Subterranean Stuff


Homebrew and House Rules


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Anything in a dungeon that isn't a monster, trap, treasure, or an adventure hook.
1. Pile of worn out boots and shoes. 3D6 of them.
Clue: Have you seen CUBE? It's a horror film. Go see it.


2. Glowing lichen

3. Edible mushrooms

4. Poisonous mushrooms

5. A yellow/green puddle of stinky fluid

6. Pile of stones forming a 3 ft. high wall

7. A wooden door that's been taken off its hinges

8. An old metal shield with a dent so deep that it is impossible to wield.

9. A dented miner's helmet.

10. A deck of playing cards missing 1d12 cards.

11. A broken mining pick.


12. An Ogre's foot in a bucket. The foot is covered with Phosphorescent Fungus and is sticking up out above the rim of the bucket. This is the rare patch that glows like a torch. It also stinks very bad.
Clue: Yes it can be used as smelling salts.


13. Parrot
Actually a dead parrot, in a bird cage, his feet nailed to the perch.
Clue: He's just sleeping. He's pining for the North Woods.

yellowdingo
14. Chalk markings indicating tunnel slope

Purplefixer
15. A pile of organic refuse, swarming with vermin of completely harmless and mundane types.
16. Partially eaten rat carcass with lots of vermin near-by.

17. Level inappropriate vermin without a swarm.
18. A single edible example of the vermin kingdom.
(Vermin and mold/lichen/moss/fungus are the basis of the entire dungeon food-chain and should be -extremely- common to support the greater organic dungeon creatures...)
19. A 40' deep hand-width crevasse with 1d6-2 of each type of coin at the bottom.
20. A finger-width crack in the wall with air coming out of it from another part of the dungeon, and possibly interesting noises...
21. A crude table fashioned from moldy wood from doors.
22. An empty doorway with broken hinges.
23. A barrel.
24. A barrel full of dill-scented brine and extremely hardy mold.
25. A mimic. Dead and full of vermin.
26. a shallow trench filling a five foot line across the room with waste-product and a crunchy carpet of waste-feeding vermin. The trench seems to be old and dry and crusty on the edges, and it fills from a seeping gap near the ceiling.
27. A patch of wall on fire which seems to generate no heat, only light. (Continual Flame, CL 7)
28. A dead wizard, his spellbook missing and his body full of tasty vermin.
29. 7d12 brittle but servicable arrows and a torn quiver. Many more arrows in this room are broken.
30. 3d4 statues of goblins in what appears to be a horrific pose of terror.
31. A half-elf corpse with crushed ribs and the tattered remains of a fine white dress rotting to the body.
32. Brown Mold.
33. Green Slime.
34. Russet Mold.
35. Slick walls and the sounds of trickling, dripping water, dozens of stalactites and stalagmites, shallow, raised pools, and clumps of pale, deep-growing moss. Vermin (and possibly tiny animals) feed and drink and live all through the room.

Kalyth
36) A chalk outline of a child's game (similar to hopscotch) drawn on the floor. Dust has recently been cleared for the drawing.
37) A collection of small children's play figurines arranged in a cute little scene, one of them, a small small horse still rocks back and forth as if recently disturbed.
38) Chester Copperpot.


From Urban Dictionary
Chester Copperpot
A few bones, with clothes, no wallet left and no more skull-like necklace (the key!). He used to be a living human.

He was close to find One-Eyed Willie's treasure, but some teenagers did better than him
Mouth : "if Chester Copperpot didn't find it, how would we find it? "

Data : "He's dead for sure. I think he's the Chester Copperpot."
Mouth : "Chester who? "
by destructyom March 13, 2009

39. A large bowl with a hole in the bottom. It has REVENGE painted on it.
40. A bucket of lava, non-magical and not made of platinum.

41. The Mysterious Device
This thing seems to have a large wheel, an oversized funnel, and a long handle. (There is still a bit of chalk dust in it. If you push it along in front of you, it creates a chalk line.)

MultiClassClown
42 a rusted iron ring, secured into the wall by an iron pin driven into a hole drilled into the rock, set about 5" above the floor.


43. A sewer grate in the floor.
Clue: Yes if you pry it up you can climb down into the sewer. It takes a combined strength of 18 to pry it up.

