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Conversion to Pathfinder system


Curse of the Crimson Throne

Sczarni

1 person marked this as a favorite.

I know this has been asked before, and maybe I've just missed the thread that concerns what I'm actually wanting to know, but I'm wanting to convert the Crimson Throne to Pathfinder rule set, but still be as challenging as the later adventure paths that use the pathfinder ruleset. If anyone could just point me to a thread that helps or give me any other help or info other than the conversion guide that's already out there(which is nice, but doesn't seem to grant quite the kick to enemies I was expecting, we're running Council of Thieves now and while amazing and fun, pretty tough at times.)

Thanks in advance for any help given.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion Subscriber

FYI, many CotCT monsters were pathfinderized in Bestiary 2:

Carrion Golem
Devilfish
Soulbound Doll
Reefclaw
Leukodaemon
Giant Fly/Maggot
Gug
Umbral Dragon
Belier Devil

Sczarni

Gorbacz wrote:

FYI, many CotCT monsters were pathfinderized in Bestiary 2:

Carrion Golem
Devilfish
Soulbound Doll
Reefclaw
Leukodaemon
Giant Fly/Maggot
Gug
Umbral Dragon
Belier Devil

okay good, my bestiary 2.0 is on the way, wasn't sure how much was going to be in there, so pretty much all that's left for me to do is upgrade the npc's? if so that will help immensely time wise.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion Subscriber

Well, it still leaves you with a few monsters (Chained Spirit and Nosferatu, for example) left.

As for the NPCs - I would recommend getting the Hero Lab software, it makes re-doing NPCs oh so much easier, and it includes CotCT-specific material (items, feats, etc).

Most of the NPCs should be rather simple to do, really.


I'm in the same boat. About to start GMing CotCT next month, and either need to get things converted or have my PC's use a 15 point buy to tone them down a bit.

Also, you can find quite a few things already converted at d20pfsrd.com. There is actually a whole section devoted to the adventure paths.

Here:d20pfsrd adventure paths.


There is also this thread


1 person marked this as a favorite.

I did the entire campaign the old fashioned way in preparation to run the campaign beginning this spring. It was a blast. I am finishing up a second go round, integrating APG concepts to give the base classes and archtypes there official entry into my campagin. I didn't really find the task that daunting.

I suggest using the PFSRD for all the critters from Bestiary I and just copy / paste. They werent available when I did my first conversion but I copy/pasted from the pdf, then touched up the format. If you are using MS word and go to the MS symbol in the upper left corner of your screen, go to word options, advanced, cut copy paste; you can set the formatting to change automaticly to that of the host document. This saves a lot of time adjusting format.

I actually go through and redo everything I DM like this even if it doesnt require converting. I create 1 large word doc with all the encounters which I keep on a clip-board for use when the situation becomes tactical. It really improves my handling of encounters as I become very familiar with the creatures abilities, strengths, and weaknesses as I retype them. It allows for a much smoother session as I make less rule reference and have better tactics and options in mind for the baddies.

Have fun!


walter mcwilliams wrote:
I create 1 large word doc with all the encounters which I keep on a clip-board for use when the situation becomes tactical.

I do the same thing!

I'm just starting this adventure path, so if you are willing to share that MS doc, that would save me a lot of cut/paste/formatting.


Banesfinger wrote:
walter mcwilliams wrote:
I create 1 large word doc with all the encounters which I keep on a clip-board for use when the situation becomes tactical.

I do the same thing!

I'm just starting this adventure path, so if you are willing to share that MS doc, that would save me a lot of cut/paste/formatting.

Banesfinger,

No problem glad to share. I am not due to rotate into the DM chair for a few months, so I would enjoy having someone to bounce my ideas off of. If you are interested I will pass you my personal email, but I am not sure if policy allows me to post it here.


walter mcwilliams wrote:


Banesfinger,

No problem glad to share. I am not due to rotate into the DM chair for a few months, so I would enjoy having someone to bounce my ideas off of. If you are interested I will pass you my personal email, but I am not sure if policy allows me to post it here.

I'm not sure about the policy either.

