Azothath's Homebrew: Discorporation:C0 spell


Homebrew and House Rules


Discorporation (Discorp)
School: C [teleportation, void];  Domain/Mystery: magic 0, intrigue 0, trickery 0, void 0;
Level: arcanist 0, bard 0, sorcerer 0, wizard 0, medium 0, mesmerist 0, occultist 0, psychic 0, spiritualist 0, investigator 0.
Casting Time: 1 swift action
Components: S, M(silver dust 1gp), F(small mirror 10 gp)
Range: Your or Adjacent square
Target(s): 1 medium or smaller creature or small object up to 2 cuft or 60 lbs
Duration: Concentration(Conc) up to CL r, Dismissable(Đ)
Save: Will (harmless, negates); SR: Yes
Description
Discorporation manages to make about half of a creature or object seem to disappear or vanish leaving a silverish white layer over the divided surface(s). The caster chooses top, middle, bottom, left, or right half of target creature or object. The effect is a minor static form of plane shifting to the ethereal plane which requires the creature/object not move (lose its Dexterity bonus) from its current square or end the effect. Tricksters simply rotate the “women sawn in half” around or pass a hoop through their missing section showing that there is nothing there (on this plane). While the target gains no concealment, cover, dodge bonus, increase in armor class, or bonus to squeeze it does expose itself to attack on the ethereal plane with no Dexterity bonus. If the creature moves 5ft, moves to gain it’s Dexterity bonus to armor class, is affected by another [calling, teleportation, or void] effect, or the caster ceases concentration the spell ends. Due to strain the caster suffers 1 point of non-lethal damage at the start of every even round (2, 4, 6, 8, etc) he maintains the spell. If the creatures head is discorporated they may view a misty version of the ethereal plane but senses are limited to 10ft (this effect is often used for scary pranks by acolytes). Creatures and objects can not be left on the ethereal plane and naturally return to the caster’s plane where dropped at the start of the caster’s next round and this ends the spell, but 1 round can be long enough for some effective tricks.
The spell only discorporates about half (50%) of medium or smaller creatures and fails to work on larger creatures. At 6th caster level the spell can target large creatures or objects up to 8 cuft or 240lbs.
The material component changes based on casting plane to close target plane; material to shadow plane(ground smokey quartz 1 gp), material to dream plane(ground opal and dreamer’s star leaf 1gp), ethereal to material plane(urea and iron filings 1 gp), shadow to material plane(ground agate 1 gp), dream to material plane(ground bone and tea leaf 1gp).


Azothath wrote:

Discorporation (Discorp)

School: C [teleportation, void];  Domain/Mystery: magic 0, intrigue 0, trickery 0, void 0;
Level: arcanist 0, bard 0, sorcerer 0, wizard 0, medium 0, mesmerist 0, occultist 0, psychic 0, spiritualist 0, investigator 0.
Casting Time: 1 swift action
Components: S, M(silver dust 1gp), F(small mirror 10 gp)
Range: Your or Adjacent square
Target(s): 1 medium or smaller creature or small object up to 2 cuft or 60 lbs
Duration: Concentration(Conc) up to CL r, Dismissable(Đ)
Save: Will (harmless, negates); SR: Yes
Description
Discorporation manages to make about half of a creature or object seem to disappear or vanish leaving a silverish white layer over the divided surface(s). The caster chooses top, middle, bottom, left, or right half of target creature or object. The effect is a minor static form of plane shifting to the ethereal plane which requires the creature/object not move (lose its Dexterity bonus) from its current square or end the effect. Tricksters simply rotate the “women sawn in half” around or pass a hoop through their missing section showing that there is nothing there (on this plane). While the target gains no concealment, cover, dodge bonus, increase in armor class, or bonus to squeeze it does expose itself to attack on the ethereal plane with no Dexterity bonus. If the creature moves 5ft, moves to gain it’s Dexterity bonus to armor class, is affected by another [calling, teleportation, or void] effect, or the caster ceases concentration the spell ends. Due to strain the caster suffers 1 point of non-lethal damage at the start of every even round (2, 4, 6, 8, etc) he maintains the spell. If the creatures head is discorporated they may view a misty version of the ethereal plane but senses are limited to 10ft (this effect is often used for scary pranks by acolytes). Creatures and objects can not be left on the ethereal plane and naturally return to the caster’s plane where dropped at...

Interesting spell

By why the low weight limit when a medium creature is generally on average about 120-150 pounds?
I can see t as a great performance to get in a castle under cover type use. I just think being able to use it on another person would be a bit more ideal. The weight you set pretty much leaves on small or tiny.


notice it is an OR, thus two possible targets; 1)medium or smaller creature, 2)object of 2 cuft or 60lbs(so either limitation). A comma would have been helpful but the statement ends with the noun and the condition applies to the preceding noun. 8^) sometimes I am too formal and rely on structure to convey meaning.

Note: water comes in at 62.4 lbs/cuft. An average person at 120lbs is 2cuft, thus objects suffer a factor of 50% for weight. If you want to target a marble statue or glass case housing some jewelry it better be light/small. Glass comes in at about 167 lb/cuft and 1*1*1 ft cube of 1/4" glass about 17# plus the wood stand...
The constraints are there to limit rule interactions as this IS an inter-planar effect AND a cantrip.

This is a caster's first demonstration of such an effect and should be handy for magic shows and such but as a cantrip not very practically effective. The Range, Targeting, Focus, Duration, and Description all support that goal. Note that it becomes better at CstrLvl 6. A cantrip is also there to spur creative thinking for the player.
It also magically demonstrates the existence of several planes beyond the Material.

I post these as a demonstration of creativity and rule expertise.
I use feedback on readability and if there's a faux pas and make changes to my personal files

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