Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Pathfinder Roleplaying Game

Starfinder


Pathfinder Society


Pathfinder Adventure Card Game


Pathfinder Adventure Card Game

Opinions on Zen Archer monk character


Advice

1 to 50 of 94 << first < prev | 1 | 2 | next > last >>

Hello, all!

I wanted to get some opinions on a character. I decided for my next campaign, to play a Zen Archer Monk/Inquisitor. I got some pretty nice ability score rolls (great news for a MAD class!) and am excited. Here it is:

Hallyr, Lawful Good Elf Zen Archer Monk 1
S-15 D-16 C-12 I-16 W-17 Ch-11
patron: Sarenrae

Skills: Acrobatics, Climb, Perseption, Stealth, Survival, Knowledge: religion, Craft: Bowyer
Feats:
1st level: Additional Traits
Monk 1: Improved Unarmed Strike, Perfect Strike, Point Blank Shot (bonus feat)

Traits:
Warrior of Old (race): +2 Initiative
Magical Knack:Inquisitor (magic): +2 Caster Level for Inquisitor, max=Character Level
Rich Parents (social): +900gp
Heirloom Weapon (equipment): Heirloom is MW w/o paying MW cost, +1 trait bonus to attacks w/weapon

Equipment (of note):
MY Composite Longbow (STR +4)
MW Short Sword
Bowyer's tools

Alternate Racial: Silent Hunter (replaces Elven Magic)

I was going to take the next level as Inquisitor, and take the Healing domain. Additionally, if my group allows (and we reach a level high enough), I was considering a prestige class I created, the Sacred Arrow.

Thoughts for advancement?

Randy
Growing Up Gamers

Dark Archive

Your character would be strictly better as a ranger; ranger 6 gets you improved precise far earlier than anyone else, and incidentally single-handedly qualifies for your prestige class at level 7. Taking 2 0-BAB classes is really going to stunt your growth.

Think Urban Ranger, it will also cover the parties' Trap searching, especially with that Wis and your skill points.


Thalin wrote:

Your character would be strictly better as a ranger; ranger 6 gets you improved precise far earlier than anyone else, and incidentally single-handedly qualifies for your prestige class at level 7. Taking 2 0-BAB classes is really going to stunt your growth.

Think Urban Ranger, it will also cover the parties' Trap searching, especially with that Wis and your skill points.

I appreciate the feedback, but realy like the ZA Monk archetype, and the Inquisitor class. I was shooting for a way to try out both, and I think that they mesh very well. Additionally, there is already going to be a rogue in the party. taking 2 0-BAB classes early on will definitely impede BAB, but the Inquisitor is just going to be a class I dip into. All my Monk levels will count as +1 BAB for my flurry, as well.

Randy
Growing Up Gamers

Scarab Sages

As a GM who has both a Ranger and a Zen Archer in his game, I can safely say that the Zen Archer outclasses any other archer class I've seen thus far. Oh, and they also get Improved Precise Shot at level 6 (it's an option for one of their Bonus Feats, thanks to the Zen Archer class).

Wisdom bonus to attack rolls, free weapon focus/weapon spec, combined with the extra attack with flurry (which isn't even a penalty later) AND the option to add yet another attack with a ki point means that this archer will destroy things often before they can get a turn.

Personally, I think the class is actually *too* powerful. But that's for a different thread.


Karui Kage wrote:

As a GM who has both a Ranger and a Zen Archer in his game, I can safely say that the Zen Archer outclasses any other archer class I've seen thus far. Oh, and they also get Improved Precise Shot at level 6 (it's an option for one of their Bonus Feats, thanks to the Zen Archer class).

Wisdom bonus to attack rolls, free weapon focus/weapon spec, combined with the extra attack with flurry (which isn't even a penalty later) AND the option to add yet another attack with a ki point means that this archer will destroy things often before they can get a turn.

Personally, I think the class is actually *too* powerful. But that's for a different thread.

It depends upon the levels at which you are playing.

