Pathfinder, Earth

Game Master Jaster Kite

Real world, but with more Pathfinder. A ragtag team of adventurers out to make the world a better place.


1 to 50 of 286 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

2 people marked this as a favorite.

Alternate Earth
Year; 2016
It was an Earth no stranger to the fantastic. Populated not only by humans, but of elves, dwarves, gnomes, halflings, dwarves, orcs, and more. Monsters roamed the wilderness, wars were fought with blades and magic, not just guns, and the planes existed to parallel this peculiar blue planet.
This Earth was far from peaceful, but it couldn't be considered desperate either. At least, not on the surface it couldn't.
The illusion of peace was being held up over the nations, none saw the constant world-as-we-know-it ending threats that always lurked just where no one could see it.
This world needed heroes, desperately. It needed the complacent to rise up and stand against these threats.
Who could these heroes be?

The World:

As said, this is a modern-day earth, with similar history and culture (WWII and Vietnam still happened, The Beatles, Bob Dylan, Queen, Green Day, all still bands, you could still turn on the TV and watch your favorite sitcoms and dramas), granted, with a few changes. These events all have to factor in the inclusion of magic and non-human races, of course (I invite you to improvise a bit once the campaign starts, preferably within dialogue). This world isn't playing the Masquerade here, everyone knows of these fantastic elements. Monstrous humanoids and the like can be found walking down the city street, Rust Monsters can be found in the zoo, magic can be taken at schools and academies, etc.
Even the Planes take up a more modern look. Heaven is a sprawling Utopia of green grass and white architecture, Hell is a colossal, gothic city made of nine rings, and so on.
Moving off of that, we are using Golarion's pantheon for reasons that should be pretty obvious.
If I'm right about this, this should be a good opportunity for some good Pathfinder fun.

Character Build Information:

-25 Point Buy
-Any non 3rd Party race
-Any non 3rd Party Class (if using unchained or occult class, please send link, as I do not yet own those books)
-Uses the Anti-Hero player option (instead of hero-points, gains one extra bonus feat at 1st level)
-Start at level 2, using max die roll for 1st level and half dice for second. Rest will be rolled normally in discussion.
-2 Character traits (must match background) or 3 traits and a drawback.
-Will accept monster PCs if they add up to CR2 and are particularly interesting.
-Special: All of your characters should have a background beyond just adventuring, thus, you all gain 6 Skill points to use immediately on any Profession, Performance (unless you're a Bard or Skald), and Craft skill.

Character Expectations:

-Must be a consummate role-player.
-Detailed background describing their past, their motivations, their place in the world, professions, and so on. Feel free to play around with the setting.
-Am likely to notice any character that uses their class in a clever way considering the background (heavy metal skald, alchemist MD, etc).


Many of the normal classes wouldn't really fit well in a modern setting, IMO. The Occult ones I can see working though, and they're on d20pfsrd.com.

Honestly, the anachronistic classes would fit the best in a modern setting.

I am intrigued though.


To be honest, I don't see much of a reason you can't use normal classes in a modern setting. I'm interested in joining.

Do you have an idea of where in the world this campaign will be set, GM?


Warhawk7 wrote:

Many of the normal classes wouldn't really fit well in a modern setting, IMO. The Occult ones I can see working though, and they're on d20pfsrd.com.

Honestly, the anachronistic classes would fit the best in a modern setting.

I am intrigued though.

Not sure I'd play, but I think the alchemist would work quite well in this, but then I also just got back from reading a book where magic came back 20 years ago and alchemy is the way non magicals can have magic.


I'm planning on it being a worldwide thing, hopefully with characters from around the world forming the party.

Yeah, I see the difficulties of certain classes (barbarian in specific) but clever players could get around that, I'm sure. (a barbarian being a melee soldier with anger issues?)

Glad to see interest. Can't wait to start seeing characters :)


So, this being the modern world, will there be the possibility of certain technology that can greatly change the way adventuring is done? The big examples being modern weapons, vehicles and communication systems.

I like the idea, but am worried that some pathfinder elements may not stand up too well in the setting.


Understandable, yeah. This setting has the possibility of making gunslingers even more OP than they already were, luckily, I foresaw that, and planned around it :)
Vehicles and comm devices are going to be easier to deal with. And of course, there will always be magic with advantages over tech.


I am interested and i do Rp. a lot mainly irl with friends, although i am interested in learning or trying out play by post as i never have before


Yeah, I've only been the GM irl, too, but you gotta start somewhere, right? Good to have you, then. Got a character idea?


Jaster Kite wrote:
Yeah, I've only been the GM irl, too, but you gotta start somewhere, right? Good to have you, then. Got a character idea?

Of course, Scipio a robin hood-esq sylph from a rich family. His Father's a doctor and expects him to be as well. Scipio, being forced into a career he doesn't want, he runs away. Being forced to do things by adults his whole life, Scipio pursues a dream of finding eternal youth, meanwhile stealing from the well off and giving to orphans and the young, keeping enough to care for himself.

Thats the short of my idea anyway, still deciding class and such.


I like it already. Can't wait to get the full write-up.


