Karzoug Defeated Top of Round 2


Rise of the Runelords


Let me start off my saying that usually I roll ridiculously good saves for the enemies. I'm forever rolling 18+. However, last night it seemed my luck had run out!

Party Makeup:
Gnome Alchemist
Half-elf Wizard/Fighter/Arcane Archer
Half-elf Bard/Loremaster
Human Monk/Psion/Psychic Fist
Human Cleric of Pharasma

My group heavily prepares to fight a 20th level spell caster. I actually help the cleric prepare her spell list simply because this is her first DnD game in a long time and her first time playing a cleric.

Karzoug actually has Viorian on his side because the group pretty much wiped out everything else in the tower and Viorian ran away to the Eye.

Round 1
Wizard attempts to cast a spell on Karzoug but it fails
Gnome drinks a potion of fly and moves
Bard readies a counterspell
Monk enlarges
Cleric of Pharasma successfully Greater Dispells the Mind Blank on Karzoug
Karzoug casts time stop and buffs a bunch

Round 2
Wizard, using spells to help beat spell resistance, casts Feeble Mind....Karzoug rolls a 2 on his will save.

Congratulations you just turned the world's most powerful wizard into a blittering idiot. Game over!

Honestly it surprised me, but I find it so hilarious. We didn't even bother dealing with Viorian cause she's chump change with the monk that cannot be hit. I certainly wouldn't call a redo cause it was just the luck of the rolls as well as good planning. I have to admit that it was a bit anti-climactic. They took Karzoug back to Magnimar to stand trial for all of his crimes where the cleric of Pharasma presided to make sure that his body could never be recovered and he could never be raised.


Call me a cheater, but after 6 issues of AP and 16-17 character levels, I would have A) had Karzoug put that Mind Blank back up during the Time Stop and B) read that "2" as a "12" and kept on.

I can't imagine a more anti-climactic nor empty feeling ending to an AP.


TwoWolves wrote:


Call me a cheater, but after 6 issues of AP and 16-17 character levels, I would have A) had Karzoug put that Mind Blank back up during the Time Stop and B) read that "2" as a "12" and kept on.

I can't imagine a more anti-climactic nor empty feeling ending to an AP.

I don't think it really felt empty nor did my group. They just planned well and luck was on their side. It's kind of the way my whole campaign worked. Boss fights that were supposed to be really hard ended up very easy because they got the jump on the boss. It was the minion fights that ended up difficult because of the sheer number of them.


Karzoug is immune to mind affecting spells! Feeblemind is a mind affecting spell!

DOH!!!


tonton wrote:

Karzoug is immune to mind affecting spells! Feeblemind is a mind affecting spell!

DOH!!!

the Mind Blank spell is what makes Karzoug immune to mind effects, the cleric dispelled that spell thus making him subject to mind effecting spells again. He's not naturally immune like mindless undead or other types of creatures.


Zarine wrote:
tonton wrote:

Karzoug is immune to mind affecting spells! Feeblemind is a mind affecting spell!

DOH!!!

the Mind Blank spell is what makes Karzoug immune to mind effects, the cleric dispelled that spell thus making him subject to mind effecting spells again. He's not naturally immune like mindless undead or other types of creatures.

I guess Karzoug didn't get his Spell Turning up during the Time Stop? Too bad for him!


cibet44 wrote:
Zarine wrote:
tonton wrote:

Karzoug is immune to mind affecting spells! Feeblemind is a mind affecting spell!

DOH!!!

the Mind Blank spell is what makes Karzoug immune to mind effects, the cleric dispelled that spell thus making him subject to mind effecting spells again. He's not naturally immune like mindless undead or other types of creatures.
I guess Karzoug didn't get his Spell Turning up during the Time Stop? Too bad for him!

....Crap! I'd forgotten that I threw that spell up. It in fact should have turned the spell away.

Oh well. In all honesty everyone, including me was ready for not only the game to end,but the adventure path to end anyway. I'm not sure if anyone would want to go back and refight that battle taking that spell into account. Figures that I wasn't paying enough attention to the buffs he had on.

EDIT: I don't think it would have mattered much in the long run, even if the arcane archer's spell had been turned against him and he failed his safe, the gnome did almost half Karzoug's hit points in damage on his turn doing force bombs. The monk was very close to being able to charge Karzoug and probably do another 90-100 points of damage. Karzoug would have taken his turn and probably tried to kill or trap the gnome, even if he succeeded at that, the monk would have finished him off in the next round.

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