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Hound Master (Cavalier)


Round 2 - Top 32: Create an archetype

1 to 50 of 175 << first < prev | 1 | 2 | 3 | 4 | next > last >>
RPG Superstar 2011 Top 4 aka Scipion del Ferro

60 people marked this as a favorite.

Hound Master (Cavalier)
Most cavaliers charge into battle atop mighty steeds, however some lack the finesse with equines required to be proficient riders. Still wishing to serve their order, hound masters choose to fight beside war hounds which are powerful animals trained for battle. A hound master has the following class features.

War Hound (Ex): At 1st level, a hound master gains the service of a loyal war hound to aid him in battle. This hound functions as a druid’s animal companion, using the cavalier’s level as his effective druid level. The creature has the same stats as a wolf.

The war hound is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A hound master’s hound does not gain the share spells special ability. These hounds are not suitable for riding and cannot be trained to carry riders.

A hound master’s bond is strong and if the war hound dies, the cavalier may find another hound to serve him after 1 week of mourning. This new hound does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level. This ability replaces mount.

Pack Tactics (Ex): At 3rd level, a hound master learns greater coordination with his war hound. When a hound master and his hound are flanking the same creature, the hound master’s flanking bonus on attack rolls increases to +4. This ability replaces cavalier’s charge.

Expert Handler (Ex): Upon reaching 4th level, the hound master may take on a second war hound; while smaller and weaker than his primary hound, it is still a useful ally. This ability functions like the war hound ability, except that the hound master's effective druid level is equal to his cavalier level – 3. In addition, this ability allows the war hounds to choose from teamwork feats when selecting feats gained from additional Hit Die. This ability replaces expert trainer.

Go For the Throat (Ex): At 11th level, a hound master has perfected fighting beside his animals. Whenever an opponent is tripped or overrun by one of his war hounds, the opponent provokes an attack of opportunity from the hound master. The target must be threatened by both the hound master and his war hound. This ability replaces mighty charge.

Kill Command (Ex): At 20th level, whenever an opponent is threatened by the hound master and both of his hounds, the hound master may issue a kill command. This is a swift action that grants both hounds an attack of opportunity on the target. A creature cannot be the target of this ability more than once per day. This ability replaces supreme charge.

Paizo Employee Developer

I'm really impressed by this, Cody. The abilities are all fairly balanced against those they replace, and they're described clearly and efficiently. You've got a clear theme and execute it very well.

One thing I was curious about coming into this round was how contestants would handle archetypes for classes that, to date, have none (including APG classes, as well as clerics, wizards, and sorcerers. Cavaliers are a blend of both standard non-magic classes (with their set progression of abilities that lend themselves to swapping out) as well as magic classes (where a single selection at first level determines all variable abilities from then on). All this is to say, I think you did a great job of making this an archetype while still allowing for a lot of customization with order selection. Had you eliminated that element of the class, it could easily have resulted in all hound masters being very similar.

I RECOMMEND this entry for advancement.

RPG Superstar 2009, Contributor

Very cool stuff! I'm getting vibes of the warhound companions in Dragon Age from this...and in a good way. At first, I felt a little off-put by the animal companion at a full effective druid level. But, it's limited to dogs only (apparently) and it's necessary for the stacking of a second warhound at a reduced effective druid level later on. For some reason, that makes me more comfortable with it. But initially, I questioned it because even a martial class like rangers don't get full effective druid levels for their animal companions. In some ways, it did give me pause though in thinking maybe this should be a ranger archetype rather than a cavalier.

Regardless, you've thought through a lot of interesting mechanical options to swap out. It really hangs together flavor-wise. I could envision making a cavalier character using this archetype right away. And, I really like that you're giving more options besides the mounted cavalier for people to play around with. Well done.

You're showing a lot of creativity, too. First, the flask of five fifths and now the hound master archetype. That's two for two in my book. And, more importantly, it looks like you're having fun with the whole creative process. Keep up the good work. And keep growing your skills.

I also RECOMMEND this entry for advancement.

Contributor

First, I gotta say you're ambitious taking on a cavalier archetype. It's probably the least favorite base or core class, so you're taking a risk that voter apathy will hurt you this round, in the hopes that your archetype will make people see the class in a cool new way.