Oliver McShade
44. Chalk scratches on the walls
45. Chalk words on the walls
46. Chalk words on the wall, about some warning up ahead.
47. Runes carved into the walls
48. Runes carved into the walls that glow.
49. Runes carved into the walls that glow with a hologram when touched.


"Jake, don't lick everything you see!", Fin the Human.
These are all great. Keep them coming.

50. Bicycle: 10 speed with a bent front wheel and broken chain. Spots of rust scattered across it.
Signature
Warning, my spelling is very bad and I like puns.
MultiClassClown
51. a leather belt pouch, missing its drawstring and starting to rot, full of gold.
GM: It's actually Fool's Gold.
Kalyth
52. A trail of small hard candies or cookies leading in a winding circle.
53. Crystal formations encompassing a human skeleton.


54. Perky Princess and Flying Pony Figurine. A ceramic figurine on a base that is nice and sparkly but ultimately worthless.

55. Ore. There is a vein of some mineral in the wall. If it's worked stone, the 2 blocks have the mineral in them.
1) Coal, 2) Flint, 3) Iron ore, 4) Red stone (has copper in it), 5) Sparkly(has 1-4 gemstones in it, roll randomly), 6)Granite
There is a 1-4 chance in 1D6 that there is the same mineral behind them. 5 means you reroll for the type of mineral. 6 means you have just broken into another room. Iron ore and red stone require smelting to get the mineral.
56. Like 55 but it's in the 1-3floor or 4-6ceiling.

Type2Demon
57. The initials A.S. written in chalk on the wall with an arrow pointing deeper into the dungeon.
58. A piece of soapstone carved to look like a succubus.
59. A large, fresh pile of dung with a big humanoid footprint in it.
60. A small clay jar filled with eyeballs preserved in olive oil.
61. A coin from a nation who's money has no value here.
62. A scrap of paper with a short grocery list.
63. A stub of a smoked cigar.
64. A red pouch with a royal emblem on it. in it is a carefully sealed jar containing lark's tounges in aspic.
65. a small pile of bent iron nails.
66. A used bandage covered in dried blood.


Kalyth wrote:
52. A trail of small hard candies or cookies leading in a winding circle.
(3 second rule)
53. Crystal formations incompassing a human skeleton.

The 3 second rule is that is how long you will live if you eat things off the floor. Anyone who eats even one cookie must roll against filth fever.
Signature
Warning, my spelling is very bad and I like puns.
Bruunwald, 1 hour, 21 minutes ago
67. An old water pump with moss growing on it and a little brackish water left in the belly.
68. A compass with a removable backing. Inside is a note that says "listen for it."
Goth Guru, 3 seconds ago
Bruunwald wrote:
67. An old water pump with moss growing on it and a little brackish water left in the belly.
68. A compass with a removable backing. Inside is a note that says "listen for it."

It's my inner compass!.
http://www.huffingtonpost.com/paul-david-walker/leadership-how-to-listen-_b _825152.html
Goth Guru, 3 seconds ago
69. A flint knife. Works like a dagger but has no GP value.
Signature
Warning, my spelling is very bad.
Leave no pun behind.
70. Fruitcake
1D10 fruitcakes in tins. "We have to eat it, it's the only food we have left!" :)
Signature
Warning, my spelling is very bad.
Leave no pun behind.
Devastation Bob, 1 hour, 51 minutes ago
71.) Beware of Sleestaks (written in common)
72.) Abandoned vermin-on-a-stick stand, shrouded in spider webs.
73.) Goblin skeleton with a chain around it's neck and it's arms bound behind it's back lying on a depressed tile on the floor. The chain disappears under a heavy stone that seems to have fallen from the ceiling.


74. Club sandwich. Two slices of rye bread with a hand club in between.

Liberty's Edge

75:an old jar of honey,(still edible,honey is one of the few foods that never goes off), with a pile of skeletons around it and a message."the only edible food we have, and we can't open the stinking jar." If the players try the lid, they realise the lids wasn't being turned the right way. Still needs a strength check(dr20/30, if you try opening it without checking the way the lid turns) to open the jar. The reward is honey, to spread on your trail rations or add to your ale to make mead. It heals 2 hit points, and the jar is indestructible and immune to all magic.

76: a whole bunch of these honey jars at the back of a old cuboard, all sealed. A sign says, "the lids are stiff and the jars are hard. I did not think this though."

77:the armoire of invincibility, abandoned and forlorn.

