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APs you'd like to see in the future


Pathfinder Adventure Path General Discussion

651 to 700 of 732 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>

BQ wrote:

Thought I'd create a thread where we could throw up some ideas for future APs.

What I'd like to see is an infiltration style campaign where the PCs are a different race. Maybe Drow or Serpentfolk or I guess you could flip it have standard PCs infilitrating a Drow or Serpentfolk community/city.

i really like to see an ap about the return of the azlanti some kind of invasion and players must stop them

or a truly war between kingdoms(ustalav VS Belkzen for example)


judas 147 wrote:
BQ wrote:

Thought I'd create a thread where we could throw up some ideas for future APs.

What I'd like to see is an infiltration style campaign where the PCs are a different race. Maybe Drow or Serpentfolk or I guess you could flip it have standard PCs infilitrating a Drow or Serpentfolk community/city.

i really like to see an ap about the return of the azlanti some kind of invasion and players must stop them

or a truly war between kingdoms(ustalav VS Belkzen for example)

with two options of play (belkzen side/ustalav side that make the paizonians sell us the same ap narrated by two factions that would be awesome and ill pay per view and Dming)

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber

If there's any AP I'd like to see in the future, it'd be a tragedy: something that captures the grandeur, horror, wonder and devastation of war, all for the folly of the vain, proud gods.

The PCs are champions of an army, fighting against one of the greatest cities of the world to right some nebulous wrong set in motion by the squabbling of the gods, with the deities picking sides and favored soldiers, each trying to tip the odds of the war in their favor, heroes dueling over honor and petty bickering, the loss of friends and loved ones on the field. It would culminate in the PCs sacking the enemy city and burning it to the ground, causing so much grief and pain that it shatters any sense of glory or honor they may have once held. The war is won, the wrong righted, but in doing so one of the last great lights of civilization has been snuffed out forever, the flower of their nations' youth have been slain, and the PCs are left among the old and broken to weep bitterly and curse their fate, while the gods glare at each other, waiting for the next argument to spark another grand war. All that's left are misty tales and poems lost...

Basically...I want an Iliad AP.


Pathfinder Adventure Path, Modules Subscriber

This thread is fun! It got me going. Here are 3 areas/adventures that come to mind.

Title: Shield Wall
Locations: Lastwall, Ustalav, Belkzen.
Hasty Summary: The PCs are bound and brought under guard to Vigil as members of the "Sticks to Swords" program. The new program allows criminals with potential a chance at redemption by progressively contributing to Lastwall's vigilant efforts of fortifying and expanding its borders. The initial mission assigns the PCs to a company of knights on a routine patrol in Ustalav. The PCs are unarmed hired hands meant to help gather firewood, cook, and tend to the knights. When the company is all but slaughtered by a band of well organized werewolves lead by a trio of Urgathoa Orc priest the PCs need to do more than polish shields. The PCs don't save many of the knights but do save the day. This gets the Watcher-Lord's attention and propels the PCs into more challenging endeavors that require more trust: constructing and overseeing the construction of the Firrine Fires, a row of watch towers connected by a hoofway called Overlook Drive along the Belkzen border. The PCs discover an ambitious Orc General named Tugthrop with an eye on Vigil itself. Eventually the PCs discover a weak link in Castle Overwatch and need to take matters into their own hands to save the Watcher-Lord.

To start the PCs may be assigned to a cumbersome history of various crimes: horse thief from the Dortort Ranges, scorned alchemist who diluted ingredients that resulted in the full paralysis of the prince, a runaway farmer's daughter from Ravengro who was caught skimming crops from a Noble house to feed a hideaway half-orc, or a PC with amnesia (who's memory, if it can be reconstituted is a lynchpin in the story). Whatever the history, let's hope the PCs do better than last year's crop "twigs" as they largely perished.

