War of the Nobles OOC


Play-by-Post Discussion

Shadow Lodge

Where you can talk about the game without growling or hissing!

Grand Lodge

Dotting...

OK go ahead and start posting in the IC thread. I will get a post up there soon.


Ready to get my rodent on!


PIKA!!! CHEW!!!


female Noble Cat Druid 3

*sigh*

Rodents....harrumph. ;P


Male Noble Wolf Cavalier 1, Noble Wolf 2

Grar.

Shadow Lodge

I have to say, I did not expect such great interactions so soon! I though it would at least take you a few post to get used to being an animal PC..

Great jobs, everyone! Unfortunately, Izbahn is Eric's character, and I can't move it forward because of that.


Probably a bit late to ask, but what does Challenge mean?


Rikka wrote:
Probably a bit late to ask, but what does Challenge mean?

It basically means you wish to Challenge mankind. To serve would be serving mankind.

Basically, Izbahn wants to know which side you are on, good or evil.


Female awww, but that would be telling unknown

Yeah, I didn't really get what that was asking before I answered.

Not that it changes Minna's answer. Cats don't serve. They allow others to serve them. ;P

(In all seriousness the most basic sense motive would tell you she's on the side of good, just on her own terms.)


M DM level 20 beguiler. if you disbelieve, i'm revealed as a level 2 bard.
Eric Swanson wrote:
Rikka wrote:
Probably a bit late to ask, but what does Challenge mean?

It basically means you wish to Challenge mankind. To serve would be serving mankind.

Basically, Izbahn wants to know which side you are on, good or evil.

technically, no wolf ever chooses Serve. Lobo however has a grudge against the other side, so will take his Challenge attitude and focus it against that one side.

challenge/serve isn't technically supposed to be a good/evil thing, but more of a how you see humankind/other races.

Also, i'd never believe any words a cat bothered to speak. They're two faced little furballs ;)

/duck!


Female awww, but that would be telling unknown
Rathendar wrote:


Also, i'd never believe any words a cat bothered to speak. They're two faced little furballs ;)

/duck!

I understand. It's understandable that you'd have an inferiority complex, cats being such superior beings and all. ;P


M DM level 20 beguiler. if you disbelieve, i'm revealed as a level 2 bard.
lynora wrote:
Rathendar wrote:


Also, i'd never believe any words a cat bothered to speak. They're two faced little furballs ;)

/duck!

I understand. It's understandable that you'd have an inferiority complex, cats being such superior beings and all. ;P

lol!

I'm not going to fence words with you in character in the other thread, AND here on the OOC thread lynora!

<_<
p.s. Dogs rule, cats drool. /quote

edit: i know, i know, i started it!


Female awww, but that would be telling unknown
Rathendar wrote:
lynora wrote:
Rathendar wrote:


Also, i'd never believe any words a cat bothered to speak. They're two faced little furballs ;)

/duck!

I understand. It's understandable that you'd have an inferiority complex, cats being such superior beings and all. ;P

lol!

I'm not going to fence words with you in character in the other thread, AND here on the OOC thread lynora!

<_<
p.s. Dogs rule, cats drool. /quote

edit: i know, i know, i started it!

lol. Yeah, probably best if we don't go all 'cats vs dogs' in here. :D


M DM level 20 beguiler. if you disbelieve, i'm revealed as a level 2 bard.
lynora wrote:
lol. Yeah, probably best if we don't go all 'cats vs dogs' in here. :D

hehehe, it's okay! Besides, Lily likes everyone.


Lynora wrote:
Yeah, probably best if we don't go all 'cats vs dogs' in here. :D

Better cats versus dogs than random acts of rodent oppression.


Fitzwater wrote:
Lynora wrote:
Yeah, probably best if we don't go all 'cats vs dogs' in here. :D
Better cats versus dogs than random acts of rodent oppression.

Amen, brother. Rodent rights! raises small furry fist in the air

Shadow Lodge

Um.. wow. I never would have though of a squirrel raising it's tiny little paw in protest.


It's the fluffy tail that makes it work.


Meet Kotori, my helpful NPC. He is Izbahn's contact with the good Nobles.


Dragonborn3 wrote:
Um.. wow. I never would have though of a squirrel raising it's tiny little paw in protest.

Squirrels are notorious for their organizational capabilities. They frequently protest on motorways. It's just that humans think we're randomly running across the road to cause them accidents...

(We totally are...)

I don't know why, but I'm finding playing a squirrel is loads of fun.


M DM level 20 beguiler. if you disbelieve, i'm revealed as a level 2 bard.
Rikka wrote:
Dragonborn3 wrote:
Um.. wow. I never would have though of a squirrel raising it's tiny little paw in protest.