I personally think that they peak at around 10th level and then go down hill from there,

James

Scarab Sages

That could be the case. They're at level 7 right now. It doesn't help that he's a half-orc and took the APG feat that gives him Scent, the found out about Pheromone Arrows (from Elves of Golarion, +2 to attack/damage for anything with scent once the target is hit with one).

Dark Archive

1 person marked this as a favorite.

Whereas 10 is where ranger accesses instant enemy, and also has 3 classes of enemy for no spells.

Why inquisitor over cleric? Cleric is more top heavy at level 1 with 2 domain, better spell advancement once you switch to prestige, and a tiny bit of out of combat healing.

Shadow Lodge

I suspect flavor is the reason Inquisitor was picked over Cleric.

Or the Judgments.


Dragonborn3 wrote:

I suspect flavor is the reason Inquisitor was picked over Cleric.

Or the Judgments.

Think you can get by without the mechanics of the inquisitor to 'be one' as a monk zen archer.

Make him up as a bounty hunter. In fact a Dwarven Zen Archer of Dragnvt (however she is spelled) makes lots of sense.

-James


Karui Kage wrote:
That could be the case. They're at level 7 right now. It doesn't help that he's a half-orc and took the APG feat that gives him Scent, the found out about Pheromone Arrows (from Elves of Golarion, +2 to attack/damage for anything with scent once the target is hit with one).

Wow. That's crazy. No, I'm definitely not going for a similar route, or even one that is designed to be optimized. If I was going for being super effective, I would have gone Human, Dwarf, Half-elf or Half-orc (for the WIS bump). It would be much more effective to pump that higher. I also would have gotten a better start on an optimum feat path.

Randy
Growing Up Gamers


I would recommend staying pure (zen archer) monk. I don't think the inquisitor levels do much to round out the concept or the mechanical aspects of the character.

That said, I agree with Karui Kage that the zen archer is the best ranged class available in Pathfinder currently. It's strangely ironic that the most viable monk build is not at all a monk in the traditional sense :P


james maissen wrote:
Dragonborn3 wrote:

I suspect flavor is the reason Inquisitor was picked over Cleric.

Or the Judgments.

Think you can get by without the mechanics of the inquisitor to 'be one' as a monk zen archer.

Make him up as a bounty hunter. In fact a Dwarven Zen Archer of Dragnvt (however she is spelled) makes lots of sense.

-James

Yes, definitely the flavor. And to try out the new class. I like the idea of the judgements, too. The character concept more neatly fits with Inquisitor, as well.

Again, if I were going for effectiveness/best build, a dwarf would be an excellent choice. But my concept is definitely elf all the way.

Randy
Growing Up Gamers


Randall, I'm playing a Half-Elf Zen Archer/Inquisitor (Travel domain). Currently I'm split on levels (Monk3/Inq3).

Don't listen to these schmucks. I'm having a blast with my character, and the flavor is great.

So I'll tell you my biggest pitfalls so far: Armor Class and Reflex Saves.
At level 6 you might have 18 or 19 AC with dodge. You'll need to figure out a way around that (such as Monk's Robes). Also since Zen Archers give up Evasion, it makes them a little squishier. Although you did roll stellar abilities (I'm going into this with a 15 point buy, so I'm a LOT squishier than normal).

Early on, amulets of natural armor will be your friend. Bracers of Armor are nice, but you will likely want Bracers of Archery to replace them. What's the rest of your party make-up? You were thinking about taking the Healing domain, are you going to be the only healer? What about casters? You're probably going to want some ranks in UMD to make sure you'll stay effective against more difficult encounters.

Spells and effects with damage bonuses will benefit you greatly with your Flurry of Bows (And the Inquisitor has them in spades: Divine Favor, Wrath, Flames of the Faithful, Weapon of Awe)

All around the class mix works pretty well together, even though there are some fallbacks. But it's fun. Which people seem to forget about, apparently.


Gruuuu wrote:

Randall, I'm playing a Half-Elf Zen Archer/Inquisitor (Travel domain). Currently I'm split on levels (Monk3/Inq3).

Don't listen to these schmucks. I'm having a blast with my character, and the flavor is great.