Title: Vexmurk's Hunger
Locations: River Kingdoms, Brevoy, and as far south as Katapesh.
Hasty Summary: The PCs are hired to collect special ingredients from dangerous creatures. The ingredients are needed for a new secret dish planned by the regional epicurean genius, Flavish Rovcoff. Flavish, known as "The King of Flavor," has been commissioned by one of his biggest fans - Raston Selline, the current ruler of Mivon and ruthless sellsword. The concoction must be perfect! The famed Flavish owns a renowned food specialty shop called the Illegal Epicurean or "Illegal Eats" by the locals. It's renowned for dishes like Fire Eel Pudding and Spiced Pop-Fish. Other curiosities are gastronomically dangerous and even deadly, catering to a special crowd of thrill seekers. The PCs become embroiled in a political web like fish in a net. They must become ruthless, but more importantly, smart and savvy if they want to avoid becoming the next savory delight for a horrible creature who dines on humanoids saturated with a pesh based spice. If the PCs can circumvent this version of their fate they can follow a long trail of bread crumbs which lead to the largest Pesh trade rout in north-east Avistan, bringing them as far south as Katapesh.

Title: Rock, Anvil, Hammer.
Locations: Five Kings Mountains.
Hasty Summary: The mega-dungeon extravaganza starts with the PCs as hired sellswords who are charged with escorting a locked chest of horacalcum to Highhelm in the Five Kings Mountains. After outsmarting an illusion enhanced attempt at highway robbery, and the loss of their dwarf boss and his bodyguards, the remaining party limps to their destination. Once at Highhelm the PCs win favor with the dwarves, especially the children, who coax them into a game of "Rock, Anvil, Hammer." If they paid attention the PCs will learn this is more than a children's game; it's an important strategy that just may save their lives later. The celebration fest is derailed when a Torag priest is found savagely murdered on his forge. The chest goes missing. The PCs are framed. Just when hope is lost the PCs are rescued from their cell by Foti, the dwarf child who dominated Rock, Anvil, Hammer. She is more than she appears and has information a child would not have access to. Their only hope is to find the chest to prove their innocent. In search of redemption they go after the chest deep below Highhelm. The long adventure ends with a grand meeting between the PCs and Torag. Choices are presented. What did Foti say about being between an rock and a hot place?

I suppose those are some of the areas I would like to see in an AP. Yet so many other places to go!


Pathfinder Adventure Path Subscriber
judas 147 wrote:
i really like to see an ap about the return of the azlanti some kind of invasion and players must stop them

Maybe not the Azlanti, but I wouldn't mind an AP where the PCs have to stop an ostensibly "good" force from unleashing some kind of well-intentioned horror on the world.

A (flawed) example would be something akin to the last David Tennant Doctor Who story, where

Spoiler:
it turns out the Time Lords were planning to basically wipe out creation.

"Well, looks like they lost their fool minds. Who's gonna stop them?"

Or, you know. Aboleths. They're pretty bad news.

Andoran

I'm going to rez this post to dream about possible APS:

1. Space AP: Something with Distant Worlds

2. Numeria: So much love for this and so much potential

3. Wuxia: Chinese fantasy theme placed in Tian Xia from start to finish

4. Undead: Something with Geb


I'd like a heavy Lovecraftian AP. Think Carrion Hill the AP.
In the end, they fight everybody's favorite octopus headed bad guy.

Sczarni

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Modules, Roleplaying Game, Tales Subscriber

Nice Rez.

The top10 APs concepts that i am wanting for the future are:

1- Osirian AP, really The Mummy like saga
2- Numerian AP, something Promethean like.
3- War without an evil side AP, something about the soldier life in military and the horrors of war.
4- A new Varisian AP, because metaploting its fun.
5- The Dwarven/Darklands AP, because something must happen down there.
6- The Ooze AP, because they also need love, put a lot of alchemists too.
7- The Azlant/Underwater/Aboleth AP, we all know that we will have it someday.
8- The exploration of new land AP, before a gazeteer, explore a land by AP, South Garund please.
9- Geb/Nex war AP, this plot is still hanging, travelling throught Jalmeray would be fun too.
10- The return of Tarrasque Ap, Legacy of Fire wasnt what we really wanted.

Andoran

A Darklands-centered AP would be fun. Second Darkness had the Drow, of course, but I'd love to see a high-weirdness AP that's less GDQ and more The Shaver Mystery meets The Mound.