Here is my e-mail:
nphilis (at) gmail (dot) com

If this is against policy, I'm sure a moderator will let us know.


Banesfinger wrote:
walter mcwilliams wrote:


Banesfinger,

No problem glad to share. I am not due to rotate into the DM chair for a few months, so I would enjoy having someone to bounce my ideas off of. If you are interested I will pass you my personal email, but I am not sure if policy allows me to post it here.

I'm not sure about the policy either.

Here is my e-mail:
nphilis (at) gmail (dot) com

If this is against policy, I'm sure a moderator will let us know.

Thanks Banesfinger I will send you some stuff this evening or tomorrow.

Qadira

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
walter mcwilliams wrote:
Banesfinger wrote:
walter mcwilliams wrote:


Banesfinger,

No problem glad to share. I am not due to rotate into the DM chair for a few months, so I would enjoy having someone to bounce my ideas off of. If you are interested I will pass you my personal email, but I am not sure if policy allows me to post it here.

I'm not sure about the policy either.

Here is my e-mail:
nphilis (at) gmail (dot) com

If this is against policy, I'm sure a moderator will let us know.

Thanks Banesfinger I will send you some stuff this evening or tomorrow.

I am running Curse right now, just started A History of Ashes, and I would be happy to look over your stuff and probably implement some of it.

graywulfe [at] gmail [dot] com

Graywulfe

PS: I know of no policy regarding giving out your own email address.


I'm also interested about your work that it could help me run Curse.

antti.timonen90 [at] gmail [dot] com

Thanks!


Sent EoA stuff at 0900 this AM. Please enjoy.


Has anyone done a Pathfinder conversion of the Edge of Anarchy: Shingle Chase?

The 'Shingle Obstacles' side bar shows the following 3.5 skills (I've added the Pathfinder version in brackets):

Balance (Acrobatics)
Climb (Climb)
Escape Artist (Escape Artist)
Jump (Acrobatics)
Spot (Perception)
Tumble (Acrobatics)

So in the conversion, we go from 6 skills to 4, with Acrobatics being used half the time. Did people find this un-balanced? How did you convert this?


Banesfinger wrote:

Has anyone done a Pathfinder conversion of the Edge of Anarchy: Shingle Chase?

The 'Shingle Obstacles' side bar shows the following 3.5 skills (I've added the Pathfinder version in brackets):

Balance (Acrobatics)
Climb (Climb)
Escape Artist (Escape Artist)
Jump (Acrobatics)
Spot (Perception)
Tumble (Acrobatics)

So in the conversion, we go from 6 skills to 4, with Acrobatics being used half the time. Did people find this un-balanced? How did you convert this?

I used mainly those skills you mentioned but them I threw social skills to mix. Bluff your way through angry washerwomen, use diplomacy to pass party, indimidate thugs/etc. Then also some knowledge skills: know (local) "There was empty house sometime ago, I think", know (engineering) "That looks solid enough to use as shortcut". Saving Throw Tests are also good way to challenge your PCs.

Consider that failing at social skill checks shouldn't cause falling off the Shingles, one of my players failed to bluff washerwomen and then fell off the roof. They thought it was bit weird (as it was but I didn't want to change rules in middle of chase).

Hope this helps.


Right, maybe this has been mentioned somewhere sometime, I ask again anyway:

I am converting Seven Days to PFRPG rules and I face the following problem.
When I redo the NPCs do I keep the CR (adding a level to the NPC) or do I keep NPC levels (reducing the CR by 1)?

I have redone all major NPCs keeping the CR and it worked well with Vreeg and Girrigz, but looking at Davaulus and Rolth, I am having growing doubts.

Rolth

Spoiler:
becomes a 9th lvl necromancer gaining 3 level 5 spells!CR 8

Davaulus
Spoiler:
I transferred to a rogue 4/expert 3/alchemist 5 CR 9

Lady Andaisin

Spoiler:
turns out as a lvl 10! cleric with humungous 132hp fully buffed

The party is level 6 (Fighter, Ranger, Oracle, Sorcerer) and not overly optimized.

Am I sending them to their doom without a fighting chance?


