Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

Evangelist (Bard)


Round 2 - Top 32: Create an archetype

1 to 50 of 89 << first < prev | 1 | 2 | next > last >>
RPG Superstar 2010 Top 32, 2011 Top 4 , Marathon Voter 2013, Marathon Voter 2014 aka DankeSean

1 person marked this as a favorite.

Evangelist (Bard)
Evangelists are bards devoted to any deity; sometimes even dead or false gods. Often living as itinerant preachers, they use charisma and magic to sway the masses. Evangelists may be fierce zealots, humble ministers, or crafty charlatans. Regardless, their power comes not from divine sources, but rather from calling upon the belief of an audience.

Bardic Performance
An evangelist gains the following bardic performance:
Faith Healing (Su): At 1st level, an evangelist calls upon an audience's fervor to heal them. This ability requires three rounds continuous performance. Upon finishing, all allies within 30 feet are healed an amount dependent upon a perform check. Base healing is 1d4; every 5 points by which a check exceeds 10 adds another 1d4. An evangelist using glossolalia (see below) for all three rounds adds an additional number of hit points equal to his class level. This does not channel positive energy or harm undead. Faith healing relies on audible or visual components; an evangelist chooses which when beginning his performance. Affected creatures must be able to see or hear the evangelist during the performance, but do not need to be within 30 feet until the final round.
At 5th level, an evangelist can heal an individual rather than a group. The evangelist must touch the creature for all three rounds. This increases each healing die to 1d8, with additional points equal to double his level if glossolalia is used.
At 9th level, an evangelist using either form of faith healing can select one of the following conditions: blinded, deafened, fatigued, shaken, or sickened. This condition is ended in those healed.
This performance replaces inspire competence and soothing performance.

Convincing Faith (Ex): Evangelists gain a bonus equal to half their level on Bluff, Diplomacy, Intimidate, Knowledge (religion), and Linguistics checks. This ability replaces bardic knowledge.

Glossolalia (Su): A 3rd level evangelist can, as a free action while performing or spellcasting, use glossolalia, a primal pseudo-language resembling a stream of gibberish with hauntingly familiar syllables. Language-dependent effects produced using glossolalia affect all language-using listeners, even those not sharing a common language with the evangelist. Those sharing a language are more susceptible; +1 is added to the DC for saves versus the effect. This improves as the evangelist gains levels; +2 at 11th level, and +3 at 17th. Glossolalia may be used a number of rounds per day equal to evangelist level. This ability replaces versatile performance and lore master.

Mysterious Ways: The following are added to the evangelist's spell list:
1st- command
2nd- castigate, lesser restoration
3rd- remove disease
4th- greater command, restoration, breath of life
5th- mass castigate, raise dead
6th- heal, greater restoration
This replaces jack of all trades.

RPG Superstar 2009, Contributor

Hah!

Okay. I can see the real-world inspiration and this is recasting the evangelist in an interesting way. Rather than a cleric archetype, you've gone with bard, which is interesting and makes a lot of sense based on the Perform skill that would come into play.

I really like the concept of making Faith Healing an ability. But, rather than have it provide real healing right away, I think it might be more interesting to start it out as an ability that can only provide temporary hit points. Then, as a higher level ability, give them something boosts the Faith Healing so it heals real hit points or grants temporary hit points.

I also like the Convincing Faith piece and, though I like what Glossolalia does, I don't care as much for the name of the ability. Meanwhile, stylistically, I think I would have rather seen an instream listing of the Mysterious Ways spells rather than a table. Regardless, I like the flavor of this one. I like the mechanics of several of the abilities. I could have a lot of fun playing a bard with this archetype, particularly a follower of Shelyn.

So, I RECOMMEND this design for advancement to the next round.

Paizo Employee Developer

I love that you've gone with bard as the base class on this one, Sean, leaving it open to both true believers (who one could argue get their innate spontaneous casting from a god instead of their force of personality, despite being arcane in nature) and charlatans (who are perhaps more iconic, at least in a dustbowl, tent revival sense). So you've hooked me initially and I want to like it. Let's see how it plays out!

Faith healing seems a well-reasoned use of bardic performance, and I really like that you went with an alternate performance type instead of getting rid of bardic performance altogether, which would be a major misstep. Balancing it against two other performances was a wise choice as well, as this is a bit more powerful than any single performance; making one of those the helpful inspire competence was a good choice.

