xorial |
I am batting around some ideas for a campaign, but thought I would get some feedback on some of the basics. Some of this may not even affect the players, at least at first.
Major breaks from standard:
- Templars instead of Paladins.
- No chromatic or metallic dragons, just the primals from Bestiary 2.
- Barbarians as a trait. The class renamed Berserker. Have a primitive fighter archtype for non-berserkers.
- Some archtypes and classes very restrictive as to represent cultures. Kinda done already, but I am really wanting to use this to drive different cultures home to players.
- And the rest slips my mind, lol. Will post more of them later.
joela |
I am batting around some ideas for a campaign, but thought I would get some feedback on some of the basics. Some of this may not even affect the players, at least at first.
Major breaks from standard:[list]
Templars instead of Paladins.
No chromatic or metallic dragons, just the primals from Bestiary 2.
Barbarians as a trait. The class renamed Berserker. Have a primitive fighter archtype for non-berserkers.
And the rest slips my mind, lol. Will post more of them later.
What's the theme of your campaign?
xorial |
xorial wrote:What's the theme of your campaign?I am batting around some ideas for a campaign, but thought I would get some feedback on some of the basics. Some of this may not even affect the players, at least at first.
Major breaks from standard:[list]
Templars instead of Paladins.
No chromatic or metallic dragons, just the primals from Bestiary 2.
Barbarians as a trait. The class renamed Berserker. Have a primitive fighter archtype for non-berserkers.
And the rest slips my mind, lol. Will post more of them later.
I am not completely sure at this moment. Was thinking a bit like Iron Kingdoms. It is mostly traditional fantasy mixed with light steam punk. Will use some flying ship rules, but won't be the main thing. I guess it could losely resemble some of Eberron. Heavily influenced by Dragon Age: Origins.
xorial |
I have some ideas for a history for the world, but most of that won't be necessary for the players.
- Elves descended from a group of advanced elves that had a war that diminished them to present day stats. Ancient elves more like a surface version of noble drow. This will be the backstory for the creation of the drow.
- Dwarves similar in concept to Dragon Age: Origins dwarves.
- Gnomes an offshoot o the dwarves that are sorta like tinker gnomes, only not quite as annoying. Creators of all things gear related.
- Some other races like the Litorians.
xorial |
No chromatic or metallic dragons, just the primals from Bestiary 2.
What about Linnorm's Page 190-192 Bestiary 1.
What about Wyvern's page 282 Bestiary 1
Wyverns most likely. Linnorms, the jury is still out, but leaning to yes. linnorms can fill many of the dragon roles that don't really need true dragons.
xorial |
You said flying ships... what kind
Wood Boats with sails
Sea Creature ship.. like spell jammers.
Iron Ships ... like the civil war.Or something else
Some Spelljammer influence A little bit of Skyships of Nova Avalon and a little bit of Airships.
xorial |
xorial wrote:They will have originated as mainly the soldiers of the gnomes.This immediately catches my interest: were/are the gnomes a big power player? Did they have their own ambitions of rule? I think it would be cool if gnomes were more than the facilitators of everyone else's projects.
Haven't worked many details out, but I am wanting them to have an independent country or city-state of their own. They will be a driving force, albeit a little crazy at times.