Weapon Idea


Homebrew and House Rules


Hey everyone. Here is an idea I had for a new weapon. Let me know if you think it is balanced or needs adjustment. Thanks.

Stiletto
Martial Weapon, Light

Cost - 12gp
Dmg (S) - 1d3
Dmg (M) - 1d4
Critical - 18-20/x2
Range - None
Weight - 2lb
Type - P
Special - You get a +2 bonus on Sleight of Hand skill checks made to conceal a stiletto on your body.

The Exchange

A stiletto is a piercing dagger with almost no sharp cutting edge, no reason for it to have a better crit range. If anything it might crit on a 20 for x3 damage

Sczarni RPG Superstar 2012 Top 32

I really don't see the problem with its crit range. It deals only one damage type and loses its range. Just like sizing down a rapier.


Thomas LeBlanc wrote:
I really don't see the problem with its crit range. It deals only one damage type and loses its range. Just like sizing down a rapier.

Yeah it's exactly like sizing down a rapier. The only difference is the +2 to sleight of hand checks to conceal it. Not really a balance issue there. More flavorful.

Works for me.

Sczarni RPG Superstar 2012 Top 32

DrDew wrote:

Yeah it's exactly like sizing down a rapier. The only difference is the +2 to sleight of hand checks to conceal it. Not really a balance issue there. More flavorful.

Works for me.

A dagger has a +2 for sleight of hand and a stiletto would be the same size, maybe with a thinner blade.

Dark Archive RPG Superstar 2013 Top 32

I'm with Andrew on the crit thing. A stiletto would be more similar to a punching dagger in that it has no real sharp edge. Instead, it was a long slender point designed to punch straight through armor. 20/x3 would probably be a better fit. Also, why a martial weapon? To excuse the crit range? A stiletto and a dagger are virtually identical in application, except you can't slash with a stiletto.

Besides, the kukri is already a martial weapons with 1d4, 18-20/x2, except it's slashing.


20/x3 doesn't make sense when you compare the weapon to other weapons in the game. Things that have 20/x3 are non-finessable heavy weapons like Axes, Hammers, and some polearms that hit hard.

A wide threat range represents small targetted hits as opposed to solid "thwaks". A stiletto is like a rapier with a long, thin blade for poking. It's for stabbing things and would therefore hit/crit like a rapier.


The increased critical multiplier would be great for coup d'grace... Which was the common use for stiletto. On the other hand I would think about 1d3 points of damage (M) with critical 20/x3 and making it simple weapon.


DrDew wrote:

20/x3 doesn't make sense when you compare the weapon to other weapons in the game. Things that have 20/x3 are non-finessable heavy weapons like Axes, Hammers, and some polearms that hit hard.

A wide threat range represents small targetted hits as opposed to solid "thwaks". A stiletto is like a rapier with a long, thin blade for poking. It's for stabbing things and would therefore hit/crit like a rapier.

The Katar is a 20/X3 crit and you can apply weapon finesse to it.


I've decided to change the stats for katars in my campaigns. After doing a bit of research I've found that katars range from 1-3 feet long, can be slashed with (apparently there was a fighting style in India that implemented such use), were favored by martial artists, and considered a status symbol much like the katana.

That said, my katars are considered martial weapons, added to the monk's proficiency list, cost 100 gp, do 1d6 dmg, crit on a 19-20 with a x2 multiplier, weigh 2 lbs, and can be used for piercing or slashing.


On paper, this weapon is in many way similar to the kukri, which is one of the better martial light weapon of the game.

My question is : does a ice-pick (yes, stileto are basically this) can be as effective than the feared kukhuri ? According to me, stileto should be a specialized martial dagger, trading the throwing aspect to gains a bonus similar to the shotel (+1 to attack rolls against armored opponents, for instance) and/or maybe the deadly weapon quality (+4 to the DC of coup de grace). The 18-20 critical modifier isn't representative of this weapon real life combat use.


As Drejk already stated, in real life the Stiletto was preferred for assassinations and armor penetration qualities. Sometimes perfected by females.
But I'd go this way:
1)As a simple weapon it can be a dagger, but with only piercing damage.
2)As a martial weapon I like the idea that it can have the deadly quality or/also maybe a crit range of 19-20 with x2 damage.
3) As an exotic weapon, since it was also used in combat to slide through heavily armored enemies, make the range 18-20/x3?

It makes sense, as a simple weapon it's a small weapon for a lady to carry around. As a martial it is something a warrior could use to kill knocked out knights. As an exotic weapon it is perfect for assassinations unsuspecting, sleeping foes and a hard to use dueling weapon.

Pathfinder isn't all that heavy on 1-hit assassinations, specially if the enemy has a lot of HP, and you don't have a a few levels in Assassin prestige class. Thus it's fairly balanced, I believe.

Then again, the "small rapier" concept isn't bad as well :D

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