Paizo signed deal with Katauri Interactive to make turn based CRPG game!


Video Games


Yeah, theres no way I can back that up with any proof, especially since its pretty much a ball faced lie.

perhaps I should have said "I WISH" ;)

But damn I would love for piazo to get into bed with a decent developer hell a decent indie developer and crank out a solid CRPG based on the Pathfinder ruleset with turn based combat. Hell doesn't even need to be turned based as long as its pathfinder and its fun to play.

The new D&D daggerdale from Atari looks like recycled CRPG crap we've all seen before. And I figure since paizo are in a league of their own for coolness they could find a similar cool dev team to turn their baby into an awesome PC game.

But that's just me ;)


+1

I'm still waiting for 4E CPRG. Having tried it out PnP style, there's no way I'd play it that way again, but I could see it working as a tactical game, like old-style SSI Goldbox games.


Damn it, I thought it was real!

Damn it, damn it, damn it!

P.S.: Turn based please, real time is overrated.


Agreed. Altho, I will add that RT can be doable, but only if the player can pause the game AND give orders while the game is paused. Virtual turn based, as it were.


So, something like the BG/BG2 Infinity engine? Heck yeah! :D

So long as the game is both playable and immersive, I am willing to give it a shot :)

And, *YES* I would be very interested in a PFRPG for either computer or console.

GNOME


I liked the temple of elemental evil game. the adventure paths would probbly convert to a computer game well.


O.o

Ball faced?

Liberty's Edge

Ninja'd, I'd love to see a PF version of ToEE. A modular system that could support the adventure paths would rock too.

Dark Archive

Holey Sheet wrote:

O.o

Ball faced?

Heh. That was my first thought, too.


Mojorat wrote:
I liked the temple of elemental evil game. the adventure paths would probbly convert to a computer game well.

And an AP features a story of some kind, which ToEE lacked. :P

Shadow Lodge

I think, though (obviously) if a game were to be made, I'd prefer if they went with a fresh story rather than rehashing an AP


Dane Pitchford wrote:
I think, though (obviously) if a game were to be made, I'd prefer if they went with a fresh story rather than rehashing an AP

While I agree wholeheartedly (who wants to 'play' re-runs, much less watch them?) the established APs would make great 'pre-gen' adventures for publishing.

Another question, Party Based, or Solo based? that would make a big difference, too! I was not unhappy (not thrilled, either) about the Storm of Zehir "make four and add two NPCs" though I enjoyed the 'team' element of the expansion. Also, Dragon Age has a solid 1+3 party layout that thrives on the interactions between the PC, the NPCs and the setting itself.

Would the game be networkable? ie, can we play in game with up to X number of other, real players over a LAN/WAN? If so, would real-time be more viable (such as DDO), or would it still be turned based?

What would we the consumers want?

GNOME


You know... I wonder if anyone has (attempted) to make NWN2 modules of the first 4 pathes...


Set wrote:
Holey Sheet wrote:

O.o

Ball faced?

Heh. That was my first thought, too.

heheh I should have written Baal faced lie ;)

(yes I know its bold)


Phasics wrote:

Yeah, theres no way I can back that up with any proof, especially since its pretty much a ball faced lie.

perhaps I should have said "I WISH" ;)

But damn I would love for piazo to get into bed with a decent developer hell a decent indie developer and crank out a solid CRPG based on the Pathfinder ruleset with turn based combat. Hell doesn't even need to be turned based as long as its pathfinder and its fun to play.

The new D&D daggerdale from Atari looks like recycled CRPG crap we've all seen before. And I figure since paizo are in a league of their own for coolness they could find a similar cool dev team to turn their baby into an awesome PC game.

But that's just me ;)

You could put a minimum of a warning in the thread title, i lost 10 years when i read it...and i'm already old enough :-(

I would like so much a PFRPG comp game like "Neverwinternights 2"


Gandal wrote:
Phasics wrote:

Yeah, theres no way I can back that up with any proof, especially since its pretty much a ball faced lie.

perhaps I should have said "I WISH" ;)

But damn I would love for piazo to get into bed with a decent developer hell a decent indie developer and crank out a solid CRPG based on the Pathfinder ruleset with turn based combat. Hell doesn't even need to be turned based as long as its pathfinder and its fun to play.

The new D&D daggerdale from Atari looks like recycled CRPG crap we've all seen before. And I figure since paizo are in a league of their own for coolness they could find a similar cool dev team to turn their baby into an awesome PC game.

But that's just me ;)

You could put a minimum of a warning in the thread title, i lost 10 years when i read it...and i'm already old enough :-(

I would like so much a PFRPG comp game like "Neverwinternights 2"

well I did put at disclaimer in first sentence I'm not overly cruel ;) but you've gotta have a little fun every now and then.

out of curiosity anyone pickup who the game developer I used is ?
King's Bounty series of turn based games :)


i would love a PF game, but i like the old school turn based grid style ones like the OLD DND gold box collection.

i'm not a big fan of real time as it takes away a lot of the strategy of positioning. while i liked Ice wind dale 1+2 i still didn't think it had the FEEL of DnD. everytime i wanted to cast a spell with my wizards my fighters were chopping away and got caught in the AoE.

i would rather see a PF game based on like finally fantasy tactics, ogre battle tactics, Disgaea, or Soul Namad. Just smooth out the squareness of the terrain and it would be great. Highlight your movement area, spell areas, range, highlight flanking and reach etc. would be super easy to make a game based on those qualities. Kingmaker would be a Perfect AP to base a game around :D


Maybe a combination of turn/grid based and action, like in DA:O would be nice (I like the concept). The Question is, did the Pathfinder ruleset allows a PC conversion?

Seeing the old AD&D games, i would say yes!