War Hound: Mathematically, this is smart. The base cavalier loses the +4 attack bonus from charging and gains an additional +2 when flanking... trading a bigger bonus you can use less often for a smaller bonus you can use more often.

Expert Handler: I think this ability is more powerful than the ability it's replacing, although I admit the second hound is going to be a vulnerability if the cavalier isn't careful. I do like the bit about letting the hounds select teamwork feats (that should be "from additional Hit Dice," though).

Go For the Throat: Interesting! You're swapping "get a free combat maneuver on a successful charge attack" with "get a free AOO when your pet overruns or trips." Good call on pointing out that the target must be in the threatened area of the cavalier.

Kill Command is nice, too, not too buff, but certainly useful.

I think this was very well done, I can see people wanting this archetype, and it's well-written.

RECOMMENDATION: I DO recommend this archetype design for advancement in the competition.

CEO, Goblinworks

Total Points: 3 Points
Recommendation: Recommended for advancement

Comments In Detail

Name & Theme (1 point)
The theme is well executed and matches the name.

Mechanics (.5 point)
The mechanical expression here is good. Using the rules for the Animal Companion cuts down on word use and ensures you're using well playtested material. The idea of getting 2 Hounds is pretty interesting too.

I don't like "Kill Command". It's not a death effect, it's not supernatural, and it's highly unlikely to actually kill anything at 20th level. I dinged you for this because I think you could have used this wordspace to add more "Cavalier" content (see below).

Awesomeness (.5 point)
This is clever, not awesome but there are dog lovers who will think this is the bee's knees and I recognize and am rewarding that.

Template (1 point)
Followed the template well.

Context (0 points)
This needed to be a Fighter archetype. Cavaliers are a way of adding "Knights" to the game without requiring them to be Paladins. Archetypes are supposed to be variations on a theme and this isn't a variation on a Knight. It's a variation on a Fighter.

Dedicated Voter 2013

I can't disagree with Ryan Dancey's last comment, on context. I tihnk this is a great addition to cavaliers, and would be totally unsuitable as a Fighter. You'd be adding the animal companion ability if nothign else, which would be dramatic for an archetype.

I like the idea of a lord training hunting hounds like this, it makes sense to me.

This has one of my votes, great take on an unmounted cavalier. Should mention that they can't really take order of the sword somewhere though, as that order is so tied to being mounted.

Osirion

I like this one as well, You kept the animal companion but went with a hunting dog theme that really seem to fit well. Great concept and really nicely done.

This one gets my vote.

Shadow Lodge

We were just having a conversation this Sunday at my session about how no one seems to like the cavalier. I would actually want to roll one just to use this concept. That speaks volumes to me. Vote given.


Cody Coffelt wrote:
Hound Master (Cavalier)

So, it's a Cavalier that's not a Cavalier?

Wouldn't this just make more sense as a Ranger archetype?

This is a well written Archetype.....for a Ranger.

I don't understand why it's a cavalier.

Ken

Dedicated Voter 2013, Star Voter 2014

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I too have positive feelings for this submission :)

RPG Superstar 2011 Top 4 aka Scipion del Ferro

Thank you for your support and please vote for my archtype! If you have questions, I'll be happy to answer them once voting for this round is closed.

*woof*

Qadira

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I really like this submission.

Star Voter 2014

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Like many others, I'm not a big fan of the Cavalier. They have a lot of good points, but I've never really liked classes with a heavy focus on mounted combat. All it takes to severely hamper a such a character is a low ceiling, something I see a lot of in dungeons.

Take away the mount aspect and replace it with hunting dogs, and suddenly I really want to play a Cavalier. That alone wins you a lot of points.

The one concern I have is with the two hounds. As a GM, I've seen a lot of players with familiars, animal companions, and general pets. The more of these they have, the slower combat tends to run. In this case, the Cavalier would effectively be taking 3 turns every time the rogue took one. My experience with the Summoner playtest gives me a bad feeling about that.

I haven't read all the other entries yet, but as of now this one has my vote.

Paizo Employee Customer Service Dire Care Bear Manager

This one was one of the few that immediately caught my attention. I love it! Great job! I'm not one to judge mechanics because that is simply not my strong suit so I can't comment on if it is mechanically sound, but the concept here fantastic. It has my vote!

