Braelex |
Would I be able to hurl a bomb through the bars of the gate? If so, will do that in an attempt to interrupt the spell casting. If I can't see him directly, will target adjacent space to hit with splash area.
Stink Bomb (ranged touch): 1d20 + 12 ⇒ (3) + 12 = 15 ... Effect: 10 ft radius stinking cloud, DC 17 Fort Save or become nauseated. Cloud persists 6 rounds.
Aidon Jade Davian |
Aidon frowns at the man as he speaks and steps away "Well that seems down right unpleasant..."
Init - 1d20 + 2 ⇒ (18) + 2 = 20
The two that where already up will Earth Glide to the other side of the gate and attempt to open it with Relen
EE 1 - Init - 1d20 - 1 ⇒ (1) - 1 = 0
Str Check Assist - 1d20 + 5 ⇒ (13) + 5 = 18
EE 2 - Init - 1d20 - 1 ⇒ (2) - 1 = 1
Str Check Assist - 1d20 + 5 ⇒ (6) + 5 = 11
Aidon will summons some more elementals next to where he saw him step behind the column and command them to attack
Enhanced Summons - Earth Elementals - 1d3 + 1 ⇒ (3) + 1 = 4
All will power attack and attempt to flank, add +2 if they can flank
EE 3
To Hit - 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12
Damage - 1d6 + 7 + 4 ⇒ (2) + 7 + 4 = 13
EE 4
To Hit - 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
Damage - 1d6 + 7 + 4 ⇒ (5) + 7 + 4 = 16
EE 5
To Hit - 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
Damage - 1d6 + 7 + 4 ⇒ (4) + 7 + 4 = 15
EE 6
To Hit - 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
Damage - 1d6 + 7 + 4 ⇒ (3) + 7 + 4 = 14
Levelle Mahe |
Init: 1d20 + 3 ⇒ (11) + 3 = 14
Levelle will try to assist Relan...
Str: 1d20 ⇒ 10
-Posted with Wayfinder
DM Fflash |
The White Guardian Round 1
Braelex, Aidon, Ellies, Vuloo, Levelle, Gnaeus, Relan
Braelex hucks a stink bomb through the small hole in the gate, striking the area she saw the dhampir disappear from last. She hears a cough and gagging from behind the post.
Aidon summons more elementals who flow around and look for the dhampir. From his viewpoint he sees them swinging away at something behind the pylon. (No need to roll initiative for summons, they will always go immediately after you)
Vuloo opens a lifelink as Relan, Levelle and the other ellies all yank on the gate, snapping a welded joint and sending the intervening bar flying. With a screech of metal the gate grinds up about 6 feet into the ceiling.
The dhampir stumbles away, coughing and vomiting to the east side of the room. (Is there a duration on the effect? Assume it's per spell)
Actions Round 2? Note the cloud obscures vision beyond 5 feet
Gnaeus Fort Save: 1d20 + 10 ⇒ (6) + 10 = 16; fail; Duration: 1d4 + 1 ⇒ (2) + 1 = 3 rounds
Gnaeus Init: 1d20 + 2 ⇒ (3) + 2 = 5
Relan* |
Relan double moves to get to his self declared foe. Can you tell us why you have no choice? he asks the dhampir. I would rather not be forced to hurt you.
Levelle Mahe |
sorry my threads haven't been updating right...
Levelle holds, waiting to see what happens...
-Posted with Wayfinder
Aidon Jade Davian |
Can the elementals see him?
EE3
To Hit - 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
Damage - 1d6 + 7 + 4 ⇒ (5) + 7 + 4 = 16
Miss Chance 1d100 ⇒ 72
EE4
To Hit - 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16
Damage - 1d6 + 7 + 4 ⇒ (2) + 7 + 4 = 13
Miss Chance 1d100 ⇒ 97
EE5
To Hit - 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
Damage - 1d6 + 7 + 4 ⇒ (2) + 7 + 4 = 13
Miss Chance 1d100 ⇒ 20
EE6
To Hit - 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
Damage - 1d6 + 7 + 4 ⇒ (6) + 7 + 4 = 17
Miss Chance 1d100 ⇒ 77
DM Fflash |
The White Guardian Round 2
Init: Braelex, Aidon, Ellies, Vuloo, Levelle, Gnaeus, Relan
Thanks, everyone for bearing with me. Twas an awesome game in Denver. Glad I went, although I had to skip a mortgage payment to cover it!