I also like convincing faith, though I'm not so sure bonuses should be applied to Knowledge (religion) or Linguistics, at least not in all instances. Being convincing shouldn't necessarily give the bard more knowledge, nor the ability to decipher foreign languages or recognize forgeries. You've got the right idea here, though, and substituting this for bardic knowledge seems the right swap.

I get what glossolalia is (speaking in tongues) but the name is too much. While you can't call it tongues because of the spell, something other than glossolalia has to be out there. Anyone at the table saying "I'm using my glossolalia ability" might as well be speaking in tongues for how incomprehensible that word will be coming out of most gamers' mouths. I like that this ability augments the other faith-based abilities granted by the archetype, though how it does so is a little complex. I'd much prefer it to do the same thing for all augmented powers, whether it's by granting a static bonus on the perform check or something else. As it is, there are too many intricate ways glossolalia interacts with other class features.

Finally, I think your additional spells are all good choices, but you should make it clearer that these are on the bard's spell list and not spells known, since I originally read this and thought "oh no! That many free spells is way too powerful." I now realize your intention, but clearer wording wouldn't hurt.

Overall, I'm really impressed. I love the flavor and can't see any major mechanical problems. I RECOMMEND this archetype for advancement to the next round. Best of luck with the voters, Sean!

CEO, Goblinworks

Total Points: 4.5 Points
Recommendation: Recommended for advancement

Comments In Detail

Name & Theme (1 point)
Can you FEEL THE PRESENCE OF THE LORD!

I can, from this submission. Anyone who has ever done a tent revival or even watched a TV preacher can see how the theme of this archetype connects with the name. I even love the fact that the archetype isn't even really a cleric; a sly commentary on the real world but one that doesn't screw up any continuity or break any assumptions about the way the fantasy world works. That's really hard to pull off.

Mechanics (1 point)
Great mechanics. I know why you don't want to use channeled power for the healing but there could be some explanation given for how it works; although mechanically that's unnecessary so I'm not dinging you for the lack. I know the word count is tough.

Glossolalia alone deserves a shout out. What a fantastic concept - a way to make language dependent things work on anything that can speak a language! Back in the day, Bruce Cordell was secretly working a concept like this into D&D - there are hints of it in a few places most notably Die, Vecna! Die! and I've always had a sweet spot for that concept.

Awesomeness (1 point)
Yeah, it's awesome. It's not very adventurous, but in a city based, or intrigue based campaign this archetype is going to work either as a PC or an NPC.

Template (1 point)
Followed the template well.

Context (.5 point)
My only beef about this archetype is that you have to have a campaign for it. Someone who wants to take it in a dungeon-crawling or high adventure campaign is going to be a potential problem - they're looking for ways to become the center of attention. In an otherwise well-rounded submission, that's my only real criticism.

Contributor

Faith Healing: This is fine, though the "this is not positive energy and doesn't harm undead" is sort of weird because it leaves this narrow zone regarding abilities that trigger off of positive energy or negative energy. Hmm, this doesn't harm undead, but does it heal undead?

It's unclear if the 9th-level condition-removing ability lets the bard choose one condition when he gains the ability (like a paladin mercy), or if he learns them all and just chooses when using this ability.

Glossolalia: This is smart, and I like that it works better if you share a language with the listener.

This archetype didn't totally zing-wow me, but the design is tight, the theme is tight, and it presents some new abilities rather than just reskinning or borrowing them from other classes.

RECOMMENDATION: I DO recommend this archetype design for advancement in the competition.

RPG Superstar 2008 Top 32 , Star Voter 2014

I edited the title of this thread. The original did not capitalize "Evangelist" or "Bard".


Sean McGowan wrote:

Evangelist (Bard)

Evangelists are bards devoted to any deity; sometimes even dead or false gods. Often living as itinerant preachers, they use charisma and magic to sway the masses. Evangelists may be fierce zealots, humble ministers, or crafty charlatans. Regardless, their power comes not from divine sources, but rather from calling upon the belief of an audience.

