Deep 6 FaWtL


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Cheryl Tunt wrote:
Tacticslion wrote:
captain yesterday wrote:
I'm good, got a bad ass Dragon, for now...
Why would you want a dragon with flatulence, diarrhea, and prolapse?
You're not my Bathroom Supervisor!!!

Yes. That "privilege" falls on someone else. *sighs*


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Orthos wrote:
Let's be honest, if it weren't for our jobs and/or family responsibilities, would anyone here be considered truly "adult" in the normal cliche understanding of the term in this context? ;)

Well, I'm basically a paperboy, so I suspect to some people I'd come of as more adult without my job. ;)

(Cause, you know, when there's a full blizzard going on outside at two hours past midnight, there's no people you can really trust to finish delivering all the papers like a bunch of teenagers.)


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The Supervisor wrote:
Cheryl Tunt wrote:
Tacticslion wrote:
captain yesterday wrote:
I'm good, got a bad ass Dragon, for now...
Why would you want a dragon with flatulence, diarrhea, and prolapse?
You're not my Bathroom Supervisor!!!
Yes. That "privilege" falls on someone else. *sighs*

Supervise that!


I'm usually not that starstruck, but brief as it is, this may be my favourite twitter conversation yet.


Quote:
“I can’t wait to have words with the Gray King when this s$$! is all finished,” Locke whispered. “There’s a few things I want to ask him. Philosophical questions. Like, ‘How does it feel to be dangled out a window by a rope tied around your balls, m&%%@@$%%&&!?”

I know how you feel, bro. Know how you feel.


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I was up late to have my turn at a Pathfinder / Custom D&D Session, since we switched from Play by Post to a chatroom.

But the stuff that happened was so dreary and dull compared to what the other players got to do that I now feel like I deprived myself of sleep for nothing.

Now I also saw that nobody (at DeviantArt at least) took up my offer to do little short story commissions so I can raise a bit of extra cash, which means more struggling with money.

I'm frustrated, angry and want to take my anger out on something. Doesn't help that I haven't been able to write much on the novel. It's still not past the 50 page mark, just to name one problem.

But I know there's nothing I can do. So I'll just have to fake a smile a bit more till work's over, and then go home.


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Tacticslion wrote:
Xenthya, Nuzlocke Trainer wrote:
Xenthya, Nuzlocke Trainer wrote:
Update or two coming tonight, after church =)

As promised:

Tower of Sprouting Thought

The Daily Grind

Meeeeeeeeeesssssssssmmmmmmmmmeeeeeeeeeeeeeerrrrrr~!

*said in that Pokemon stadium voice in Smash Bros.*

Mesmer really is the party MVP right now. Hex and Aurora tied for second.

Clawglip's got the moveset but unfortunately not the stats to keep up, thanks to the weird way pre-Gen 4 mechanics work with regards to Physical and Special attacks and stats. I'm probably going to be switching her out for something I caught two updates from that post.

Wyrdworm's kind of in the middle. Great against most things, though his moveset could use some versatility, but ends up running screaming from Psychic-, Fire-, or Flying-Types due to poor defenses.

There's two more team members to be introduced in the next few coming updates, so we'll see how they fit into the group as well.


Kajehase wrote:
Quote:
“I can’t wait to have words with the Gray King when this s~$# is all finished,” Locke whispered. “There’s a few things I want to ask him. Philosophical questions. Like, ‘How does it feel to be dangled out a window by a rope tied around your balls, m$+&~#~+%@!%?”
I know how you feel, bro. Know how you feel.

I remember the sentiment, but I'm guessing someone's slightly reworded the text =)


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In other news, Carrion Crown this Saturday!

Also, Undertale is definitely Game of the Year material.


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I started doodling a fanart


I bought Undertale but I have yet to play it. Like many other things.


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Everybody has been talking about undertale all of a sudden! It happened really fast.


What is Undertale?


