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Champion of Philosophy (Cavalier)
A cavalier archetype with an alignment restriction...all so the can be a champion of a certain philsophy. Interesting. Let's see how this one shakes out, shall we? First, I get the need to define such a cavalier's moral devotion as well as what it means to be a heretic in relation to that devotion. Having a cavalier lose access to such heretic-affecting powers for just 24 hours, however, feels wrong to me. Like an ex-paladin or ex-cleric, I'd expect an atonement to become necessary to help such a cavalier rediscover his philosophical devotion. Next up, we've got an escalating dodge bonus to AC against heretics. I'm not sure I'm cool with that. Dodge bonuses should be used sparingly, as they stack with themselves. And cavaliers already get a access to heavy armor, etc. Is it really necessary to give them further protection against heretics? I like the Detect Heretic ability. Very appropriate. It's kind of like detect evil for a paladin. And I guess at this point, I start mentally comparing this build to a paladin. The Protection From Heretics ability further reinforces that we're migrating into paladin-esque territory now with the protection from alignment abilities. Same thing with the magic circle against alignment as well. And then the Denounce Heretic ability by duplicating holy word etc. seemingly comes without having to lose anything from the base cavalier's class abilities...which seems odd to me. I like most of the rest of the stuff, trading out all the tactician teamwork-oriented stuff to build up the champion's weapon against opposing alignments. All in all, this is pretty polished and professional in presentation. I think the idea is sound. If further developing this archetype, I'd definitely compare it to a paladin the whole way through for playtesting and game balance. Along with the assassin's rose as your wondrous item, you've shown me enough here that I'm interested in seeing what you'll come up with next. As such, I RECOMMEND this archetype design to advance to the next round.
Total Points: 4 Points
Comments In Detail Name & Theme (1 point)
Mechanics (.5 point)
I'm worried that although there's a lot of meat on this class, a simple choice by the GM could render most of it moot. You're gambling that you make the right alignment choice at character creation and that the GM feeds to that choice as you play. I guess you just pick NG and hope. Awesomeness (1 point)
Template (1 point)
Context (.5 point)
Interesting direction, Nick. I see this much as the cavalier version of 3.5's variant paladins in Unearthed Arcana. Let's see how you did! This whole archetype contains some strange sentence constructions and could be linguistically tightened up. Most of this comes from the need to define existing abilities, like protection from xxx spells with a variable definition of heretic. The whole heretic mechanic seems off to me, and though I understand it, it's a bit clunky and could really benefit from streamlining. That aside, let's look at how you actually use this new mechanic. First, I'm with Neil that the scaling dodge bonus to AC is too much for the same reasons Neil mentions. I like the idea that there are mechanical benefits of going after those philosophically opposed to a member of this archetype, but I don't think this one is the right design decision. In many ways, this is a backdoor design for a non-LG paladin, as your trading out a lot of the abilities that make cavaliers cavaliers. Eliminating order cuts down a huge chunk of the class's customizability, while taking away tactician and expert trainer which cement them as mounted battlefield leaders, replacing these with spell-like abilities and something mimicking a paladin's divine bond ability. While I can see the attraction to building pseudo-paladins in this manner, I think this archetype would have functioned better as an actual paladin archetype. I'm torn on this one, as I think there's a clear spot in the game for champions of extreme alignments, but I do think you approached that niche in an awkward way. There are no huge balance issues here that I can see, but you have created a class with 4 options where there was formerly a class with many orders and variables to pick from. I can neither recommend this for advancement nor advise for you to be voted off the island, so I'll abstain from a decision and leave it to the voters. Best of luck!
First of all, a super-nitpick: You didn't put the original class's name in the title of your submission!! Punish, punish! Moral Devotion: Interesting. This is sort of an end-around the "you can't create a new order" rule for Round 2. Detect Heretic: I assume that "as appropriate" means you're detecting the alignment opposite your own... you're not a lawful guy detecting lawfuls. Protection from Heretics/Battle Heretic/Denounce Heretic/Slaughter Heretic: Okay, here's the thing. Obviously this is emulating a kind of paladin. And it's doing the whole "paladin of any alignment" thing, which is a noble effort, but unless you really go out of your way to customize the abilities, they all end up pretty bland and the same. But the main thing is: you've taken one of the few completely nonmagical classes in the game and you've given it a bunch of Sp and Su abilities. Which is just really weird to me, like taking away most of the magical abilities from a wizard. This all adds up to me not feeling right about this submission. You toed the line of what was allowed re: creating a new order, you created a paladin-like cavalier, you created an "easy" way to do a paladin of any alignment, and you gave a bunch of magical abilities to a nonmagical class. None of those is an actual failing, it's just setting a weird precedent that you're going to create stuff that goes in directions that we didn't ask for or that we know are problematic choices. And that worries me. RECOMMENDATION: I do NOT recommend this archetype design for advancement in the competition.