Squirrels are notorious for their organizational capabilities. They frequently protest on motorways. It's just that humans think we're randomly running across the road to cause them accidents...

(We totally are...)

I don't know why, but I'm finding playing a squirrel is loads of fun.

This reminds me of the commercial where the squirrels were ambushing cars on the mountain roads, and pretending to freeze in panic so they'd swerve and crash. Then after the impact the squirrel would walk offroad and hi five his friends.


M DM level 20 beguiler. if you disbelieve, i'm revealed as a level 2 bard.

Hope everyone is having a great weekend!


Female awww, but that would be telling unknown

Okay, I kinda unloaded a bit in Minna's spoiler, and this is probably the more appropriate place to discuss it.

I have a semi-completed character. Who is as completed as I can get her without access to the book. I need feats. I need to understand spell mechanics. I got that they're supposed to use blood instead of spell components??? No idea how that mechanic actually works. Don't understand at all how attacks work. You have to designate one? We kinda half discussed it at one point. I know someone explained about attitudes at one point. Aside from that all I've got is the race write-up. So, yeah, I'm just a bit stuck. And confused. And a little cranky. But that's about something different and I'm trying not to project that here any more than I already have. I really don't have the cash to buy the pdf (mostly due to it being so very expensive) and I'll be honest, I've gotten burned that route before, buying a supplement for a pbp that subsequently died and I've got a book I'll never use again. If it's gonna be a big problem that I don't have access to the book then this is probably as good a time as any for me to bow out gracefully. I'd rather stay in the game. I think it has a ton of potential to be very fun and I do enjoy the challenge. But I don't really want to be super frustrated and frustrating to others all the time because I don't really understand my own abilities.


Female awww, but that would be telling unknown

And to clarify, I know how druids work. I was playing a twentieth level fey with druid levels until a month ago. Boy, do I miss being able to summon forth rhinoceri right now. :)

What I'm confused about is how animal casting an humanoid casting differ. Among other things, most of them combat related. I fell back on summoning because it was the only thing I mostly knew how it worked.


M DM level 20 beguiler. if you disbelieve, i'm revealed as a level 2 bard.
lynora wrote:
Okay, I kinda unloaded a bit in Minna's spoiler, and this is probably the more appropriate place to discuss it.

I'd be happy to have you stay, and will help with rule mechanics anytime.

i'll poke at the PDF and post some summaries up here for you tonight so you can work see what you want to do option wise.

Feat wise, we pretty much use the normal ones in pathfinder. so you would make the choice based on what type of druid you wished to be.
examples: summoner druid would look at spell focus conjuration/augment summoning.

Wild shape/melee druid would look at things like Natural Casting(not high enough level, is just an example) and feats to improve melee like weap focus, or toughness, trip, expertise, etc etc.

Blaster druid can go for stuff like point blank shot/precise strike, for throwing flame balls into melee, along with the higher levels, spell focus evocation for the DC's on things like call lightning and flaming sphere and similar.

edit: and your 2nd post showed up while i typed this. my bad!

(i'll assume everything i said above you already knew. i'll start summarizing the actual wild kingdom stuff now for you)

Grand Lodge

Lynora, sorry about that, you could probably help me running my druid, he he.

Seriously, here are how blood components work:

Blood Components:
Another important difference between humanoid and animal spell casters is material components. Animals simply do not place the same associations onto inanimate objects, nor do they generally carry a lot of trinkets with them.
For the noble animal version of any given spell, replace material components with blood components. In order to cast a spell with blood components, a spell caster must voluntarily take damage, using his blood to power the spell.
For any spell whose material component is worth up to one gold piece, the blood component is one hit point. For any spell whose material component has a listed gold piece value, the blood component is ten
percent of that value, rounded down, up to a maximum of 20 hit points.
Hit points spent to power spells cannot be healed through natural or magical means, short of a wish spell, for 24 hours (one entire cycle of the sun).

EDIT, also ALL spellcasters need to be aware of the differences between Human and Noble Animal casting:

Magical Transparency:

The magic practiced by noble animals is simply different from that used by humanoids. In fact, without prior knowledge or a specific feat, a humanoid present at a magical duel between two animals may not even be aware that anything supernatural occurred. If a squirrel sorcerer and an owl wizard faced off at each other with spells, to the humanoid eye they would appear to be chattering and hooting at each other furiously, until one of them died, apparently of a heart attack.
Detect magic, dispel magic, counterspells, and similar spells and abilities are simply ineffective against magic from the “other side.”
Gross physical effects of magic, such as a fireball or a deer turning into a toad, are still visible and can affect humanoids, but as a rule they would not be able to identify the difference between a noble animal caster’s somatic or verbal components and other natural animal
behaviors. By the same token, noble animals cannot see humanoid
magic either, and the evidence of it is often just chalked up to more inexplicable humanoid behavior.