Taldor

I was really happy to see someone put a "houndsman" archetype out there! First archetype I've looked at this round, but I am definitely giving it a vote. I think this was really, really well done. Cavalier was a surprise, but I can see it. Well done!

Osirion

Kabump wrote:
We were just having a conversation this Sunday at my session about how no one seems to like the cavalier. I would actually want to roll one just to use this concept. That speaks volumes to me. Vote given.

Same here. The Cavalier isn't the *last* class I'd ever want to play, but it's way down there at the bottom, and this Archetype turns that all around for me.


I too have shied away from Cavaliers before on account of their lack of dungeon-crawling ability. Horsies should stay outside! I am totally jazzed to roll up a Hound Master. This one definitely has my vote!

RPG Superstar 2013 Top 32 , Star Voter 2013 aka Electric Monk

Like Sara Marie i tend to go for flavour more than mechanics, and on that measure i really like this archetype. This is an idea that isn't immediately obvious but is executed really well whilst fitting into the general theme. I disagree with others that this should be a ranger - possibly a fighter but i think that as a cavalier it has a distinct feel.

The cavalier is my least favourite of the APG classes but with this archetype i might be interested inplaying one.

Good show!

Grand Lodge RPG Superstar 2014 Top 4, RPG Superstar 2012 Top 32 , Dedicated Voter 2013, Marathon Voter 2014 aka Serpent

Very good! I see no problem with it being "a cavalier that's not a cavalier". :D It does have a ranger-y feel to it, but the cavalier class is well suited for this sort of thing. Good job, I hope you'll advance to round 3!

Paizo Employee Customer Service Dire Care Bear Manager

Kabump wrote:
... how no one seems to like the cavalier. I would actually want to roll one just to use this concept. That speaks volumes to me. Vote given.
Set wrote:
Same here. The Cavalier isn't the *last* class I'd ever want to play, but it's way down there at the bottom, and this Archetype turns that all around for me.
Hymenopterix wrote:
The cavalier is my least favourite of the APG classes but with this archetype i might be interested inplaying one.

I was surprised how much fun I've been having playing a Cavalier in Rob McCreary's Kingmaker game. I was a bit nervous at first, but after taking the plunge and rolling her up, I've really enjoyed the class. I've already asked if I could use this archetype but he said no since it isn't official content :(

I do think that the above comments indicating that this concept is enough to make them want to play a class they had previously disregarded speaks volumes about how awesome it is!


Nicely done, sweetie!

I was wantin' to vote for you, given our brief time adventurin' together, and I was thrilled to see you had a strong archetype entry as well. I would actually play this, as opposed to any other cavalier.

Easy vote for me.

Keep goin' strong!

RPG Superstar 2011 Top 16 , Star Voter 2013

This is really excellent! If this doesn't advance I'll be amazed

Osirion

In my opinion this is one of the best. All in all I couldn't select eight of the options. I'm sorry but most of them were quite poor; many I would never play or want to see in game. This is one of three that I believe excelled. Hooray for the Hound Master, along with the Saboteur and the Evangelist.


I voted for this archetype. I feel it shows what an archetype should be very well slightly altering most abilities and only fully changing out a few. It also gives an opportunity to play a cavalier that isn't mounted without dramatically weakening the cavalier or changing it's team focus.

Star Voter 2013

Is this IP theft from World of Warcraft's Hunter? There is a lot of similar wordage and even direct rips such as "go for the throat" and "kill command".

http://www.wowhead.com/spell=34026
http://www.wowhead.com/spell=34954

Shadow Lodge

So this guy with a mount is riding down by the river... and then he's jumped by another guy with two dogs! They rip his horse apart and then the men duel in an epic battle! Hound master wins, Cavalier loses! Yay! Everyone is happy.

+1


FireHawk wrote:

Is this IP theft from World of Warcraft's Hunter? There is a lot of similar wordage and even direct rips such as "go for the throat" and "kill command".

http://www.wowhead.com/spell=34026
http://www.wowhead.com/spell=34954

I was thinking similar, but the phrases "Go for the Throat" and "Kill Command" weren't invented by Blizzard for the game WoW. However, knowing World of Warcraft calls some abilities/talents this I, personally, would have made an effort to avoid those phrases even if they are appropriate in the context.