Disclaimer:

You should know the drill by now, but in case you missed it the first time round, Ask A RPGSupersuccubus is posting from the point of view of a CE aligned succubus:
Spoiler:
Fairness is an adjective applicable to hair coloration, balance is what a couple of mortals rapidly losing it on opposite ends of a plank pivoted on a rocky spire a couple of hundred feet above a slowly rising pool of molten basalt try to do, and logic is one of those things which you could swear is there when you rattle the piggybank but if anyone other than a demon opens it the contents turn out to be a couple of dead moths and a three week old shopping list.
;)

Would you want this person sitting next to you as a guest at a formal evening dress dinner party?
Oh good grief, no. One of the last people that you want sitting next to you during a thirteen course dinner is some religious zealot banging on about how great their deity is.

How effective a flower-picker does this person seem likely to be?
He doesn't. He's going to be stopping everywhere en route to babble about his deity. I guarantee this man is going to FORGET what he was even supposed to have been doing within half an hour.
'Oh look, I'll ask that cart-driver for directions. Oh wait, I wonder if he's heard about the glories of Blurbliblurb.' Then three-quarters of an hour later. 'Hey, what was I supposed to be doing?'

Could you hire one person like this to do a better job than one other trained mercenary and/or to do the jobs of two (or more) other trained mercenaries?
I doubt it, and if even if you could, I really wouldn't care.

Other comments?
The only reason I could conceive anyone would want to hire one of these fellows is to drive another person to distraction.

Desirability:
Snack. But probably a good idea to gag him before you start to eat.

Further Disclaimer:
Ask A RPGSupersuccubus (with half an eye on Lord Orcus) would like to clarify that mortal voters should probably rely on more than just her own (impeccable) assessments in making up their minds on how to vote. Thank You.


I have to admit I was prejudiced against this archetype just reading the name -- having seen similar concepts done in 3.X as prestige classes, another take on a preacher bard didn't strike me as very original.

But, having read it?

This might be the best entry of the 32 for me, and Glossolalia might well be the most clever single ability of any of the archetypes. It solves a bard problem that's easy to miss without seriously playing the class, does so in an interesting and theme-appropriate way, and yet seems pretty balanced in that it comes at the cost of some abilities I'd be reluctant to give up.

This will get a vote from me for certain.

Paizo Employee Customer Service Dire Care Bear Manager

This was one of the entries that really jumped out at me as being a great concept and well thought out. Great job, you have my vote!

Shadow Lodge

Definitely like this more than the old 3.5 prestige class, and I was really hoping to see a divine bard (though, frankly, I think just going for channel energy would have been fine), the subtle distinctions are nice.

Qadira

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Congratulations! This is filled to the brim with awesome! I'm already thinking of great opportunities for a bard like this to spread to the holy word, be in front of a sleepy town or circus tent full of slobbering ghouls...

Come to think of it...

Oh, nevermind. You've got my vote.


You know I hate most divine classes, and I'm generally not impressed with stuff that changes a class into a divine class. I think it's because I just don't really 'get' the connection to the divine as presented in D&D -- I feel it's too... brown-nosy (if that's a word).

As such I was ready to not like this archetype. In fact I tried hard to just dismiss it and move on. But I couldn't find anything that really made me do so. In fact the more I looked for a good reason to simply move on and say "been here done that" the less I thought that about it.

Ok so it's not quite as innovative as other designs but it is solid and well designed. As such you managed to get my vote despite the fact that I hate this sort of character.

Congratulations.

RPG Superstar 2013 Top 32 , Star Voter 2013 aka Electric Monk

Perfect from beggining to end. Funny, not obvious, interesting mechanics, and even some social commentary. All capped off with Glossolalia - brilliant.

Best archetype yet!


I absolutely love this archetype. In fact I love it so much that I am going to go out now and stat one up for my use in my own campaign tomorrow. I needed an individual just like this to preach about the glories of Razmir, "The Living God." I was just going to yank something from the NPC tome (blanking on its exact name), but this is better as it perfectly fills the niche.


Loved it. Great flavor, and I agree with Neil's comment, "Hah!"

Qadira

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Roleplaying Game Subscriber

I really like this interpretation of an evangelist, especially that it is still arcane casting rather than divine casting. The faith healing works quite well, however I was curious why this is gained at 1st level rather than 2nd level (when the bard gains inspire competence). My only other concern was that giving up jack of all trades for the expanded spell list seems a tad overpowered to me. It doesn't seem like Sean K Reynolds or the other RPG designers mind it so much, so I'll let that pass.