M DM level 20 beguiler. if you disbelieve, i'm revealed as a level 2 bard.

Attitudes available for druids.

Spoiler:
Noble animal druids can use the Aggressive or Cautious
Attitudes.

Aggressive (Ex)

While in an aggressive attitude, the noble animal is
constantly seeking for an advantage against opponents
and potential opponents. He may tend to snap at other
creatures, friend and foe, for no apparent reason, and
will often be quick to anger.

Effects: While using this attitude, the character gains
a +1 dodge bonus to AC. The constant alertness and
aggressive behavior can sometimes interfere with the
mindset of a spell-caster, so this attitude carries a 5%
arcane spell failure. The bonus provided by this attitude
is counted when figuring a character’s Touch AC,
but not their Flat-Footed AC.

Cautious (Ex)

A noble animal in a cautious attitude knows that danger
is nearby, and is taking steps to ensure his safety.
He may seem a bit more thoughtful than usual, and
will often appear to have gained some sudden wisdom.

Effects: While using this attitude, the character’s
speed (on land, sea, or air) is reduced as shown on the
chart below and he gains a +2 dodge bonus to AC. This
supreme alertness can sometimes interfere with the
mindset of a spell-caster, so this attitude carries a 15%
arcane spell failure. The bonus provided by this attitude
is counted when figuring a character’s Touch AC,
but not their Flat-Footed AC.

(the chart shows that Cautious is like wearing medium armor so a 30' move drops to a 20' move for you when you use it)

This is a copy from the other thread we stopped using , reporting here for ease of reference.

Attitudes replace worn armor options.

when you wake up at the start of the day, you can choose an attitude to have for that day. you can also choose a second Attitude and a trigger condition to switch into it. "no attitude" is a valid choice, you don't HAVE to be one.

Example. Using my own character, Lobo.

I default to Agressive at the start of the day unless i have something specific happening. (you'll note i played that as a little aspect in his interactions.)

I also designated Sturdy (the 3rd option, but one druids don't get. Its like heavy armor) as my alternate, with the trigger condition of me Howling.

It slows me down movement wise, so i wouldn't want it active if i am just traveling from A to B.

so in a shorthand summary note for Lobo, i could simply do it as
Attitude: aggressive, alternate: sturdy-howling.


M DM level 20 beguiler. if you disbelieve, i'm revealed as a level 2 bard.
DM Eric wrote:

Lynora, sorry about that, you could probably help me running my druid, he he.

Seriously, here are how blood components work:

** spoiler omitted **

EDIT, also ALL spellcasters need to be aware of the differences between Human and Noble Animal casting:

** spoiler omitted **...

Blood Components make me feel that Eschew Materials is a very useful feat for any caster in this genre.


Female awww, but that would be telling unknown

Thanks, Eric. I'm going to copy that onto my profile for easy reference.

And thank Rath.

I got confused with feats because a lot of the standard ones don't seem to make sense for an animal. And I'm not used to playing a character without opposable thumbs. :)


Female awww, but that would be telling unknown
Rathendar wrote:
DM Eric wrote:

Lynora, sorry about that, you could probably help me running my druid, he he.

Seriously, here are how blood components work:

** spoiler omitted **

EDIT, also ALL spellcasters need to be aware of the differences between Human and Noble Animal casting:

** spoiler omitted **...

Blood Components make me feel that Eschew Materials is a very useful feat for any caster in this genre.

Definitely. Kinda becomes a must have pretty quick.


M DM level 20 beguiler. if you disbelieve, i'm revealed as a level 2 bard.

Next up, i'll work on a brief description of Deeds.

Grand Lodge

lynora wrote:
Rathendar wrote:
[Blood Components make me feel that Eschew Materials is a very useful feat for any caster in this genre.
Definitely. Kinda becomes a must have pretty quick.

True, just keep in mind the Eschew Material feat only works for those spells requiring 1 gp or less in material components. Anything higher requires the blood cost as per the rules.


Female awww, but that would be telling unknown
DM Eric wrote:
lynora wrote:
Rathendar wrote:
[Blood Components make me feel that Eschew Materials is a very useful feat for any caster in this genre.
Definitely. Kinda becomes a must have pretty quick.
True, just keep in mind the Eschew Material feat only works for those spells requiring 1 gp or less in material components. Anything higher requires the blood cost as per the rules.