So I'll tell you my biggest pitfalls so far: Armor Class and Reflex Saves.
At level 6 you might have 18 or 19 AC with dodge. You'll need to figure out a way around that (such as Monk's Robes). Also since Zen Archers give up Evasion, it makes them a little squishier. Although you did roll stellar abilities (I'm going into this with a 15 point buy, so I'm a LOT squishier than normal).

Early on, amulets of natural armor will be your friend. Bracers of Armor are nice, but you will likely want Bracers of Archery to replace them. What's the rest of your party make-up? You were thinking about taking the Healing domain, are you going to be the only healer? What about casters? You're probably going to want some ranks in UMD to make sure you'll stay effective against more difficult encounters.

Spells and effects with damage bonuses will benefit you greatly with your Flurry of Bows (And the Inquisitor has them in spades: Divine Favor, Wrath, Flames of the Faithful, Weapon of Awe)

All around the class mix works pretty well together, even though there are some fallbacks. But it's fun. Which people seem to forget about, apparently.

It looks like a fun mix, which was my thing. The party composition is going to be a cleric of Calistria (likely some fun rp opportunities with my LG monk!), a barbarian who will be multiclassing into rogue, and either a diviner or evoker (player had not decided as of last I spoke to him). So I will not be the party healer per se, though I may pick up some slack there, if necessary.

I'm not too super-worried about saves, but yes, giving up evasion kinda bites. But my ability scores are pretty phenomenal, especially in a "Roll 4d6, drop lowest... if result is less than a 10-point buy, make it a 10-point equivalent". I so lucked out. Thank you, RPG Library dice server!

Good advise on magic items and spells. Not sure how much choice I'll have for magic items, but great advice. Thank you!

urlsig


Randall Newnham wrote:


Yes, definitely the flavor. And to try out the new class. I like the idea of the judgements, too. The character concept more neatly fits with Inquisitor, as well.

I'd go with straight inquisitor then. Look at the weapon enhancement 'guided' I think that this will work for you.

As to character concept with a class mechanics, I don't see how they need be so locked together. You could be 'an inquisitor' without the class levels fairly easily for all the feel and roleplaying goes.

-James


Also if you can have a wizard cast mage armor on you that will improve your armor class and lasts a long time as a buff making the party better if you do zen archer.


Walter Orlin wrote:
Also if you can have a wizard cast mage armor on you that will improve your armor class and lasts a long time as a buff making the party better if you do zen archer.

I also expect to have "Rage Armor"... meaning a barbarian meatshield. ;)

Randy
Growing Up Gamers


Well, thank you for your feedback, everybody! I'm feeling good about this character. I haven't been able to roleplay in a while, and I'm quite looking forward to trying out the ZAM and the Inquisitor. The APG is so darn high quality I can't rave about it enough (though I try here). I'll keep what you guys suggested as I play and advance.

Have a great day!

Randy
Growing Up Gamers


Just played this guy for the first time... had a blast! It was very odd playing a 1st level character... they're so fragile! Definitely happy with my choice of character class. Again, thanks for giving feedback on him!

Randy
Growing Up Gamers


Randall Newnham wrote:
I got some pretty nice ability score rolls (great news for a MAD class!) and am excited.

Before reading anything else.

It's not a mad class.You just need wisdom, constitution and dexterity. Unlike a normal monk who also needs strength.


Wow I never though of it but yeah, Zen archer 3/Inquisitor X MIGHT actually be pretty good.
You get good wisdom synergy, point blank mastery and because you start with 16 dex you can easily acquire Manyshot and Improved Precise Shot.

So in your case Zen Archer3/Inquisitor X might actually be better than full inquisitor in archery. :O


Karui Kage wrote:

As a GM who has both a Ranger and a Zen Archer in his game, I can safely say that the Zen Archer outclasses any other archer class I've seen thus far. Oh, and they also get Improved Precise Shot at level 6 (it's an option for one of their Bonus Feats, thanks to the Zen Archer class).

Wisdom bonus to attack rolls, free weapon focus/weapon spec, combined with the extra attack with flurry (which isn't even a penalty later) AND the option to add yet another attack with a ki point means that this archer will destroy things often before they can get a turn.