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It's a quirky, very meta RPG that takes a lot of inspiration from Earthbound and a few other series.

To my surprise (and frustration), it had a Kickstarter back in 2013, while I still had cash to throw around. I would have gladly pledged if I had known about it.

But on the bright side, I saw an update on the developer blog of another Kickstarter-funded game (which I did pledge to), where my character was drawn. What made my day was the dev mentioning that she's one of his favourites :)


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Outside of pathfinder, dungeons and dragons, rifts and Robotech I'm incredibly RPG ignorant, so not sure what earthbound is either, but thanks tho I can just Google it, congrats on the art comments, hearing stuff like that is a huge morale boost :-)


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Earthbound is a quirky 90s SNES RPG that sticks out from the norm by having cartoony graphics, a bizarre plot involving time travel, talking bugs, alien bounty hunters, cultists of happiness, dream monsters, and a psychic manifestation of pure evil, as well as being set in a more modern setting than most fantasy RPGs, with things like hamburgers and trains instead of potions and airships.

It sadly didn't sell well in its initial release over here, between competition from bigger-name titles like Final Fantasy and Dragon Warrior and a wretched marketing campaign (the tagline was, I kid you not, "This game stinks!"), but it developed a fierce cult following in the years since and is now recognized as one of if not the best SNES RPG of all time, depending on who you ask. (I rank it about #5, just beneath Chrono Trigger, FFVI, Super Mario RPG, and Secret of Mana.)

It's the second in the Mother series of games, with Mother 1 on the NES and very recently released in the US for the first time (outside emulation) on the Virtual Console, and Mother 3 on the Gameboy Advance still not having an official stateside release.


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Sharoth, I'm very sorry for the loss of your best friend and dog, you have my sympathy, it's a difficult time.

I do recommend getting a new dog after a short grieving period, it only helps:-)

Either way be strong.


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Sharoth wrote:
On the bad news, my 15 year old dog and all around best friend got real sick on Sunday and died on Tuesday morning between 2 and 5 am. Burying her was not fun. Rest in Peace Cheandy. You will be missed.

=(


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Aniuś the Talewise wrote:
Everybody has been talking about undertale all of a sudden! It happened really fast.

It really did. I follow Toby Fox a.k.a. "Radiation", the guy who did the soundtrack as well as some music for Homestuck (in fact, the song "Megalovania" on the Undertale soundtrack was also used in one of the Homestuck Flash animations [Spoiler Warning]), and I only learned about it when he announced that it was coming out like the day before it released on Steam.

I haven't played it yet, as I said, but I listened to most of the soundtrack and it does not disappoint. Toby Fox is one of my favorite online composers.


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Icyshadow wrote:

It's a quirky, very meta RPG that takes a lot of inspiration from Earthbound and a few other series.

To my surprise (and frustration), it had a Kickstarter back in 2013, while I still had cash to throw around. I would have gladly pledged if I had known about it.

I didn't know this either until just now. Likewise, I would have pitched in as well.

I almost didn't make the Yooka-Laylee and Bloodstained Kickstarters either, though I did eke in at the last second on those, back in the spring.

Silver Crusade

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Condolences, Sharoth.


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Orthos wrote:

Earthbound is a quirky 90s SNES RPG that sticks out from the norm by having cartoony graphics, a bizarre plot involving time travel, talking bugs, alien bounty hunters, cultists of happiness, dream monsters, and a psychic manifestation of pure evil, as well as being set in a more modern setting than most fantasy RPGs, with things like hamburgers and trains instead of potions and airships.

It sadly didn't sell well in its initial release over here, between competition from bigger-name titles like Final Fantasy and Dragon Warrior and a wretched marketing campaign (the tagline was, I kid you not, "This game stinks!"), but it developed a fierce cult following in the years since and is now recognized as one of if not the best SNES RPG of all time, depending on who you ask. (I rank it about #5, just beneath Chrono Trigger, FFVI, Super Mario RPG, and Secret of Mana.)

