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Link (Legend of Zelda)


Conversions

51 to 81 of 81 << first < prev | 1 | 2 | next > last >>

I would diffidently go human or half-elf. But how would you guys make the Masks from Majora's Mask specifically the Fierce Deity's Mask. Also going a little further in does anyone have any thoughts of designing LoZ racials? Goron just earth elemental dwarves, Kender/halfings are kokirir, water elemental elves as Zora?


Goron as Oread, Kokiri as Halflings and Zora as Undines.

Also, the masks would probably be magic items of some sort.


The Masks would be Wondrous Items (Head Slot) or Artifacts.


now i am picturing the fierce deity mask turning your into a flightless solar angel for a limited amount of time.

Shadow Lodge

Pathfinder Adventure Path, Roleplaying Game Subscriber

The web pages I found on gorons described them as a large race. So for my home game I just re-skinned stone giants as gorons.


They aren't as large as most races. If anything one could use the ARG Race Builder to build the Zelda Races.


you could try a fighter/inquisitor combo

and for what race, human/elf/half elf or one of the other human like races would work for him and zelda.....

the others you'd have to get creative....


If I were to make Link myself I would make him a Muse-touch aasimar paladin probably with archery or classic sword and board. An aasimar with Azata blood gets pretty close to both the troublemaking whimsical child (diplomacy and perform as a racial bonus!) and paladin makes sense for his connection to the Triforce of Courage.


I can see him being more of a Fighter.

At least for ones like Twilight Princess and such.

Lantern Lodge

Shadow_of_death wrote:

depends young or old link? id say old had some good strength (how would you charge a sword in dnd? power attack? vital strike?)

Just have enough dex to get whirlwind attack, not like link was known for his backflips and strafing.

I'd also suggest having him wear armor but fluff it to be his awesome shield

You can sort of see chain under his tunic actually and leather in other cases..

EDIT
I'm kinda in favor of using Cavalier of either the Order of the Lion, the Shield, The seal or the sword. Use the mount feature on Epona and take leadership to get a pixie as a cohort at some point. If you wanted to simulate instead the magic arrows you could with a Myrmidarch and actually I think fits quite well for a more magical Link.


Hmm, Gestalted Cavalier or Fighter with a Myrmidarch or Grenadier seems fitting.

Lantern Lodge

Moster Guide to Hyrule
Legend of Zelda

Spoiler:

Armos- Construct
Bubble- Undead
(variants: Flashing Bubble, Red Bubble, Blue Bubble)
Darknut- Humanoid (subtype unclassified) or Monstrous Humanoid
(variants: Red Darknut, Blue Darknut)
Gel- Ooze
Ghini- Undead
Gibdo- Undead
Goriya- Humanoid (subtype unclassified) or Monstrous Humanoid
(variants: Red Goriya, Blue Goriya)
Keese- animal
Lanmola- Vermin
(variants: Red Lanmola, Blue Lanmola)
Leever- Plant
(variants: Red Leever, Blue Leever)
Like Like- Vermin
Lynel- Monsterous Humanoid
(variants: Red Lynel, Blue Lynel)
Moblin- Humanoid (Orc)
(variants: Red Moblin, Blue Moblin)
Moldorm- Vermin
Octorok- Animal
(variants: Red Octorok, Blue Octorok)
Peahat- Plant
Pols Voice- Undead
River Zora- Monsterous Humanoid (aquatic)
Rope- Animal
(variants: Flashing Rope)
Stalfos- Undead
(variants: Shooting sword Stalfos)
Tektite- Vermin
(variants: Red Tektite, Blue Tektite)
Vire- Outsider (evil)
Wallmaster- Undead
Wizzrobe- Humanoid (subtype Unclassified)
(variants: Red Wizzrobe, Blue Wizzrobe)
Zol- Ooze

Bosses:

Spoiler:
Aquamentus (Dragon), Dodongo (Animal- dinosaur), Manhandla (aberration or plant), Gleeok (Magical Beast- Hydra), Digdogger (aberration or animal) Gohma (Vermin), Gannon (Humanoid (Orc)/Humanoid (Human) or Ousider (Evil))

In this case I think Wizzrobes are a type of spell caster just like I think Darknuts are a style of Fighter. I would recommend Vermin and undead for favored enemy. Half the game is spent underground in dungeons but Mountains, Plains, and Forests make a large part of the overworld.

This Link is probably a light armored sword and board paladin with connections to Farore with some dungeon delving gear and magical items aplenty. The wand, the recorder, the magical book and the candles probably require UMD. The rings probably grant DR and the Power Bracelet are probably bracers of strength.


Armos Would probably be Carytid(?) Columns or Animated Object Statues.

Most others can just be renamed enemies that already exist in the PFRPG Rules.