Personally, I think the class is actually *too* powerful. But that's for a different thread.

You know the thing that irks me about Zen archer is that it doesn't require any feats. You end up picking things like Toughness, Improved fortitude and Improved initiative.

At high levels there isn't a feat worth taking...


John John wrote:

Wow I never though of it but yeah, Zen archer 3/Inquisitor X MIGHT actually be pretty good.

You get good wisdom synergy, point blank mastery and because you start with 16 dex you can easily acquire Manyshot and Improved Precise Shot.

So in your case Zen Archer3/Inquisitor X might actually be better than full inquisitor in archery. :O

Yeah, I can definitely see that being a good combo. But I think I'm just going to dip into Inquisito. Maybe a total of 3 levels. I really like the ZA stuff.

I see your point about ZA not really needing feats, based on its bonus feats and such. I don't expect that we'll be gaming into high levels (possible), so I'm not too worried. I did not take Precise Shot at 1st, and was really regretting that in last night's session. Unfortunately I'm not going to get it until 3rd, because I'm planning to take a level in Inquisitor next. Oh well... room to grow.

In regard to feats, I might go Dodge > Mobility > Shot on the Run. Maybe a Skill Focus: Stealth, and maybe sooner than later. I'm probably the sneakiest person in the group, and that skill needs to be high to make effective use of the Silent Hunter alt class feature.

I dunno... we'll see. I never know exactly what I'm going to do until I play, though, and often make more "organic" and story-inluenced choices than going for a truly optimized character.

Randy
Growing Up Gamers


Randall Newnham wrote:
In regard to feats, I might go Dodge > Mobility > Shot on the Run. Maybe a Skill Focus: Stealth, and maybe sooner than later. I'm probably the sneakiest person in the group, and that skill needs to be high to make effective use of the Silent Hunter alt class feature.

I meant to say Silent Hunter alt Race ability. :)

Randy
Growing Up Gamers

Shadow Lodge

John John wrote:
Randall Newnham wrote:
I got some pretty nice ability score rolls (great news for a MAD class!) and am excited.

Before reading anything else.

It's not a mad class.You just need wisdom, constitution and dexterity. Unlike a normal monk who also needs strength.

I wouldn't say that's entirely true. Archers need Strength to boost their damage about as much as any melee fighter.


Dragonborn3 wrote:
John John wrote:
Randall Newnham wrote:
I got some pretty nice ability score rolls (great news for a MAD class!) and am excited.

Before reading anything else.

It's not a mad class.You just need wisdom, constitution and dexterity. Unlike a normal monk who also needs strength.

I wouldn't say that's entirely true. Archers need Strength to boost their damage about as much as any melee fighter.

You, sir, are absolutely correct. Eventually, dexterity will be less important (since ZAMs get to use Wisdom in place of Dexterity for bow attacks) but still necessary for AC. Especially important because until the Ki Arrows ability comes along, I'll just be doing base weapon damage plus Strength modifier. After that, I'll probably need to take Extra Ki, too.

Randy
Growing Up Gamers


Actually you only need wisdom and constitution and then kinda need str and dex.

Str adds only to damage and dex to ac(useful but you should have a pretty high bonus from wisdom), reflex (not the least important save and its already high) and initiative.

You could say its MAD but not in the normal monk way (choose str and be vulnerable to attacks, choose dex and be unable to inflict damage), more like in the warblade way where all 4 of str,dex,con and int where useful but not necessary.


I was trying to decide between an inquisitor archer or a Zen archer.

Now I am thinking that maybe it would be fun to multi-class. I am wondering peoples opinions, do I go 3 levels of Zen Archer and the rest Inquisitor to still get 6th level spells at 20th and 3 judgments, or do I
go 6th level Zen archer, picking up another +10 feet speed, weapon special, Ki points, and giving up 6th level spells, and 3 judgements as well as another +1 on the judgements I already have?

What do people think?

Inq 17/Monk 3

or

Inq/14/Monk 6

or

Some other combo entirely


cdglantern wrote:

I was trying to decide between an inquisitor archer or a Zen archer.