Jaster Kite wrote:
I like it already. Can't wait to get the full write-up.

Thanks. I'm still fooling around with the character, deciding whether or not i want him to be a pacifist, a but more on personality, the concept of him calling himself the prince of thieves, and this arcanist thief idea i've been wanting to do. i have a few more things to work around but i'll let you know when i have a full write up.


Do you know the Background Skills rules from Pathfinder Unchained? They're pretty simple, and you could change the six bonus skill points thing for that.

Grand Lodge

Would a human Card Casting Staff magus Work?


Oh yeah, didn't think of that because I didn't have the book. Might as well use that now, thanks. Can't edit that previous post now... so I sure hope everyone reads all of these posts :)


Critzble said wrote:
Would a human Card Casting Staff magus Work?

Yeah, I'm willing to consider anything as long as the background's strong and the character is interesting and ties into the setting.

Grand Lodge

Think it is a sort of Gambit type character.

In response to that are Earth languages available as well,or did certain races manage to inhabit certain areas ( ie Gnomes in Switzerland, Dwarves in the major mountain chains etc.)


Newbonomicon wrote:
Do you know the Background Skills rules from Pathfinder Unchained? They're pretty simple, and you could change the six bonus skill points thing for that.

Was actually going to mention those because he said he didn't have the Unchained book. Here's the link to the rules for it: Background Skills

Actually had a Bard or Skald character concept that uses Heavy Metal for his performances after hearing Die For Metal by Manowar. Might write something up for this. Any way I can turn a metal guitar into a weapon while keeping it an instrument? Gonna go for a Vallhallen, Viking God of Rock feel to it.


Sweet, sounds like a cool concept for the setting.

Racial languages as well as regional earth languages are available. I also imagine that certain races would be fairly prevelant on the glode (primarily the core races), while others would be more regional (Tengus and Kitsune primarily from Japan, Vishkanya in India, etc), while others, such as Fetchlings, remain planar beings that can still travel to Earth.


So, I just started talking with my buddy Archae here and I find myself interested in joining your game, may I? I have another opening question too and I'll probably think of more:

  • Are we using the standard Pathfinder languages? Or are some being substituted for roughly similar ones? For example, what counts as "common?"

    For everybody else, does anyone have their heart set on anything specific, Role-wise? I like to stay flexible and I have a few different character thoughts drifting through my head.

    Edit: welp, spent a bit too much time typing that up I suppose. Thanks for the answers?


  • How long are you going to keep recruitment open?

    Incidentally, I'd really like to play a drow oracle. I haven't decided what mystery I want to give her yet, but the general concept I have for her is that she's a non-theist who ended up being chosen by one of the gods to act as his/her agent. It's not something she relishes doing.


    DekoTheBarbarian said wrote:

    Was actually going to mention those because he said he didn't have the Unchained book. Here's the link to the rules for it: Background Skills

    Actually had a Bard or Skald character concept that uses Heavy Metal for his performances after hearing Die For Metal by Manowar. Might write something up for this. Any way I can turn a metal guitar into a weapon while keeping it an instrument? Gonna go for a Vallhallen, Viking God of Rock feel to it.

    Thanks for the link.

    You mean like turning your ax into an ax :) Yeah, I'm willing to let that happen. Sounds like a sick character concept.


    DekoTheBarbarian wrote:
    Newbonomicon wrote:
    Do you know the Background Skills rules from Pathfinder Unchained? They're pretty simple, and you could change the six bonus skill points thing for that.

    Was actually going to mention those because he said he didn't have the Unchained book. Here's the link to the rules for it: Background Skills

    Actually had a Bard or Skald character concept that uses Heavy Metal for his performances after hearing Die For Metal by Manowar. Might write something up for this. Any way I can turn a metal guitar into a weapon while keeping it an instrument? Gonna go for a Vallhallen, Viking God of Rock feel to it.

    You. I like you. You get it.


    Dragoncat said wrote:
    How long are you going to keep recruitment open?

    A week or two, I have a lot of planning to do. Like the Drow idea by the way.

    Also, answering Green Smashomancer's question better, there is no common, because most people would just assume that's english anyways.
    Hmm... this would be a good campaign to play with the language barrier...


    1 person marked this as a favorite.

    i like how things seem to be shaping up so far


    Jaster Kite wrote:
    Dragoncat said wrote:
    How long are you going to keep recruitment open?

    A week or two, I have a lot of planning to do. Like the Drow idea by the way.

    Also, answering Green Smashomancer's question better, there is no common, because most people would just assume that's english anyways.
    Hmm... this would be a good campaign to play with the language barrier...

    Right? I've always been bummed about how easy DnD makes it to get around the language barrier.


    Yeah, language barrier will definitely be something I keep in mind.


    Hm, using the real (ish) world as a setting, it would be too much of a missede opportunity to skip putting music-taste, favorite films, and other earth-related-things out of the Bios. Let's face it, what other campaigns let you do that? :)


    1 person marked this as a favorite.

    language barriers.... welp i will keep that in mind


    Okay, going to go for a Skald. Would you allow the Herald of the Horn archetype to function with my Mighty Axe instead of a horn? If not, I'm just gonna go for a straight Skald.


