paizo.com Recent Posts in PFS 2-11 The Penumbral Accords *SPOILERS*paizo.com Recent Posts in PFS 2-11 The Penumbral Accords *SPOILERS*2012-11-15T23:01:56Z2012-11-15T23:01:56ZRe: Forums: GM Discussion: PFS 2-11 The Penumbral Accords *SPOILERS*tchrman35https://paizo.com/threads/rzs2lnbn&page=2?PFS-211-The-Penumbral-Accords-SPOILERS#952015-01-13T02:22:36Z2015-01-13T02:22:36Z<p>•THREADIUS RESSURECTUS•</p>
<p>[a warm glow surrounds the thread as Tchrman35 casts Ressurect Thread]</p>
<p>There's an outstanding question about the runes and detect magic. I'm also wondering what magical aura would emanate from the wightir conjunction, if any. Conjuration seems reasonable, since you're moving things from one plane to another.</p>
<p>Thoughts?</p>*THREADIUS RESSURECTUS*
[a warm glow surrounds the thread as Tchrman35 casts Ressurect Thread]
There's an outstanding question about the runes and detect magic. I'm also wondering what magical aura would emanate from the wightir conjunction, if any. Conjuration seems reasonable, since you're moving things from one plane to another.
Thoughts?tchrman352015-01-13T02:22:36ZRe: Forums: GM Discussion: PFS 2-11 The Penumbral Accords *SPOILERS*einroyhttps://paizo.com/threads/rzs2lnbn&page=2?PFS-211-The-Penumbral-Accords-SPOILERS#942013-08-05T21:18:42Z2013-08-05T21:18:42Z<p>Good point. Thanks for the advice Mike.</p>Good point. Thanks for the advice Mike.einroy2013-08-05T21:18:42ZRe: Forums: GM Discussion: PFS 2-11 The Penumbral Accords *SPOILERS*Mike Lindnerhttps://paizo.com/threads/rzs2lnbn&page=2?PFS-211-The-Penumbral-Accords-SPOILERS#932013-08-05T20:49:19Z2013-08-05T20:49:19Z<p>Sometimes players have exactly the right solution to a problem. They should be rewarded for that. If they want a challenge they can always choose to not take the easy way.</p>Sometimes players have exactly the right solution to a problem. They should be rewarded for that. If they want a challenge they can always choose to not take the easy way.Mike Lindner2013-08-05T20:49:19ZRe: Forums: GM Discussion: PFS 2-11 The Penumbral Accords *SPOILERS*einroyhttps://paizo.com/threads/rzs2lnbn&page=2?PFS-211-The-Penumbral-Accords-SPOILERS#922013-08-05T16:10:07Z2013-08-05T16:10:07Z<p>Alright I want to make sure I'm GMing this right because it seems waaay to powerful.</p>
<p>Adventure at 4-5 Tier.</p>
<p>[Spoiler omitted]</p>
<p>Have I missed something, I'm fairly new to PFS GMing so advice welcome.</p>Alright I want to make sure I'm GMing this right because it seems waaay to powerful.
Adventure at 4-5 Tier.
[Spoiler omitted]
Have I missed something, I'm fairly new to PFS GMing so advice welcome.einroy2013-08-05T16:10:07ZRe: Forums: GM Discussion: PFS 2-11 The Penumbral Accords *SPOILERS*Fromperhttps://paizo.com/threads/rzs2lnbn&page=2?PFS-211-The-Penumbral-Accords-SPOILERS#912013-06-26T01:56:48Z2013-06-26T01:56:48Z<div class="messageboard-quotee">Bryan Y wrote:</div><blockquote> <div class="messageboard-quotee">Fromper wrote:</div><blockquote> I didn't get to run it again, after all. Too many people didn't show up last night, probably due to the storm and the Blackhawks game, so we had less tables than originally planned. So I got to play Halls of Dwarven Lore instead. </blockquote>Hello Fromper. So what happened in the Halls of Dwarven Lore after I left. Did the party die or did it limp to safety? That scenerio was one major spanking for the party. </blockquote><p>Taking the side conversation to spoilers to avoid hijacking the thread.
<p>[Spoiler omitted]</p>Bryan Y wrote:Fromper wrote: I didn't get to run it again, after all. Too many people didn't show up last night, probably due to the storm and the Blackhawks game, so we had less tables than originally planned. So I got to play Halls of Dwarven Lore instead.