Simcha wrote:

Right, maybe this has been mentioned somewhere sometime, I ask again anyway:

I am converting Seven Days to PFRPG rules and I face the following problem.
When I redo the NPCs do I keep the CR (adding a level to the NPC) or do I keep NPC levels (reducing the CR by 1)?

I have redone all major NPCs keeping the CR and it worked well with Vreeg and Girrigz, but looking at Davaulus and Rolth, I am having growing doubts.

Rolth ** spoiler omitted **
Davaulus** spoiler omitted **

Lady Andaisin ** spoiler omitted **

The party is level 6 (Fighter, Ranger, Oracle, Sorcerer) and not overly optimized.

Am I sending them to their doom without a fighting chance?

Well, my players usually strive for good defenses, so the encounters weren't too difficult for them. I did apply the Pathfinder rules the same way you did ( upping the level of classed NPC's by one ) and also upped their ability scores to equal them to the players ( I gave them 20 points to build their characters ).

It should work, but it'll depend if your players can play together. I did have a five player group, though.


Thanks for the quick reply.

As can be seen in the obits, they sometimes "stumble" into things, not to call it "fools rush in".

As I said, Girrigz encounter went "well", one player death notwithstanding. They gave the opposition ample warning of their arrival, gave them time to buff and after all, they WERE invading the enemies LAIR.

Spoiler:
Rolth has waves of fatigue, cone of cold and summon monster V that is what bothers me a bit.

I think my party still expects a direct damage approach from enemy casters. Vreeg's extended hold person (pinning the fighter for 12 rounds straight), combined with ghoul touch (paralyzing the cleric) angered them because they felt "left out" or "useless".


Simcha wrote:

Thanks for the quick reply.

As can be seen in the obits, they sometimes "stumble" into things, not to call it "fools rush in".

As I said, Girrigz encounter went "well", one player death notwithstanding. They gave the opposition ample warning of their arrival, gave them time to buff and after all, they WERE invading the enemies LAIR.

** spoiler omitted **

I think my party still expects a direct damage approach from enemy casters. Vreeg's extended hold person (pinning the fighter for 12 rounds straight), combined with ghoul touch (paralyzing the cleric) angered them because they felt "left out" or "useless".

Hmmm, I think the issue here is that you play your spellcasters too well. Looking back the original spell list of Vreeg, it was kind of anemic and it seems you have buffed him up from how he was originally presented, giving him much better spell choices.

One warning I'll give you is that Ramoska Arkminos can be downright brutal, if you give him that one extra level.

All in all, the party needs to pace itself for the last part of the adventure and do not even think about doing the hospice and the temple in one rush. That's a TPK waiting to happen. Ideally, you should have your guys leveled up and rested before entering the temple.


I was thinking about that, but how can this be done?

Spoiler:
The PCs enter the Hospice and confront the doctors/maidens or Dr D.
The good Doctor tries to persuade them of his good intentions (given there has not been any blood shed yet).
The party then either attacks him, making him flee downstairs to team up with his pal Rolth; or they let themselves be persuaded and leave, moaning how I never give them any clues.

Even IF they fight the Doctor and leave without further ado, the other BBEGs are forewarned and will either relocate or lay in wait for the "hapless" albeit leveled party to return.

Either way this is wreaking havoc with my suspense of disbelieve.

"Vreeg"

Spoiler:
Virreg CE Halfling Necromancer 7/Adept 1 Ini +5 HP 48(60) move 20 ft (60ft fly) CR 6
Str 8
Dex 16(20)
Con 14
Int 18
Wis 15
Cha 16

Fort 5(7)/Ref 8(10)/W10(12)

Feats & Class Abilities
Spell Focus, Greater Spell Focus, Combat Casting, Extend Spell, Iron Will, Command Undead, Grave Touch, Arcane Bond (Bonering)

AC 20(22)/touch 16(20)/ffooted 17(19)
Touch +3 (+5)
Ranged Touch +9

„Concentration“ +15
Knowledge (Arcane) +16
Perception +12
Spellcraft +16

Wiz spells
1 = Magic missile (2), Chill Touch (2), Ray of Enfeeblement(2)
2 = Scorching Ray, Blindness, Ghoul Touch, Spectral Hand, Shield (extended)
3 = Vampiric Touch, Cat's Grace (extended), Fly, False Life (extended)
4 = Enervation, Hold Person (extended), Fear

Adept spells
1 = cause fear, protection from good

Bonering, robe of bones (2 patches), MW Dagger


Simcha wrote:

I was thinking about that, but how can this be done?