I'm inclined to like this one. I really do not care for the way the Pathfinder cavalier works (give me a PHB2 knight any day!), and my least favorite aspects of the class are the orders, which are totally out of keeping with the flavor of my game. This archetype feels much more neutral and makes me want to give the class a try. It's not the spiciest, sexiest thing I've ever read, but I could play this character in almost any game and find an appropriate role. Big thumbs up.
I think I'll end up voting for this one, but I am not really sold on it. Why not LG and CE? Those are extreme alignemnts and based on some sort of defensible principle. Watch The Dark Knight and see if you think the Joker is fighting for his alignment. If you use the paladin/antipaladin defense, you should have gone straight to paladin instead of cavalier. The challenge ability seems overpowered. Does it replace the normal challenge ability? It doesn't say so, and if not, it's the best challenge in the game. Why NOT be Order of the (Shadow?) Dragon, and gain oth bonuses as long as I threaten? Given your initial decription, I'd say that if the abilities stack, it's way to powerful, and if the abilties don't al you've done is given the cavalier a set of alignment based orders to join instead of the original ones, which is not an archetype. The 17th level ability pales i comparison to the sacred bond a paladin might get with his weapon. In effect, your non-paladin calavier gets BOTH sacred bonds, just many level apart. Making the weapon holy for free is not as good as the paladin weapon, but getting a free holy weapon in addition to the weapon you already have and the mount is pretty tough. That it doesn't have a duration or activation makes it better: so the cavalier with Quickdraw has a whole efficient quiver full of holy weapons? every bow? all ammo? guns? Sweet! I'm torn, it doesn't offer an archetype as I understand it, so I should disqualify it, but then the other archetypes are not good yet. You might jsut squeak by, in which case, be very unique and original in the next round. And I really hope Paizo isn't going to ask you all for villain stat blocks using these archetypes. but I bet they do.
You`re getting my vote.
I actually kind of wanted to like this one because your item was a personal favorite of mine, but everything here seems rather stale and predictable to me. Dodge bonus against enemy alignment, protection spell against enemy alignment, detect enemy alignment, turn a bonus vs. fear into a bonus vs [enemy alignment] effects, intimidate vs enemy alignment, magic circle against enemy alignment.. and that's it. I can't be too harsh, because it's all perfectly appropriate and I don't think anything here is too powerful, it's just all really obvious and straightforward. Almost bland. I'm sure there are players who dig this but I don't think it really shows off any of your creativity. The one touch I most liked was the name "Philosophical Discourse"; it's a comically polite way to describe what is certainly an ugly business (vicious threats and righteous furry) and that fits great with the character of the cavalier class. Likewise, the fact that offenses only shut down your powers for 24 hours fits the cavalier mentality just fine. Overall I'm not a fan, but I'm sure there are those who are and wish you luck.
Very fine Paladin variant... whaddya mean it's not a Paladin?
In all seriousness, this is a very creative take on a holy warrior archetype. Without spells, the author managed to produce versatile and original class. As it reminds me of versatility of classes from Arcana Unearthed/Evolved, this gets my vote. Verdict: RECOMMENDED. Regards,
I wanted to like this because I play a cavalier in PFS, played one the beta play test, and I was hoping a cavalier archetype would bring back what was lost when the final version came out without oaths. Unfortunately I have to say that I would have liked it better if this was done as an order, and I think doing it this way was just a way of getting around the contest prohibition against submitting new orders as archetypes. So, none for me, thanks.
Not bad, but not great. I also really don't like reusing the word heretic in every single ability. Sure, you're using it to specify who it effects, but that should happen in the description, not in every ability name. In the name of nine new abilities, you use Heretic seven times. I get it already, jees.