Hello Fromper. So what happened in the Halls of Dwarven Lore after I left. Did the party die or did it limp to safety? That scenerio was one major spanking for the party. Taking the side conversation to spoilers to avoid hijacking the...Fromper2013-06-26T01:56:48ZRe: Forums: GM Discussion: PFS 2-11 The Penumbral Accords *SPOILERS*Bryan Yhttps://paizo.com/threads/rzs2lnbn&page=2?PFS-211-The-Penumbral-Accords-SPOILERS#902013-06-26T00:21:26Z2013-06-26T00:21:26Z<div class="messageboard-quotee">Fromper wrote:</div><blockquote> I didn't get to run it again, after all. Too many people didn't show up last night, probably due to the storm and the Blackhawks game, so we had less tables than originally planned. So I got to play Halls of Dwarven Lore instead. </blockquote><p>Hello Fromper. So what happened in the Halls of Dwarven Lore after I left. Did the party die or did it limp to safety? That scenerio was one major spanking for the party.Fromper wrote:I didn't get to run it again, after all. Too many people didn't show up last night, probably due to the storm and the Blackhawks game, so we had less tables than originally planned. So I got to play Halls of Dwarven Lore instead.
Hello Fromper. So what happened in the Halls of Dwarven Lore after I left. Did the party die or did it limp to safety? That scenerio was one major spanking for the party.Bryan Y2013-06-26T00:21:26ZRe: Forums: GM Discussion: PFS 2-11 The Penumbral Accords *SPOILERS*Fromperhttps://paizo.com/threads/rzs2lnbn&page=2?PFS-211-The-Penumbral-Accords-SPOILERS#892013-06-25T22:12:03Z2013-06-25T22:12:03Z<p>You should have seen the argument my character had with Sheila Heidmarch at the start of Night March. I was playing my very polite, diplomatic halfling, and even he got annoyed.</p>
<p>[Spoiler omitted]</p>
<p>I really do love that adventure otherwise - highly creative premise, fun to play, and surprising conclusion. But the start, where you're called in the middle of the night, and not told in advance about the mission that the Venture Captain knew was coming from a mile away, was even more annoying and harder to explain away than in the Penumbral Accords. At least in Penumbral Accords, perhaps Hamiria Blackros intended to go through with sacrificing her daughters, but couldn't bear to see them go when the time came, which is why she backed down from the deal at the last minute and asked for the Society's help. There's no such reasonable explanation in Night March, unless our GM forgot to tell us something.</p>You should have seen the argument my character had with Sheila Heidmarch at the start of Night March. I was playing my very polite, diplomatic halfling, and even he got annoyed.
[Spoiler omitted]
I really do love that adventure otherwise - highly creative premise, fun to play, and surprising conclusion. But the start, where you're called in the middle of the night, and not told in advance about the mission that the Venture Captain knew was coming from a mile away, was even more annoying and...Fromper2013-06-25T22:12:03ZRe: Forums: GM Discussion: PFS 2-11 The Penumbral Accords *SPOILERS*TOZ (alias of TriOmegaZero)https://paizo.com/threads/rzs2lnbn&page=2?PFS-211-The-Penumbral-Accords-SPOILERS#882013-06-25T22:04:06Z2013-06-25T22:04:06Z<p>That's cold Fromper.</p>That's cold Fromper.TOZ (alias of TriOmegaZero)2013-06-25T22:04:06ZRe: Forums: GM Discussion: PFS 2-11 The Penumbral Accords *SPOILERS*Fromperhttps://paizo.com/threads/rzs2lnbn&page=2?PFS-211-The-Penumbral-Accords-SPOILERS#872013-06-25T21:46:33Z2013-06-25T21:46:33Z<div class="messageboard-quotee">Finlanderboy wrote:</div><blockquote><p> What bothered me was the poor thought on the adventure. Ok we are woken up at night to save the blackros against a danger they knew was coming years in advance?</p>
<p>I played my wizard so annoyed by this that he refused to get out of his wizard pajamas and did everything in his slippers. </blockquote><p>You should play The Night March of Kalkamedes.Finlanderboy wrote:What bothered me was the poor thought on the adventure. Ok we are woken up at night to save the blackros against a danger they knew was coming years in advance?
I played my wizard so annoyed by this that he refused to get out of his wizard pajamas and did everything in his slippers.
