodge

Ensu attempts another attack, emboldened by the last;

Attack 1d20 + 0 - 4 ⇒ (6) + 0 - 4 = 2

Liberty's Edge

Tregar up next; am I to use daze again, or is Valoria?


Valoria is currently using daze on those who arrive on the scene.

Shadow Lodge

You don't hear anyone else coming.

I hope I didn't give the impression someone was coming, just that if you faced a certain way, you could hedge your bets. The Perception checks I did earlier didn't show any modifiers, so I didn't give anything away. There will be reductions for distance, intervening walls, or being asleep. And if you are heard, some inhabitants may have to get dressed or equipped.


Seeing I dazed him already, for the next 9 rounds I will not be able to daze the swordsman. If Tregar can daze too, he can daze the swordsman for a round too.

Valoria aims her crossbow at the swordsman and fires.
Attack: 1d20 + 1 ⇒ (7) + 1 = 8
Damage: 1d8 ⇒ 6

She lets out a sigh at her miss.

Shadow Lodge

I think we've been talking past each other; so far, the only daze has been from Tregar (post 1418), hence the swordsman missed his go, and recovers at the beginning of Tregar's turn.
Though I think I may have caused confusion, by adding the line
'Valoria, that's daze.', which was intended to show you'd made the Spellcraft to identify what Tregar had cast, and plan accordingly.

But it seems to be moot, since I missed that part in the spell description that limits the effects to once/minute. So much for my plan to keep him locked down, though I can see why that limit exists. I ported my 3.5 game to PF at APL7, so it's not a spell that's seen a lot of use at my home table.

Liberty's Edge

"I'm sick of you and your bloody shield!"

Swift shift of judgment to protection (+1AC).

The amber glow moves to Tregar's legs, which appear to lengthen and warp, bending backwards like a deer, and he starts to duck and weave from one foot to the other.

Still keeping his guard up, Tregar makes as if to go for the swordsman's head, then swings at the wrist instead.
The swordsman, also still fighting defensively, spots the move in time to bring his wrist out of danger, and turn his blade toward the incoming swing.

Attack of Opportunity 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19

Disarm 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 18

The sword is thrust up at an angle that should have skewered Tregar's face, but he ducked just in time. The arm with the spiked club continues on its path, hitting the sword on the hilt, and twisting it out of the owner's grip. It spins through the air, nearly hitting Tregar on the back of the head, and he has to steady himself to avoid tripping over it.
The swordsman makes a vain attempt to grab for it in mid-fall, then pulls back his arm behind his shield.

Shadow Lodge

Round 8; (removed Kavrik from the list, now his fate is clear)

Galstok,
Sephird,
Goblin,
Armoured Swordsman,
Valoria,
Ensu,
Tregar.


Male Shoanti Human Barbarian 2

Grinning savagely at the last one standing in the room, Galstok pauses momentarily before bringing his hammer down.

Attack:1d20 + 5 ⇒ (14) + 5 = 19
Damage:2d6 + 6 ⇒ (4, 1) + 6 = 11

Assuming that does kill the creature.
Finishing off the last beast, he does a quick glance making sure there are no other surprises before hurrying after Tregar and Valoria.

Shadow Lodge

That certainly does finish her off.

If there were anyone else here, you believe you'd have seen them by now. Kavrik is obviously past saving, so you head up the stairs, making it to the first landing, at the foot of the second flight.

MAP (the only movement since that was posted, has been for both O and T to shift one square left, and S to shift one square down.)


Male Human (Varisian) Rogue 2

Sephird listens for any indication that they were heard. "Let's get the body downstairs, I'd rather clear that area and stick with the rest of the group, lest we get overwhelmed."

Shadow Lodge

He's not dead yet. He just dropped his sword.

Shadow Lodge

I think Sephird is under the impression Galstok's attack finished the upstairs encounter. I'll have to take his turn, to kep things moving.

Shadow Lodge

Attack 1d20 + 2 ⇒ (11) + 2 = 13

Attack 1d20 + 2 ⇒ (19) + 2 = 21
Confirm 1d20 + 2 ⇒ (19) + 2 = 21

Damage 2d6 ⇒ (1, 3) = 4

First blood on the dour swordsman!


"BREE YARK! BREE YARK! Get up, you lazy bastards!"

He kicks the door with his heel, before bending to retrieve his weapon.

Shadow Lodge

Perception checks (as before, mods kept secret to prevent metagaming):
1d20 ⇒ 7
1d20 ⇒ 12
1d20 ⇒ 7
1d20 ⇒ 9
1d20 ⇒ 15
1d20 ⇒ 9
1d20 ⇒ 8
1d20 ⇒ 12

As he bends down to pick up his sword, he leaves his guard open.

AoO Tregar 1d20 + 2 - 4 ⇒ (7) + 2 - 4 = 5
AoO Sephird 1d20 + 3 ⇒ (19) + 3 = 22
Confirm 1d20 + 3 ⇒ (6) + 3 = 9

Attack vs Sephird 1d20 + 7 ⇒ (9) + 7 = 16

Damage from Sephird 1d6 ⇒ 6

Shadow Lodge

Next up, Valoria, Ensu, Tregar, then end of the round.


Hearing the swordsman shout for help, she steps forward only enough to view the door, then readies to daze anyone that attempts to come through the door. She also gives a quick shout down the stairway, "Get up here fast. There is more foes coming."

Delayed ready action.

Shadow Lodge

"Oh, dear, oh, dear!" Ensu quickly looks round and sees no movement from the various bodies.

"Wait up, I think I can help with that!"

He heads up the stairs, passing Galstok, not quite reaching the top.

Liberty's Edge

"Get back on your knees, bandit!"

Keeping up his defensive stance, and his sacred agility, he dances from foot to foot, then lashes out at the swordsman's legs.

AoO 1d20 + 7 ⇒ (12) + 7 = 19

Trip 1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 10

The sword swings under his legs, as he jumps, bringing the club round on the downstroke, behind the knee, but with insufficient force to topple him.

Hearing the reinforcements from downstairs, he is emboldened.

"Come on, Galstok, grab him!"

Shadow Lodge

Round 9! (Oh, lordy...then again, 54 seconds would have been less than one round in 1st Edition.)

Galstok,
Sephird,
Armoured Swordsman,
Valoria,
Ensu,
Tregar

If it's any consolation, you have taken on three of the hardest creatures in the place. If you can keep yourselves alive, it should be an xp goldmine...


Alive is the word here. Only having simple cantrips left to harass the foes. Most of the front line fighters have taken a heavy pounding this far. Really need to get a safe opportunity to rest and recover.


Male Shoanti Human Barbarian 2

Honestly, I'm not sure how feasible that will be, the staying alive or finding opportunity to rest. We shall see.

Running up the last of the stairs, Galstok quickly takes in the situation before charging forward swinging hard.

Attack(pa):1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 21
Damage(pa):2d6 + 6 + 3 ⇒ (5, 6) + 6 + 3 = 20

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