I think Galt and Rahadoum are really conceptually interesting parts of the setting that need more love. A Galtan AP in particular could allow for some interesting moral ambiguity and cater to parties of any alignment. Will the PCs be true heroes of the common man and free the nation from terror and death, or will they stamp out the spirit of the revolution under their iron-shod heels? If done well, even the most well-intentioned characters might find themselves hard-pressed to recognize the fine line between savior and tyrant, while heartless villains may achieve great good through brutally effective means.

A "great war" sort of AP would be cool as well, and if the war were to drag on long enough it could potentially showcase some of the new material they've been previewing for Ultimate Campaign. The PCs could start as children orphaned by the destruction of their home, and the AP might use the downtime rules in order to follow their lives over the course of years or decades. Considering the Inner Sea Region's history of insanely long wars, I could easily see the current political situation erupting into something like the Thirty Years' War in Europe.

Maybe a major rebellion breaks out in Cheliax or the church of Iomedae declares a crusade against the Thrune monarchy following the events of Wrath of the Righteous. Andoran could become embroiled in the conflict, and Taldor might see that as an opportunity to try and seize the fledgeling republic themselves. Qadira, being no friend of Taldor's, might join in as an unlikely ally of Andoran, which may cause Osirion to intervene in order to weaken their former Keleshite overlords. Before you know it, the whole Inner Sea Region is at war and nobody's entirely sure what victory for their side would even look like!

Silver Crusade

Pathfinder Adventure Path, Campaign Setting Subscriber
Draco Bahamut wrote:
10- The return of Tarrasque Ap, Legacy of Fire wasnt what we really wanted.

Speak for yourself...

Silver Crusade

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Pathfinder Adventure Path, Campaign Setting Subscriber
Draco Bahamut wrote:
4- A new Varisian AP, because metaploting its fun.

Please not more Varisia. Anything but Varisia.

Contributor, RPG Superstar 2010 Top 4

Draco Bahamut wrote:

Nice Rez.

The top10 APs concepts that i am wanting for the future are:

1- Osirian AP, really The Mummy like saga
2- Numerian AP, something Promethean like.

I concur!

Osirion is really quite mysterious. Its ancient history shows their culture took quite a dramatic leap in technology and sophistication emerging to be a great empire rather quickly after the Age of Anguish.

It is unclear what the cause is, but the text strongly suggests an outside force intervened.

Then in 4609 Prince Khemet I arrives with great power to drive the Keleshites out.

There is great fun in speculating who or what these mysterious powers are.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting Subscriber
Jim Groves wrote:
Draco Bahamut wrote:

Nice Rez.

The top10 APs concepts that i am wanting for the future are:

1- Osirian AP, really The Mummy like saga
2- Numerian AP, something Promethean like.

I concur!

Osirion is really quite mysterious. Its ancient history shows their culture took quite a dramatic leap in technology and sophistication emerging to be a great empire rather quickly after the Age of Anguish.

It is unclear what the cause is, but the text strongly suggests an outside force intervened.

Then in 4609 Prince Khemet I arrives with great power to drive the Keleshites out.

There is great fun in speculating who or what these mysterious powers are.

My bet is a certain naughty Outer God with a thousand forms...

Andoran

2 people marked this as a favorite.

Good old Nyarly has been mentioned as having a presence in the mythology of Golarion in the form of the Black Pharaoh, so presumably you're correct.

Another interesting question is who (or what) Nethys actually was before he emerged from the Garundi desert and helped found Osirion. According to Lost Kingdoms, the soon-to-be deity appeared distinctly... inhuman.

Then there were the Four Pharaohs of Ascencion, who explicitly benefitted from some sort of deal they made with the "Dominions of the Black," mysterious beings from the darkness between the stars. Of course, they supposedly recieved many more "gifts" from the Dominions than have been so far described, and it's unclear what the Four Pharaohs may have promised the Dominions in return.

That last mystery may soon be unveiled, however; according to certain ancient inscriptions, the emissaries of the Dominions are due to return in the not too distant future when Golarion and the dark planet Aucturn come into the proper alignment once more...


Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Card Game, Maps, Modules, Roleplaying Game Subscriber

The next AP should put Ultimate Campaign to good use - A world spanning, planet hoping, kingdom building epic, set against a backdrop of armies clashing across a landscape devastated by natural disasters while the characters try to run an international shipping business!

Actually, I would settle for another sandbox AP like Kingmaker using elements from Ultimate Campaign set in some underdeveloped corner of Golarion.

On a similiar note: Did I imagine someone saying the release schedule for APs would try to follow the pattern of one traditional style AP followed by an experimental AP each year?

Contributor, RPG Superstar 2010 Top 4

Enderrin wrote:
On a similar note: Did I imagine someone saying the release schedule for APs would try to follow the pattern of one traditional style AP followed by an experimental AP each year?

That is the existing pattern. Summer APs are generally traditional and winter ones are generally experimental.

However the developer who told me that ALSO said they're free to break that tradition at any time, and may even do so soon.

(Which makes sense that they change that around at some point, otherwise that would mean Rob would be doing all the experimentals and James did all the traditionals, which is hardly fair and balanced.)


Pathfinder Adventure Path Subscriber

I think I recall them mentioning that they have had to "break up" that pattern in the past when a planned for AP didn't work out they way they intended.

I think that is why we got the Pirate and Journey to Tian Xia APs back to back.

Contributor, RPG Superstar 2010 Top 4

That's true, the Pirates were a late minute swap-out for something else which was undisclosed.


I would like to see the new kingdom building rules used in the River kingdoms to coincide with the release of Pathfinder on-line. Using the River kingdoms would limit the size of the players kingdom and would open up a lot more political intrigue with the current NPC kingdoms.


Draco Bahamut wrote:

Nice Rez.

The top10 APs concepts that i am wanting for the future are:

5- The Dwarven/Darklands AP, because something must happen down there.

Check out Throne of Night from Fire Mountain Games.

Qadira

Jim Groves wrote:
That's true, the Pirates were a late minute swap-out for something else which was undisclosed.

Curious.

Cheliax

Absalom.
Pure urban adventure -- and since everyone else wants it -- throw in points in The Spire of Nex Mega-Dungeon for 1/3 of the Adventure Path.

Cheliax and Andoran.
Something where the PCs are mostly playing in Cheliax but have to go in & out of Andoran, too -- dealing with a conflict between the two. Or, actually, not specifically dealing with THE problem but dealing with repercussions of The Problem. We can get a real 64 book on Cheliax, too, not that joke of a product "Companion to Cheliax."

Vudra (and Holomog).
Maybe the first volume enters the Matriarchal empire in southern Garund and runs there a bit before sailing to Vudra, to be run in Vudra for the last 4 volumes.

Taldor.
With a Qadiran threat looming in the background but still, all Taldor and everything that implies (Urban intrigue, decadent NPCs, deteriorating economy & society, ancient traditions and architecture, etc.)

Azlant.
With a volume, maybe and another 1/3 volume, in Arcadia

5 Kings Mountains.
With some good Darklands and maybe a bit of Kyonin.

Andoran

2 people marked this as a favorite.

The Osirion mummy AP is a very good and cool idea I'd love to see.

Has anyone ever done a Hindu/India flavored module? I know there was the PFS scenario Assault on the Kingdom of the Impossible and if memory serves there was some hint of that in Cult of the Ebon Destroyers but a Vudrani AP based on all those wild Veda stories would definitely be interesting and original.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

World War: Golarion

This would be a military AP whose focus is a war between two neighboring kingdoms whose founding principles are diametrically opposed: Cheliax and Andoran.

It could start out as a "cold war," where PCs are spies/operatives/field agents in the other country doing undercover missions for their homeland. As they increased in level, they could later become diplomats enlisting support from neighboring countries. They could search for a missing "superweapon" artifact... or prevent their opponent from doing the same. And it would culmunate in an actual war between the countries, where PCs would be commanders of military units, and later whole armies, where the balance of power in the Inner Sea rests in the PCs' hands!

Plus, you'd get to put the new mass land combat rules from Ultimate Campaign to good use!