You should play The Night March of Kalkamedes.Fromper2013-06-25T21:46:33ZRe: Forums: GM Discussion: PFS 2-11 The Penumbral Accords *SPOILERS*TriOmegaZerohttps://paizo.com/threads/rzs2lnbn&page=2?PFS-211-The-Penumbral-Accords-SPOILERS#862013-06-25T21:50:41Z2013-06-25T21:35:13Z<p>It's the Blakros family. You expect foresight?</p>It's the Blakros family. You expect foresight?TriOmegaZero2013-06-25T21:35:13ZRe: Forums: GM Discussion: PFS 2-11 The Penumbral Accords *SPOILERS*Finlanderboyhttps://paizo.com/threads/rzs2lnbn&page=2?PFS-211-The-Penumbral-Accords-SPOILERS#852013-06-25T21:33:06Z2013-06-25T21:33:06Z<p>What bothered me was the poor thought on the adventure. Ok we are woken up at night to save the blackros against a danger they knew was coming years in advance?</p>
<p>I played my wizard so annoyed by this that he refused to get out of his wizard pajamas and did everything in his slippers.</p>What bothered me was the poor thought on the adventure. Ok we are woken up at night to save the blackros against a danger they knew was coming years in advance?
I played my wizard so annoyed by this that he refused to get out of his wizard pajamas and did everything in his slippers.Finlanderboy2013-06-25T21:33:06ZRe: Forums: GM Discussion: PFS 2-11 The Penumbral Accords *SPOILERS*Fromperhttps://paizo.com/threads/rzs2lnbn&page=2?PFS-211-The-Penumbral-Accords-SPOILERS#842013-06-25T16:50:50Z2013-06-25T16:50:50Z<p>I didn't get to run it again, after all. Too many people didn't show up last night, probably due to the storm and the Blackhawks game, so we had less tables than originally planned. So I got to play Halls of Dwarven Lore instead.</p>I didn't get to run it again, after all. Too many people didn't show up last night, probably due to the storm and the Blackhawks game, so we had less tables than originally planned. So I got to play Halls of Dwarven Lore instead.Fromper2013-06-25T16:50:50ZRe: Forums: GM Discussion: PFS 2-11 The Penumbral Accords *SPOILERS*Hobbunhttps://paizo.com/threads/rzs2lnbn&page=2?PFS-211-The-Penumbral-Accords-SPOILERS#832013-06-24T19:34:19Z2013-06-24T19:34:19Z<p>It was a relatively short scenario (I think my shortest one yet), but I had a lot of fun. </p>
<p>That first fight was tough, but I think what really saved us was the Wizard showing up with the CLW wand. lol</p>
<p>Thanks for GMing!</p>It was a relatively short scenario (I think my shortest one yet), but I had a lot of fun.
That first fight was tough, but I think what really saved us was the Wizard showing up with the CLW wand. lol
Thanks for GMing!Hobbun2013-06-24T19:34:19ZRe: Forums: GM Discussion: PFS 2-11 The Penumbral Accords *SPOILERS*Fromperhttps://paizo.com/threads/rzs2lnbn&page=2?PFS-211-The-Penumbral-Accords-SPOILERS#822013-06-24T19:15:35Z2013-06-24T19:15:35Z<div class="messageboard-quotee">Hobbun wrote:</div><blockquote><p> Fromper,</p>
<p>Did you run in IL, with the late arriving Wizard and the Gunslinger being the one that dropped? (Trying to be vague here if you don't want location given out).</p>
<p>If it was you, I was the Alchemist. :) </blockquote><p>Yup, that's the table.
<p>Like I said, not really a cake walk. I know that first fight had you guys scared, especially when the skeleton dropped somebody to -3 HP. Not hugely difficult - there are definitely much tougher PFS scenarios. But I think this one is a pretty good difficulty for a group of level 1s. Maybe a group of level 2s would have an easier time.</p>Hobbun wrote:Fromper,
Did you run in IL, with the late arriving Wizard and the Gunslinger being the one that dropped? (Trying to be vague here if you don't want location given out).
If it was you, I was the Alchemist. :)
Yup, that's the table. Like I said, not really a cake walk. I know that first fight had you guys scared, especially when the skeleton dropped somebody to -3 HP. Not hugely difficult - there are definitely much tougher PFS scenarios. But I think this one is a pretty good...Fromper2013-06-24T19:15:35ZRe: Forums: GM Discussion: PFS 2-11 The Penumbral Accords *SPOILERS*Hobbunhttps://paizo.com/threads/rzs2lnbn&page=2?PFS-211-The-Penumbral-Accords-SPOILERS#812013-06-24T17:38:05Z2013-06-24T17:38:05Z<p>Fromper,</p>
<p>Did you run in IL, with the late arriving Wizard and the Gunslinger being the one that dropped? (Trying to be vague here if you don't want location given out).</p>
<p>If it was you, I was the Alchemist. :)</p>Fromper,
Did you run in IL, with the late arriving Wizard and the Gunslinger being the one that dropped? (Trying to be vague here if you don't want location given out).