It's an archetype that isn't exactly an order; a clever, if risky end-run around the contest rules but it works. Many of the extra abilities you give don't have trade-offs, aside from the "if you act against your alignment you lose everything for 24 hours" rule, which is a non-restriction unless you and your GM disagree about alignment. Constant Protection from Evil/Magic Circle vs. Evil was a massively overpowered ability for paladins in 1st Ed and it still is now - total immunity from natural weapons of opposite-aligned summoned creatures (and even vs. melee attacks without reach weapons) once magic circle kicks in) and immunity from enchantment (charm) and enchantment (compulsion) effects as long as the ability lasts... which is forever. Plus that little free +2 deflection/+2 resistance thing. The ability also doesn't stipulate a caster level, so we don't know how hard it is to dispel or overcome with SR (for bodily contact or breaching the magic circle), nor what kind of action it is to renew it if it gets dispelled. For such an uber ability, you really need to include that kind of info. Other than that, I like the name and the concept of the powers, and I don't mind a bit that you are making what is essentially a paladin-flavored cavalier, since there have been cavalier-flavored paladins since the cat was a kitten. There's room to gravitate towards the midpoint from both sides. Your entry is generally solid, but has some serious problems. There are some format and syntax issues, but nothing earth-shatteringly bad. The voters will decide which way it goes. Congrats on making the 2nd round, and best of luck.
Nick, I'm glad to see people trying out archetypes for classes in the APG where you have nothing to compare to. it's taking a creative leap, and I wholeheartedly support that. So in this round you are giving us a cavalier archetype that substitutes an alignment for an order. Interesting, let's see where this goes. champion of philosophy wrote: Moral Devotion: A champion of philosophy devotes his life to the teachings of his alignment (law, chaos, good or evil). Many of his class abilities affect opponents he would consider heretics. For the purpose of these abilities any foe whose alignment opposes his on either axis is considered a heretic. For example a lawful neutral champion would consider all chaotic opponents to be heretics. A champion must act in accordance with his alignment, failing to do so results in the loss of all abilities concerning heretics for a period of 24 hours. This ability replaces order. The 24 hour loss of abilities fits the standard cavalier's loss of ability from violating the edicts of his order, so this is a nice touch. champion of philosophy wrote: Defy Heretic (Ex): Whenever a champion of philosophy issues a challenge to a heretic, he gains a +1 dodge bonus to AC as long as he is threatening the target of the challenge. This bonus increases by +1 for every four levels the champion possesses. Dodge bonus to AC is the wrong way to go here. You're already well armored and it doesn't feel like your focus should be on dodging your enemy's attacks; rather, beating him into the dirt as soundly as possible. champion of philosophy wrote: Detect Heretic (Sp): At 1st level, a champion of philosophy can use Detect Evil, Law, Good, or Chaos as appropriate for his alignment. He may do this at will. This ability replaces tactician. Decent ability, although this is starting to feel more like a paladin archetype. champion of philosophy wrote:
OK, so now we're starting to get spell-like abilities rather than martial ones. This seems to be blurring the line between paladin and cavalier. I also don't really like the auto-win provided by a constant protection from evil aura. Aligned summoned critters can't touch you. You have a permanent AC and save bonus. You can't be charmed/dominated/commanded... that seems too much. Also, if this is a (Sp) ability, give me a little more info on things like caster level, action to restore it if dispelled, etc. champion of philosophy wrote: Banner (Ex): This ability functions much the same as the cavalier ability, except that the bonus applies to saves against effects with an alignment type opposite to the champion's moral devotion. This is interesting, and I think it fits the theme rather well. Instead of a bonus against fear, it's now a bonus against unholy smite, or blasphemy, and spells of that sort. I kind of like this, and the number of those spells is limited enough that this balances pretty well. champion of philosophy wrote: Philosophical Discourse (Ex): At 4th level, a champion of philosophy adds ½ his class level to Intimidate checks against heretics. This ability replaces expert trainer. Discourse through berating your opponent? I suppose it's pretty easy to talk philosophy with the other guy gagged and strapped to a chair. champion of philosophy wrote:
Certainly some necessary abilities to battle supernatural heretics. Nothing hugely innovative, but some abilities need to be the workhorse-kind. champion of philosophy wrote: Denounce Heretic (Sp): At 15th level, once per day a champion of philosophy can use Holy Word, Dictum, Blasphemy, or Word of Chaos as appropriate for his alignment. I think this guy continues to tread too far into the paladin's domain. There's not enough of the cavalier chassis here to continue calling this guy a cavalier. The fact that he still gets a mount kind of seems out of place in the end. While I applaud you trying out a cavalier archetype, I don't think this suite of abilities matches that class the best. I think you're really aiming to create an alternate-alignment paladin with these rules. I'm on the fence at this time regarding voting for this. I want to recognize the mojo it takes to tackle something that doesn't have existing precedent. People who create archetypes for the new classes do so without a safety net, so they're taking risks just for moving in that direction. But on the other hand I don't think this is a particularly good fit for the chosen class, as its ability suite better fits a paladin, and its ROLE seems better suited to an inquisitor. I'll finish reviewing all of them and see if this one sits better with me later.