Either way this is wreaking havoc with my suspense of disbelieve.

Spoiler:
My solution was that the hospice and the temple were not directly connected. As such, the people below in the temple had no way of knowing that Doctor Davaulus had been taken care of ( btw, the Doctor as a cackling mad alchemist? Great fun, but those bombs are srs business on the poor player being hit, I can tell you. ^^ ) I had to ignore that Lady Andaisin had cast status on Davaulus, but I am telling you, there is no way your players will survive cleaning out the hospice and the temple in one go. They were pretty much on their last leg in my campaign with five players and I had a Paladin to take out the really ugly critters.
Simcha wrote:

"Vreeg"

** spoiler omitted **

As I suspected he is much, much better than as originally presented by Paizo. All three new spell you gave him at fourth level are things which combined can really hurt the party. My own upgraded version was much less effective. Hm, looking at my documents, I see I left him at level five, so that explains that. Strangely, I still had upgraded Cabbagehead to a level four fighter. I guess I thought him being a Derro made up for the missing level?


Yea, he might be a bit better than the Derro, but then the party was one level higher than proposed by the AP and as a halfling he loses SR and SQs.

Spoiler:
The first encounter with him ended with Virreg flying hollering out of the dungeon, the ranger blinded, the fighter held, the sorcerer and cleric feared. Seemed the right thing to do.

Second encounter was Virreg and 2 vampire spawn in the toyshop.
Knocked th eparty hard, but in the end he tried to flee again and was stopped by a brave stinger attack from Majenko.

Anyway, I will split the encounter as you suggested.

Spoiler:
though I will need to leave some clues for the party to find the temple


Simcha wrote:

Yea, he might be a bit better than the Derro, but then the party was one level higher than proposed by the AP and as a halfling he loses SR and SQs.

** spoiler omitted **

Anyway, I will split the encounter as you suggested.
** spoiler omitted **

Sounds about right. Maybe remove Dimension Door from the spell-lists of Rolth and Arkminos, so that the people below have no good method of fleeing the temple. That can explain why they are still there when the party arrives. And, not to forget, the temple is where Blood Veil comes from, so the priestess may not even think about abandoning it.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules, Roleplaying Game Subscriber

I just ran the players through the adventures one level lower than they should have been, and used the advanced template on every big bad.

None of my players had it easy, but it wasn't frustrating either.


I admit, I have retooled several encounters, because I did not like the original ones overly much.

Spoiler:

added 2 mastiff lapdogs and a female bodyguard to Barvasi

Hookshanks returned as Wight after party had him tortured to death (yeah, I know...)

Vreeg -> Virreg, halfling necro (recurring villain)

Thugs and Lavender -> Bilal, tiefling sorcerer, looter and snakeoil-salesman (recurring villain)

Yvicca -> Murray Dick, the White Eel, advanced giant moray eel (was considering an advanced gibbering mouther/proto-shoggy for some time)

Jolistina Sorcerer/Rogue -> Bard/Rogue

Dr Davaulus Rogue/Bard -> Rogue/Alchemist

They all went pretty well so far.


Simcha wrote:

I admit, I have retooled several encounters, because I did not like the original ones overly much.

** spoiler omitted **

They all went pretty well so far.

Here are my rewrites. I start the campaign sometime in May. It will be a big moment for my group as we are loosing a prominent player and optimizer/tactician, so by 7days I should have a good line on party dynamics and make adjustments as necessary. Right now my group will be a Monk, Shoanti Barbarian, Conjurer, Paladin/oracle, cleric, for sure. It should be really interesting.

spoiler:

DR D - Alchemist 9
Plague Doctors - Alchemist 2
Gray Maidens - Cavalier 2
Rolth - Necromancer
Yviccca - I kept a druid but changed up some spells
Vreeg - I made a necromancer as well
I made other changes but I dont have the notes with me.