I've been writing up an archetype based on demons and have been desperately trying to avoid similarities with the Warlock class in WoW which, it turns out, is pretty hard at times when trying to use common phrases.

Sczarni RPG Superstar 2012 Top 32 , Champion Voter 2013, Champion Voter 2014

1. Is it balanced?
- Yes, I think it is pretty balanced, I think the second hound is out of balance. The fact you can take a dog more places than a horse gives it a bit of a nudge in power. 20th level ability is kinda weak.
2. RPability?
- Definitely, many ancient people trained dogs for battle and easier to maintain than a horse
3. Combatiness?
- Definitely, good trade off between horse and the hound
4. Would I play it?
- Yes, I love dogs and like the cavalier.


Cody Coffelt wrote:

Hound Master (Cavalier)

Most cavaliers charge into battle atop mighty steeds, however some lack the finesse with equines required to be proficient riders. Still wishing to serve their order, hound masters choose to fight beside war hounds which are powerful animals trained for battle.

Disclaimer:

You should know the drill by now, but in case you missed it the first time round, Ask A RPGSupersuccubus is posting from the point of view of a CE aligned succubus:
Spoiler:
Fairness is an adjective applicable to hair coloration, balance is what a couple of mortals rapidly losing it on opposite ends of a plank pivoted on a rocky spire a couple of hundred feet above a slowly rising pool of molten basalt try to do, and logic is one of those things which you could swear is there when you rattle the piggybank but if anyone other than a demon opens it the contents turn out to be a couple of dead moths and a three week old shopping list.
;)

Would you want this person sitting next to you as a guest at a formal evening dress dinner party?
Either you are a Dog Person or you are Not; if you are, then no matter whether you're an arch devil and he's a cleric of Cayden Cailean, you will find something in common with a Hound Master and be swapping deworming tips and boasting of tricks and departed companions by the end of the meal. If you are Not you will find everything about a Hound Master irksome and detestable, from the strange smell he emits, to the dishevelled look and the hairs which drop steadily from his sleeve to accumulate on your dinner plates. This one's a matter of personal preference.

How effective a flower-picker does this person seem likely to be?
It's almost certain to end in tears, I assure you, if you send someone with a dog after rare flowers that grow at anything less than head height.

Could you hire one person like this to do a better job than one other trained mercenary and/or to do the jobs of two (or more) other trained mercenaries?
Yes. You're getting a trained professional and one or more ferocious hunting dogs instead of just a trained professional.

Other comments?
Dogs are however noisy; they growl, they bark, they run around yapping. Sending a Hound Master after any kind of mission requiring stealth is probably not a good idea. Yes you could probably magically silence any dogs involved but that might well confuse them and impair their ability to function.

Desirability:
Hireable adventurer (or higher if you are a Dog Person).

Further Disclaimer:
Ask A RPGSupersuccubus (with half an eye on Lord Orcus) would like to clarify that mortal voters should probably rely on more than just her own (impeccable) assessments in making up their minds on how to vote. Thank You.

Andoran

I like this one and voted for it, though I wonder how wise it will be to have a full BAB character with a druid-level animal companion.

At the least I think it should use Dog stats instead of Wolf stats.


Just the name War Hound conjures up a ferocious beast trained to go for the throat and kill on command. Maybe, Rip out the Jugular would have been preferable but the effect would be the same! None the less, mastering such a hound would be highly entertaining- gets my vote!


I like this a lot, well done. A fellow player in my group always plays a fighter type with trained dogs, I think he would love this class.


I like this one. I have players that would obey a 'kill command' in order to have a dog like this....

that said, your intro text, "..however some lack the finesse with equines required to be proficient riders. Still wishing to serve their order..." almost makes it sound as if the Hound Masters are second class Cavaliers. I would guess that they would not think so...

Andoran

Basilforth wrote:

I like this one. I have players that would obey a 'kill command' in order to have a dog like this....

that said, your intro text, "..however some lack the finesse with equines required to be proficient riders. Still wishing to serve their order..." almost makes it sound as if the Hound Masters are second class Cavaliers. I would guess that they would not think so...