It's the second in the Mother series of games, with Mother 1 on the NES and very recently released in the US for the first time (outside emulation) on the Virtual Console, and Mother 3 on the Gameboy Advance still not having an official stateside release.

well said. Well said.


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Sharoth...so sorry to hear about the death of your friend.


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Freehold DM wrote:
Orthos wrote:

Earthbound is a quirky 90s SNES RPG that sticks out from the norm by having cartoony graphics, a bizarre plot involving time travel, talking bugs, alien bounty hunters, cultists of happiness, dream monsters, and a psychic manifestation of pure evil, as well as being set in a more modern setting than most fantasy RPGs, with things like hamburgers and trains instead of potions and airships.

It sadly didn't sell well in its initial release over here, between competition from bigger-name titles like Final Fantasy and Dragon Warrior and a wretched marketing campaign (the tagline was, I kid you not, "This game stinks!"), but it developed a fierce cult following in the years since and is now recognized as one of if not the best SNES RPG of all time, depending on who you ask. (I rank it about #5, just beneath Chrono Trigger, FFVI, Super Mario RPG, and Secret of Mana.)

It's the second in the Mother series of games, with Mother 1 on the NES and very recently released in the US for the first time (outside emulation) on the Virtual Console, and Mother 3 on the Gameboy Advance still not having an official stateside release.

well said. Well said.

Blue, blue, blue. Be happy.


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Tacticslion wrote:
TriOmegaZero wrote:
I prefer get in the car.

Hah! That more or less happened to us when we were on Deputation*. Stopped the car after a loooooonnnnnnnng ride in the desert out in Arizona (or somewhere thereabouts - it's been since the early 90s, I don't know anymore), and we scared a herd of antelope by climbing up over a rock outcropping. Beautiful. We were having fun, stretching, looking around... until my dad found the fresh paw-print of something big with large claws.

We all ran, like Benny Hill before I ever knew what that was!, toward our car, and Dad checked it out to make sure nothing had crawled in, than we jumped in as fast as possible, and left.

One of my favorite "wilderness moments" was driving home on highway 89 through the Sierras at around 1:00 am and spotting the hindquarters of a mountain lion as it bounded across the road in front of me.

I pulled over and watched for a few minutes, hoping I'd see it again, but I did *NOT* get out of the car and go searching for it on foot in the blackness.

Go figure...


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NobodysHome wrote:

I pulled over and watched for a few minutes, hoping I'd see it again, but I did *NOT* get out of the car and go searching for it on foot in the blackness.

Go figure...

Congratulations! You are 10% more likely to survive in a horror movie scenario.


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The Mountain Lion wasn't bad, it's the Bear you gotta watch out for, and don't get me started on the buzzards, damn savages!


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New season of Fargo starts Oct. 12th on FX, have I mentioned how awesome Fargo is. I hope they put the episodes online fairly quickly, FX has gotten better at that the last couple years.

:-)


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Ah, the minor frustrations of life.

My Paizo order was processed on Friday, October 2, but hasn't shipped yet. It includes a bunch of figures I added to my sidecart way back in the beginning of September.

(1) Minor Frustration #1: I ordered some minis September 4, while they were still processing my September 3 subscription order. Turns out that once an order is generated they can't update it, so I had to wait a month to get my minis. I work for a company whose suite includes order management software, so I gracefully accepted the Paizo staff's courteous explanation, but in the back of my mind I was indeed thinking, "My company sells software that can fix that for you..."

(2) Minor Frustration #2: Since the order hasn't shipped yet, my half-orc mini won't arrive in time for the start of our Skull & Shackles game on Sunday. I'll have to use *shudder* one of our multitude of generic minis...

(3) Minor Frustration #3: I put three grey maidens in the order. I've run CotCT already. I know they travel in packs of four. What was I thinking!?!?!?! Ah, well, at least if I like the minis I can throw another grey maiden on the sidecart. We only play once a month or so, so I have plenty of time on this one.

