Possible Bestiary 2 PDF errata / problems


Product Discussion

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5 people marked this as FAQ candidate. Staff response: no reply required.

It seems no one has started this thread yet; so here we go ...

First of all I have to say, tremendous job to everyone who worked on this book. It looks great and has a lot of very cool critters in it, and it's huge!

P. TOC
Pages seem to be missing hyperlinks. Perhaps that is planned for later.

P. 181
Werebear goes from CG in human form to LG is hybrid form. That's going to play havoc with his moral compass.


2 people marked this as FAQ candidate. Staff response: no reply required.

P. 204
I'm guessing that Environment for ogrekin should be: any land.

P. 207
Same for the Peryton.


2 people marked this as FAQ candidate. Staff response: no reply required.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Axiomite: CMB should be +15 and CMD 29.


2 people marked this as FAQ candidate. Staff response: no reply required.

P. 16

Avoral has a special abilities entry for True Seeing but it is not listed as an ability that he has at all in his stat block.


2 people marked this as FAQ candidate. Staff response: no reply required.

P. 12

Order’s wraith in 4th level spells --> Order's wrath


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P. 18

The Draconal's spells are listed above his SLAs, which is the reverse of the normal stat block order

Additionally, he does not have a 1st or 5th level domain spell listed

Sczarni

vip00 wrote:

P. 18

The Draconal's spells are listed above his SLAs, which is the reverse of the normal stat block order

Additionally, he does not have a 1st or 5th level domain spell listed

I *think* it may depend on how he gained the SLAs and spells.... SKR talked about this at one point


Cpt_kirstov wrote:

I *think* it may depend on how he gained the SLAs and spells.... SKR talked about this at one point

I would like to see that discussion, since every guideline on how to put together a monster stat block, including the one from Superstar 2010 listed SLAs above Spells.


2 people marked this as FAQ candidate.

The Paracletus Aeon and the Silvanshee Agathion state that spellcasters "who meet the proper prerequisites" and have the Improved Familiar feat may take them as Familiars. The proper prerequisits are not specified in these entries. The other similar entries specify alignment and 7th level, so those are presumably the "proper prerequisites", although in the case of the Neutral Aeon, alignment may not be one.


1 person marked this as FAQ candidate.
Urath DM wrote:
The Paracletus Aeon and the Silvanshee Agathion state that spellcasters "who meet the proper prerequisites" and have the Improved Familiar feat may take them as Familiars. The proper prerequisits are not specified in these entries. The other similar entries specify alignment and 7th level, so those are presumably the "proper prerequisites", although in the case of the Neutral Aeon, alignment may not be one.

The Cassian Angel has the same issue.

Liberty's Edge

I know I am in the wrong place, but I need some help. Does anybody know where I can purchase a box or bag of pathfinder miniatures? I have looked all over the product section and I cannot find them. The help would really be appreciated.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

Gunthorian

Spoiler:
Gunthorian wrote:
I know I am in the wrong place, but I need some help. Does anybody know where I can purchase a box or bag of pathfinder miniatures? I have looked all over the product section and I cannot find them. The help would really be appreciated.

I don't believe PF minis come in boxes or bags? AFAIK they come as singles only, but I confess I haven't looked into it myself.

Anyway, here's the product section for most of the PF Minis: LINK

You might also look into Pathfinder Paper Minis. They're downloadable .pdfs, usually with about 10 minis in each, that you print out and assemble yourself. That might be closer to what you're looking for: LINK

Liberty's Edge

Benchak the Nightstalker wrote:

Gunthorian

** spoiler omitted **

I looked through both those sections already, but thank you for the information. I guess I have to buy singles for my son, and he can choose which ones he wants for Christmas. Thanks again Benchak. I really appreciate the help. Have a nice holiday.

RPG Superstar 2012 Top 4

1 person marked this as FAQ candidate.

P. 312
Appendix 7: Animal Companions should contain:
Gar 128
Ram 154
Tylosaurus 91

It should not contain:
Compsognathus

Scarab Sages RPG Superstar 2009 Top 4

1 person marked this as FAQ candidate.

P. 314
Appendix 9: Monsters by CR
Elementals at CR9 and CR11 are listed by sizes that aren't correct (gargantuan and colossal) instead of their traditional labels (greater and elder, respectively)


1 person marked this as FAQ candidate.

P. 278

Vampiric Mist's ability Blood Overdose states that it gains a +2 haste bonus to its AC and Reflex Saves. I'm assuming it should say Dodge or just untyped.

Silver Crusade

1 person marked this as FAQ candidate.
Pathfinder Adventure Path Subscriber

The Shining Child artwork is too creepy, I can't sleep. (Hey, the thread title says "problems" !)

On a moar seriouse note ...

P. 31 Shield Archon

AC listed has +5 AC bonus from the shield. +1 tower shield is +5, but it also has the Shield Focus feat, which should add +1 for a total of +6 shield bonus.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Agathion, Draconal seems to be missing the Strong Feminine aspect (most likely blue, but no idea the domains and breath weapon*)

Based on the red draconal I'd say cold and Community, Darkness and Magic. (Metal is covered under the white, I'm thinking Yin/Yang balance here).

