Let's design this creature's stats as a group activity! :)


Homebrew and House Rules


There was a space of time at today's roleplaying session where I was not involved, so out of boredom conjured a creature in my sketchbook:

Behold the unknown beast!

Since I had no ideas of what it was or what it could do, I have decided to let the community make suggestions! Shall we, as a group, assemble a statblock for the dreadful thing?

It needs a name, type, alignment ability scores, hit dice, skills and a few special abilities that would suit its appearance. All that stuff.

A bit of origin blurb and its behaviour would be nice, too.


BY no means a complete block, but heres what the picture brought to mind.

Umbral Corrupture
CE Medium Undead
Init +???; Senses Darkvision 60, Life Sight, Perception +???
Fear Aura

Defense:
AC: ???
HD: 20d8+???
Saves: ???
Defenses: Instantaneous Discorporation, Channel Resistance +4, DR 15 Magic and Good, Immune Cold

Offense:
Speed 30 Ft.
Melee: 2 Claws + ??? (2d6+??? plus Marked for Corruption; see text)
Special Attacks: ???

Statistics:
???

Fear Aura: Creatures that come within 30 feet of an Umbral Corrupture must succeed on a DC ??? Will save or become shaken. If this save is successful, that creature is immune to the Umbral Corruptures Fear aura for 24 hours.

Marked for Corruption:
When an Umbral Corrupture successfully makes a melee attack against an opponent, the target must make a DC??? Will save or be suffer the effects of a Bestow Curse. If the save is failed by 5 or more, the Umbral Corrupture can possess a target with its Mark using its Instataneous Discorporation ability.

Instantaneous Discorporation:
For a number of rounds per day equal to its charisma modifier, an Umbral Corrupture can become incorporeal and invisible as an immediate action/immediate reaction. It can end this effect as a move action. Alternatively, an Umbral Corrupture can use this ability to possess an enemy suffering from the effect of its Marked fro Corruption ability.

Possesion: An Umbral Corrupture Is able to possess its victums, slowly causing them to undergo a horrid transformation into an Umbral Corrupture themselves. Each day, the possessed creature must make a will save equal the DC of the Umbral Corruptures Marked for Corruption ability. After each failed save, the curse progresses one step along the following progression; if the save fails by 5 or more, the curse porgresses by two steps instead.
1) The possessed creature has a perpetual feeling of unease, and suffers from minor hallucinations.
2) The Umbral Corrupture can cause the possessed creature to become shacken at will, and can cause mild hallucinations.
3) The Umbral Corrupture can cause the possessed creature to become frightened and suffer the effects of a Nightmare spell at will. The Umbral Corrupture can also cause the possessed creature to suffer from major hallucinations.
4) The Umbral Corrupture can cause the possessed creature to become panicked at will, and can attempt to dominate the possessed creature (Will DC ???)three times per day.
5) The Umbral Corrupture can cast Phantasmal Killer on the possessed creature once per day. If the possessed creature dies in this way, it rises in 24 hours as an Umbral Corrupture.

---------------------------------

Origin: ???

Behavior and tactics: Umbral Corruptures feed off the fear and panick that they inspire in their victums. They especially enjoy driving those who consider themselves mighty or regal into a terror induced madness, and because of this they are one of the few types of undead that will actively attract and hunt down adventurers.

In combat, Umbral Corruptures will use its fear aura in order to determine who is the weakest willed amounge its opponents, and will focus its attacks upon those individuals in an attempt to places its mark of corruption upon them. If it succeeds in doing so, it will wait until an enemy would strike a killing blow to use its Instantaneous Discorporation ability and possess an enemy, making it seem as if the Umbral Corrupture were defeated. The truth is far more horrible.

Its not perfect, but its something to run with.


I feel that it should be Large and have bite with some additional effect in addition to claws.


omega9 wrote:

BY no means a complete block, but heres what the picture brought to mind.

Umbral Corrupture
CE Medium Undead
Init +6; Senses Darkvision 60, Life Sight, Perception +6
Fear Aura

Defense:
AC: 20
HD: 20d8+20 (70)
Saves: Good Will, Aveerage Dex, N/A Fort
Defenses: Instantaneous Discorporation, Channel Resistance +4, DR 15 Magic and Good, Immune Cold

Offense:
Speed 30 Ft.
Melee: 2 Claws + 16 (2d6+6 plus Marked for Corruption; see text)
Special Attacks: Multi planar. As it's splattered across the prime, shadow, and etherial there is no miss chance for thoes conditions.

Statistics:
Str. 18, Dex. 10, Int. 10, Wis. 18, Cha. 16, Con. nil

Fear Aura: Creatures that come within 30 feet of an Umbral Corrupture must succeed on a DC 25 Will save or become shaken. If this save is successful, that creature is immune to the Umbral Corruptures Fear aura for 24 hours.

Marked for Corruption:
When an Umbral Corrupture successfully makes a melee attack against an opponent, the target must make a DC25 Will save or be suffer the effects of a Bestow Curse. If the save is failed by 5 or more, the Umbral Corrupture can possess a target with its Mark using its Instataneous Discorporation ability.

Instantaneous Discorporation:
For a number of rounds per day equal to its charisma modifier, an Umbral Corrupture can become incorporeal and invisible as an immediate action/immediate reaction. It can end this effect as a move action. Alternatively, an Umbral Corrupture can use this ability to possess an enemy suffering from the effect of its Marked fro Corruption ability.

Possesion: An Umbral Corrupture Is able to possess its victums, slowly causing them to undergo a horrid transformation into an Umbral Corrupture themselves. Each day, the possessed creature must make a will save equal the DC of the Umbral Corruptures Marked for Corruption ability. After each failed save, the curse progresses one step along the following progression; if the save fails by 5 or more, the curse porgresses by two steps instead.
1) The possessed creature has a perpetual feeling of unease, and suffers from minor hallucinations.
2) The Umbral Corrupture can cause the possessed creature to become shacken at will, and...

Here's my suggestions. I think it's what happens when a creature too big is disintegrated, and rises. All the math is estimations, so feel free to correct.

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