Lantern Lodge

Thats likely true, but I like to list and break things down and come up with categories and such. I was going to list out each game's enemies and try to find out where they fit and then was going to delve into seeing if maybe a new world could be built that took from all eras of Zelda. In the meantime its kinda fun to also review the Links from each game and see their influences and how they are different. I'm not too god at stating characters but I think maybe I can interpret them? I don't know, just thought it might help.


I can probably set up a Google Docs to set up a LoZ Bestiary listing.

Lantern Lodge

The Link from Zelda II: The Adventure of Link seems like the most difficult to cast as he is definitely a magic user. He actively had spells and his items were more limited in power, with more of a utility of opening up new areas. I think Link might actually be a cleric or could even be a sorcerer that uses sword and shield. This Link in many ways is a great deal more reliant on magic and straight up sword fighting than anything else and seems like they could be any magic user with a melee focus.

Monster Guide

Spoiler:

Ache/Achemon- Either Evil(outsider, or some type of Lycanthyrope.
Aru Lowder- Vermin or Magical Beast
Bago Bago- magical beast(aquatic)/(fire)
Bit/Bot/Giant Bot- ooze
Boon- Vermin
Bubble- Undead
Daria- Humanoid(Reptile)
Deeler- Vermin
Doomknocker- Humanoid (Unclassified)
Doomraddle- Monstrous Humanoid or Outsider(Evil)
Fokka/Fokkeru- Humanoid (Avian)
Geldarm- Vermin
Girobokku/Moa- Aberration or Animal
Goriya- Humanoid (Unclassified) or Monstrous Humanoid
Iron Knuckle- Humanoid (Unclassified) or Animated Object
Leever- Plant
Lizalfos- Humanoid (Reptile)
Lowder- Vermin
Mago- Undead or Humanoid (Unclassified)
Mau- Construction (Animated Object)
Megmat- Animal
Moblin- Humanoid (Orc)
Moby- Animal
Myu- Animal
Octorok- Animal
Ra- (I haven't a clue)
River Devil- Evil(Outsider)
River Zora- Monstrous Humanoid (Aquatic)
Stalfos/ Stalfos Knight- Undead
Tektite- Vermin
Tinsuit- Humanoid (Unclassified) or Monstrous Humanoid
Wizzrobe- Humanoid (Unclassified) or Undead


Magus probably Myrmidarch. or an Inquisitor.

Grand Lodge

Is this Link from the original Legend of Zelda?

Also, we would certainly need some ability to represent lazer beams from swords.

The Legend of Zelda II is the direct expansion from the first one so Link would probally generate some levels in Magus (E.Knight perhaps too?) to perform that magic.


The Laser would be something similar to the ability of Flametongue wouldn't it.

Grand Lodge

Kindof but it would have to be a character ability. He can do the ability every attack (at full health) with any of the swords (the sword, white sword, or magic sword), too.

If we go with the first game, Link is more of a fighter who just knows how to use or acquire Magic Items (Rings, Candle, Braclet). He seems to be NG as he finds and helps Impa, defeats Gannon, and continues his journey with the two Triforces. This is according to the original instruction book.

If we continue with the sequel, then Link would gain some levels of Wizard or Magus. It is one of these two because he is 'given' the spells which can be simulated easily with the spellbook. It is also with the second game that Link can be seen jumping, giving him extra dex or atleast alot more points in Acrobatics.

Link's strength in the first game seem static (only better swords give him more damage). Only his 'health' goes up (perhaps each dungeon levels him). Link has to be somewhat Intelligent and Cunning to defeat traps, puzzles, and monsters on the fly. I would say his Dex and Cha are low as Link doesn't go any faster as you travel and we do not real interaction other than from donor characters (Link can also meet alot of people that don't mind taking his cash).


Maybe give him an item that lets him channel a Lower Damage Dice Force Ray based on Scorching Ray.

If you use TP or such he is easier to build.


I figured him for an Elfling (Elf/Halfling cross), although a (short) half-elf is a good fit too. You could just make him human with a fey bloodline trait. Lots of ways you could go with him, since every game portrayed him slightly differently (and focused on different abilities).

What about converting his monsters?

Catching faeries and keeping them in bottles until you need them seems kinda cruel, but kinda fun at the same time (also good for a light snack).

What would the 'Dark World' be? The plane of Shadows?


I say it would be a parallel Material Plane.

Most of LoZ's monsters have some analogue in Pathfinder.


THREAD RESURRECTION lol

My group and I are going to be starting Shattered Star shortly and we've pretty much settled on something unusual: A video game character inspired party. I choose Link because I think he's one of the quintessential characters for the fantasy genre.

I was thinking of leaning him towards fighter/bard but this thread has certainly got me thinking of possibly paladin or ranger... maybe a spread between fighter/bard/rogue.