Next question is, is there a market?
The last game of this kind were released in 2006 (NWN2) and it wasn't that big success. (like DA:O)

Last Question is, did Golarion is "specific" enough to create an PC Game IP?
I don't think so, the "take the best of all worlds" approach, creates a very complex world, with the lack of a common "style".

All in all, I would say, if they concentrate on one region and manage to create a good story/gameplay - hell yes, pathfinder could be a good PC RPG, but nothing which could kill DA:O/DA:O2

Btw.: there are alot of good freeware editors out there (Unreal DK, DA:O etc.) so, gab it and go for it. :)

Liberty's Edge

Mojorat wrote:
I liked the temple of elemental evil game. the adventure paths would probbly convert to a computer game well.

Would love to see a Rise of the Runelords with that engine. Updated obviously.


ciretose wrote:
Mojorat wrote:
I liked the temple of elemental evil game. the adventure paths would probbly convert to a computer game well.
Would love to see a Rise of the Runelords with that engine. Updated obviously.

Should this include fixed points in the game, where you make an entirely new party, as the old one got killed...? ;-)


well done, you dragged me in here.


Mynameisjake wrote:
Agreed. Altho, I will add that RT can be doable, but only if the player can pause the game AND give orders while the game is paused. Virtual turn based, as it were.

Nah, they have that already with the Bioware games. Not a fan of it.

Now if they did it where you can go into turnbased and stay in it, or play real time if you wish, like the Might and Magic or Wizardry games, that would work. I love turn-based and I want to stay in it during the entire combat, none of this pausing, issuing commands, unpausing, waiting for commands to play out, pausing again, rinse and repeat.

But then this is not happening anyways, so the point is moot.


Phasics wrote:

Yeah, theres no way I can back that up with any proof, especially since its pretty much a ball faced lie.

perhaps I should have said "I WISH" ;)

But damn I would love for piazo to get into bed with a decent developer hell a decent indie developer and crank out a solid CRPG based on the Pathfinder ruleset with turn based combat. Hell doesn't even need to be turned based as long as its pathfinder and its fun to play.

The new D&D daggerdale from Atari looks like recycled CRPG crap we've all seen before. And I figure since paizo are in a league of their own for coolness they could find a similar cool dev team to turn their baby into an awesome PC game.

But that's just me ;)

Will this be using the d21 gaming system of the future?


Maerimydra wrote:

Damn it, I thought it was real!

Damn it, damn it, damn it!

P.S.: Turn based please, real time is overrated.

+1

Shadow Lodge

+2

I made a fighter in NWN 2: Hordes of the Underdark because my sorcerer's prismatic spray kept killing my allies...


mmm bomb throwing alchemist that'd be a fun CRPG class :)


ciretose wrote:
Mojorat wrote:
I liked the temple of elemental evil game. the adventure paths would probbly convert to a computer game well.
Would love to see a Rise of the Runelords with that engine. Updated obviously.

+1 on that. I loved that engine for capturing the feel of 3.X -- it's too bad the ToEE game itself was clearly rushed out a little bit unfinished.


Gandal wrote:


I would like so much a PFRPG comp game like "Neverwinternights 2"

Pffft. I would prefer a PFCRPG along the lines of Neverwinter Nights 1. They screwed up big time with the second game.

NWN was closer to the real D&D feel than any other computer game before. I'd want a worthy successor of that. You play a character in a roleplaying game, not a party in a real-time strategy game with roleplaying elements. Want a party? Well, get some people together (over the net, for example), and play in a party.

If they want to do some strategy stuff with RP elements, at least do it right. That includes making it turn-based.


Phasics wrote:

(yes I know its bold)

Bald, actually.


Hobbun wrote:
Mynameisjake wrote:
Agreed. Altho, I will add that RT can be doable, but only if the player can pause the game AND give orders while the game is paused. Virtual turn based, as it were.
Nah, they have that already with the Bioware games. Not a fan of it.

Not a fan of BioWare, really. Coming off all high and mighty calling other games "not RPG" when they make strategy games with RP elements and call them RPGs.


Phasics wrote:
Yeah, theres no way I can back that up with any proof, especially since its pretty much a ball faced lie.

Your agony shall be eternal and agonising!

Your eyelids to be eaten by brightly-coloured arachnids.

Your eyes to be tortured by being forced to watch a new Twilight Movie co-starring Justin Bieber as the female lead.

Your ears to be subjected to the most brutal death metal, but slowed down and with the voice's pitch altered to sound like smurves. (Smurfs?)

Your body to be crushed over a period of a thousand years, starting with the feet, so you see it coming.

Your naked body to be subjected to the disapproving stares of loquacious reality show hosts, commenting about your imperfections and the tortures visited on you.

And after that, we shall get nasty!

Sovereign Court

KaeYoss wrote:

Your eyes to be tortured by being forced to watch a new Twilight Movie co-starring Justin Bieber as the female lead.

Hey, My methods are copyrighted ! I demand a fee for this !


Stereofm wrote:
KaeYoss wrote:

Your eyes to be tortured by being forced to watch a new Twilight Movie co-starring Justin Bieber as the female lead.

Hey, My methods are copyrighted ! I demand a fee for this !

Copyright, schmopyright!

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

I'll (again) plug the most recent turn based RPG I've found that does a really good job capturing the table-top feel - Knights of the Challice. It's essentially a 'gold box' game, but using a variant 3rd edition rule set. It's from a small indy company, and therefore the graphics are very limited, and there's only 3 classes, but the sequel being worked on is supposed to have many more.

I'd be thrilled to have a game like this with a better budget and based on the Pathfinder rule set.

Community / Forums / Gamer Life / Entertainment / Video Games / Paizo signed deal with Katauri Interactive to make turn based CRPG game! All Messageboards

Want to post a reply? Sign in.
Recent threads in Video Games