Out of curiosity, do you have any plans of releasing source or making this an OSS project? I know a fair bit of C# myself, and would gladly contribute, as this is something I would most definitely use.
I think your Generator, BlkTemplar's and mine are all great tool that offer different results and content...in the end the GMs are the ones who benefits from them :)
Take a look at my Pathfinder RPG Random Treasure Generator and give me your feedback!
First thought: Too large. I want to be able to see all the configuration at once, so I know what I'm generating and can easily tweak it.
Second thought: Hide the roll results (or at least make them smaller). "34% potion" is rather confusing - it took me a minute to realize that that was the roll.
Third thought: I really like the coloring/grouping options, and think they should be on by default.
Kurui Kage is your code vanilla C or using a Visual C/.net?
Would you be willing to open source it?
He said C# 3.5 before.
Kurui: There's no way to specify the city value for the cities in the kingdom, in order to reroll those items if they're too low (75% chance). If you release the source, I'll be happy to add to it or send you a patch.
Well, I've finally completed it.
<p>Thank you, thank you, thank you!!! This is going to make some VERY happy PCs. They've just gotten up to 4 minor and 1 medium items and it was driving us all nuts. I was considering writing something similar but realized that there would probably some genius pathfinder out there who had already done it. Thank you so much!</p>
Well, I've finally completed it. It was a project I started a long time ago ...
Is the source for this available? I know a lot of people don't like publishing source, but if you put it up on sourceforge or something then people could contribute.
Or people like me that like Linux command-line tools could convert it :)
Would you be willing to put up a Google Code page for this?
We spent tonight's session doing nothing but kingdom/city building, between chapter 2 and 3. The Baron married Varn's younger sister (plot device in my campaign) and the land has had almost a year of peace (from Sarenith 06/4711 thru Gozran 04/4712) so they *just* got into generating magic items for their city as the first year had so many issues that their kingdom did not grow so much.
At 7 minor and 4 medium items, I got real tired real fast of rolling dice and after the session went hunting for this program again (had a laptop meltdown 2 months ago and lost this).
Dang, 4 clicks and the items are generated instead of 15 minutes of dice rolling!
** THANK YOU **
I was reminded that the older link for this is no longer available, so re-uploaded it. Though a newer generator is in the works (using UE), you can find the old one below (announcement copied from site):
If you ever used my Random Item Generator and lost it, or never did but would like to try it, then good news for you! I’ve re-uploaded it to my site and it can be found here. Please note that while this should work on most Windows systems, I am unsure on how well it would work with a Mac setup (if at all). I *am* working on a new generator that will utilize the Ultimate Equipment tables though, and be available on this site as a web-based application. So... look forward to that! ;)