It's definitely looking like a vote for me, despite my small nitpicks.

Sczarni RPG Superstar 2012 Top 32 , Champion Voter 2013, Champion Voter 2014

I like how he can preach about dead or false gods.

1. Is it balanced?
Yes, convincing faith may be a lil strong and not focused to the theme.
2. RPability?
Yes
3. Combatiness?
Losing the bardic knowledge hurts a bit here.
4. Would I play it?
Maybe, depending on campaign.


This description made me LOL without being cornball. I can already think of NPCs to run using this skill set. As a player, I'm gonna want to be in a game where I have a good chance to be talkative and seek out roleplaying opportunities if I play this archetype, and that's a good thing in my book. Nice job.


Dark Sasha wrote:
I needed an individual just like this to preach about the glories of Razmir, "The Living God"

Wow, good call. That's an amazing fit. I'll definitely do the same thing if I ever do something with Razmir in a game.

It's also a sign of a great archetype, I think -- upon reading it you realize it's perfect for characters you want to make (as PCs or NPCs) -- like you needed the archetype all along to fill a niche and didn't even know it.

Taldor

I like this - there can only be one Theocrat, but lots of Evangelist's.

I look at this as a class that I would want to play in Pathfinder Society, or have played at the table (both as a GM and another player).

Some players can find this irritating - and while that might be part of the rub - a session or two spread out over a couple days might be OK. A regular campaign might find this type of character a little too much.
I like the aspects of healing and the while this is full of role playing aspects, it has just enough to help out in combat.
I do like that 'tongues' (I can't pronounce, let alone spell it) is language dependent and not sonic based (which might make it more viable, yet powerful).
I like this overall, but wonder if it has to be faith based or if an idea or concept could suffice (but would it still work). Like say, could you swap 'faith' for Taldor without much rules or reasoning adjustments.


OK, this definitely gets my vote...

Obviously a great chassis for Razmiran zealots, I couldn`t help thinking that with a few more minor variations it could even model things like non-Divine `preachers` of athiest Rahadoum. Somehow, the wording details of Glosollalia just didn`t seem to fall together 100% smoothly, but nothing that was broken-wrong...

VERY nice showing... Honestly, I didn`t like your Wondrous Item at all (which is why I read your entry after most of the others), but this Class really is such a strong showing, that I definitely want to give you my vote this round. Keep up the good work!


Really love the thought you put into this one, especially with it being a Bard.

My only one question is if there is a limit to the amount of allies that can be healed? If not a 30 foot radius could leave up to 36 people being affected by this. Pushing out perform oratory at say level 10, would be 10 ranks, +3 class skill, + 6 sill focus, +4 cha (say 16 base with +2 stat item), +2 MW Instrument = 25, If not in combat you can take 10 meaning 35 which is 6d4 on a 10 or if you roll well 45 for 8d4. putting it on par with mass cure serious wounds with glossolalia which isn't obtainable till 12. Rolling a 20 puts it on par with mass Critical, not available till 16. Both which have a target/level cap. That's also providing you use any of the +5 or 10 to a skill check items, add d4 as needed.

I realize it's a little munchkining in there but when they're all items that would affect everything else the bard has too just wanted to throw that out for food for thought. That aside it's a small knit pick that can be solved with a cap of targets or dice.
I know some people have issues with the word Glossolalia being a mouth full but it's the correct term and I also think it's kind of fun to say :)
Solid all round.


Faith Healing seems pretty much on par with Channel Energy,
with Paladin Lay on Hands status-removal thrown in,
i.e simulating all that the common man needs from Clerics/Divine servants.

I think it works out well, Channel Energy is still going to rock compared to it, and it is going to burn up those Performance rounds (3 per usage) if you use it consistently. Good work!

RPG Superstar 2010 Top 32 aka Hydro

Oh heck yea.

I'll be honest, I wasn't impressed by your item, but I was still glad to see you back in the running because I knew you'd probably deliver later on. Way to go man.

Was Faith Healing supposed to come at 1st level? The abilities it replaces come at 3rd and 12th, respectively. Convincing Faith also looks pretty powerful; I don't think this is overpowered in the long run, but it's pretty frontloaded. Also, faith healing could have probably just used six-siders, and the interactions with glossolalia could have been listed more concisely under that ability's own entry. I.. can't really think of any criticism beyond this, and believe me I'm trying.