Oops. Time to wake the kids and kick 'em out of the house...


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Captain Yesterday's Skeleton wrote:
The Mountain Lion wasn't bad, it's the Bear you gotta watch out for, and don't get me started on the buzzards, damn savages!

Have I done the "NobodysHome's story time" with the bear, the bathrobe, and the German tourist yet?


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I Ninja'd Nobodyshome by 5 seconds, yes!


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Condolences, Sharoth.

What are Nuzlockes, out of curiosity?

Aaaaaand both of my friends, who had both said two hours earlier they were definitely going to make it, didn't show up to the Encounters session. So I had to play. With SIX other people. And make a character up on the spot.

The group was nice, but I only got 45 XP.


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The Doomkitten wrote:
What are Nuzlockes, out of curiosity?

"Nuzlocke" is a fan term for a "hard mode" run of Pokemon games.

The term comes from a portmanteau of "Nuzleaf", a Generation-3 Grass/Dark-type Pokemon, and "Locke" as in "John Locke" the character from "LOST".

Basically, what happened was a guy using the screenname Nuzlocke decided he wanted to make his Pokemon games a little harder and assigned a couple hard and fast rules to himself:

1. Any Pokemon that faints is considered "dead" and must be released or boxed, and can't be revived and used anymore. As a result, teams can be extremely dynamic, changing frequently, and/or it forces the player to grind to higher levels in order to survive, and the game progression can turn on a dime with a poor tactical choice or unlucky Critical Hit.
2. You can only capture the first Pokemon you encounter in any one location. If you accidentally kill it instead of capturing it, you can't catch anything on that route/cave/dungeon/etc. at all. This forces players to use team members they normally would ignore or overlook.

Those are the hard-and-fast rules, with a third suggested but not required: You must nickname everything you catch, to forge a stronger bond between teammate and trainer.

Some playthroughs add extra rules or modify the ones above; for example, my playthrough allows a modification of Rule 1, in that if I find a Revive item on the ground (not in a shop), I can use it as a 'pocket miracle' to bring back a teammate from the dead. I also modified Rule 2 in that if I encounter a Shiny Pokemon (a Pokemon with an alternate coloration and a sparkling effect when it appears) I can capture it even if I had already captured or defeated something in the area.

The original player also drew some comics to post online, and occasionally drew the Nuzleaf on his team with John Locke's face (and his catchphrase, "I believe this all is happening for a reason"), hence the name Nuzlocke. Those comics (and their sequels) are still online; Google for "Ruby: Hard Mode" and you'll find them easily.

In the years since, it's become something of a fad for players, especially those who have been playing for a long time or who are heavily into the tactical side of the game. I've never done one before myself, I'm not usually a fan of games where Permadeath is an issue (looking at you, Fire Emblem), but I figured I'd give it at least one shot before writing it off completely.


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Speaking of minor frustrations, if you really want to understand the decline of the American supermarket and the rise of the local farmer's market, you need look no further than those stupid, godawful price stickers on the fruit.

For our European audience: Unlike Europe, where you weigh, bag, and label your own fruit (at least in the countries I've visited), in the U.S. you bag your fruit and take it to the counter, where the cashier does the weighing and pricing. In days of yore (10 whole years ago) the cashier was expected to recognize the fruit, put in the code, and you were done.

This was considered too difficult, so markets implemented a system whereby every single fruit in the store has a sticker put on it with the code for the fruit.

So you can imagine this not being a particular problem for bananas and oranges where you discard the peel anyway, and very minor for hard fruits like apples where the sticker can be peeled/scrubbed off with relatively minor difficulty.

But for soft fruits like pears, nectarines, tomatoes, and the like, you end up with an utter nightmare of ripping open the skin of the fruit just to get the peel off. Then as it spends 4 hours in the kid's lunchbox waiting to be eaten, it spoils significantly.

So I don't buy fruit at markets any more. Even our wonderful local corner store does the whole "sticker on every fruit" thing.

