Shackled City Play by Post on Paizo


Shackled City Adventure Path


Has anyone really done this?

I searched this site and it seemed a few people tried but then the posts just end.....(not getting very far).

If you have I would like to see it, or see text files that you use...

Yes I know about RPGenius but those textblocks are far from complete of what you need to run through PBP....


I had one group where I attempted to play online through a MUSH environment. It soon got to be quite a crunch to code the world map for each session. Unfortunately the group fell apart after a few months due to scheduling conflicts.


Do you have any resources? Or stuff you used?

I have found it works ok if the players have a map, such as in Jzradirune but becomes more difficult in the malachite fortress, ie describing room dimensions to the group...

Though I am converting the entire thing to PBP format!


KenderKin wrote:

Has anyone really done this?

I searched this site and it seemed a few people tried but then the posts just end.....(not getting very far).

That's pretty standard for play-by-post games. Shackled City also starts with a huge dungeon crawl, and I find big, non-linear maps sometimes cause PbP games to bog down.

I started GMing a heavily-rewritten Shackled City PbP (e.g. no dungeon crawls), but I ran out of steam after the first adventure. So I guess I'm part of the problem, not the solution. :-)


One thing I did was make the gear doors open without a key from the inside, and then make it where the PC's got to the elevator after 3-4 battles and 6-7 rooms.....and free Keygans Eidolon

Let them go on to the Malachite fortress,\

Figure after the orphans are rescued they can room-by-room clear Jzadirune (find keys and kill baddies) they will need the XP to go to chapter 2 anyway........

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