The jar of honey is worth 2 gold pieces per jar, except to a museum, where it is worth 500 gold pieces. Also the sealed jar can be used in a variety of ways, up to the players.


78. Stone door. Wooden door turned to stone. It has a better hardness and more hit points. It connects one room to another. May be locked or trapped, DM's choice.


79. Corpse. It may be 1-one of the madrigals, 2-The missing demigod from the room, 3-a little girl, 4-Random dead person.
Cause of death. 1-Preditor(all the meat is eaten and the bones are gnawed), 2-poisoned(relatively preserved due to vermin could not eat), 3-Energy drain(dry, almost mummified), or 4-violent injuries(normal decay, broken bones, possibly vermins).
If killed by a trap or beast may have items, such as a potion or mundane item.


80. Bottle of wine turned to vinegar.


Goth Guru wrote:

79. Corpse. It may be 1-one of the madrigals, 2-The missing demigod from the room, 3-a little girl, 4-Random dead person, 5-Some random humanoid monster, 6-Something weird like a land squid, stirge, golem, or something.

Cause of death. 1-Preditor(all the meat is eaten and the bones are gnawed), 2-poisoned(relatively preserved due to vermin could not eat), 3-Energy drain(dry, almost mummified), or 4-violent injuries(normal decay, broken bones, possibly vermins).

If killed by a trap or beast may have items, such as a potion or mundane item.

More cause of death

5-head missing
6-Head here, body missing
7-Right and left hands and arms missing
8-Right and left hands and arms are all that's here.
9-Cut through the waist. Top half is here.
10-Cut through the waist. Bottom half is here.
11-Cut through the waist. Both halves are here.
12-Cut in half from shoulder to hip and both halves are here.
13-Partially burned up. Humanoid figure made of charcoal and ash.
14-Full of arrows and bolts. 1D12 of each.

Cut in half may have ruined magic armor or garments.

Keep adding cause of deaths, please.


79. Corpse. It may be 1-one of the madrigals, 2-The missing demigod from the room, 3-a little girl, 4-Random dead person, 5-Some random humanoid monster, 6-Something weird like a land squid, stirge, golem, or something.
Cause of death.
1-Preditor(all the meat is eaten and the bones are gnawed)
2-poisoned(relatively preserved due to vermin could not eat)
3-Energy drain(dry, almost mummified)
4-violent injuries(normal decay, broken bones, possibly vermins)
5-head missing
6-Head here, body missing
7-Right and left hands and arms missing
8-Right and left hands and arms are all that's here.
9-Cut through the waist. Top half is here.
10-Cut through the waist. Bottom half is here.
11-Cut through the waist. Both halves are here.
12-Cut in half from shoulder to hip and both halves are here.
13-Partially burned up. Humanoid figure made of charcoal and ash.
14-Full of arrows and bolts. 1D12 of each.
15-Flattened. All bones broken. Potions ruined but scrolls ok.

Cut in half may have ruined magic armor or garments.
If killed by a trap or beast may have items, such as a potion or mundane item.

Keep adding cause of deaths, please.

81.Broken open empty chest. Has normal spiders living in their webs inside.


Wait, you've been working on this thread for 4 years? Color me impressed.


82.Ordinary mallard duck wearing a custom made Handy Haversack. The sack is half full of bread.

83.An ordinary female goat wearing custom made chainmail of displacement.


Goth Guru wrote:

79. Corpse. It may be 1-one of the madrigals, 2-The missing demigod from the room, 3-a little girl, 4-Random dead person, 5-Some random humanoid monster, 6-Something weird like a land squid, stirge, golem, or something.

Cause of death.
1-Preditor(all the meat is eaten and the bones are gnawed)
2-poisoned(relatively preserved due to vermin could not eat)
3-Energy drain(dry, almost mummified)
4-violent injuries(normal decay, broken bones, possibly vermins)
5-head missing
6-Head here, body missing
7-Right and left hands and arms missing
8-Right and left hands and arms are all that's here.
9-Cut through the waist. Top half is here.
10-Cut through the waist. Bottom half is here.
11-Cut through the waist. Both halves are here.
12-Cut in half from shoulder to hip and both halves are here.
13-Partially burned up. Humanoid figure made of charcoal and ash.
14-Full of arrows and bolts. 1D12 of each.
15-Flattened. All bones broken. Potions ruined but scrolls ok.
16-Drained of blood. Only a few drops on the floor.
17-All internal organs removed. Looks to be teeth marks, like from some animal or monster.
18-Vivisectioned. Killed by dissection.