So I buy all my fruit at the local farmer's market. It's not the locally-grown or the organic; both of our local markets do that. It's that the farmer's market doesn't stick fricking stickers on every single piece of produce they sell.

Aaaargh!

[/rant]


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And here's that blog post that made my day. Lovecraft themed Horror Comedy Visual Novel sounds like a good premise to me. I do still wonder when The Miskatonic is coming out.

Some of my artist friends keep mentioning the artist for the game, as if I'm supposed to know who it is. Anyone here know more than I do about that? The art style is actually not familiar to me.

Silver Crusade

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Sharoth wrote:

On the good new, I got to talk to a good friend that I do not talk to enough. I am very grateful that we got to meet and become friends, even if he is up north.

On the bad news, my 15 year old dog and all around best friend got real sick on Sunday and died on Tuesday morning between 2 and 5 am. Burying her was not fun. Rest in Peace Cheandy. You will be missed. Another of my friends is going though a crisis as he realizes why he has been fired from most of the jobs he has had. He will get over it but right now he is depressed and angry at himself over his past mistakes.

Losing a dog is losing a great friend, I'm really sorry about that. As for your human friend, recognizing the problem is the first step to fixing the problem


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Icyshadow wrote:

And here's that blog post that made my day. Lovecraft themed Horror Comedy Visual Novel sounds like a good premise to me. I do still wonder when The Miskatonic is coming out.

Some of my artist friends keep mentioning the artist for the game, as if I'm supposed to know who it is. Anyone here know more than I do about that? The art style is actually not familiar to me.

I can't Tumblr from work; what's the name?


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Tuck and roll Orthos, same as if you tumble down a hill, except at work people look at you funny.


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=P


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John Locke was a philosopher!


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And here I thought nuzlocke was a pokemon.

Xenthya, Nuzlocke Trainer wrote:
I'm not usually a fan of games where Permadeath is an issue (looking at you, Fire Emblem)

whistles innocently


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Treppa wrote:
John Locke was a philosopher!

Indeed. This LOST guy (according to Wiki anyway) was named after him.


NobodysHome wrote:

Speaking of minor frustrations, if you really want to understand the decline of the American supermarket and the rise of the local farmer's market, you need look no further than those stupid, godawful price stickers on the fruit.

For our European audience: Unlike Europe, where you weigh, bag, and label your own fruit (at least in the countries I've visited), in the U.S. you bag your fruit and take it to the counter, where the cashier does the weighing and pricing. In days of yore (10 whole years ago) the cashier was expected to recognize the fruit, put in the code, and you were done.

This was considered too difficult, so markets implemented a system whereby every single fruit in the store has a sticker put on it with the code for the fruit.

So you can imagine this not being a particular problem for bananas and oranges where you discard the peel anyway, and very minor for hard fruits like apples where the sticker can be peeled/scrubbed off with relatively minor difficulty.

But for soft fruits like pears, nectarines, tomatoes, and the like, you end up with an utter nightmare of ripping open the skin of the fruit just to get the peel off. Then as it spends 4 hours in the kid's lunchbox waiting to be eaten, it spoils significantly.

So I don't buy fruit at markets any more. Even our wonderful local corner store does the whole "sticker on every fruit" thing.

So I buy all my fruit at the local farmer's market. It's not the locally-grown or the organic; both of our local markets do that. It's that the farmer's market doesn't stick fricking stickers on every single piece of produce they sell.

Aaaargh!

[/rant]

at the supermarket I just put the code for the fruit in machine at self checkout. It's in the machine manifest for fruit. Do you not have self check out?

Also, if you can't get the tab off the labeled fruit, put points into dexterity when you gain a level.


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Self-checkout is one of those things I always wonder why it took us so long to create.


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NobodysHome wrote:

Speaking of minor frustrations, if you really want to understand the decline of the American supermarket and the rise of the local farmer's market, you need look no further than those stupid, godawful price stickers on the fruit.

