Creations of Nethys: Pathfinder Random Item Generator


Pathfinder First Edition General Discussion

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Thanks a bunch!


Great work, thank you!


You have my gratitude.


Out of curiosity, do you have any plans of releasing source or making this an OSS project? I know a fair bit of C# myself, and would gladly contribute, as this is something I would most definitely use.

Liberty's Edge

This saved me a bunch of time tonight. Thanks!


Jeremiziah wrote:
This saved me a bunch of time tonight. Thanks!

Nice work !

Sovereign Court

Pathfinder Maps, Rulebook, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Karui,
I really like the layout of your generator.
BUT. Since I don't play from my computer, is there any way to copy/paste or print out the items listed?


I think your Generator, BlkTemplar's and mine are all great tool that offer different results and content...in the end the GMs are the ones who benefits from them :)

Take a look at my Pathfinder RPG Random Treasure Generator and give me your feedback!

http://pathfinder.zonegamma.com

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Kurui Kage is your code vanilla C or using a Visual C/.net?

Would you be willing to open source it?


Treasure Crafter wrote:

I think your Generator, BlkTemplar's and mine are all great tool that offer different results and content...in the end the GMs are the ones who benefits from them :)

Take a look at my Pathfinder RPG Random Treasure Generator and give me your feedback!

http://pathfinder.zonegamma.com

First thought: Too large. I want to be able to see all the configuration at once, so I know what I'm generating and can easily tweak it.

Second thought: Hide the roll results (or at least make them smaller). "34% potion" is rather confusing - it took me a minute to realize that that was the roll.

Third thought: I really like the coloring/grouping options, and think they should be on by default.


Galnörag wrote:

Kurui Kage is your code vanilla C or using a Visual C/.net?

Would you be willing to open source it?

He said C# 3.5 before.

Kurui: There's no way to specify the city value for the cities in the kingdom, in order to reroll those items if they're too low (75% chance). If you release the source, I'll be happy to add to it or send you a patch.

Liberty's Edge

Karui Kage wrote:
Well, I've finally completed it.

<p>Thank you, thank you, thank you!!! This is going to make some VERY happy PCs. They've just gotten up to 4 minor and 1 medium items and it was driving us all nuts. I was considering writing something similar but realized that there would probably some genius pathfinder out there who had already done it. Thank you so much!</p>

Owner - House of Books and Games LLC

Karui Kage wrote:
Well, I've finally completed it. It was a project I started a long time ago ...

Is the source for this available? I know a lot of people don't like publishing source, but if you put it up on sourceforge or something then people could contribute.

Or people like me that like Linux command-line tools could convert it :)

Sczarni RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32

Does this have just Core Rulebook stuff or are all of the Core books included?

Is there some way I can add magic items to the program?


Would you be willing to put up a Google Code page for this?


Any news on the Android Version? Running Kingmaker atm and it's a pain in the ass to roll all magic items every month for the completed kingdom. :(


1 person marked this as a favorite.

Any chance of eventually adding stuff from the Advanced Player Guide?

Liberty's Edge

Indeed, does one of these generators have content from the APG, UC or UM?


Dotted fore extreme usefulness


We spent tonight's session doing nothing but kingdom/city building, between chapter 2 and 3. The Baron married Varn's younger sister (plot device in my campaign) and the land has had almost a year of peace (from Sarenith 06/4711 thru Gozran 04/4712) so they *just* got into generating magic items for their city as the first year had so many issues that their kingdom did not grow so much.

At 7 minor and 4 medium items, I got real tired real fast of rolling dice and after the session went hunting for this program again (had a laptop meltdown 2 months ago and lost this).

Dang, 4 clicks and the items are generated instead of 15 minutes of dice rolling!

** THANK YOU **

-- david
Papa.DRB

Scarab Sages

I was reminded that the older link for this is no longer available, so re-uploaded it. Though a newer generator is in the works (using UE), you can find the old one below (announcement copied from site):

Quote:
If you ever used my Random Item Generator and lost it, or never did but would like to try it, then good news for you! I’ve re-uploaded it to my site and it can be found here. Please note that while this should work on most Windows systems, I am unsure on how well it would work with a Mac setup (if at all). I *am* working on a new generator that will utilize the Ultimate Equipment tables though, and be available on this site as a web-based application. So... look forward to that! ;)


How's the new generator using UE coming? :)

Scarab Sages

It's been done for a while :) I made a new thread about it here. You can access the new generator here.


Oh, so THIS is whose work our GM is using to get those randomly generated tables of loot. Good job, sir.


Very useful, but I don't seem to be able to get it to work on the link provided. If you change the ".zip" to ".aspx", then it works. But this may only affect me.

Scarab Sages

Do you mean the link in the original post? That's from a few years back and definitely is out of date. The current generator became built into my site here.


There was another link on the previous page that gave the ".zip" address, I believe. Still, this is an incredible GM resource!


Pathfinder Adventure Path, Lost Omens, Maps, Starfinder Adventure Path Subscriber
Karui Kage wrote:
Do you mean the link in the original post? That's from a few years back and definitely is out of date. The current generator became built into my site here.

Very cool tool, thank you.

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