    DekoTheBarbarian said wrote:
    Okay, going to go for a Skald. Would you allow the Herald of the Horn archetype to function with my Mighty Axe instead of a horn? If not, I'm just gonna go for a straight Skald.

    Why not, I'm flexible, and there's nothing in there that wouldn't make sense with a guitar. Rock on, honorable one.


    1 person marked this as a favorite.
    Jaster Kite wrote:
    Hm, using the real (ish) world as a setting, it would be too much of a missed opportunity to skip putting music-taste, favorite films, and other earth-related-things out of the Bios. Let's face it, what other campaigns let you do that? :)

    I don't know why, but this news makes me more excited than the possibility of playing a race with CR in the whole numbers.

    How would everyone feel about a Russian lightning focused Wizard? she's a wiz with electronics!


    Sweet, this is gonna be a fun character }:-D


    Green Smashomancer said wrote:

    I don't know why, but this news makes me more excited than the possibility of playing a race with CR in the whole numbers.

    How would everyone feel about a Russian lightning focused Wizard? she's a wiz with electronics!

    Love that yer excited.

    Sweet concept, with every character I get ahold of, a storm of new scenarios whirls in my head.


    puns on top of more puns, axe's that are ax's , wizards with electronics... im loving this so far


    2 people marked this as a favorite.

    trust me, it's only going to get more punny. I'm the Pungeon Master.
    ...
    I'm so sorry XD


    1 person marked this as a favorite.
    Jaster Kite wrote:

    trust me, it's only going to get more punny. I'm the Pungeon Master.

    ...
    I'm so sorry XD

    hueh. I like you too.


    Going Aasimar. How do you feel about the variant abilities? Don't use them? Roll on here for it? Pick whichever one I want?


    1 person marked this as a favorite.

    Pick whatever you want, Rock Angel.
    ...
    Just no Stairway.


    Freebird!

    Do you expect DR to come up a lot? We seem to be in a place where a dedicated melee character would be helpful, and skald would help one a lot. I happen to have been wanting to make an unarmed fighter, but keep running up against that wall.

    Either way, I'm happy.

    Grand Lodge

    Tengu Zen Archer Monk. Trained in Japanese monastery where he learned the ancient secrets from a blind archery master. This is all do to the preference to firearms, people tend to forget the efficient and silent death an arrow brings.

    After a few years of training he was recruited by a group to fight against terrorists and the birdman agreed. Being of sound philosophy he rained death down upon his enemies, with bow and blade. he even earned the Name Ebonfeather from other service men he had saved. Through it all he continued to cook as he started just a simple chef those many years ago.


    so i'm deciding between two characters: a sylph mage thief seeking the fountain of youth, and a bloodraging large bastard sword wielding tiefling who wants to become a story book style hero


    2 people marked this as a favorite.
    Jaster Kite wrote:

    Pick whatever you want, Rock Angel.

    ...
    Just no Stairway.

    No, you can't take away my Stairway, it has one of the greatest guitar solos ever created by man!


    Green Smashomancer wrote:
    Freebird!

    And suddenly I imagine the entire party engaged in an epic battle while Deko's character plays Freebird. Can't stop smiling.

    DR should come up about as much as other campaigns. I encourage you to pick the character you most want to play as.
    Great concept Critzible, also a great coincidence. I happen to be playing a Tengu samurai in a seperate campaign who also has ranks in cooking. His last name is Sunfeather XD
    Still, go ahead, use it. I just couldn't pass up the opportunity of pointing out this strange set of circumstances.


    Damn, Archae, both of those concepts sound to good to pass up. If you don't use one in this campaign, save the other for my next :)


    Alright--time to work on my oracle, then. :)

    Thanks for letting me play as one, GM.


    Thanks fer playing, Dragoncat.


    Jaster Kite wrote:
    Damn, Archae, both of those concepts sound to good to pass up. If you don't use one in this campaign, save the other for my next :)

    the second one is kind of an mash up of Glorion from journey quest and throwing him in a blender with Akuma or evil Ryu. his name is Ammon and he does not die.

    im probably going to end up letting whatever the team ends up needing be the deciding facotr..... or if something catches my interest enough to ignore my indecision


    ... I've been waiting my entire life for someone to base their character off of a street fighter character, but then again, the quest for immortality hook is pretty good. I ain't gonna say anything else, all your choice.
    ...
    Also, how does he not die? I have to ask.


    Jaster Kite wrote:

    ... I've been waiting my entire life for someone to base their character off of a street fighter character, but then again, the quest for immortality hook is pretty good. I ain't gonna say anything else, all your choice.

    ...
    Also, how does he not die? I have to ask.

    it's one of his catch phrases, 16 Constitution on a 20 point buy, and i planned on investing in feats to make him incredibly difficult to kill,

    1 to 50 of 286 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
    Community / Forums / Online Campaigns / Recruitment / Pathfinders, Earth. Recruitment All Messageboards

    Want to post a reply? Sign in.