I really like glossolalia, and by that I mean the word "glossolalia" (I was not aware of it until I googled it a moment ago), though the ability is also okay I guess. :) Really though, what it does is simple, but it's just brings so much to your concept and is so well presented, and I don't think I've ever seen anything like this in D&D.

Great idea, great execution, you've got my vote, and I can't wait to see you in Round 3.


This is a great application of a modern theme.
He gets my vote but not any of my hard earned gold.


Everyone has said anything that I would have said. You made the keep folder.

Grand Lodge RPG Superstar 2014 Top 4, RPG Superstar 2012 Top 32 , Dedicated Voter 2013, Marathon Voter 2014 aka Serpent

Very nice! Yours is one of the best archetypes in round 2! I kind of expected the evangelist to be a divine caster, but now that I think about it, I actually like it that his power comes from an arcane source!

I hope you'll advance to round 3!!!

Grand Lodge Dedicated Voter 2013, Star Voter 2014

I had a couple of remarks, but honestly I don't need to say more than that it's very nice work and a confirmed vote from me.

RPG Superstar 2010 Top 32, 2011 Top 4 , Marathon Voter 2013, Marathon Voter 2014 aka DankeSean

"Thank you for your support and please vote for my item! If you have questions, I'll be happy to answer them once voting for this round is closed."

Yes, it's a cookie cutter statement. But if it helps, think of it as gooey chocolate chip cookies hot out of the oven with a tall glass of milk next to the plate.

RPG Superstar 2011 Top 8 aka The Leaping Gnome

This seems like it would make a good NPC to hate. Which is good! I think you've filled a niche that needed filling with this one.

I don't think I would ever play one of these guys though. Blathering on about some deity would get old fast.


Pathfinder Adventure Path, Modules, Roleplaying Game Subscriber

Faith Healing (Su) Watered down Channel Energy with Mercy effects at later levels. Great for after encounter recovery. GOOD.

Convincing Faith (Ex) Let's break skill DCs. BAD.

Glossolalia (Su) Useful. GOOD.

Mysterious Ways GOOD.

Verdict: RECOMMENDED. Great alternative to cleric.

Regards,
Ruemere


Pathfinder Adventure Path, Roleplaying Game Subscriber

Hi Sean.

You have my vote.

I love the way this archetype holds together. The oblique references to real-world practices also bring the whole thing home.

That and the fact that yesterday I (re-)watched the Miracle Man episode of The X-Files. ; )

There are so many different opportunities for this archetype to get a guernsey at our regular gaming table. You would, however, want to be careful who played it. I can think of a couple of players I've sat across from who would abuse this archetype to Kingdom Come and everyone would loathe them--and the time spent at the gaming table.

That aside, I love the creativity tempered by usability that went into this archetype and as such you have my vote.

Good luck for the remainder of the contest! I hope to see you in Round 3.

RPG Superstar 2010 Top 32 aka Hydro

Trevor Merback wrote:
I don't think I would ever play one of these guys though. Blathering on about some deity would get old fast.

I'm totally with you there, but I've also known some hammy RPers and DMs who would really thrive on this. It wouldn't get old quite so fast if, say, he changed dieties every week, and/or made them up as he went. ;)

(I might still be tempted to play one, because there's a lot about it that I like, but perhaps not in the way the creator envisioned; the idea of constantly evangelizing about something is too burdensome a challenge for my tastes)

Osirion RPG Superstar 2009 Top 4 , Star Voter 2013 aka raidou

Sean, I thought your Singing Bowl was a really great concept. Here you tackle another musical theme by building an archetype for a bard. There was an Evangelist prestige class in 3rd edition, generally chosen by clerics who want to convert lots of enemies to their way of thinking. Let's see if your evangelist gets into any of that.

evangelist wrote:
Faith Healing (Su): At 1st level, an evangelist calls upon an audience's fervor to heal them... At 5th level, an evangelist can heal an individual rather than a group... At 9th level, an evangelist using either form of faith healing can select one of the following conditions...