So noted. Still probably worth it.


M DM level 20 beguiler. if you disbelieve, i'm revealed as a level 2 bard.

Deeds description-wise.

Spoiler:
Acquiring Deeds
As a noble animal character embarks on an adventuring career, he will hopefully perform heroic and legendary actions. Not having access to magic weapons and treasure like most humanoid characters, noble animals (and only noble animals) can gain the benefits of various “deeds” as a reward for their actions. Deeds are organized into “trees.” Each deed tree includes five separate deeds, each having a separate experience point cost and available at different character levels. Use the following table to determine the costs of the deeds. Deeds in a deed tree must be purchased in order; a character must have the 1st and 2nd deeds before he can purchase the 3rd deed in the same
tree. A character can have deeds from multiple trees, provided he meets the prerequisites for each individual deed. If the conditions for a deed are met, including experience point expenditure, a deed can be gained immediately, even while in the midst of an adventure.

Deed XP Cost Minimum Character Level
1st 125 1st
2nd 250 2nd
3rd 500 4th
4th 1,000 7th
5th 2,000 11th

Prerequisites
In addition to the level requirements and experience point costs, deeds also have prerequisites that must be met before they can be purchased – many deeds, for example, can only be taken by characters of a specific species. Other prerequisites are actions that the character must have performed before being eligible for the deed. A character cannot “save up” qualifying actions for deeds. Once an action is accomplished, the experience points must be spent for the deed at the very next opportunity. If a character has accomplished the prerequisite actions for more than one deed in a deed tree, only the lowest level deed the character qualifies for is counted. Actions for higher level deeds do not count toward prerequisites until all of the lower level deeds have already been obtained. Once a character has a deed, it cannot be taken away except through use of a bestow curse, wish, or other similarly powerful magics. If a deed is removed through use of bestow curse, it can be restored through the usual means remove curse, limited wish, etc.). A character can only take deeds from a single deed tree with a species requirement.

We get one Deed for free as part of our higher then 1st level character creation, accoring to the mighty DM's.
I'll list critical summaries of the deed trees you can pick from to help lay it out nice and simply.


M DM level 20 beguiler. if you disbelieve, i'm revealed as a level 2 bard.

spoilering for text block size.

Spoiler:
Armored Aura
1:+1 enhancement to AC
2:+2 enhancement to AC
3:+3 enhancement to AC
4:+4 enhancement to AC
5:+5 enhancement to AC

Divine Mark (needs to be entirely white furred for species)
1:Cast Disrupt Undead 3/day
2:Cast Detect Undead 3/day
3:All your Natural Weapons are considered Good Aligned
4:Cast Dispel Evil 1/day
5:Cast Disrupting Weapon 1/day

Dreamtimer
1:Insightful dreaming. roll 1d10 and consult chart for bonus to random statistic for

that 24 hour period.
2:Make DC15 Will save when asleep, if successful you choose the dream benefit instead

of rolling.
3:Cast Scry 1/day
4:Cast Dream 1/day
5:Cast Nightmare 1/day

Keeper of Secrets (Noble Cat only)
1:Detect Magic 3/day
2:Cast Darkvison 1/day
3:Cast Arcane Lock 3/day on any door, chest, or box by touching it.
4:See through up to 2 feet of solid objects except lead for 1 round/level/day
5:Permanent See Invisible and Ethereal

Larger Than Life(Size Tiny or Smaller, lost immediately if you become Medium)
1:Negative Str is never applied to Damage with your Primary Attack.
2:you know have a 5' space and reach in combat and threaten adjacent squares

accoringly, including attacks of opportunity.
3:For CMB you are considered to be 1 Size category larger
4:For CMB you are considered to be 2 size categories larger
5:you now have a 5' space and a 10' reach in combat and threaten all squares.

Magic Claw
1:+1 enhancement bonus to attack and damage with 1 natural weapon.
2:+2 bonus
3:+3 bonus
4:+4 bonus
5:+5 bonus

Night's Friend (Nocturnal Animals only)
1:Cast Cause Fear 1/day
2:Cast Darkness 1/day
3:Cast Dominate Animal 1/day
4:Cast Zone Of Silence 1/day
5:Cast Nightmare 1/day

Territoriality(needs 1+ ranks in Perception and Survival)
1:Cast Alarm 1/day
2:Claim a territory/lair, natural animals must make will save to enter.
3:unerringly know direction to your lair/territory
4:Bonus to attacks and gain DR while in your lair/territory
5:Noble Animals and HUmanoids also have to make will saves to enter

With the Substance of Shadow(entirely black fur for species.)
1:gain 20% concealment whenever you are in shadows or darkness
2:Cast Silence 1/day
3:cast Deeper Darkness 1/day
4:Cast Solid Fog 1/day
5:Cast Shadow Walk 1/day


Female awww, but that would be telling unknown

Neat! Deeds are cool. I had no idea. :)

Hmmm....I think I'm liking the substance of shadow one best. Suits Minna pretty well.