Cheliax

Hello, walter. If you're willing to send your things again, I'd be grateful for them. kranderson57 [at] yahoo [dot] com

Thanks!


I know this is way late to the party but I'd be interested to see your rewrite and conversions. If I could get a copy Itd be awesome.

Spoiler:
cr0_69@yahoo.com


Stewart Perkins wrote:

I know this is way late to the party but I'd be interested to see your rewrite and conversions. If I could get a copy Itd be awesome.

** spoiler omitted **

Stewart I will send them out later today when I get home from work.


walter mcwilliams wrote:
Stewart Perkins wrote:

I know this is way late to the party but I'd be interested to see your rewrite and conversions. If I could get a copy Itd be awesome.

** spoiler omitted **
Stewart I will send them out later today when I get home from work.

You sir are awesome!

Taldor

Walter, you ought to be charging for this by now, but...uh...would you mind sending me a copy, too? I'm looking to run CotCT and I'd love to see how you've done the conversion. Thanks, man.

My Email:
jake_southworth@yahoo.com


I would also like a copy to save myself some work!

Spoiler:
dundjinnmasta at yahoo dot com


Pathfinder Adventure Path Subscriber

Add me to the list of lazy um I mean interested GMs who would like to save himself some work (and likely keep me from making a dozen errors in the process) Thanks!

Spoiler:
quill@telusplanet.net


I will get it out to you this evening when I return from my own little personal layer of hell known as work.


Add me to the list as well. I'll be taking over the Gm chair after our Second Darkness campaign ends and would love to see your conversions.

spoiler:
jeremypopelka@mchsi.com


I appologize for not sending anything last night, we had some terrible weather and I had a friend who had a flooding issue. I emailed you all some fluff I had here at my workspace, and will get to the crunchy good stuff this evening when I get home.

Does anyone know of a free place online where I could just post my work for all those who are interested?

Thanks


Hm, perhaps sendspace.com? it won't be up forever, but the download link would be at last online for some weeks.


I emailed the conversions and notes for first two chapters last night.


walter mcwilliams wrote:

I appologize for not sending anything last night, we had some terrible weather and I had a friend who had a flooding issue. I emailed you all some fluff I had here at my workspace, and will get to the crunchy good stuff this evening when I get home.

Does anyone know of a free place online where I could just post my work for all those who are interested?

Thanks

Google Docs works very well, it's what I've been doing to keep my players informed with house rules, campaign journals, etc.


Sorry for the forum necromancy but was your conversion ever published to Google documents? If not I would be happy to post it to mine for you... giving you full credit of course.

OneDrake@hotmail.com


walter mcwilliams wrote:

I create 1 large word doc with all the encounters which I keep on a clip-board for use when the situation becomes tactical. It really improves my handling of encounters as I become very familiar with the creatures abilities, strengths, and weaknesses as I retype them. It allows for a much smoother session as I make less rule reference and have better tactics and options in mind for the baddies.

Have fun!

Hi,

I am going to start EoA tonight. I would be very grateful if I could also have a copy of your encounter list. meredith . jones [at] web . de

Thanks!


I would love to have the conversion as well - we are about to start this adventure path in about 2 months. Bearden314 @ gmail . com


This thread has everything you need:

http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/adventurePa th/crimsonThrone/escapeFromOldKorvosaConversion

This person converted all 6 books


Mereditha and Bearden.

Appologize for the delays. I emailed you some CoT stuff today that I happen to have on my PC at work. Look it over and if you like I will send u the other stuff. There is a substantial number of documents.


Hi Everybody,
just started GMing EOA.
I've seen several 3ads about COTCT and find all of them very usefull, I hope to add my experience on the forum as soon as possible.
We are playing with pathfinder rules, and I was wondering if exist some conversion for DM's familiar or something similar (I've seen exist for hero labs, but i'm looking for something more complete).

Thanks you all,
bye!

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