Definitely the primary focus of the archetype. This offloads some heavy-duty healing capabilities onto the party's bard, but does so in a way that is hard to use in combat. I think this ability hits all the right thematic spots for me... it's very tight design. It's reasonably balanced as well, since this is a smaller amount of healing than a Cleric could provide, for a greater cost. Nicely done. My only gripe about this ability is how it doesn't really interact with "faith" in any way. If you aren't being healed by positive energy, what exactly is healing you? Your bard's faith? the recipient's faith? While the mechanic here seems fine, it doesn't answer some basic questions about HOW it works.

evangelist wrote:
Convincing Faith (Ex): Evangelists gain a bonus equal to half their level on Bluff, Diplomacy, Intimidate, Knowledge (religion), and Linguistics checks. This ability replaces bardic knowledge.

Most classes that grant this type of ability do so for a very small number of skills. Giving a large bonus to most of the class's best skills seems unwise. I think you need to narrow this down somewhat. I can see a bonus on bluff skills to deceive, for example, but not to feint in combat. Likewise on Diplomacy; a bonus to change attitude would be okay, but probably not to gather info. I think this ability boosts too many skills for a skill-heavy class.

evangelist wrote:
Glossolalia (Su): A 3rd level evangelist can, as a free action while performing or spellcasting, use glossolalia, a primal pseudo-language resembling a stream of gibberish with hauntingly familiar syllables. Language-dependent effects produced using glossolalia affect all language-using listeners, even those not sharing a common language with the evangelist. Those sharing a language are more susceptible; +1 is added to the DC for saves versus the effect. This improves as the evangelist gains levels; +2 at 11th level, and +3 at 17th. Glossolalia may be used a number of rounds per day equal to evangelist level. This ability replaces versatile performance and lore master.

While the first ability is the heart of your archetype, this is the ability that I like the best. I think you hit a great, GREAT design niche here that nobody else does. You are speaking all languages at the same time, something that the Tongues spell can't do, so you are able to make use of language-dependent effects on opponents of mixed languages. This is both thematically strong but also innovative design. I'm a big fan of this.

evangelist wrote:
Mysterious Ways: The following are added to the evangelist's spell list:

The Cleanse spell seems to be screaming for inclusion here, although you're a little spell-heavy as it is. I don't have any particular complaints with your spell choice though, as you're focused more on healing and magic than combat anyway.

Sean, I think this archetype is a good one. There is some thematic stuff here that you didn't develop, such as conversion or coersion abilities. I feel that those types of abilities would help round out this character a little better; it would certainly help to envision this guy as an antagonist. But perhaps that stuff is part of a bard's basic schtick anyway. I feel that your two major abilities are quite fitting and well thought out. The Evangelist is going in my "keep pile."

Osirion RPG Superstar 2013 , Dedicated Voter 2013, Dedicated Voter 2014 aka Steven T. Helt

I have to ding you for originality. Naming an archetype after a 3.5 prestige class is not Superstar thinking, I do acknowledge that there are a lot of tropes out there not yet explored in the PFRPG, but I would still prefer to have an original name for a conept that is neing re-invented.

I think your styles presentation for the evangelist is terrible. In the next round, and I'm confident you'll be there, please be extra sure your entry looks exactly like it would in the APG or any other sourcebook. If you turn over an adventure with little concern for the editor's job to evaluate your stat blocks, styles and other formating, it might be your last. Your archetype looks nothing like the APG ones. Study the template you're given for round three so as not to irk voters with mistakes in presentation.

Mechanical execution isn't bad. When we compare it to the other archetypes this round, it's top drawer. Fairly balanced, would like to see faith healing tied more to the fascinate ability and actually just be positive energy.

Skill replacements are more powerful that the bardic knowledge ability, but then the character is lower on combat abilities.

Glossolalia presents an interesting idea: if you are referring to the biblical tongues ability, the evangelists in the early church did in facts speak all languages at once, which is better then using the tongues spell. I think it would be better to just remove the language-dependent descriptor from bardic abilities, replace the name with divine tongue or simply emulate the truespeech special ability.

Sczarni RPG Superstar 2010 Top 32

Awesome. This gets one of my votes for sure.

Just one question: Does this mean Elan was the first evangelist of Banjo the Clown?


Sean McGowan wrote:

"Thank you for your support and please vote for my item! If you have questions, I'll be happy to answer them once voting for this round is closed."

Yes, it's a cookie cutter statement. But if it helps, think of it as gooey chocolate chip cookies hot out of the oven with a tall glass of milk next to the plate.

