ghettowedge |
Those are not OGL, so I don't know where you'll be able to find official stats. However, should you ever need to find another monster's source...
Fangdelicious |
Marc Radle wrote:
I thought I recalled a wereshark in D&D at one point. Am I nuts???
There is no wereshark in either Bestiary and there are none that I found in the 3.5 D20.org site ...
Was there one or am I, as I fear ... nuts???
The Eberron novel, SEA OF DEATH had weresharks.
Possible spoiler:
Well technically it was a werewolf that was bitten by a shark and became a werewolfshark but I think it still counts.
Are |
It isn't in MM2; I posted the two WotC 3.0/3.5 books the wereshark is in above. The Lost Empires of Faerun version has stats as follows (while the book itself isn't OGL, both the template and the base creature are, so I see no harm in posting this):
Human Form:
Size and Type: Medium Humanoid (human, shapechanger)
Hit Dice: 1d8+1 plus 7d8+14 (1st-level warrior)
Initiative: +4
Speed: 30 ft
Armor Class: 16 (2 natural, 3 armor, 1 shield)
BAB/Grapple: +6/+7
Full Attack: scimitar +7/+2 (1d6+1/18-20)
Ranged Attack: light crossbow +3 (1d8/19-20)
Space/Reach: 5 ft/5 ft
Special Attacks: none
Special Qualities: alternate form, blindsense 30 ft, low-light vision, scent, shark empathy
Saves: Fort +9, Ref +4, Will +2
Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Skills: Listen +6, Profession (sailor) +6, Spot +7, Swim +2
Feats: Alertness (B), Blind-Fight, Great Fortitude, Improved Initiative
Environment: warm aquatic
Organization: solitary, pair, school (3-5), or pack (2-5 plus 3-6 large sharks)
Challenge Rating: 4
Treasure: standard (studded leather, light wooden shield, scimitar, light crossbow)
Alignment: always NE
Size and Type: Medium Humanoid (human, shapechanger)
Hit Dice: 1d8+1 plus 7d8+14 (1st-level warrior)
Initiative: +4
Speed: 30 ft
Armor Class: 16 (2 natural, 3 armor, 1 shield)
BAB/Grapple: +6/+7
Full Attack: scimitar +7/+2 (1d6+1/18-20)
Ranged Attack: light crossbow +3 (1d8/19-20)
Space/Reach: 5 ft/5 ft
Special Attacks: none
Special Qualities: alternate form, blindsense 30 ft, low-light vision, scent, shark empathy
Saves: Fort +9, Ref +4, Will +2
Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Skills: Listen +6, Profession (sailor) +6, Spot +7, Swim +2
Feats: Alertness (B), Blind-Fight, Great Fortitude, Improved Initiative
Environment: warm aquatic
Organization: solitary, pair, school (3-5), or pack (2-5 plus 3-6 large sharks)
Challenge Rating: 4
Treasure: standard (studded leather, light wooden shield, scimitar, light crossbow)
Alignment: always NE
Shark Form:
Size and Type: Large Humanoid (human, shapechanger)
Hit Dice: 1d8+1 plus 7d8+14
Initiative: +6
Speed: swim 60 ft
Armor Class: 17 (-1 size, 2 dex, 6 natural)
BAB/Grapple: +6/+14
Full Attack: bite +9 (1d8+6)
Space/Reach: 10 ft/5 ft
Special Attacks: curse of lycanthropy
Special Qualities: alternate form, blindsense 30 ft, DR 10/silver, keen scent, low-light vision, shark empathy
Saves: Fort +9, Ref +6, Will +2
Abilities: Str 19, Dex 15, Con 14, Int 10, Wis 11, Cha 8
Skills: Listen +6, Profession (sailor) +6, Spot +7, Swim +17
Feats: Alertness (B), Blind-Fight, Great Fortitude, Improved Initiative
Environment: warm aquatic
Organization: solitary, pair, school (3-5), or pack (2-5 plus 3-6 large sharks)
Challenge Rating: 4
Treasure: standard
Alignment: always NE
Size and Type: Large Humanoid (human, shapechanger)
Hit Dice: 1d8+1 plus 7d8+14
Initiative: +6
Speed: swim 60 ft
Armor Class: 17 (-1 size, 2 dex, 6 natural)
BAB/Grapple: +6/+14
Full Attack: bite +9 (1d8+6)
Space/Reach: 10 ft/5 ft
Special Attacks: curse of lycanthropy
Special Qualities: alternate form, blindsense 30 ft, DR 10/silver, keen scent, low-light vision, shark empathy
Saves: Fort +9, Ref +6, Will +2
Abilities: Str 19, Dex 15, Con 14, Int 10, Wis 11, Cha 8
Skills: Listen +6, Profession (sailor) +6, Spot +7, Swim +17
Feats: Alertness (B), Blind-Fight, Great Fortitude, Improved Initiative
Environment: warm aquatic
Organization: solitary, pair, school (3-5), or pack (2-5 plus 3-6 large sharks)
Challenge Rating: 4
Treasure: standard
Alignment: always NE
Hybrid Form:
Size and Type: Large Humanoid (human, shapechanger)
Hit Dice: 1d8+1 plus 7d8+14
Initiative: +6
Speed: swim 60 ft
Armor Class: 17 (-1 size, 2 dex, 6 natural)
BAB/Grapple: +6/+14
Full Attack: 2 claws +9 (1d6+4) and bite +4 (1d8+2)
Space/Reach: 10 ft/10 ft
Special Attacks: curse of lycanthropy
Special Qualities: alternate form, blindsense 30 ft, DR 10/silver, keen scent, low-light vision, shark empathy
Saves: Fort +9, Ref +6, Will +2
Abilities: Str 19, Dex 15, Con 14, Int 10, Wis 11, Cha 8
Skills: Listen +6, Profession (sailor) +6, Spot +7, Swim +17
Feats: Alertness (B), Blind-Fight, Great Fortitude, Improved Initiative
Environment: warm aquatic
Organization: solitary, pair, school (3-5), or pack (2-5 plus 3-6 large sharks)
Challenge Rating: 4
Treasure: standard
Alignment: always NE
Size and Type: Large Humanoid (human, shapechanger)
Hit Dice: 1d8+1 plus 7d8+14
Initiative: +6
Speed: swim 60 ft
Armor Class: 17 (-1 size, 2 dex, 6 natural)
BAB/Grapple: +6/+14
Full Attack: 2 claws +9 (1d6+4) and bite +4 (1d8+2)
Space/Reach: 10 ft/10 ft
Special Attacks: curse of lycanthropy
Special Qualities: alternate form, blindsense 30 ft, DR 10/silver, keen scent, low-light vision, shark empathy
Saves: Fort +9, Ref +6, Will +2
Abilities: Str 19, Dex 15, Con 14, Int 10, Wis 11, Cha 8
Skills: Listen +6, Profession (sailor) +6, Spot +7, Swim +17
Feats: Alertness (B), Blind-Fight, Great Fortitude, Improved Initiative
Environment: warm aquatic
Organization: solitary, pair, school (3-5), or pack (2-5 plus 3-6 large sharks)
Challenge Rating: 4
Treasure: standard
Alignment: always NE