It would be tough to pull off, but would be even more awesome if the AP could be written such that the PCs could choose the side they fought for... or could even be double-agents! (We saw a bit of that in Pathfinder #70: The Frozen Stars.)

Andoran

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I would sort of be interested in an underwater AP, with the heroes venturing out to combat sahuagin, kraken etc.


Samy wrote:
I would sort of be interested in an underwater AP, with the heroes venturing out to combat sahuagin, kraken etc.

try skulls and shackles. plenty of water related combat there.


I would love to see an Alkenstar Geb/Nex Noir style campaign. I would love to roll up a detective style character.


A few things I'd like to see as an AP.

Vikings (full-on viking, not just the brief little interlude like in Jade Regent). Maybe it could end with the PCs having to avert Ragnarok and the destruction of the world. It could also provide an opportunity to use the ship-based combat rules outside of Pirates.

New world idea sounds really great, but it seems like it could be a lot like Kingmaker.

Alternate new world concept--the PCs are natives, and trying to repel these foreigners from their shores. Could make great use of the primitive weapons etc given in Ultimate Combat.

And a few historical APs. Catapult the PCs into Golarion's history. It would be a great opportunity to learn more about the world, and another great opportunity to make use of the primitive weapons and materials (the PCs could be Greek-style heroes who use bronze, etc). Also, combined with the Mythic rules, the PCs could effectively make ancient Greek heroes.

Lastly, I would LOVE to see an AP that went all the way to 20th level. At this point, they've all dropped off around 16th. I see no reason why an AP take the PCs to the pinnacle of their ability (assuming they haven't multi-classed).

A mythic AP is coming out with Wrath of the Righteous.

An Epic level AP would be neat, but it takes so long to build a character from scratch above 20th level, that would work much better if it began at a lower level and ended in epic levels.


Might be too close to Reign of Winter's planethopping, but I'd like to see an entirely Distant Worlds AP - it's one of my favorite aspects of PF.


Pathfinder Adventure Path Subscriber

The New World: Arcadia Kingmaker

Return of the Runelord: Runelord X launches attack on Golarion from another planet and the PC's have to go "Distant World" to seek allies to help in the defense. First stop Sovyrian.

Galt needs one, Osirion, the Sodden Lands, Nex and Geb, Sargava and Mzali, Azlant, Darklands.

Anything for the Old Mage Jatembe, who with the King of Biting Ants and the Doorway to the Red Star sound like another "Distant World Adventure"

Also, Sarusan, which I hope we find out has yet another Runelord on it who simply moved away from the devastation and rode it out on their very own private "continent". Maybe Belimarius?


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

The New World Arcadia Kingmaker sounds interesting.

I would love APs for Osirion, Nex, Azlant, Southern Garund, and the Mana Waste.

A Tian Xia AP were you actually start in Tian Xia.

Sarusan would be cool but it will more then likely be mythic since Sarusan is the most dangerous of the continents.

Anything with Castrovel and/or Akiton would be awesome.

Cheliax

@ Broken,

Sargava has 2 volumes in Serpent's Skull -- and they're not brief looks; they're full-on adventures and the whole of the AP revolves around a Sargava/ Mwangi Expanse setting.


Pathfinder Adventure Path Subscriber
W E Ray wrote:
Sargava has 2 volumes in Serpent's Skull -- and they're not brief looks; they're full-on adventures and the whole of the AP revolves around a Sargava/ Mwangi Expanse setting.

Fair enough, but I was hopeing for more of the Mzali-Sargava conflict. I am GMing the AP now, and I keep adding more and more of the Mzali conflict because I think its awesome.

Serpent Skull Changes:
I don't have the book in front of me but, I made the Necro in the jungle Mzali, and had Mzali attack the PCs often on the trip through the expanse and down the river. Now that we are in the City they are going to end up as yet another faction seeking to gain control of Saventh-Yhi.

The whole Mwangi Expanse is kind of a River Kingdoms of Garund feel and there is some wicked potential in the area.


i'm all for a jungle AP involving wakena or whatever his name is (the mummy child) i would also like to see southern garund explored a bit more.

but really anything paizo thinks up at this point is going to be epic


I think I may have said this in this thread before, but I want to see Bastardhall. Of course with the new expanded module format, Bastardhall might make it into a 64-page module but that still seems small for Bastardhall.