Now I am thinking that maybe it would be fun to multi-class. I am wondering peoples opinions, do I go 3 levels of Zen Archer and the rest Inquisitor to still get 6th level spells at 20th and 3 judgments, or do I
go 6th level Zen archer, picking up another +10 feet speed, weapon special, Ki points, and giving up 6th level spells, and 3 judgements as well as another +1 on the judgements I already have?

What do people think?

Inq 17/Monk 3

or

Inq/14/Monk 6

or

Some other combo entirely

BUMP HELP


cdglantern wrote:

I was trying to decide between an inquisitor archer or a Zen archer.

Now I am thinking that maybe it would be fun to multi-class.

Some people get fascinated on 'multi-classing' just to 'multi-class'.

I would suggest that you look at multi-classing as a build your own class kind of idea instead.

What mechanics do you want from each?

Multi-classing is about the mechanics. One can be a 'priest' as a sorcerer, a 'barbarian' as a ranger, etc.. the mechanics are to enable what you are wanting to do.

So what do you want?

You want a decent archer?

I would suggest pure monk zen archer for the first 10 or so levels. Perfect strike is awesome, and getting 3 dice is really really good.

You want someone that hunts down infidels? Take survival, perception and stealth for skills.

-James


Basically what you're going to run into is a trade-off
the Monk has really good saves, bonus speed, a few nifty tricks, and better base damage output per level
Inquisitor gets some really nice spell-like abilities, a lot of situations benefits, and spell-based damage options.

If you're thinking about taking Monk to 6, you might as well get to 8 or 9. At level 8 it's another bonus attack during Flurry of Blows. Flat damage bonuses help the most if you're going that route.

Otherwise, Monk 3 really isn't that bad, but you will want to focus more on bonuses to hit and battlefield control effects. Also with a relatively high Inquisitor level, you can rely on spells affecting enemies more often than the other build.

So it's going to come down to the play style you're looking for. Right now I'm at Monk3/Inq3, and I'm really having a tough time figuring out what I'm going to do, so best of luck!

Edit: I forgot about the 3d20 Perfect Strike at 10! Good Call james.
It becomes a 14% chance of crit, or if you get Keen, 27%.
And assuming you hit your target on a 10 on the die, you're getting a 87.5% chance of hitting on that attack. Not a bad time for a Deadly Aim, or a Trick Shot, if you're Monk 11


Randall Newnham wrote:

Hello, all!

I wanted to get some opinions on a character. I decided for my next campaign, to play a Zen Archer Monk/Inquisitor. I got some pretty nice ability score rolls (great news for a MAD class!) and am excited. Here it is:

Hallyr, Lawful Good Elf Zen Archer Monk 1
S-15 D-16 C-12 I-16 W-17 Ch-11
patron: Sarenrae

Skills: Acrobatics, Climb, Perseption, Stealth, Survival, Knowledge: religion, Craft: Bowyer
Feats:
1st level: Additional Traits
Monk 1: Improved Unarmed Strike, Perfect Strike, Point Blank Shot (bonus feat)

Traits:
Warrior of Old (race): +2 Initiative
Magical Knack:Inquisitor (magic): +2 Caster Level for Inquisitor, max=Character Level
Rich Parents (social): +900gp
Heirloom Weapon (equipment): Heirloom is MW w/o paying MW cost, +1 trait bonus to attacks w/weapon

Equipment (of note):
MY Composite Longbow (STR +4)
MW Short Sword
Bowyer's tools

Alternate Racial: Silent Hunter (replaces Elven Magic)

I was going to take the next level as Inquisitor, and take the Healing domain. Additionally, if my group allows (and we reach a level high enough), I was considering a prestige class I created, the Sacred Arrow.

Thoughts for advancement?

Randy
Growing Up Gamers

You do know for every str point you lack on that big composite bow you take penalties right? need 18 str to use a composit longbow (str +4) without penalty


grasshopper_ea wrote:
Randall Newnham wrote:

Hello, all!