Back to the game!
Braelex moves in skirting the cloud and drinking her extract. Aidon directs the elementals out of the cloud and they fumble out, 2 of them getting close enough to clobber the dhampir a bit more.
Vuloo opens a link as Levelle and Relan pause to assess or open a dialogue with the dhampir, who just holds up a hand and continues to retch and heave.
Actions Round 3?
Vuloo |
Vuloo will call out to the dhampir, "Surrender now and we will spare your life. Sorshen is not worth dying for."
Diplomacy: 1d20 + 10 ⇒ (8) + 10 = 18
Relan* |
Relan assists with the attempt at diplomacy the best way he can. He tries to trip the man and then follow through with a disarm attempt.
Trip: 1d20 + 16 ⇒ (5) + 16 = 21
Disarm: 1d20 + 14 - 5 ⇒ (2) + 14 - 5 = 11
If he does trip the man he his Greater trip feat allows an aoo and he strikes with non-lethal force.
Ranseur: 1d20 + 14 + 4 - 4 ⇒ (9) + 14 + 4 - 4 = 232d4 + 14 ⇒ (2, 3) + 14 = 19 +4 for prone. -4 for non-lethal
Levelle Mahe |
Levelle keeps her bow at the ready and also urges diplomacy, We assure you we are peaceful unless provoked. Please do as the halfling asks!
Diplo (Aid): 1d20 + 1 ⇒ (10) + 1 = 11
Braelex |
Braelex will move to a position for a clear shot and aim, ready to fire if the dhampir does not submit.
New computer is up and running, but HeroLab is giving me licence b/s. Readied attack roll is mostly a guess.
Crossbow (pbs/ps): 1d20 + 15 ⇒ (14) + 15 = 29; Damage: 1d8 + 1 + 4 ⇒ (1) + 1 + 4 = 6
Relan* |
Standing over the man Relan disarms him and says Do not attempt to rise or to retrieve the weapon and you will not be harmed further. You seemed compelled to resist us. Explain yourself. Relan is content to wait for the man's coughing fit to pass.
Disarm: 1d20 + 14 ⇒ (13) + 14 = 27
Vuloo |
Vuloo will cautiously move into the room to address the dhampir. "There's no need for us to be enemies. Answer his question and I'm sure we can help you."
Relan* |
That is strange news to me. I do not believe I know your love and have no specific intention to harm anyone, besides maybe you, and only you if you try to reach for your weapon or stand up. Why do you not tell me who you are, how you came to be here and of your love. It may very well be the best thing you can do to help her at this point. The fact that we do not wish to kill you, even when we have advantage over you should tell you something if you are in full possession of your wits.
Vuloo |
"I doubt we have the means to harm Sorshen and 'steal' is such a strong word. Now, tell us how to open this door and what lies beyond?"
Vuloo carefully inspects the door at the far end of the hall for danger before attempting to open it.
Perception: 1d20 + 7 ⇒ (2) + 7 = 9
Relan* |
But you let that band of thieving Grey Maidens past simply because they knew a special word? You are a fool and have been either enchanted or full out mind controlled. Turning back to the party he asks Is he worth a Protection from Evil spell to see if he is magically controlled or shall I put him out of our misery?
Levelle Mahe |
I have to confess that I am very confused. He let the others by but is convinced that we are thieves? It seems as though that spell did something...perhaps it was not strong enough? Should we attempt to render him unconscious?
Vuloo |
Vuloo sighs at the dhampir, "I lifted the veil from your eyes for a moment, but you are obviously hopelessly enthralled. I'm afraid we're going to have to restrain you."
He then looks at Relan and Levelle, "I'm going to tie him up. If he resists, kill him."
Vuloo then pulls out his hemp rope and binds the hands and feet of the dhampir.
Levelle Mahe |
Levelle moves to reach for her back and then starts as if coming out of a habit...Er no...I don't have any at this time.
Relan* |
Unwilling to let such a "dedicated" enemy remain behind to struggle against his ropes Relan renders the man unconscious as painlessly as possible while others deal with the locks.
Levelle Mahe |
Drag him along? Really? If he is unconscious and bound, we take his weapons and stay aware...what else would we be worried about?