Paladins' attitudes


Pathfinder First Edition General Discussion

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That case gets blown out of proportion. It was late at night, NO ONE went out on the streets at that hour, and more than one person did call the cops. The problem is that on a cold night with the windows shut with city back ground noise its hard to tell the difference between "TAXI!" and "HEELP!" and "Damn you woman you burned the eggs again" . People called the police with what they heard, which was a scuffle between a man and a woman of unknown severity. The police responded by.. not responding.

A paladin of course, would say this is WHY you put on your coat and shoes and stand out in the cold for 20 minutes looking for someone that PROBABLY isn't there.

Liberty's Edge

Gauthok wrote:

My biggest question in the whole discussion is this: what is the paladin finding abhorrent? Is it the action, or the person?

If it's the action, then I would say it's ok to find it abhorrent. If it's the person, then no, that's not ok and the paladin is headed in the wrong direction. I would have part of the paladin's motto be "love the sinner, hate the sin".

I believe that it was intended to speak to the former case - paladins find the inaction of good people abhorrent, especially when those good people (who aren't doing anything) could stop much evil. Good people who stand by and do nothing when they could be doing something useful can expect a stern rebuke from a good paladin!

And since that's the interpretation you agree with anyways, I recommend you run it that way!


The OP seemed to take it as implying that the paladin should find the people abhorrent. I think it could be read that way, but I certainly have never run it that way. Haven't run a paladin in PF yet, but I've run plenty in 3.x and never had an issue with someone trying to pull something. Of course, I always had them write a code that I'd approve, so I could pull that out and ask them if they really thought they were behaving in accordance with that.

Liberty's Edge

Grammatically, I agree that it can be interpreted that way. (That paladins abhor good people who hesitate to act)

But realistically, I think only the people who hate paladins are likely to actually interpret the phrase in that manner. Especially when they see that paladins must all be lawful good.


All good deities are evil because they do not invade the material plane and try to stop all of the evil that occurs.

Liberty's Edge

Now that's just silly, pres man. If they were to abdicate their duties out there in the realms of the gods, we'd be overrun in less time than it takes for a bacterium to have babies.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
BobChuck wrote:

But you can also be Good without being a Hero. That's one of the fundamental messages of Watchmen, which is why I linked it. He is definately, undeniably a supervillian, at least in the classic sense; I don't think anyone has ever tried to argue otherwise. But is he Good?

Personally, he's my go-to example of a Lawful Good Supervillain. His are motivated by a strong desire to do good. He's very much aware of the hypocracy of heroism - killing a bad guy is still killing. Rather than spend his life rwrestling with the the conflict, like so many heroes do, he set the mantle aside, and focused on doing what he beleived was right for everyone. Ultimately, despite the horror of his actions, the heroes support him because it works, or looks like it works.

The ending is very controversial, because it doesn't make it clear whether or not the plan actually holds up long term. Can a good person do something that horrible if it leads to so much good? Do the ends ever justify the means, not for heroes, but for good...

I'm going to say that he's an Evil character who's under the delusions of Good. Because he fits under the classic definition of what I call pure Evil in that He IS indifferent to the pain of others... to the extent that he can casually murder without a moment's hesitation or debate, his favored pet, the minions he uses (like the assassin he hired) and even his most loyal followers who actually shares his ideals. Ozymandias may be working to acheive world peace and he may be actually acheiving a fiction of it, but he's not patient to do it properly by going the long road and being patient, nor by elevating others. Instead he retards progress by instead acheiving a massive fraud, by binding people through fear. Owlman is exactly right in pegging him what he's done... he's corrupted his own goals to the extent that he hasn't really brought peace... he's only imposed a greater fear.

It's like that classic line from Batman Begins. "Judge me not by what I hold inside, but by the acts I do."


...

Ozzy is neither lawful nor good. He has no respect for the laws or a system that is doomed to bring down Armageddon, and while his GOAL is good, his METHODS are evil. Good intentions are NOT enough to be good. You have a line that you can't cross when reaching them, and killing 10,000 people including innocent women and children crosses it and keeps going.

If you want a lawful good ANTAGONIST, try a.. better done Tony Stark (iron man) from civil war. He wanted the superheroes working under government auspices with regulation and training because a bunch of yahoos running around with superpowers were getting people killed.