I like this concept, the philosophical horseman who blathers on about his personal views and then annihilates anyone foolish enough to disagree with him. I image his spell-like and supernatural abilities are derived from his utter certainty that his way is the right way. I can see a NE champion of philosophy that is similar to Johnny Depp's character in Once Upon a Time in Mexico. Or the Joker in Dark Knight, though he was more CE. I don't mind that this guy looks a bit like a paladin and I think it would have been foolish to have made this archetype for that class. The antipaladin set the standard for alternative alignment paladins. I think Sean K. Reynolds brought up all the issues I found with this archetype. Neil Spicer wrote: …seemingly comes without having to lose anything from the base cavalier's class abilities...which seems odd to me. Jason Nelson wrote: Many of the extra abilities you give don't have trade-offs, aside from the "if you act against your alignment you lose everything for 24 hours" rule, which is a non-restriction unless you and your GM disagree about alignment. He is trading things out, they're just abilities you get for your order (at 2nd, 8th, and 15th). That is a dangerous line to walk with the "don't make an order" restriction. This seems like an order with a couple of other things swapped out and in to bring the theme together. I like it though (anything that swaps out the cavalier's tactician stuff is good in my book).
Oh man. I want to like this, but I'm on the fence. Just like this archetype is on a weird fence bordering the cavalier, paladin, and inquisitor. Honestly I'm not the hugest fan of alignment dictating class features, but it's not fair to use that prejudice to dock you points. I really like how you took some risks to come up with an interesting archetype, but I feel like this archetype was tried on the paladin or inquisitor first, and then kind of shoe-horned onto the cavalier because it was working better. I couldn't care less if people thought he was walking the line on "don't make an order." I think he succeeded on being on this side of the line, so that's no fuss to me. I'm going to have to think about this one some more. Fortunately I get 8 votes, so I might go for this one towards the end.
I love the idea behind this archetype. I have to agree that the word paladin came to mind for me as well, both in flavor and abilities. Making this archetype a true cavalier through extraordinary rather than supernatural abilities would have been awesome, and I will probably have to go off and make my own version of this at some point. You have my vote for inspiring me, but I hope you will give Mr. Reynold's comment on strange implementation serious thought and put it to shame in later rounds. Sorry if that came across as patronizing in any way, but I really want to read your adventure proposal!
Nick Bolhuis wrote:
Disclaimer: You should know the drill by now, but in case you missed it the first time round, Ask A RPGSupersuccubus is posting from the point of view of a CE aligned succubus:Spoiler: ;)
Fairness is an adjective applicable to hair coloration, balance is what a couple of mortals rapidly losing it on opposite ends of a plank pivoted on a rocky spire a couple of hundred feet above a slowly rising pool of molten basalt try to do, and logic is one of those things which you could swear is there when you rattle the piggybank but if anyone other than a demon opens it the contents turn out to be a couple of dead moths and a three week old shopping list. Would you want this person sitting next to you as a guest at a formal evening dress dinner party?
How effective a flower-picker does this person seem likely to be?
Could you hire one person like this to do a better job than one other trained mercenary and/or to do the jobs of two (or more) other trained mercenaries?
Other comments?
Desirability:
Further Disclaimer:
The main vibe I get out of this is that inquisitors should be rooting out heretics, not cavaliers. I know that's not completely fair, but the archetype just doesn't manage to ignite my fire. Looks like you've got good support regardless, so I'm thinking it's likely you'll have your chance in round 3 :)
Name and concept: Despite my first assumption and the wording used throughout the entry, this is a champion of a philosophy, or rather a tendency already well-defined by the game's rules and history. Many smart people have already done a large amount of game design for this contestant. Let's see what's original about it.
This is pretty sad.
Nick Bolhuis wrote:
Disclaimer: My ranking scheme for this round consists of given marks form 0 to 4 in the following three categories: 1.Is the Archetype conceptually interesting?2.Are the mechanics of the Archetype interesting? 3.Are the mechanics of the Archetype balanced and well executed? But rather than simply adding up the marks for a final score I'm gonna interpret them as a point in 3-dimensional space and the final mark of your submission will be the length of the vector between the origin and this point. Note that my ranking doesn't need to directly correspond with my votes, as other factors like: Strength of your item submission, mood, my horrorscope and other random stuff still factor in. Also note that this scheme is highly subjective and only mirrors my perception and opinion about your archetype submission. Conceptual Mojo (CM): 2, Nice concept, and I can clearly see a space for this in the game. But isn't a paladin a champion of the LG Philosophy? Wouldn't that be a better starting point? All those SU and SP abilities would be more at home there too. Mechanical Mojo (MM): 1, Definitely focused on herectics and their punishment, but some odd notes are struck. Philosophical discourse is an intimidate bonus? Mostly Spelllikes and Supernaturals for a cavalier? Dodge bonus against all attacks when next to a heretic? Loosing abilities for 24 hours only? Mechanical Execution (ME): 1, replacing order and then giving a challenge related benefit plus free abilities at the same levels is just a way to sneak in a new order, plus more.
