Tanner Nielsen |
Hey everyone. Here is an idea I had for a new weapon. Let me know if you think it is balanced or needs adjustment. Thanks.
Stiletto
Martial Weapon, Light
Cost - 12gp
Dmg (S) - 1d3
Dmg (M) - 1d4
Critical - 18-20/x2
Range - None
Weight - 2lb
Type - P
Special - You get a +2 bonus on Sleight of Hand skill checks made to conceal a stiletto on your body.
Thomas LeBlanc RPG Superstar 2012 Top 32 |
DrDew |
I really don't see the problem with its crit range. It deals only one damage type and loses its range. Just like sizing down a rapier.
Yeah it's exactly like sizing down a rapier. The only difference is the +2 to sleight of hand checks to conceal it. Not really a balance issue there. More flavorful.
Works for me.
Thomas LeBlanc RPG Superstar 2012 Top 32 |
Fatespinner RPG Superstar 2013 Top 32 |
I'm with Andrew on the crit thing. A stiletto would be more similar to a punching dagger in that it has no real sharp edge. Instead, it was a long slender point designed to punch straight through armor. 20/x3 would probably be a better fit. Also, why a martial weapon? To excuse the crit range? A stiletto and a dagger are virtually identical in application, except you can't slash with a stiletto.
Besides, the kukri is already a martial weapons with 1d4, 18-20/x2, except it's slashing.
DrDew |
20/x3 doesn't make sense when you compare the weapon to other weapons in the game. Things that have 20/x3 are non-finessable heavy weapons like Axes, Hammers, and some polearms that hit hard.
A wide threat range represents small targetted hits as opposed to solid "thwaks". A stiletto is like a rapier with a long, thin blade for poking. It's for stabbing things and would therefore hit/crit like a rapier.
Kierato |
20/x3 doesn't make sense when you compare the weapon to other weapons in the game. Things that have 20/x3 are non-finessable heavy weapons like Axes, Hammers, and some polearms that hit hard.
A wide threat range represents small targetted hits as opposed to solid "thwaks". A stiletto is like a rapier with a long, thin blade for poking. It's for stabbing things and would therefore hit/crit like a rapier.
The Katar is a 20/X3 crit and you can apply weapon finesse to it.
Mordivol |
I've decided to change the stats for katars in my campaigns. After doing a bit of research I've found that katars range from 1-3 feet long, can be slashed with (apparently there was a fighting style in India that implemented such use), were favored by martial artists, and considered a status symbol much like the katana.
That said, my katars are considered martial weapons, added to the monk's proficiency list, cost 100 gp, do 1d6 dmg, crit on a 19-20 with a x2 multiplier, weigh 2 lbs, and can be used for piercing or slashing.
Kelazan |
On paper, this weapon is in many way similar to the kukri, which is one of the better martial light weapon of the game.
My question is : does a ice-pick (yes, stileto are basically this) can be as effective than the feared kukhuri ? According to me, stileto should be a specialized martial dagger, trading the throwing aspect to gains a bonus similar to the shotel (+1 to attack rolls against armored opponents, for instance) and/or maybe the deadly weapon quality (+4 to the DC of coup de grace). The 18-20 critical modifier isn't representative of this weapon real life combat use.
Keydan |
As Drejk already stated, in real life the Stiletto was preferred for assassinations and armor penetration qualities. Sometimes perfected by females.
But I'd go this way:
1)As a simple weapon it can be a dagger, but with only piercing damage.
2)As a martial weapon I like the idea that it can have the deadly quality or/also maybe a crit range of 19-20 with x2 damage.
3) As an exotic weapon, since it was also used in combat to slide through heavily armored enemies, make the range 18-20/x3?
It makes sense, as a simple weapon it's a small weapon for a lady to carry around. As a martial it is something a warrior could use to kill knocked out knights. As an exotic weapon it is perfect for assassinations unsuspecting, sleeping foes and a hard to use dueling weapon.
Pathfinder isn't all that heavy on 1-hit assassinations, specially if the enemy has a lot of HP, and you don't have a a few levels in Assassin prestige class. Thus it's fairly balanced, I believe.
Then again, the "small rapier" concept isn't bad as well :D