The Exchange

BigNorseWolf wrote:

...

Ozzy is neither lawful nor good. He has no respect for the laws or a system that is doomed to bring down Armageddon, and while his GOAL is good, his METHODS are evil. Good intentions are NOT enough to be good. You have a line that you can't cross when reaching them, and killing 10,000 people including innocent women and children crosses it and keeps going.

If you want a lawful good ANTAGONIST, try a.. better done Tony Stark (iron man) from civil war. He wanted the superheroes working under government auspices with regulation and training because a bunch of yahoos running around with superpowers were getting people killed.

I would call ozzy LE, he is ruthless in imposing order and peace his way and will crush anything in his way. I find stark too personaly chaotic but his actions in the civil war did come of as very LG.


Gregg Helmberger wrote:
Caius wrote:


I have never experienced anything of the sort myself but from stories I've heard it seems that if the stripping of a class is a big deal it draws a poor dm's eye. Paladin is one of the few where the loss of the class mechanics is also a significant event so it increases from there. Granted I don't think a lot of those Morton's fork scenarios should even apply because it's supposed to be a willful evil action that makes you fall.
A lot of it isn't even class-stripping, just, "Ha-ha! You tried to do good and made things worse!" sort of childishly sadistic nonsense that they don't do when there isn't a paladin around to rub his nose in it.

As my GM put it one time, it was fun to screw with the one Player that would actually care about failing, as opposed to me and my fighter, who's standard kit contained hot dogs and marsh mellows, just in case the orphanage (or whatever) caught fire while we were fighting.

Why waste a good weenie roast? :D


I'm an orphan whose orphanage recently burned down and I find that comment highly offensive.


Quote:
I would call ozzy LE, he is ruthless in imposing order and peace his way and will crush anything in his way. I find stark too personaly chaotic but his actions in the civil war did come of as very LG.

But a lawful person assumes ironfisted steel footed control over the situation themselves. They don't set up a complicated Machiavellian plot that still leaves everyone else that's not him in power. Ozzy didn't get control or power out of the plot. He's not looking to have everyone do what he wants when he wants it, he just wants people to not do one thing (total nuclear annihilation)

The Exchange

BigNorseWolf wrote:


Quote:
I would call ozzy LE, he is ruthless in imposing order and peace his way and will crush anything in his way. I find stark too personaly chaotic but his actions in the civil war did come of as very LG.
But a lawful person assumes ironfisted steel footed control over the situation themselves. They don't set up a complicated Machiavellian plot that still leaves everyone else that's not him in power. Ozzy didn't get control or power out of the plot. He's not looking to have everyone do what he wants when he wants it, he just wants people to not do one thing (total nuclear annihilation)

He created order in the manner he thought best, not every lawful wants to deal with being in charge.


pres man wrote:
All good deities are evil because they do not invade the material plane and try to stop all of the evil that occurs.

All paladin are now driven to turn on their calous and uncaring gods and attack them! Unless the gods seek atonement


BigNorseWolf wrote:


If you are not willing to act on your convictions, even out of fear, then they are not convictions. All evil needs to win is for good people to do nothing. If fear stops you from doing something, then evil wins. The paladin understands that people are afraid. The paladin does not abhor people for being afraid or being timid, he abhors people who let that stop them from doing the right thing.

Sorry for the dealy in responding. I have been ill.

No.
A paladin should abhor evil, and might abhor evil people, but to abhor good people is not normal for a paladin, or any Good person.
It is evil to dislike people for being weak.
It is good to help the weak.
It is a paladin's job to help those who can not help themselves.
Loathing those who it is your job to help is not normal for any paladin I have seen (though it might just fir within the paladin's code).
To loathe timid good people more than actively evil creatures as the quoted statement says is valuing courage more than goodness. It is equivalent to saying it is better to be evil than afraid, and that disagrees with the paladin's code. Paladin's fall immediately for any evil act, but do not fall for cowardly acts. Note that 1st and 2nd level paladins can be afraid.


IgnusFireSpirit wrote:

[

From dictionary.com:

Timid
[tim-id]
–adjective, -er, -est.
1. lacking in self-assurance, courage, or bravery; easily alarmed; timorous; shy.

2. characterized by or indicating fear: a timid approach to a problem.