Dangit, now I'm all hungry. Hey, since I voted for you, will you send me some cookies?

RPG Superstar 2010 Top 32 aka Hydro

Steven T. Helt wrote:
I have to ding you for originality. Naming an archetype after a 3.5 prestige class is not Superstar thinking

Seriously? There are over seven hundred official base and prestige classes for D&D 3.5, several of which share names with official, APG archetypes (scout, hospitaler, drunken master, etc). Using one of these words for something else does not make you unoriginal.

RPG Superstar 2009 Top 32, 2010 Top 8 , Star Voter 2013

Dang it.

I wanted to hate your entry. Really really did. But this is excellent. I'd have made faith healing temp HP, but other than that this is better than the 'faith healer' bard archtype I was working on
*crumples electrons in a small ball and moves it to the recycle bin*

This needs to go into *Ultimate Divine*

You got my vote... Damnit. ;-)


You know, it seems you gained some converts with this archtype! ;)

Cheliax

Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber; Pathfinder Adventure Path, Roleplaying Game Subscriber
Ask A RPGSupersuccubus wrote:


Would you want this person sitting next to you as a guest at a formal evening dress dinner party?
Oh good grief, no. One of the last people that you want sitting next to you during a thirteen course dinner is some religious zealot banging on about how great their deity is.

But what if they were banging on about you as their deity?...


The name and concept sold me on this archetype.
You have my vote.


This is an actual class in the 3.5 Complete Divine book. the Bard-based Evangelist. D:

Contributor

I really think this is a clever archetype that suggests some great role playing opportunities. This one would have my vote.

RPG Superstar 2009 Top 32, 2010 Top 8 , Star Voter 2013

Robot GoGo Funshine wrote:
This is an actual class in the 3.5 Complete Divine book. the Bard-based Evangelist. D:

They share a name. That's it.

Dedicated Voter 2014

Pathfinder Adventure Path Subscriber

I love the glossolalia ability, especially because it uses the word 'glossolalia'.

Dedicated Voter 2013

Well done! The coherency of this archetype is one of the best I've seen, and you score high on the innovation scale in my book.

I can also easily see the roleplaying applications...although in my campaigns these guys would definitely be villains ;-)

You got the vote.

Dedicated Voter 2013, Dedicated Voter 2014

Pathfinder Adventure Path Charter Subscriber; Pathfinder Tales Subscriber

This archetype is one to haunt the D&D scene for quite some time and now its pathfinderized - and not in a bad way.

While in my mind an evangelist is more about show than the real thing (and in choosing Bard as a base class you seem to follow along that line too) the abilities he has are all rock solid without much in the likes of trickery and pretense. This strikes me as odd - but that may be only me.

Still this is one of the better archetypes in this round.

Osirion RPG Superstar 2013 , Dedicated Voter 2013, Dedicated Voter 2014 aka Steven T. Helt

Nicolas Quimby wrote:
Seriously? There are over seven hundred official base and prestige classes for D&D 3.5, several of which share names with official, APG archetypes (scout, hospitaler, drunken master, etc). Using one of these words for something else does not make you unoriginal.

Mr. Quimby, I know you to normally be very reasonable and I commonly agree with your posts. You seem to have excluded the second part of my senence where I acknowledge that there are tons of tropes left to explore, but that I would simply prefer renaming similar ideas. mine is not the only comment this round to suggest keeping names unique.

Evangelist may not be anywhere near as cool as Zhentarim Skymage (wow!), but it's more well-known from a major hardback supplement. I think the principle regarding Googling and avoiding previously published material should still apply.

RPG Superstar 2010 Top 32 aka Hydro

Okay, sorry about that, the 'Seriously' was a lot more hostile than I intended. I really shouldn't be all that incredulous if someone else's opinion concerning naming conventions happens to differ from my own.

That said I do still (respectfully) disagree; Paizo's own precedence for archetype names doesn't appear to care if something was also a popular WoTC class or prestige class, and I wouldn't fault a contestant for following that precedence.

1 to 50 of 89 << first < prev | 1 | 2 | next > last >>
Paizo / Messageboards / Paizo Publishing / RPG Superstar™ / Previous Contests / RPG Superstar™ 2011 / Round 2 - Top 32: Create an archetype / Evangelist (Bard) All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.