If it was you, I was the Alchemist. :)Hobbun2013-06-24T17:38:05ZRe: Forums: GM Discussion: PFS 2-11 The Penumbral Accords *SPOILERS*Fromperhttps://paizo.com/threads/rzs2lnbn&page=2?PFS-211-The-Penumbral-Accords-SPOILERS#802013-06-24T15:07:07Z2013-06-24T15:07:07Z<p>This scenario is not a cake walk. I just ran it yesterday, with a party of 7 players, all of whom were level 1, except for a level 2. Even with 7 of them, the starting skeleton fight, the iron cobra, and the alchemist were all challenging. We skipped the optional encounter, but that one looks tough, too. The fetchling guards were a joke, but it's ok to have one easy fight. The final fight wasn't overly challenging, but it did take them a few rounds to beat him.</p>
<p>I think I really scared them up front with the skeleton getting 4 attacks per round, and knocking one guy to negative HP right in the first fight. At low levels, that's pretty scary.</p>
<p>I'll actually be running it again tonight (I like running the same scenarios multiple times, as it requires less prep work than running a few different ones), so I'll see how it goes for a different group.</p>This scenario is not a cake walk. I just ran it yesterday, with a party of 7 players, all of whom were level 1, except for a level 2. Even with 7 of them, the starting skeleton fight, the iron cobra, and the alchemist were all challenging. We skipped the optional encounter, but that one looks tough, too. The fetchling guards were a joke, but it's ok to have one easy fight. The final fight wasn't overly challenging, but it did take them a few rounds to beat him.
I think I really scared them...Fromper2013-06-24T15:07:07ZRe: Forums: GM Discussion: PFS 2-11 The Penumbral Accords *SPOILERS*Wraithcannonhttps://paizo.com/threads/rzs2lnbn&page=2?PFS-211-The-Penumbral-Accords-SPOILERS#792013-06-24T04:48:05Z2013-06-24T04:48:05Z<p>I'm going to be running this in a few weeks too, I can already tell it's going to be a cake walk and am not looking forward to a challenge-less scenario.</p>
<p>The shadowy illumination conditions (What is Shadowy Illumination anyway? Does it differ somehow from Dim Light?) being negated by a torch, lantern, or sunrod is just wrong. The text on the shadow plane;</p>
<div class="messageboard-quotee">Gamemastery Guide wrote:</div><blockquote> • Impeded Magic: Spells with the light descriptor or that use or generate light or fire are impeded on the Shadow Plane. Spells that produce light are less effective in general, because all light sources have their ranges halved on the Shadow Plane.</blockquote><p>I think this should be the case for any mundane lighting in the museum. A torch would give you a 10' radius of normal light, a sunrod 15', and everything past that is dim. I realize that this is a conjuncture of the planes, but without the darkness to help them, these fetchlings are going to be just speedbumps.
<p>The tactics for some of these bad guys are just silly. The guards with alchemists fire, liquid ice, and slings don't even use them from the darkness before rushing into battle? The alchemist attacks in melee and only retreats up the wall to throw bombs after they've been beat up? The monk doesn't climb onto the pyramid using acrobatics to avoid being flanked?</p>
<p>It's like you're throwing away the only tactics that would make this an actual challenge.</p>
<p>I like the ideas of having the invisible alchemist questioning the PCs from the ceiling in a creepy voice and trying to convince them to leave peacefully (even though we all know that's not going to happen), then bombing them and going melee as a last resort.</p>
<p>I like the idea of the fetchling guards sniping from the darkness and only going to melee when cornered. I mean seriously, tier 1-2 is two guys with AC 14 and 8 hp. Seriously. Against a party of 6. They charge. Seriously?</p>
<p>I like the idea of Uthil Mak using the oil of Shield of Faith as the PC's stand outside the door if he heard the shadow hound baying earlier. Then stashing one daughter behind the pyramid, and using disguise self to make himself look like one of the Blackros daughters on top of the pyramid ready to be sacrificed, and using a readied action to trip or stunning fist any PC that comes to help him. Then using his Ki and height advantage to give him an AC 23 and +1 bonus to hit while he balances atop the pyramid. He might actually last more than 3 rounds that way......</p>
<p>P.S. Has anyone else thought that pyramid is too tiny to be 10' high? I mean, at 2x2 squares, it's more like an obelisk. Shouldn't it be 4x4 squares so you can step over 5' and up 5'? With the 4 squares in the middle being 10 ft off the ground to give you the "central dais"? I wonder if the mapmaker made an error?</p>I'm going to be running this in a few weeks too, I can already tell it's going to be a cake walk and am not looking forward to a challenge-less scenario.