More Ustalav!


Wolf Munroe wrote:

I think I may have said this in this thread before, but I want to see Bastardhall. Of course with the new expanded module format, Bastardhall might make it into a 64-page module but that still seems small for Bastardhall.

More Ustalav!

+1 bring on Bastard Hall and ustalav:)

Cheliax

"Anything but _____" - many posters.

You got it! Killer clowns from outer space: the Adventure Path!


Pathfinder Adventure Path Subscriber
Witchy wrote:

"Anything but _____" - many posters.

You got it! Killer clowns from outer space: the Adventure Path!

So long as they come to Golarion, and we don't have to travel to other worlds to find/fight them, I'm game!

Honestly, the Distant Worlds stuff is the only one I'm not really keen on. Just had an AP that spent one-third of its time in places other than Golarion. That's enough for me for awhile! Still plenty of Golarion I'd love to see explored further.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

We need a distant worlds AP especially after getting a taste of it in AP#70.

I would really like some clown based monsters, alien or otherwise.

Shadow Lodge

Haladir wrote:

World War: Golarion

This would be a military AP whose focus is a war between two neighboring kingdoms whose founding principles are diametrically opposed: Cheliax and Andoran.

+1

What I wou;d like to see. Taldor and Cheliax Vs. Andoran and Qadira.


Pathfinder Adventure Path, Roleplaying Game Subscriber

I'd like to see another Runelords AP - dealing with one or more other Runelords awakening or near-awakening. It doesn't even need to stay in the region - the Undead Runelord has his phylactery in three places that got scattered, so his story would likely involve a lot of travel. Who's to say some of the others didn't as well?

Shadow Lodge

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Roleplaying Game Subscriber

Duergar invasion (The Iron Kingdom) from below, bit of clockwork and steam technology, large machines and constructs. A jaded gun runner from Alkenstar selling firearms to orcs (The Alkenstar Agenda). That sort of thing. Perhaps even a tie in to Runelords, one third of the phylactery of Zutha stumbled upon by accident when the duergar drill under a town, unleashing an undead scourge that grows by the day until the players become involved (perhaps not actually involving Zutha but hinting at how easily he could return). The gunrunner could complicate things by causing civil unrest just where the PC's need to go. Hell I could even throw in Psychopomps and a duergar alchemist siphoning souls which attracts their wrath (he's devised a way to shield himself by using tortured psychopoms as a shiels or camflauge?)- poor PC's caught in the middle.


Pathfinder Adventure Path: Deus Ex Machina
The mysterious machines and robots of Numeria have always been a source of fascination for scholars and terror for bystanders but now they have become something far more; an utter nightmare! Black lumbering robotic behemoths are slowly advancing across the borders of Numeria into other lands. Far worse however is the fact that these machines are not just bolstered by their incredible technology; they seem to be infused with magic and are somehow able to cast spells against their foes! Has the Technic League finally learned how to fuse the might of machines with the raw destructive power of magic? Will the heroes be able to repel these newly christened "Magitech" weapons of war? Or will Golarion slowly fall to the arcane infused machine might of the Black Sovereign of Numeria?


Okay, we have an Osirion adventure path and a Numerian adventure path coming up. These were the favourites.

What do you want next?


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Mythic Iblydos. Maybe something similar to Jason and the Argonauts or the Trials of Hercules.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

Planet and sword AP with Castrovel or Akiton.


I would like something not mythic, anything.


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Pathfinder Adventure Path, Roleplaying Game Subscriber

A Halfling-Centric Adventure dealing with freeing Halfling slaves in Chelix (starting with the PCs being halfling slaves).

Osirion

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Cards, Maps Subscriber

Distant Worlds...

Qadira

Tangent101 wrote:
A Halfling-Centric Adventure dealing with freeing Halfling slaves in Chelix (starting with the PCs being halfling slaves).

That sounds like enough material for like, HALF an AP, at best.

Spoiler:
get it? get it? "half"! get it?

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