I think that they're using the word for this quote using the first example, whereas you are reading it as being the second - perhaps this is where the confusion comes from?

No. I am reading it as per the first meaning. It seems to me to be saying the paladins abhors a good creature who is "too timd"/lacks the courage to strive against evil.

It doesn't seem confusing to me, just wrong.
Whilst a paladin might well have negative feelings about such a creature, considering them abhorrent at all does not seem right, let alone more abhorrent than evil creatures.


Lyrax wrote:

Grammatically, I agree that it can be interpreted that way. (That paladins abhor good people who hesitate to act)

But realistically, I think only the people who hate paladins are likely to actually interpret the phrase in that manner. Especially when they see that paladins must all be lawful good.

I fail to see how it can interpreted in another way.

I agree that people who do not hate paladins are not likely to take it as truth.
However I think it could encourage people who do not understand paladins to get the wrong impression.


Ozzy is LE with delusions of Good. I agree with that. Civil War gives a very good example of LG villain doesn't it? Never thought about it that way.

Best example of how a paladin should act, to me, is Michael Charpenter from the Dresden Files. He never forces his believes on anyone, he is mercyfull when an enemy asks for mercy and believes in redemption but will kill anything that endangers innocents. I don't think a paladin would abhor good people for not acting, I think he would find small ways that they could help and ask. And on worst case think they are weak willed, but that is just another reason that they need protection.

Liberty's Edge

pjackson wrote:
I fail to see how it can interpreted in another way.

Paladins abhor the apathy of good creatures.


Robot GoGo Funshine wrote:
I'm an orphan whose orphanage recently burned down and I find that comment highly offensive.

Its not my fault. That orphanage attacked me first! It was self defense!


The best paladins, in my opinion, are the ones who when faced with the classic "save the child or save the city" conundrum will defy the paradigm presented to him by the enemy who says that they have to make a choice in the first place.

Evil lies. That is in its nature. Never accept terms from your enemy as though they were inarguable truth. Take a Third Option.

(Disclaimer: I have always loathed it when GM's present characters whose very class concept is built around being an avatar of the idea that people can be better then the world forces them to be with a challenge that simply amounts to "Your character must compromise his ideals or fail at his task. Because the world sometimes sucks like that." Take a Third Option, Defy that dark destiny, dammit. You're a paladin, dare to believe that the right will win out over all the cynicism and wickedness in the world, and then Make. It. Happen. )


Quote:
Take a Third Option

Would that be the path where you kill the villain, sell your ideals to the highest bidder, and shoot for EPIC FAIL at the task?

(I never was a good paladin)


TheWarriorPoet519 wrote:

The best paladins, in my opinion, are the ones who when faced with the classic "save the child or save the city" conundrum will defy the paradigm presented to him by the enemy who says that they have to make a choice in the first place.

Evil lies. That is in its nature. Never accept terms from your enemy as though they were inarguable truth. Take a Third Option.

(Disclaimer: I have always loathed it when GM's present characters whose very class concept is built around being an avatar of the idea that people can be better then the world forces them to be with a challenge that simply amounts to "Your character must compromise his ideals or fail at his task. Because the world sometimes sucks like that." Take a Third Option, Defy that dark destiny, dammit. You're a paladin, dare to believe that the right will win out over all the cynicism and wickedness in the world, and then Make. It. Happen. )

Well said, bard. Well said.

Greg

The Exchange

pjackson wrote:
The Crusader wrote:


I think the statement references the paladin himself, not his views on others. It is worded a little bit awkwardly, but that is how I originally understood it.
If that is the meaning, then it would make sense, but it is indeed badly worded.

She would find it abhorrent in others that have the means to fight evil but don't. She wold lead by example and rally the people to stand up and fight. Paladins are ladies of action.


TheWarriorPoet519 wrote:

The best paladins, in my opinion, are the ones who when faced with the classic "save the child or save the city" conundrum will defy the paradigm presented to him by the enemy who says that they have to make a choice in the first place.

Evil lies. That is in its nature. Never accept terms from your enemy as though they were inarguable truth. Take a Third Option.

