The End.


Shackled City Adventure Path


Tonight was the final session of the Shackled City Adventure Path. I ran this campaign for six players using Fantasy Grounds (with no voice chat, only text). We started way back in September of 2006.

My thanks goes out to all the people who had a hand in putting the SCAP together. Your hard work provided our group with 4+ years of fun.


Gratz. Always nice to see a campaign come to completion.

Scarab Sages

Make it memorable bro!! Gotta end with 1 guy making the kill shot, with all his compatriots laying dead or dying all around the field!!

Scarab Sages

I ran my Age of Worms campaign for 2 years, every Sunday. It ended with them smoking Kyuss. I could not believe that the Hexblade actually cursed the Demi-God, then the Paladin, Barbarian and Wizard/Force Missile Mage kicked his ass in about 4 rounds...They loved it, which is the most important, but I was a bit bummed. Gotta make SCAP more of a challenge.


MrVergee wrote:
Gratz. Always nice to see a campaign come to completion.

Definitely! What were the high points and low points, in your opinion?


Then you have some text that I would love to have!

I have a giant word document all from SCAP.

What did you use for your text and can you get it to me?

Willing to share what I have in return....


KenderKin wrote:

Then you have some text that I would love to have!

What did you use for your text and can you get it to me?

All of my text was either typed by me or copy & pasted from the Dungeon Magazine pdfs. I've posted all of the read aloud text at the RPGenius SCAP site. Just follow the link for each chapter and you'll see a file called "SCAP Chapter # Descriptive Text". Those are the files you need.


hogarth wrote:
What were the high points and low points, in your opinion?

High Point:
I'd have to say that the high point of the campaign was when Vhalantru's true nature was revealed to the heroes.

High Point:
Bhal-Hamatugn was really fun for me as a DM, since i was allowed to pull out all the stops and really try to make things brutal for the heroes. I think this was the hardest my players had to work in the entire campaign, and they left Bhal-Hamatugn without losing a single party member.

Low Point:
A large portion of the later chapters were a bit of a drag for me as a DM. It's not that they weren't interesting adventures, it's just that my group began to kick the crap out of nearly every encounter. I kind of felt like the only real threat was fumbling a saving throw at a critical moment (which led to a few deaths). With a fair amount of work on my part, i perhaps could have made the later encounters more of a challenge. . .but in the end, my players probably enjoyed kicking so much butt. I'm not sure if this is problematic of the SCAP's later chapters, or if it's simply problematic of 3.5 D&D in general at the higher levels.


Shimrath wrote:
KenderKin wrote:

Then you have some text that I would love to have!

What did you use for your text and can you get it to me?

All of my text was either typed by me or copy & pasted from the Dungeon Magazine pdfs. I've posted all of the read aloud text at the RPGenius SCAP site. Just follow the link for each chapter and you'll see a file called "SCAP Chapter # Descriptive Text". Those are the files you need.

I guess I need to get the pdfs of the magazines instead of the hardcover!


KenderKin wrote:
I guess I need to get the pdfs of the magazines instead of the hardcover!

Well, all the text from the magazine pdfs is available to you for free on the RPGenius site mentioned above. But i won't discourage you from buying things from Paizo, in fact i recommend buying the Hardcover and the magazines too, if it makes you happy.


If i had to choose between one or the other, i'd pick the Hardcover over the magazines.


Oh I bought the hardcover and love it, but I am running it by play-by-post, so the pdfs would be so much easier for me.....


KenderKin wrote:
Oh I bought the hardcover and love it, but I am running it by play-by-post, so the pdfs would be so much easier for me.....

I had all the original print magazines, but bought the Hardcover when i decided for sure i was going to run SCAP. In the end, i bought pdfs of all the magazines specifically for the ability to cut & paste both text and images straight from the source.

So in the end, i paid for SCAP three times over. . .and it was worth every penny.


Looks like I will be getting those back issues pdf as well!...

Maybe the paizo guys would consider a pdf release of the whole enchalada as a pdf. that would be really cool!

It looks like there are some bonuses to getting the magazine issues though!


Call me crazy...but I really want to run Shackled City! It sounds like a hell of a lot of work - and I thought Red Hand of Doom was a beast! - but it also sounds like a lot of fun. Not sure my players will want the time commitment though - I have all of the mags. It's just...ARGH! So many adventures, so little time!!!


As a player who's played through 10/12 of the campaign, I'd say it's not worth it. There are far more better APs out there and out of all Paizo APs I've played/DMed (Savage Tide, Shackled City, Legacy of Fire, Council of Thieves, Second Darkness, Kingmaker), this one is the worst.

And there's a reason Paizo stopped publishing 12 chapter APs, it's just too long for players to keep their intrest in.


Toadkiller Dog wrote:
As a player who's played through 10/12 of the campaign, I'd say it's not worth it. There are far more better APs out there and out of all Paizo APs I've played/DMed (Savage Tide, Shackled City, Legacy of Fire, Council of Thieves, Second Darkness, Kingmaker), this one is the worst.

Well, i'm glad to hear that the Paizo APs get better and better. I wouldn't expect anything less from such a great company.


Shimrath wrote:
hogarth wrote:
What were the high points and low points, in your opinion?

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

Interesting comments; I'll keep them in mind if I ever DM it again.


Toadkiller Dog wrote:

As a player who's played through 10/12 of the campaign, I'd say it's not worth it. There are far more better APs out there and out of all Paizo APs I've played/DMed (Savage Tide, Shackled City, Legacy of Fire, Council of Thieves, Second Darkness, Kingmaker), this one is the worst.

And there's a reason Paizo stopped publishing 12 chapter APs, it's just too long for players to keep their intrest in.

I thnk this is one of those APAW versus AP things.

Yes the APAW "AP as written" has problems, many of those heve been cleaned up and adjusted by DMs everywhere....

Issue of the AP being too long, now many people run with chapter 0
"Visit the lucky monkey" and a major series for the demonskar legacy, the current/revised SCAP is now more like 14 chapters.....

Scarab Sages

I ran Age or worms, which took a little mor than a year and a half. My players still love how cool it was. I am running SCAP now, and I love it too.

The think I like is you level to over 20 in the end. I really don't like that the newer AP's stop at about 14..I want to see the end results of all my hard work. I want to hit those top end abilities and spells.

It would be awesome if Carrion Crown goes to higher levels. I plan on that being my next run, so may have to expand it for the players...

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