That's a good point. Instead of saying that he couldn't cut it as a rider, I would say that he was just drawn to the noble hunting hound instead.

Another thing, maybe give the Hound Master the option of a mount at Level 4 at - 3 druid level, so he could have a hound and a horse if it fit the campaign.

Shadow Lodge

Okay, the possible IP issues with WoW definitely concern me :(


This is not a cavalier archetype. Bad choice imo. But i do like it. However cavaliers arent meant to flank with their mounts, they are meant to ride them. I love cavaliers. I may vote only because this is the best if the first 10 ive read.

Qadira

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Roleplaying Game Subscriber

Absolutely love this archetype. The "Expert Handler" ability is a little too buff, but all in all balances out with the fact that you can't ride your original animal companion.

I'll admit when reading this archetype I immediately though of A Song of Ice and Fire by George R.R. Martin and really want to play one now...


Varthanna wrote:
Okay, the possible IP issues with WoW definitely concern me :(

Really if this was that much of a concern Paizo would have caught it already. It's not like the judges are out of touch with video games or something.

And it's hardly a term that Blizzard could copyright.

Taldor RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16 , Dedicated Voter 2013, Star Voter 2014 aka primemover003

I really enjoy this concept. As a fan of halflings I always liked the god Urogalan and wanted to see a packmaster type kit/prc/class... I think it's easy to use two animial companions if one is the heavy and one is a scout/tracker. A mastiff and a fox hound in terms of role if not stats.

--Vrocker spaniel

Star Voter 2013, Star Voter 2014

Pathfinder Adventure Path, Maps Subscriber
Abraham spalding wrote:
Varthanna wrote:
Okay, the possible IP issues with WoW definitely concern me :(

Really if this was that much of a concern Paizo would have caught it already. It's not like the judges are out of touch with video games or something.

And it's hardly a term that Blizzard could copyright.

I'm with Abraham on this. It's a none issue for me, but I suppose it's an issue for some. I don't want to see Cody dinged for this because of IP concerns that just can't be copyrighted.

I liked the Cavalier since the playtests, and I really like this archetype. (Here's hoping it becomes official, core, canon, or what have you by the time Ultimate Combat rolls around).

This one has earned my vote.

Bow-wow-wow, yippee-yo, yippee-yay! :)

RPG Superstar 2010 Top 32 , Star Voter 2013

I was noodling around with something like this, but based on the fighter. I like the theme with cavalier as the base, but I do wonder about some of the fluff issues. If cavalier orders are actual organizations in a particular world, would these dog handlers be also-rans and second-fiddles within their orders?

However, you've done away with one of the most limiting aspects of the class. That damned horse. This guy can walk into the dungeon, haunted mansion, or foul temple of eeeeevil and not give up some of his primary class abilities.

As someone who still has scars from the 1e cavalier, I'm shocked to say that this will almost certainly get one of my votes.

Shadow Lodge

Abraham spalding wrote:

And it's hardly a term that Blizzard could copyright.

True, and Im not saying that, but consider this: Googling Kill Command or Go for the Throat both bring up WoW in the first search entries. Since this is about a superstar scenario, you dont want your product to be bringing up hits for another hobby that competes for a gamer's pocket book.

I'd just say, google your stuff before you settle on names?

Edit: And to be clear, I love the archetype and I voted for it. :)


Varthanna wrote:
Abraham spalding wrote:

And it's hardly a term that Blizzard could copyright.

True, and Im not saying that, but consider this: Googling Kill Command or Go for the Throat both bring up WoW in the first search entries. Since this is about a superstar scenario, you dont want your product to be bringing up hits for another hobby that competes for a gamer's pocket book.

I'm going to risk one more comment and then I feel I shouldn't say anymore for fear of getting too far off on a tangent:

Google "Fighter" -- or "archer" or "wizard"... some deal is going to happen. In fact "armor training" would be another good google search.

Now I don't play WoW so I was unaware (at first) that they used these terms too -- I'm more worried about the mechanics and if the name fits what is given (for example "fireball" would be a bad name for a spell that does a line of ice damage). Go for the throat matches what it does and matching your ability's names to your ability's action is much more important to me than "is this name something no one has used before" -- which is a lost cause anyways.