(Disclaimer: I have always loathed it when GM's present characters whose very class concept is built around being an avatar of the idea that people can be better then the world forces them to be with a challenge that simply amounts to "Your character must compromise his ideals or fail at his task. Because the world sometimes sucks like that." Take a Third Option, Defy that dark destiny, dammit. You're a paladin, dare to believe that the right will win out over all the cynicism and wickedness in the world, and then Make. It. Happen. )

I honestly find that most PCs are going to take their own action to achieve all the win conditions, even when evil. Usually the evil characters will do it just to prove that they are the ones who have the power to say who lives and who dies. I absolutely agree with you otherwise.


Greg Wasson wrote:
TheWarriorPoet519 wrote:

The best paladins, in my opinion, are the ones who when faced with the classic "save the child or save the city" conundrum will defy the paradigm presented to him by the enemy who says that they have to make a choice in the first place.

Evil lies. That is in its nature. Never accept terms from your enemy as though they were inarguable truth. Take a Third Option.

(Disclaimer: I have always loathed it when GM's present characters whose very class concept is built around being an avatar of the idea that people can be better then the world forces them to be with a challenge that simply amounts to "Your character must compromise his ideals or fail at his task. Because the world sometimes sucks like that." Take a Third Option, Defy that dark destiny, dammit. You're a paladin, dare to believe that the right will win out over all the cynicism and wickedness in the world, and then Make. It. Happen. )

Well said, bard. Well said.

Greg

+1. If presented with unpalatable options, a good paladin player should be looking for ways to jump the tracks of the GM railroad and forge his own path. If the MM refuses to allow any solution to a problem that does not involve compromising the ideals of the paladin, then that GM should just announce up front that paladins are not a playable class in his/her game. If he does allow paladins to play and then delights in presenting them with no-win situations, he's a lousy GM.

As for the OP's original argument, I tend to agree with him that the language in the SRD is poorly written and seems to be written by someone who doesn't really like paladins much, as it reinforces a negative stereotype of paladins very common in gaming circles, as self-righteous, pompous asses.

Why do so many gamers (both players and GMs) hate paladins so much? My theory is that paladins (as exemplars of all that is right and good) make us feel a little bit bad about ourselves. We don't like feeling bad about ourselves, so we delight in seeing them fall or exposing their weaknesses.

Silver Crusade

TheWarriorPoet519 wrote:

The best paladins, in my opinion, are the ones who when faced with the classic "save the child or save the city" conundrum will defy the paradigm presented to him by the enemy who says that they have to make a choice in the first place.

Evil lies. That is in its nature. Never accept terms from your enemy as though they were inarguable truth. Take a Third Option.

(Disclaimer: I have always loathed it when GM's present characters whose very class concept is built around being an avatar of the idea that people can be better then the world forces them to be with a challenge that simply amounts to "Your character must compromise his ideals or fail at his task. Because the world sometimes sucks like that." Take a Third Option, Defy that dark destiny, dammit. You're a paladin, dare to believe that the right will win out over all the cynicism and wickedness in the world, and then Make. It. Happen. )

@#$% YEAH

Silver Crusade

Brian Bachman wrote:
As for the OP's original argument, I tend to agree with him that the language in the SRD is poorly written and seems to be written by someone who doesn't really like paladins much, as it reinforces a negative stereotype of paladins very common in gaming circles, as self-righteous, pompous asses.

That sort of self-fulfilling prophecy turns up far more often than I'd like, sadly.


Additional musing I wanted to share:

Do you believe that ultimately one must darken onesself to succeed in this world? Do you feel that regardless of one's ideals, one must be prepared to have to compromise them for the greater good? If yes, then you are not a paladin. A paladin is one who believes, so strongly, so deeply, with utterly all of themselves, that this is NOT the case, that doing the right thing, the right way, is ALWAYS an option, somehow, and that it is his sacred duty and trust to find it, no matter how he must bleed or suffer to make it so.

He holds to this creed with such dogged, powerful conviction, and such rigorous, disciplined devotion that reality bends to manifest wondrous powers that enable him to make that faith a reality in a dark and bleak world. Devotion and belief made manifest as divine might and righteous force of will. Idealism with a gleaming edge. Muscle, sinew, and bone infused with the burning fire of literal hope. Love, strength, and might in the service of right so deep that it can be used to strike down the wicked and succor the fallen.

Clap your hands and believe. In your soul, there is a fire that can light the world.

I love paladins.

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