For our European audience: Unlike Europe, where you weigh, bag, and label your own fruit (at least in the countries I've visited), in the U.S. you bag your fruit and take it to the counter, where the cashier does the weighing and pricing. In days of yore (10 whole years ago) the cashier was expected to recognize the fruit, put in the code, and you were done.

Some supermarkets here involve weighing them yourself, some weigh and calculate price at the counter. No stickers on fruits. The cashier is expected to recognize them, but he usually has a help in form of a booklet to his side with all products that don't have stickers.

Quote:

This was considered too difficult, so markets implemented a system whereby every single fruit in the store has a sticker put on it with the code for the fruit.

So you can imagine this not being a particular problem for bananas and oranges where you discard the peel anyway, and very minor for hard fruits like apples where the sticker can be peeled/scrubbed off with relatively minor difficulty.

But for soft fruits like pears, nectarines, tomatoes, and the like, you end up with an utter nightmare of ripping open the skin of the fruit just to get the peel off. Then as it spends 4 hours in the kid's lunchbox waiting to be eaten, it spoils significantly.

They are using crappy stickers then. They should be using much less glue so it would removed without issues. It can be done even on pears and tomatoes (supermarkets don't use stickers but smaller shops sometimes do).


I hate self-checkout.


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Freehold DM wrote:
NobodysHome wrote:

Speaking of minor frustrations, if you really want to understand the decline of the American supermarket and the rise of the local farmer's market, you need look no further than those stupid, godawful price stickers on the fruit.

For our European audience: Unlike Europe, where you weigh, bag, and label your own fruit (at least in the countries I've visited), in the U.S. you bag your fruit and take it to the counter, where the cashier does the weighing and pricing. In days of yore (10 whole years ago) the cashier was expected to recognize the fruit, put in the code, and you were done.

This was considered too difficult, so markets implemented a system whereby every single fruit in the store has a sticker put on it with the code for the fruit.

So you can imagine this not being a particular problem for bananas and oranges where you discard the peel anyway, and very minor for hard fruits like apples where the sticker can be peeled/scrubbed off with relatively minor difficulty.

But for soft fruits like pears, nectarines, tomatoes, and the like, you end up with an utter nightmare of ripping open the skin of the fruit just to get the peel off. Then as it spends 4 hours in the kid's lunchbox waiting to be eaten, it spoils significantly.

So I don't buy fruit at markets any more. Even our wonderful local corner store does the whole "sticker on every fruit" thing.

So I buy all my fruit at the local farmer's market. It's not the locally-grown or the organic; both of our local markets do that. It's that the farmer's market doesn't stick fricking stickers on every single piece of produce they sell.

Aaaargh!

[/rant]

at the supermarket I just put the code for the fruit in machine at self checkout. It's in the machine manifest for fruit. Do you not have self check out?

Also, if you can't get the tab off the labeled fruit, put points into dexterity when you gain a level.

Different areas of the country. The stickers are ON THE FRUIT IN THE BIN. There is no way to avoid the stickers. It's not, "Oh, someone puts it on," it's, "Before you're in the store, they're already there."

And the original ones that came out a few years ago were removable. The new ones just plain aren't, even trying to shave 'em with a very sharp knife.

Cheaper is better, right?

EDIT: Ninja'ed by Drejk. It's obviously cheap stickers more than anything else. The ones that were slightly plasticized so they peeled easily with the better glue peeled off of anything easily. The "new" ones are 100% paper that absorb some of the moisture from the fruit and all of the glue, so they disintegrate into a sticky mess when you try to remove them. And even just water-soluble glue would fix it. But apparently that's more expensive...


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Icyshadow wrote:
Annika Silverstein is the character I chipped in. But I don't know if I should be saying about that or not. I doubt it's really a problem. XD

I meant the artist's name, sorry!


gran rey de los mono wrote:
I hate self-checkout.

May I ask why?

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