I wanted to get some opinions on a character. I decided for my next campaign, to play a Zen Archer Monk/Inquisitor. I got some pretty nice ability score rolls (great news for a MAD class!) and am excited. Here it is:

Hallyr, Lawful Good Elf Zen Archer Monk 1
S-15 D-16 C-12 I-16 W-17 Ch-11
patron: Sarenrae

Skills: Acrobatics, Climb, Perseption, Stealth, Survival, Knowledge: religion, Craft: Bowyer
Feats:
1st level: Additional Traits
Monk 1: Improved Unarmed Strike, Perfect Strike, Point Blank Shot (bonus feat)

Traits:
Warrior of Old (race): +2 Initiative
Magical Knack:Inquisitor (magic): +2 Caster Level for Inquisitor, max=Character Level
Rich Parents (social): +900gp
Heirloom Weapon (equipment): Heirloom is MW w/o paying MW cost, +1 trait bonus to attacks w/weapon

Equipment (of note):
MY Composite Longbow (STR +4)
MW Short Sword
Bowyer's tools

Alternate Racial: Silent Hunter (replaces Elven Magic)

I was going to take the next level as Inquisitor, and take the Healing domain. Additionally, if my group allows (and we reach a level high enough), I was considering a prestige class I created, the Sacred Arrow.

Thoughts for advancement?

Randy
Growing Up Gamers

You do know for every str point you lack on that big composite bow you take penalties right? need 18 str to use a composit longbow (str +4) without penalty

Ack. Need to redo that, then. The idea was that it was an eirloom, passed down, and not really made for him specifically. Will need to knock that down and spend a little gold.


Hey! I talk a little more about creating and playing this character on my blog:

That's How I Role: My Zen Archer Monk!

Enjoy!


Sounds like an interesting PC. Zen Archer instantly became my favorite class/arch type, as I used to play a ranger with the old Zen Archery feat.

As for the composite longbow / Str issue, have you seen the Efficient Pull feat? It allows you to treat your Str score as 2 points higher with regards to using composite bows.

It was in the large archery article in Dragon #349, along with several other useful bits. Bow/crossbows, feats, arrows/bolts, etc...

-Kurocyn

Silver Crusade

My only suggestion would be to take Precise Shot at 1st level rather than Point-Blank shot. I have found that avoiding the -4 penalty for shooting into melee is more effective than the +1/+1 for a close target. Take PBS at 2nd level.

I am playing a dwarf Zen Archer, and he rocks. The character is fun to play, and deals damage effectively while staying out of reach of moat opponents.

I have wondered about taking Deflect Arrows, but smart opponents would concentrate fire on someone with that feat. After all, Deflect Arrows only allows the character to avoid one missile per round.


@Kurocyn: Thanks! We're staying mostly core, though. That's a pretty wicked feat, though, and I wish I had the opportunity!

@Andrew Busso: Awesome! But Precise Shot has the Point Blank Shot Prerequisite, and I would still need to meet that prereq, unless I'm missing something about bonus feat prerequisites.

Right now, I've already hit 3rd level and have picked up Precise Shot. I was definitely having a hard time, but it seems in character to have overcome that challenge. As I stand, I am now ZAM 2/Inq 1. And I am having a great time playing this guy! I need to start working more on using the terrain to my advantage, though, since my HP rolls have been low. In addition to Precise Shot, I now have Weapon Focus (ZAM 2), and I took Breadth of Experience. I could have done Deadly Aim, but I want to be more than a one-trick pony. That, plus the Inquisitor's Monster Lore ability have me hitting pretty high DCs on Knowledge checks to identify monsters. Good times!


Randall Newnham wrote:


@Andrew Busso: Awesome! But Precise Shot has the Point Blank Shot Prerequisite, and I would still need to meet that prereq, unless I'm missing something about bonus feat prerequisites.

You are indeed. A monk need not meet prereqs for any of his bonus feats. This is why a monk can select feats like Pinpoint Targeting that otherwise require like BAB 16.


Ryzoken wrote:
Randall Newnham wrote:


@Andrew Busso: Awesome! But Precise Shot has the Point Blank Shot Prerequisite, and I would still need to meet that prereq, unless I'm missing something about bonus feat prerequisites.
You are indeed. A monk need not meet prereqs for any of his bonus feats. This is why a monk can select feats like Pinpoint Targeting that otherwise require like BAB 16.