For his mount Epona, I was actually thinking of buying a warhorse earlier on around level 3-5 and naming it Epona - and then around level 11 or so, taking Leadership and getting a Pixie as my companion (I'm Link after all ;) )and she could take druid levels where her animal companion would be the horse who she "enchants" to make it above a regular warhorse.

Just need to figure out a way to get hook shot.

I think the importance will be acrobatics, perform, and knowledge dungeoneering. I was even thinking of the Lore Warden fighter PrC. I lose shields but I get them back by going into Bard.

Thoughts?


the best link i know of is the 'devoted tracker' from 3.5, its based on taking the 3.5 feat 'devoted tracker' which allowed you to multiclass freely between ranger and paladin, and stacked the benefits for the paladins mount and the rangers animal companion, as well as stacked levels for determining smite evil damage, took the mounted combat style to get all the mount feats for free, and stacked favored power attack with smiting and did the most damage mechanically possible from a melee attack in 3.5 on a spirited charge

but link is definitely ranger, 100%, and hylians are humans, especially because link sleeps a lot (he's sleeping at the beginning of every major zelda game since a link to the past)
dont forget that link had a magic meter for many of the zelda games, so having him cast limited spells isnt that big of a deal

is there a wild shape ranger variant in PF that doesnt give up weapon proficiency and force you to go natural weapon style? i know in 3.5 there was a spell called aspect of the wolf that polymorphed you into a wolf

i would rather see ranks into perform than dedicate the class to music


Whoo-boy! Half elf for sure, fighter 4/ ranger 2/ bard1/ arcane archer 2-3. Fighter nets you the feats, you want weapon focus and spec on long sword and bow eventually, 2 lvls of ranger for flavor and skills (freebooter IMO), bard for perform ocarina and pre req for AA, and arcane archer for enchanted arrows.

On a 20 pt buy:
Str: 14 (+2)
Dex: 16
Con: 12
Int: 13
Wis: 9
Cha: 11

Skills: idk if you really want craft: alchemy for bombs, but you can if you wish. Acrobatics, climb, swim, survival, perception, and perform should be your main stays

Animal companion should be a cohort, with navi being an extra lvl 1 follower, or maybe the other way around since navi has a few knowledge skills maxed out.

Feats: whirlwind attack, vital strike, point blank and precise shot for sure... You don't see a lot of shield bashing with this guy, and you are gonna be kinda feat starved after whirlwind and AA pre reqs... Adjust as you see fit.


Cryage wrote:

THREAD RESURRECTION lol

My group and I are going to be starting Shattered Star shortly and we've pretty much settled on something unusual: A video game character inspired party. I choose Link because I think he's one of the quintessential characters for the fantasy genre.

I was thinking of leaning him towards fighter/bard but this thread has certainly got me thinking of possibly paladin or ranger... maybe a spread between fighter/bard/rogue.

For his mount Epona, I was actually thinking of buying a warhorse earlier on around level 3-5 and naming it Epona - and then around level 11 or so, taking Leadership and getting a Pixie as my companion (I'm Link after all ;) )and she could take druid levels where her animal companion would be the horse who she "enchants" to make it above a regular warhorse.

Just need to figure out a way to get hook shot.

I think the importance will be acrobatics, perform, and knowledge dungeoneering. I was even thinking of the Lore Warden fighter PrC. I lose shields but I get them back by going into Bard.

Thoughts?

You should play Mario as a monk/ commoner with spring attack and maxed acrobatics so you can jump and unarmed strike the bad guys when you land on them. Max out profession: plumber.


I was looking at Arcane Archer.... but really, it's not only lack luster on it's own, but a lot of Link's abilities are of martial quality. Anything exceptional he does is from magic items, so I'll certainly be taking Dangerously Curious as a trait.


tbh a bow with the Energy Aura enchantment from the MIC in 3.5 would work best, rather than going arcane archer

or just pay for a bow with flaming and frost and switch between them, since thats what link did anyway


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This is what I've narrowed it down too:

Classes/Archtypes:
FIGHTER with the Lore Warden Archtype, I figure Link studies his opponents to learn how to overcome them

Race: Half elf with Ancestral Arms training in the Boomerang

Traits: Reactionary (Yay +2 initiative), Nimble Fingers - Keen mind (Disable device class skill... he IS a dungeon crawler after all ;) ).

We're doing Shattered Star so we can also pick a campaign trait - I picked Maestro of the society for 3 more rounds of bardic performance.

20 point buy for stats:
14 - Strength (5 points)
15 - Dexterity (7 points)
13 - Constitution (3 points)
13 - Intellect (3 points)
10 - Wisdom (0 points)
12 - Charisma (2 points)

Half elf, I put +2 attribute to Strength.

BARD with the Archivist Archtype - again uses his knowledge to beat them. Also gives him training for his Ocarina and gives him some abilities with it for some versatility.