Also, I'm in a better mood today. Sleep helps. Anyways, I'm sorry for being a bit dramatic last night. It was definitely a case of straw meets camel. I appreciate the help and the patience.


lynora wrote:
Neat! Deeds are cool. I had no idea. :)

Totally agree with this sentiment. I'm going for Larger than Life, because I can see the electric squirrel leaping at someone's face and going berserk on them...


M DM level 20 beguiler. if you disbelieve, i'm revealed as a level 2 bard.
Rikka wrote:
lynora wrote:
Neat! Deeds are cool. I had no idea. :)

Don't forget that you can have as many deeds and deed trees as you wish for once the game progresses, you just have to buy them. Glad to hear you are feeling better btw!

I did a reread of the rest,and noted there was a greater eschew marerials feat as well, covered up to 100gp spells for no hp loss.

The subsystem that replaced magic items is a bit wordy. I'll work on that tonight as i can for the recap. we don't start with any so its less critical, yet still will be useful to know. Aside from that aspect Lynora, what else would you like to know more of?


Female awww, but that would be telling unknown
Rathendar wrote:
Rikka wrote:
lynora wrote:
Neat! Deeds are cool. I had no idea. :)

Don't forget that you can have as many deeds and deed trees as you wish for once the game progresses, you just have to buy them. Glad to hear you are feeling better btw!

I did a reread of the rest,and noted there was a greater eschew marerials feat as well, covered up to 100gp spells for no hp loss.

The subsystem that replaced magic items is a bit wordy. I'll work on that tonight as i can for the recap. we don't start with any so its less critical, yet still will be useful to know. Aside from that aspect Lynora, what else would you like to know more of?

Is there a level prereq on that greater eschew? Not relevant now, I ended up picking a different feat now. And knowing how the magic worked was very helpful for that.

My only other question is about attacks. We kinda discussed this before, but I'm not really clear. I'm supposed to designate one of my natural weapons as my primary? Does that change the damage? Just the to hit? For whatever reason I was being really dense about this before and I do not understand at all.


M DM level 20 beguiler. if you disbelieve, i'm revealed as a level 2 bard.
lynora wrote:
Rathendar wrote:
Rikka wrote:
lynora wrote:
Neat! Deeds are cool. I had no idea. :)

Don't forget that you can have as many deeds and deed trees as you wish for once the game progresses, you just have to buy them. Glad to hear you are feeling better btw!

I did a reread of the rest,and noted there was a greater eschew marerials feat as well, covered up to 100gp spells for no hp loss.

The subsystem that replaced magic items is a bit wordy. I'll work on that tonight as i can for the recap. we don't start with any so its less critical, yet still will be useful to know. Aside from that aspect Lynora, what else would you like to know more of?

Is there a level prereq on that greater eschew? Not relevant now, I ended up picking a different feat now. And knowing how the magic worked was very helpful for that.

My only other question is about attacks. We kinda discussed this before, but I'm not really clear. I'm supposed to designate one of my natural weapons as my primary? Does that change the damage? Just the to hit? For whatever reason I was being really dense about this before and I do not understand at all.

required 5th level caster, lynora.

regarding primary attack, it means that for you either claws or bite, and the other will be considered a secondary attack (-5) it matters if you take the By Fang Alone Deed, because you get to ignore low strength penalties to the one you designate.

also:(not trying to complicate) when you gain wildshape, the forms you choose will use their bestiary listing for determining primary/secondary attacks instead.


M DM level 20 beguiler. if you disbelieve, i'm revealed as a level 2 bard.

Lynora: check your downloads.


Female awww, but that would be telling unknown
Rathendar wrote:
Lynora: check your downloads.

o.O

I am absolutely overwhelmed. All I can say is thank you very, very much.


Female Human Hybrid
lynora wrote:
Rathendar wrote:
Lynora: check your downloads.

o.O

I am absolutely overwhelmed. All I can say is thank you very, very much.

Never let it be said that my guy doesn't have a heart of gold. I approve!

...And now for my Paizo wishlist *whips out a pen* =P

(I've never done a PBP either. Very, very cool guys! I am reading it with much enjoyment. Keep it comin'!)

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