Jaster Kite |
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Alternate Earth
Year; 2016
It was an Earth no stranger to the fantastic. Populated not only by humans, but of elves, dwarves, gnomes, halflings, dwarves, orcs, and more. Monsters roamed the wilderness, wars were fought with blades and magic, not just guns, and the planes existed to parallel this peculiar blue planet.
This Earth was far from peaceful, but it couldn't be considered desperate either. At least, not on the surface it couldn't.
The illusion of peace was being held up over the nations, none saw the constant world-as-we-know-it ending threats that always lurked just where no one could see it.
This world needed heroes, desperately. It needed the complacent to rise up and stand against these threats.
Who could these heroes be?
As said, this is a modern-day earth, with similar history and culture (WWII and Vietnam still happened, The Beatles, Bob Dylan, Queen, Green Day, all still bands, you could still turn on the TV and watch your favorite sitcoms and dramas), granted, with a few changes. These events all have to factor in the inclusion of magic and non-human races, of course (I invite you to improvise a bit once the campaign starts, preferably within dialogue). This world isn't playing the Masquerade here, everyone knows of these fantastic elements. Monstrous humanoids and the like can be found walking down the city street, Rust Monsters can be found in the zoo, magic can be taken at schools and academies, etc.
Even the Planes take up a more modern look. Heaven is a sprawling Utopia of green grass and white architecture, Hell is a colossal, gothic city made of nine rings, and so on.
Moving off of that, we are using Golarion's pantheon for reasons that should be pretty obvious.
If I'm right about this, this should be a good opportunity for some good Pathfinder fun.
-25 Point Buy
-Any non 3rd Party race
-Any non 3rd Party Class (if using unchained or occult class, please send link, as I do not yet own those books)
-Uses the Anti-Hero player option (instead of hero-points, gains one extra bonus feat at 1st level)
-Start at level 2, using max die roll for 1st level and half dice for second. Rest will be rolled normally in discussion.
-2 Character traits (must match background) or 3 traits and a drawback.
-Will accept monster PCs if they add up to CR2 and are particularly interesting.
-Special: All of your characters should have a background beyond just adventuring, thus, you all gain 6 Skill points to use immediately on any Profession, Performance (unless you're a Bard or Skald), and Craft skill.
-Must be a consummate role-player.
-Detailed background describing their past, their motivations, their place in the world, professions, and so on. Feel free to play around with the setting.
-Am likely to notice any character that uses their class in a clever way considering the background (heavy metal skald, alchemist MD, etc).
Korak The Boisterous |
Many of the normal classes wouldn't really fit well in a modern setting, IMO. The Occult ones I can see working though, and they're on d20pfsrd.com.
Honestly, the anachronistic classes would fit the best in a modern setting.
I am intrigued though.
Not sure I'd play, but I think the alchemist would work quite well in this, but then I also just got back from reading a book where magic came back 20 years ago and alchemy is the way non magicals can have magic.
Jaster Kite |
I'm planning on it being a worldwide thing, hopefully with characters from around the world forming the party.
Yeah, I see the difficulties of certain classes (barbarian in specific) but clever players could get around that, I'm sure. (a barbarian being a melee soldier with anger issues?)
Glad to see interest. Can't wait to start seeing characters :)
Umbungo |
So, this being the modern world, will there be the possibility of certain technology that can greatly change the way adventuring is done? The big examples being modern weapons, vehicles and communication systems.
I like the idea, but am worried that some pathfinder elements may not stand up too well in the setting.
Archae |
Yeah, I've only been the GM irl, too, but you gotta start somewhere, right? Good to have you, then. Got a character idea?
Of course, Scipio a robin hood-esq sylph from a rich family. His Father's a doctor and expects him to be as well. Scipio, being forced into a career he doesn't want, he runs away. Being forced to do things by adults his whole life, Scipio pursues a dream of finding eternal youth, meanwhile stealing from the well off and giving to orphans and the young, keeping enough to care for himself.
Thats the short of my idea anyway, still deciding class and such.
Archae |
I like it already. Can't wait to get the full write-up.
Thanks. I'm still fooling around with the character, deciding whether or not i want him to be a pacifist, a but more on personality, the concept of him calling himself the prince of thieves, and this arcanist thief idea i've been wanting to do. i have a few more things to work around but i'll let you know when i have a full write up.
DekoTheBarbarian |
Do you know the Background Skills rules from Pathfinder Unchained? They're pretty simple, and you could change the six bonus skill points thing for that.
Was actually going to mention those because he said he didn't have the Unchained book. Here's the link to the rules for it: Background Skills
Actually had a Bard or Skald character concept that uses Heavy Metal for his performances after hearing Die For Metal by Manowar. Might write something up for this. Any way I can turn a metal guitar into a weapon while keeping it an instrument? Gonna go for a Vallhallen, Viking God of Rock feel to it.
Jaster Kite |
Sweet, sounds like a cool concept for the setting.
Racial languages as well as regional earth languages are available. I also imagine that certain races would be fairly prevelant on the glode (primarily the core races), while others would be more regional (Tengus and Kitsune primarily from Japan, Vishkanya in India, etc), while others, such as Fetchlings, remain planar beings that can still travel to Earth.
