My 2 cents on the gunslinger


Gunslinger Discussion: Round 1

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Okay, the class is a really neat idea, but the cost and reload time make it hard to use. Personally in my game I would make it work more like a musketeer. Scrap the limited revolver give them a musket which does increasing damage over levels, give them a sword with a good base attack and training. It would explain the reload time, the cost and such. I would basically give the gunslinger the Alexandre Dumas makeover, because lets face it from the invention of guns until the actual making of revolvers was like a 300 year gap. Plus the purpose of revolvers was being able to shoot multiple times before reloading. So take it for what it is have muskets instead with incremental damage increase per level, keep the guns and ammo expensive and give them some good sword fighting skills. Basically ditch the revolvers for now.

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