Purplefixer |
I'm playing a Necromancer in our Sunday Night game, and am looking forward a great deal to the day when I can make my own zombies and skeletons, -particularly- the fancy new Juju Zombies, Bloody Skeletons, Burning Skeletons, and Fast Zombies. Is there any way I can add these versatile and unwavering minions to my repertoire?
Kvantum |
As far as direct rules, I don't know if there are any to add those templates to undead you animate. (There's also a BUNCH more simple templates in Classic Horrors Revisited, like the Exploding Skeleton and the Alchemical Zombie.)
I suppose you might approach it like the Corpsecrafter feats in the 3.5 D&D book Libris Mortis, where you could take feats that add certain abilities to every undead you create (Deadly Chill gives them all plus 1d6 cold damage per hit, for example.) Maybe each feat expended lets you get one of the CR +1 templates for the skeletons or zombies you create, but only for those specific type of undead - ie, you wouldn't be able to create Burning Zombies just because you picked up the feat for Burning Skeletons.
KaeYoss |
Usually, the Bestiary entry contains information on how to create these critters.
"Most zombies are created using animate dead. Such zombies are always of the standard type, unless the creator also casts haste or remove paralysis to create fast zombies, or contagion to create plague zombies."
"Both of these variant skeletons can be created using animate dead, but they count as twice their normal number of Hit Dice per casting. Once controlled, they count normally against the controller's limit."
The juju zombie Bestiary entry doesn't have the required information, but Pathfinder #39 (City of Seven Spears) has an article about The Path of Juju, including a juju mystery for oracles. Their bonus spell on 10th level is create undead (as 5th-level spell; juju zombies only), so I say that other casters can get juju zombies with create undead.