This one has my vote. Your item being pretty nice didn`t hurt my opinion here either.
I honestly was expecting the character to gain a whole PACK of dogs. I guess there`s nothing stopping them from purchasing/training mundane dogs to act for them, just without special Companion abilities. Now that conflicts with losing the Handle Animal bonus (Expert Trainer), but not the worst thing in the world - I think concerns about running a pack of dogs would have been loudly vocalized had you gone that way, so you didn`t really make a BAD choice by going the way you went (basically, with normal Companion + Ranger Companion: and it would seem that the lesser Companion is `upgradeable` if you take the Boon Companion Feat).

To the Go For The Throat ability itself - Honestly, I could see it working in the reverse, i.e. if YOU Trip your opponents (i.e. fighting like a Dog/Wolf), your Companion Dogs can get free AoO`s... Or BOTH that function and as you have it.

As for the Warcraft thing: Yeah, I think it`s pretty clearly derived from there... Almost certainly unconscious, and the ability names make sense... but the confluence of BOTH names just clearly points to a certain origin. I don`t like when people start throwing around phrases like `IP`, as both are standard English phrases you would use to describe both types of actions, but one DOES want to avoid miming other games (irregardless of copyright/`IP`) so I think it is a valid topic to mention.

Still, very solid class, so I have no problem whatsover giving you my vote. Good Luck in the next rounds!!!


It's got my vote.
This definitely suits the Cavalier class. They're not JUST about horses, horses, horses. Cavaliers are dedicated to a cause. The APG says "The cavalier's true power comes from the conviction of his ideals, the oaths that he swears, and the challenges he makes." This Archetype would be perfect for the sacred warrior bands of more primal cultures (like the Fianna of Ireland), where a warrior's oath and family honour are more important than life itself. Hounds are also the perfect extension of that - traditionally representing loyalty, dedication and protection.

... and dogs fit in a dungeon way better than a horse :)


I really like this. One thing nobody's said-- I could easily imagine this being a PC, but even more easily I can imagine the amount of times this archetype would get usage in games as an NPC enemy. Unlike some other archetypes, it's also kind of open for houseruling-- giving it small changes could make it great. A drow hound master with giant spiders kicked to the front of my mind as a fantastic quick rules change for theme.

Very cool.

RPG Superstar 2011 Top 4 aka Scipion del Ferro

I really appreciate the discussions that are going on, and am glad for so much support. After the round is over I will be sure to reply to any questions or concerns.

*woof*


Kortz wrote:

I like this one and voted for it, though I wonder how wise it will be to have a full BAB character with a druid-level animal companion.

At the least I think it should use Dog stats instead of Wolf stats.

Why are people (judges included) harping on this?

Baseline Cavaliers already get full-strength animal companions. Hell, Small Cavaliers can even pick wolves and dogs!

Andoran

Zurai wrote:
Kortz wrote:

I like this one and voted for it, though I wonder how wise it will be to have a full BAB character with a druid-level animal companion.

At the least I think it should use Dog stats instead of Wolf stats.

Why are people (judges included) harping on this?

Baseline Cavaliers already get full-strength animal companions. Hell, Small Cavaliers can even pick wolves and dogs!

I don't think anyone is harping on it, but just pointing out that it is something to think about.

One of the knocks I always hear about the Cavalier is that the mount feature is useless in a lot of settings. Small cavaliers get around this, but Small races also start off with a Strength deficit and don't make the best martial characters. So in each case the advantages of a full druid-level companion mount is somewhat off-set.

I think a full BAB Cavalier with a Dog companion would be okay, but I think Wolf -- with slightly more damage and a trip feature -- is starting to push it.


But like he said... Small Cavaliers can already pick Full Companion Wolves. If the Companion DOESN`T have the Trip ability, Go For The Throat doesn`t work quite as well, right? `War Dogs` being mechanically treated as a Wolf Companion doesn`t seem to far-fetched to me.

I think the point here is that, besides the `name` of Cavalier, the class is really about a Full BAB Fighter type with trappings of nobility who has social skills and ways to inspire / fight tactically with allies. All of which this Alt Class still has, and makes sense in that context. Noble-types have been known to enjoy hunting with dogs, so I see no reason why this doesn`t make sense in that context.

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