The shadowy illumination conditions (What is Shadowy Illumination anyway? Does it differ somehow from Dim Light?) being negated by a torch, lantern, or sunrod is just wrong. The text on the shadow plane;
Gamemastery Guide wrote:• Impeded Magic: Spells with the light descriptor or that use or generate light or fire are impeded on the Shadow...Wraithcannon2013-06-24T04:48:05ZRe: Forums: GM Discussion: PFS 2-11 The Penumbral Accords *SPOILERS*Fromperhttps://paizo.com/threads/rzs2lnbn&page=2?PFS-211-The-Penumbral-Accords-SPOILERS#782013-06-06T21:30:37Z2013-06-06T21:30:37Z<div class="messageboard-quotee">Ziria wrote:</div><blockquote><p> I'm planning to run this scenario and have some questions about the runes on some slaves' foreheads. These questions may be stupid but I am new to GMing.</p>
<p>If PCs use detect magic, do they detect as magical? If PCs escort branded slaves out of the museum to normal Absalom, do the runes disappear from the slaves' foreheads? I'm guessing that a successful knowledge (planes) check might grant them some information about the runes. </blockquote><p>I'm prepping this one to GM in a couple of weeks, and I was wondering the same thing. I'd think the runes are magical, but I was hoping for confirmation. Anyone?
<p>As for not getting xp if they skip to the end, I like the idea of reminding the players that there are still other slaves to rescue, and possibly other bad guys and loot. Or using screaming from a side room to attract them away from going to the end of the hall. The guy getting vivisectioned could scream once really loud before passing out. Or the slaves in the bathroom could shout for help.</p>Ziria wrote:I'm planning to run this scenario and have some questions about the runes on some slaves' foreheads. These questions may be stupid but I am new to GMing.
If PCs use detect magic, do they detect as magical? If PCs escort branded slaves out of the museum to normal Absalom, do the runes disappear from the slaves' foreheads? I'm guessing that a successful knowledge (planes) check might grant them some information about the runes.
I'm prepping this one to GM in a couple of weeks, and...Fromper2013-06-06T21:30:37ZRe: Forums: GM Discussion: PFS 2-11 The Penumbral Accords *SPOILERS*Eric Clingenpeelhttps://paizo.com/threads/rzs2lnbn&page=2?PFS-211-The-Penumbral-Accords-SPOILERS#772013-03-21T19:14:37Z2013-03-21T19:14:37Z<p>Well, in one of the other Blakros scenarios:</p>
<p>[Spoiler omitted]</p>Well, in one of the other Blakros scenarios:
[Spoiler omitted]Eric Clingenpeel2013-03-21T19:14:37ZRe: Forums: GM Discussion: PFS 2-11 The Penumbral Accords *SPOILERS*El Baron de los Banditos (alias of mechaedd)https://paizo.com/threads/rzs2lnbn&page=2?PFS-211-The-Penumbral-Accords-SPOILERS#762013-03-21T19:13:13Z2013-03-21T19:13:13Z<p>It's covered in the Mists of Mwangi, actually. Lemme look it up.</p>
<p>Edit: It's 50' in the Eastern and Northern Exhibit Halls, but I don't see a height listed in the other areas. and there's enough room for a creature to exist in the rafters. I'd guess around Eric's guesstimate of 20'.</p>It's covered in the Mists of Mwangi, actually. Lemme look it up.