Final note: This is too far away from a cavalier and too close to a paladin. The absence of SU an SP effects was one of the main things that set those classes apart. Presentation and basic idea are good, but I just can't get myself to like it. Total Score: 2.449
Nice Nick, I like the 'heretic' angle. It is a little vague, but there is enough there that a GM can easily rule. Alignment is a tough card to play imho, Ryan Daney stated why, but again an easy GM rule. over all a meh from me, balance was good but not exciting. In reading this I kept thinking that 'Su' should be an 'Sp' and that 'Sp'
Good luck.
I was curious coming into this entry. I enjoy philosophies in D&D as much as faiths; I was a big Planescape fan, after all. So I was a little disappointed to see that this was just an attempt to hack a cavalier into being an alternate paladin. I was even more disappointed with the actual abilities given to them. The suite of powers replacing the oath feel like an oath-but-we're-not-calling-it-that, which strikes me as a violation of the spirit of the rules, if not the letter. And they're all pretty rote abilities, giving them increasing protection-in-the-form-of-spells from their opposing alignment. But what's this? Protection from, then magic circle against constantly? With no CL? So they're immune to a pretty hefty class of spells by default? This archetype strikes me as both boring and over-powered, a one-two punch into "not voting for it" land. Your conduct on the boards, offering friendly criticism and encouragement to other contestants has been splendid, however. Regardless of this item's success or failure, you have handled yourself commendably and I hope you stick around. Best of luck!
Firstly, spell names are not normally capitalized. I kind of liked this up until I realized that you replaced the order ability. To me orders have a fair amount of the flavor of cavaliers. I know they are fiddly but they give interesting options, like extra class skills. The dodge bonus that others noticed is really a moot point, the Order of the Lion has the exact same ability. I’m like a lot of the other people who have commented, I can see what you have done and why, and not the biggest fan of adding magic to a non-magical class. You have done fine on the execution (even if the continuous protection from evil is a bit good). I hope that people consider your writing and how you brought the concept together when voting.
I think this will end up as "best of the rest" for me. It'll go on the meh pile, but will probably be at the top of it. The "aligned champion" concept isn't new, of course. I was among many who were disappointed when the Paladins of all alignments were cut from the APG. You're tapping into something that many people want. This isn't the most exciting execution of the concept, but it's solid.
This is the entry that I pondered over the longest. Ultimetly, I think that you have something here with a "order-neutral" Cavalier. Your execution is sound and while some call it bland I think that there are many archetypes in the APG that strike me "blander".
Nick Bolhuis wrote:
Very nice. Though this somewhat feels like a variation on the Paladin, making it a Cavalier makes it that much more interesting. The abilities seem pretty good. The dodge is questionable, but on one can think of everything. All in all I really like this one and would want to play one. Good job! Ken
Yay! Now I can elaborate! This idea was never tried on paladin or inquisitor before being hammered into the cavalier, and was intended as alignment-as-order, without being an order. Any abilities listed without what they replace are in lieu of lost order abilities. I know a scaling dodge bonus is a big deal, but is exactly the same as existing challenge abilities from other orders, only here is limited by the alignment of the foe. The reason I did not allow for LG CG LE CE variants was purely one of word count, by limiting the class to only one alignment extreme, identifying which foes he treated as heretics was a much simpler task. I know this caused "heretic this" and "heretic that", which in retrospect i would probably have changed. In fact, seeing which archetypes were well received and which were not might have made me go with my alternate idea (which at the time i thought was way too safe). I know i magicked up a totally non magic class here, but if you don't want the magic you don't take the class. I also know i completely goofed on the CL for the protection and circle against, which i would have had a hard time fitting in on word count had i even considered it anyways. Bad Nick! Bad! I think that covered most of the concerns you guys had, if not I'll be glad to field more questions. Thanks to everyone who voted (and i mean everyone, not just the votes for me) you guys make this process work, and I am honoured to be a part of it.
Recent threads in Round 2 - Top 32: Create an archetype
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