Cut in half may have ruined magic armor or garments.
If killed by a trap or beast may have items, such as a potion or mundane item.

Keep adding cause of deaths, please.

81.Broken open empty chest. Has normal spiders living in their webs inside.


84. Barrel.
Contains-1:crackers and a normal rat. 2:One normal healing potion. 3:Water, gone bad(like some horrible, sugarless, syrup), 4:1-100 copper pieces(roll percentiles), 5:Empty, 6:Hardtack(barely edible)


85. sealed clay jar labled 'pickled sprites'.
86. Canned unicorn meat.
87. Glass jar of 'hobbit' jam.


88. Great green gobs of Greasy Grimy Gopher guts(in a barrel).
89. Mutilated monkey meat(in 1-6 gallon cans).
90. One barrel of big bloody birdie feet.
91. French Fried eyeballs floating in their frying fat(big pot with a lid).
92. Spoons, each with a PCs name on the handle.


93. An old, half-eaten chunk of long pig, seasoned with lemon.
94. A wind-up box with a broken handle.
95. An ornate key with no apparent lock.
96. A bottle containing 2d10 tears, labeled "Tomb of Horrors".


97. Metal retaining ring
98. Broken rubber belt(like a fan belt)
99. 3 gears, small, medium, and large.
100. Rusty block and tackle(needs repair spell or some penetrating oil)

Dark Archive

Happy Easter, Thread-Nomancer!

101. An Elysian mouse in a metal cage, trapped under a fallen shelf. It's stats are more or less the same as a normal mouse, but it is immortal. If killed, it returns to life at the next sunrise, from ashes, if necessary (or simply appearing where it died, if destroyed in a way that left not even dust or ashes). It's been in this cage for several hundred years, and is a bit peckish since it has starved to death about 10,000 times in a row now...


bump


Goth Guru wrote:
102. bump

I numbered it for you. Would have liked some examples... like a fleshy, pus-filled polyp... or a fuzzy bump... or just a spot in the rug where someone's swept all the dirt or hid their dirty laundry.

103. Speed bump
Anyone moving faster than half speed when they cross this bump must make a DC 10 Acrobatics check or stumble and lose their movement. Failure by 5 or more indicates they fall prone. The DC increases by 5 if the character is running or charging.

104. Slow bump
Anyone moving faster than half speed when they cross this bump must make a DC 14 Will save or be affected by a slow effect for 2 rounds. Otherwise this functions as a Speed Bump (#103), but only if the character successfully saves against the slow effect.

105. 'Pardon our dust' construction sign in a language other than Common.


I was going to create multiple topics of 100 so you could roll on all the charts for areas not regularly cleaned, but you can use the extras as substitute entries in case you find a result objectionable.

Cause of death.
1-Predator(all the meat is eaten and the bones are gnawed)
2-poisoned(relatively preserved due to vermin could not eat)
3-Energy drain(dry, almost mummified)
4-violent injuries(normal decay, broken bones, possibly vermins)
5-head missing
6-Head here, body missing
7-Right and left hands and arms missing
8-Right and left hands and arms are all that's here.
9-Cut through the waist. Top half is here.
10-Cut through the waist. Bottom half is here.
11-Cut through the waist. Both halves are here.
12-Cut in half from shoulder to hip and both halves are here.
13-Partially burned up. Humanoid figure made of charcoal and ash.
14-Full of arrows and bolts. 1D12 of each.
15-Flattened. All bones broken. Potions ruined but scrolls ok.
16-Drained of blood. Only a few drops on the floor.
17-All internal organs removed. Looks to be teeth marks, like from some animal or monster.
18-Vivisectioned. Killed by dissection.
19-frozen. Evidence of fatal frostbite but was left to thaw.
20-shot through the head. Musket ball still in the dry rotten remains of the brain.

Cut in half may have ruined magic armor or garments.
If killed by a trap or beast may have items, such as a potion or mundane item.

Do not add any causes of death unless you want to start a new topic.


102 can be a can of lumpy white paint. If a wall is cleaned, then painted with this, allowed to dry, then it might be easier to climb. I also posted this in Deep Dark Debris where I would like you to put all future items. Thanks.

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