Edit: It's 50' in the Eastern and Northern Exhibit Halls, but I don't see a height listed in the other areas. and there's enough room for a creature to exist in the rafters. I'd guess around Eric's guesstimate of 20'.El Baron de los Banditos (alias of mechaedd)2013-03-21T19:13:13ZRe: Forums: GM Discussion: PFS 2-11 The Penumbral Accords *SPOILERS*Bongo BigBouncehttps://paizo.com/threads/rzs2lnbn&page=2?PFS-211-The-Penumbral-Accords-SPOILERS#752013-03-21T19:07:13Z2013-03-21T19:07:13Z<p>Anyone know how high the ceilings are supposed to be in the Museum?</p>Anyone know how high the ceilings are supposed to be in the Museum?Bongo BigBounce2013-03-21T19:07:13ZRe: Forums: GM Discussion: PFS 2-11 The Penumbral Accords *SPOILERS*Illeisthttps://paizo.com/threads/rzs2lnbn&page=2?PFS-211-The-Penumbral-Accords-SPOILERS#742013-03-12T00:44:57Z2013-03-12T00:44:57Z<p>I second the motion on the ridiculousness of the Qadira mission. I just player it with a Lantern Lodge character who refused to complete the mission, as it would force his benefactor to pay additional taxes.</p>I second the motion on the ridiculousness of the Qadira mission. I just player it with a Lantern Lodge character who refused to complete the mission, as it would force his benefactor to pay additional taxes.Illeist2013-03-12T00:44:57ZRe: Forums: GM Discussion: PFS 2-11 The Penumbral Accords *SPOILERS*El Baron de los Banditos (alias of mechaedd)https://paizo.com/threads/rzs2lnbn&page=2?PFS-211-The-Penumbral-Accords-SPOILERS#732013-01-09T20:49:01Z2013-01-09T20:49:01Z<p>I just want to point the hilarity of the Lantern Lodge mission in this scenario. I finally got to run Mists for a Lantern Lodge character with no Qadirans, but he's already played this one (to my dismay.)</p>I just want to point the hilarity of the Lantern Lodge mission in this scenario. I finally got to run Mists for a Lantern Lodge character with no Qadirans, but he's already played this one (to my dismay.)El Baron de los Banditos (alias of mechaedd)2013-01-09T20:49:01ZRe: Forums: GM Discussion: PFS 2-11 The Penumbral Accords *SPOILERS*Ziria (alias of Emmi Kaivosoja)https://paizo.com/threads/rzs2lnbn&page=2?PFS-211-The-Penumbral-Accords-SPOILERS#722012-07-31T11:57:12Z2012-07-31T11:57:12Z<p>I'm planning to run this scenario and have some questions about the runes on some slaves' foreheads. These questions may be stupid but I am new to GMing.</p>
<p>If PCs use detect magic, do they detect as magical? If PCs escort branded slaves out of the museum to normal Absalom, do the runes disappear from the slaves' foreheads? I'm guessing that a successful knowledge (planes) check might grant them some information about the runes.</p>I'm planning to run this scenario and have some questions about the runes on some slaves' foreheads. These questions may be stupid but I am new to GMing.
If PCs use detect magic, do they detect as magical? If PCs escort branded slaves out of the museum to normal Absalom, do the runes disappear from the slaves' foreheads? I'm guessing that a successful knowledge (planes) check might grant them some information about the runes.Ziria (alias of Emmi Kaivosoja)2012-07-31T11:57:12ZRe: Forums: GM Discussion: PFS 2-11 The Penumbral Accords *SPOILERS*Patrick Harris @ SD (alias of pathar)https://paizo.com/threads/rzs2lnbn&page=2?PFS-211-The-Penumbral-Accords-SPOILERS#712012-07-20T01:02:00Z2012-07-20T01:02:00Z<div class="messageboard-quotee">Eric Clingenpeel wrote:</div><blockquote><p> That's pretty cool Patrick, however just for future reference...</p>
<div class="messageboard-quotee">Plane Shift wrote:</div><blockquote><p>Precise accuracy as to a particular arrival
</p>
location on the intended plane is nigh impossible. From the
<br />
Material Plane, you can reach any other plane, though you appear
<br />
5 to 500 miles (5d%) from your intended destination.</blockquote></blockquote><p>Oh sure, I know. But for one of the players who had already gotten his PP to spend that gold just because he didn't like the idea of leaving them behind, it seemed the right moment to just declare the wizar very lucky, very skilled, or both.Eric Clingenpeel wrote:That's pretty cool Patrick, however just for future reference...
Plane Shift wrote:Precise accuracy as to a particular arrival
location on the intended plane is nigh impossible. From the
Material Plane, you can reach any other plane, though you appear
5 to 500 miles (5d%) from your intended destination.
Oh sure, I know. But for one of the players who had already gotten his PP to spend that gold just because he didn't like the idea of leaving them behind, it seemed...Patrick Harris @ SD (alias of pathar)2012-07-20T01:02:00Z