Level 1 - Fighter
Feats (base) - Weapon Focus: Longsword, Fighter Feat - Shields (lose it for being a Lore Warden, However, DM is letting me retrain this feat to DODGE when I get my 1st level of bard, which brings us too...)

Level 2 - Bard (SHIELDS ARE NOW BACK and level 1 fighter feat is now Dodge). This unlocks a TON of skills to be class skills (Use magic device, perception, perform). Bard knowledge, cantrips, countersong, distraction, fascinate - and Naturalist (Archivist archtype ability, awesome party wide buff that is Insight bonus)

Level 3 - Fighter level 2 - Took point blank shot as my fighter feat. Bravery is replaced with Combat expertise from the archtype.
Base feat is Quick Draw

Level 4 - Bard level 2 - as an archivist I get lore master (take 20 knowledge check 1/day - important for later abilities), and magic lore - disable device as a rogue. WOO - Stat point here is +1 int.

Level 5 - Fighter level 3 - Maneuver Master +2 CMB/CMD (archtype)
Base feat - Weapon Focus: Boomerang

Level 6 - Fighter level 4 - bonus feat precise shot

Level 7 - Fighter level 5 - Weapon training - heavy blades.
Base feat - Mobility (we see where this is going ;) ).

Level 8 - Fighter level 6 - bonus feat - deadly aim (reasoning for this soon to follow - see equipment trick @ level 10).

Level 9 - Fighter level 7 - Know thy enemy ability (archtype) - this is why the lore master is important. Maneuver Mastery goes up to +4/+4 for CMB/CMD
Base feat - Weapon specialization - longsword

Level 10 - Fighter level 8 - bonus feat: equipment trick: Boomerang. right now I'm working out some equipment tricks with my DM, but please see very bottom for suggestions we're working on (wouldn't mind input/ideas as well :D).

Level 11 - Fighter level 9 - Weapon training , Thrown +1/+1 & Heavy blades +2/+2
Base feat - Leadership - Pixie (druid) who's animal companion will be a warhorse (buff my current warhorse to be Epona)

Level 12 - Fighter level 10 - Bonus feat - Improved trip (see below for equipment trick idea - if DM approves I will keep this feat).

Level 13 - Fighter level 11, Hair's Breadth (archtype)avoid taking a crit with acrobatic check. - Maneuver Mastery goes to +6 for CMD/CMB
Base feat - Close Quarter thrower (I picture me getting tied up with an enemy and seeing another foe approaching an ally and I throw my boomerang at it and do an equipment trick to slow it down).

Level 14 - Fighter 12 - Bonus feat: Greater weapon focus Longsword

Level 15 - Fighter 13 - Weapon training bows +1/+1 , Thrown +2/+2, Heavy blades +3/+3
Base feat - Spring attack

Level 16 - Fighter 14 - Know they enemy as a swift action, Bonus feat - greater weapon specalization: longsword

Level 17 - Bard 3 (back to bard), Inspire competence +2
Base feat - WHIRLWIND (Took awhile to get here, wanted it sooner but the problem is I feel if i focused on this too early, I would get bored - i'd rather have the versatility of the boomerang and equipment tricks it can bring).

Level 18 - bard 4 - 2nd level bard spells

Level 19 - bard 5 - naturalist bonus goes to +2 (fairly moot at this point, but buffs are buffs), Jack of all trades
Base feat - still deciding.

Level 20 - Fighter 15 - Maneuver Mastery goes to +8 for CMB/CMD.

Now on to the equipment tricks for boomerang:

Tripping throw - Acrobatics 6 Ranks & Improved Trip - The wielder of the boomerang knows how to add a delicate throw that spins the boomerang in an unorthodox pattern that trips the unsuspecting opponent. Can only affect up to one size category larger (up to large creatures). If successful, knocks the target prone.

Unusual curve (like Ricochet Shot for shield) - Deadly Aim & Perception 6 Ranks - The wielder is adept at gauging unique shots to targets behind cover and may. The boomerang may hit a target behind cover/who recently went around a wall - however the wielder takes a -2 to hit to targets behind cover. If the target is behind a wall, this can only be done on the subsequent round and suffers a -5 to the shot, additional negatives from range increments are applied as well.

Stunning shot - Deadly aim & Passed knowledge check of creature - The wielder knows specific vital points and rolls to hit vs the target. On a successful hit, the creature must pass a fortitude check based on 10+CMB of the thrower of the boomerang. If passed the target is merely staggered for 1d2 rounds. If the saving throw failed, the target is stunned for 1 round and staggered for the next round.


Continuing the Link is not lawful good statement, and if this was pointed out sorry I skipped ahead, in Link's Awakening you could actually steal any item from the shop. You would get killed if you returned and try to ignore the that was a dream aspect of the game.

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