Green Smashomancer |
So, I just started talking with my buddy Archae here and I find myself interested in joining your game, may I? I have another opening question too and I'll probably think of more:
For everybody else, does anyone have their heart set on anything specific, Role-wise? I like to stay flexible and I have a few different character thoughts drifting through my head.
Edit: welp, spent a bit too much time typing that up I suppose. Thanks for the answers?
Dragoncat |
How long are you going to keep recruitment open?
Incidentally, I'd really like to play a drow oracle. I haven't decided what mystery I want to give her yet, but the general concept I have for her is that she's a non-theist who ended up being chosen by one of the gods to act as his/her agent. It's not something she relishes doing.
Jaster Kite |
Was actually going to mention those because he said he didn't have the Unchained book. Here's the link to the rules for it: Background Skills
Actually had a Bard or Skald character concept that uses Heavy Metal for his performances after hearing Die For Metal by Manowar. Might write something up for this. Any way I can turn a metal guitar into a weapon while keeping it an instrument? Gonna go for a Vallhallen, Viking God of Rock feel to it.
Thanks for the link.
You mean like turning your ax into an ax :) Yeah, I'm willing to let that happen. Sounds like a sick character concept.
Green Smashomancer |
Newbonomicon wrote:Do you know the Background Skills rules from Pathfinder Unchained? They're pretty simple, and you could change the six bonus skill points thing for that.Was actually going to mention those because he said he didn't have the Unchained book. Here's the link to the rules for it: Background Skills
Actually had a Bard or Skald character concept that uses Heavy Metal for his performances after hearing Die For Metal by Manowar. Might write something up for this. Any way I can turn a metal guitar into a weapon while keeping it an instrument? Gonna go for a Vallhallen, Viking God of Rock feel to it.
You. I like you. You get it.
Jaster Kite |
How long are you going to keep recruitment open?
A week or two, I have a lot of planning to do. Like the Drow idea by the way.
Also, answering Green Smashomancer's question better, there is no common, because most people would just assume that's english anyways.Hmm... this would be a good campaign to play with the language barrier...
Green Smashomancer |
Dragoncat said wrote:How long are you going to keep recruitment open?A week or two, I have a lot of planning to do. Like the Drow idea by the way.
Also, answering Green Smashomancer's question better, there is no common, because most people would just assume that's english anyways.
Hmm... this would be a good campaign to play with the language barrier...
Right? I've always been bummed about how easy DnD makes it to get around the language barrier.
Jaster Kite |
Okay, going to go for a Skald. Would you allow the Herald of the Horn archetype to function with my Mighty Axe instead of a horn? If not, I'm just gonna go for a straight Skald.
Why not, I'm flexible, and there's nothing in there that wouldn't make sense with a guitar. Rock on, honorable one.
Green Smashomancer |
1 person marked this as a favorite. |
Hm, using the real (ish) world as a setting, it would be too much of a missed opportunity to skip putting music-taste, favorite films, and other earth-related-things out of the Bios. Let's face it, what other campaigns let you do that? :)
I don't know why, but this news makes me more excited than the possibility of playing a race with CR in the whole numbers.
How would everyone feel about a Russian lightning focused Wizard? she's a wiz with electronics!
Jaster Kite |
I don't know why, but this news makes me more excited than the possibility of playing a race with CR in the whole numbers.
How would everyone feel about a Russian lightning focused Wizard? she's a wiz with electronics!
Love that yer excited.
Sweet concept, with every character I get ahold of, a storm of new scenarios whirls in my head.Critzible |
Tengu Zen Archer Monk. Trained in Japanese monastery where he learned the ancient secrets from a blind archery master. This is all do to the preference to firearms, people tend to forget the efficient and silent death an arrow brings.
After a few years of training he was recruited by a group to fight against terrorists and the birdman agreed. Being of sound philosophy he rained death down upon his enemies, with bow and blade. he even earned the Name Ebonfeather from other service men he had saved. Through it all he continued to cook as he started just a simple chef those many years ago.
Jaster Kite |
Freebird!
And suddenly I imagine the entire party engaged in an epic battle while Deko's character plays Freebird. Can't stop smiling.
DR should come up about as much as other campaigns. I encourage you to pick the character you most want to play as.Great concept Critzible, also a great coincidence. I happen to be playing a Tengu samurai in a seperate campaign who also has ranks in cooking. His last name is Sunfeather XD
Still, go ahead, use it. I just couldn't pass up the opportunity of pointing out this strange set of circumstances.
Archae |
Damn, Archae, both of those concepts sound to good to pass up. If you don't use one in this campaign, save the other for my next :)
the second one is kind of an mash up of Glorion from journey quest and throwing him in a blender with Akuma or evil Ryu. his name is Ammon and he does not die.
im probably going to end up letting whatever the team ends up needing be the deciding facotr..... or if something catches my interest enough to ignore my indecision
Archae |
... I've been waiting my entire life for someone to base their character off of a street fighter character, but then again, the quest for immortality hook is pretty good. I ain't gonna say anything else, all your choice.
...
Also, how does he not die? I have to ask.
it's one of his catch phrases, 16 Constitution on a 20 point buy, and i planned on investing in feats to make him incredibly difficult to kill,