Increasing encounter threat level


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Hi all, I need some quick advice. I am running a PFS home encounter tonight and I may have 6 pcs. Should I do any thing to up the encounter difficulty to account for the extra players?

Thanks for any help.

Grand Lodge 2/5

Andrew Jackson 394 wrote:

Hi all, I need some quick advice. I am running a PFS home encounter tonight and I may have 6 pcs. Should I do any thing to up the encounter difficulty to account for the extra players?

Thanks for any help.

You do add 1 to the APL calculation as per the APL calculation guidelines in the Guide, and if that pushes them up a subtier then you run it at that subtier instead.

Otherwise, no they are meant to be run it was written.

Dark Archive

Mark Garringer wrote:
Andrew Jackson 394 wrote:

Hi all, I need some quick advice. I am running a PFS home encounter tonight and I may have 6 pcs. Should I do any thing to up the encounter difficulty to account for the extra players?

Thanks for any help.

You do add 1 to the APL calculation as per the APL calculation guidelines in the Guide, and if that pushes them up a subtier then you run it at that subtier instead.

Otherwise, no they are meant to be run it was written.

Excellent thanks.

Grand Lodge 2/5

Andrew Jackson 394 wrote:
Excellent thanks.

Have fun!

Out of professional curiosity what are you running?

Dark Archive

Mark Garringer wrote:
Andrew Jackson 394 wrote:
Excellent thanks.

Have fun!

Out of professional curiosity what are you running?

Voice in the Void. Was great adventure, we will continue to use Pathfinder society adventures to fill in between adventure paths.

Grand Lodge 2/5

Andrew Jackson 394 wrote:
Voice in the Void. Was great adventure, we will continue to use Pathfinder society adventures to fill in between adventure paths.

Very cool. I love this mod.

However, I guess I assumed you were playing this for Organized Play which is why I said no-no on changes. If you are doing a home brew/AP thing...do whatever you like :)

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