Thanks for the correction! Moot point now, since I'm third level and have both. But a great consideration for when I hit Monk 6 and have another choice!


Randall Newnham wrote:


Thanks for the correction! Moot point now, since I'm third level and have both. But a great consideration for when I hit Monk 6 and have another choice!

That would be improved precise shot, accept no other choice.

-James


james maissen wrote:
Randall Newnham wrote:


Thanks for the correction! Moot point now, since I'm third level and have both. But a great consideration for when I hit Monk 6 and have another choice!

That would be improved precise shot, accept no other choice.

-James

Just read that one... we have a winner! :)


You know... after reviewing that bonus feat list for level 6, and taking into account my low HP total, I may be taking Parting Shot. It's still quite a ways off, but as an archer with a squishy HP total, distance and no AoO's seems the way to go. And cheap shots are better than no shots! :)


Randall Newnham wrote:
You know... after reviewing that bonus feat list for level 6, and taking into account my low HP total, I may be taking Parting Shot. It's still quite a ways off, but as an archer with a squishy HP total, distance and no AoO's seems the way to go. And cheap shots are better than no shots! :)

Trust me, if your DM is familiar and using the cover rules correctly then a lot of times you are going to have to take that -4 due to soft cover because your allies are in the way.

Silver Crusade

leo1925 wrote:
Randall Newnham wrote:
You know... after reviewing that bonus feat list for level 6, and taking into account my low HP total, I may be taking Parting Shot. It's still quite a ways off, but as an archer with a squishy HP total, distance and no AoO's seems the way to go. And cheap shots are better than no shots! :)
Trust me, if your DM is familiar and using the cover rules correctly then a lot of times you are going to have to take that -4 due to soft cover because your allies are in the way.

YES! YES! YES! What he said! Ignoring cover is good. You will often want to target the enemy spell caster, who will typically be surrounded by his own allies.

Don't forget that at third level, a ZA can shoot without provoking AoO ("Point-Blank Master"). When you are suddenly surrounded by a small detachment of enemy soldiers that ability is without peer.


So anyway... after a little bit of adventuring, here's this guy at 5th level:

That's How I Role: My Zen Archer at Level Five


Randall Newnham wrote:

So anyway... after a little bit of adventuring, here's this guy at 5th level:

That's How I Role: My Zen Archer at Level Five

I've been intrigued by the Zen Archer Monk for some time now. I'm actually looking at Multi-classing with Empyreal Sorcerer (uses WIS to cast spells). I figure maybe just one level dip into that. It lets me use magic devices for free so I can use a wand of gravity bow or something like that. I love the WIS synergy and the character concept as well.


CKorfmann wrote:
Randall Newnham wrote:

So anyway... after a little bit of adventuring, here's this guy at 5th level:

That's How I Role: My Zen Archer at Level Five

I think I spotted one flaw in your character. You had +4 HP for Favored class, but it should only be +3 since you have 4 levels of ZAM and don't get it for the first one. It's minor, but I thought I'd point it out. Looks interesting. It might be better than my Sorcerer idea.


Ooh... missed that sorcerer archetype. That looks pretty spiffy, though I can't even justify a second level of Inquisitor with all the goodies the ZAM gives!. Also, I'm very sorry I didn't respond to this before; I hadn't seen your response until now. Good catch on the hit points; I'm going to correct that.


After looking over your character, I think I like Inquisitor better than Emp. Sor. Better stats all around. I can do one better though. Check out Serene Barbarian. You'd have to wave the alignment limitation, but it makes sense to do so anyway.


My opinion of the zen archer is poor! There was this One zen archer that pummeled my poor pet tarasque to death!

1 to 50 of 94 << first < prev | 1 | 2 | next > last >>
Paizo / Messageboards / Paizo / Pathfinder® / Pathfinder RPG / Advice / Opinions on Zen Archer monk character All Messageboards

Want to post a reply? Sign in.

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.