*

Spoiler:
Rumours that it's breath weapon is sonic (nagging) and Domains would include Death, Darkness, and Madness are almost completely false

Dark Archive

Akata's p. 23 Skill Points do not seem to add up.

Skills Points: Aberration 4 + Int Int = 3 (-4), so 1 point per HD ( 2HD) = 2 points

Acrobatics +6 = +1 ranks, +2 Dex, +3 class skill
Climb +9 = +0 ranks, +1 Str, +8 racial mod due to climb speed
Stealth +10 = +5 ranks, +2 Dex, +3 class skill

Dark Archive

Agathion, Draconal p. 18, Cleric Spells Prepared comes before Spell-Like Abilities. Out of Stat Block order.

Dark Archive

Angel, Cassisian's p. 26 I can't see how Diplomacy can be +2.
Outsider can have 4 extra skills as class skills but class skill bonus is +3 and you have to take a rank to use the bonus.
All other skill points are used.

Skills Points: Outsider 6 + Int (Int = 6 (-2)) 2 * ( 6 -2) = 8 points

Diplomacy +2 = +0 ranks, +0 Cha
Fly +13 = +0 ranks, +0 Dex, +3 class skill, +10 extra mods
Knowledge (planes) +2 = +1 ranks, +-2 Int, +3 class skill
Knowledge (religion) +2 = +1 ranks, +-2 Int, +3 class skill
Perception +5 = +2 ranks, +0 Wis, +3 class skill
Sense Motive +4 = +1 ranks, +0 Wis, +3 class skill
Stealth +8 = +1 ranks, +0 Dex, +3 class skill, +4 extra mods

Dark Archive

1 person marked this as FAQ candidate.

Amoeba Swarm p. 26 has a CMB value of -12. I don't think swarms can have CMB or CMD values.

Dark Archive

Angel, Monadic Deva's p. 27 Survival seems to have 17 ranks which exceeds the max of 14, 14 HD

Skills Points: Outsider 6 + Int Int = 19 (4), 14 * ( 6+4) = 140 points

Diplomacy +21 = +14 ranks, +4 Cha, +3 class skill
Fly +25 = +14 ranks, +4 Dex, +3 class skill, +4 extra mods
Intimidate +21 = +14 ranks, +4 Cha, +3 class skill
Knowledge (planes) +21 = +14 ranks, +4 Int, +3 class skill
Knowledge (religion) +21 = +14 ranks, +4 Int, +3 class skill
Perception +29 = +14 ranks, +4 Wis, +3 class skill, +8 extra mods
Sense Motive +25 = +14 ranks, +4 Wis, +3 class skill, +4 extra mods
Stealth +21 = +14 ranks, +4 Dex, +3 class skill
Survival +21 = +17 ranks, +4 Wis
Swim +19 = +14 ranks, +5 Str

Dark Archive

1 person marked this as FAQ candidate.

Sometimes AC Mods are shown like so "(+3 Dex, +11 natural; +4 deflection
vs. evil)" or sometimes like this "(+3 Dex, +11 natural)(+4 deflection
vs. evil)"

It should be standard.

I'd personally prefer the semicolon way.


chopswil wrote:

Angel, Monadic Deva's p. 27 Survival seems to have 17 ranks which exceeds the max of 14, 14 HD

Skills Points: Outsider 6 + Int Int = 19 (4), 14 * ( 6+4) = 140 points

Diplomacy +21 = +14 ranks, +4 Cha, +3 class skill
Fly +25 = +14 ranks, +4 Dex, +3 class skill, +4 extra mods
Intimidate +21 = +14 ranks, +4 Cha, +3 class skill
Knowledge (planes) +21 = +14 ranks, +4 Int, +3 class skill
Knowledge (religion) +21 = +14 ranks, +4 Int, +3 class skill
Perception +29 = +14 ranks, +4 Wis, +3 class skill, +8 extra mods
Sense Motive +25 = +14 ranks, +4 Wis, +3 class skill, +4 extra mods
Stealth +21 = +14 ranks, +4 Dex, +3 class skill
Survival +21 = +17 ranks, +4 Wis
Swim +19 = +14 ranks, +5 Str

A thought: Maybe fly was made into a class skill "for free" and the 4th Outsider-theme-fitting class skill is survival?


Drakir2010 wrote:
chopswil wrote:

Angel, Monadic Deva's p. 27 Survival seems to have 17 ranks which exceeds the max of 14, 14 HD

Skills Points: Outsider 6 + Int Int = 19 (4), 14 * ( 6+4) = 140 points

Diplomacy +21 = +14 ranks, +4 Cha, +3 class skill
Fly +25 = +14 ranks, +4 Dex, +3 class skill, +4 extra mods
Intimidate +21 = +14 ranks, +4 Cha, +3 class skill
Knowledge (planes) +21 = +14 ranks, +4 Int, +3 class skill
Knowledge (religion) +21 = +14 ranks, +4 Int, +3 class skill
Perception +29 = +14 ranks, +4 Wis, +3 class skill, +8 extra mods
Sense Motive +25 = +14 ranks, +4 Wis, +3 class skill, +4 extra mods
Stealth +21 = +14 ranks, +4 Dex, +3 class skill
Survival +21 = +17 ranks, +4 Wis
Swim +19 = +14 ranks, +5 Str

A thought: Maybe fly was made into a class skill "for free" and the 4th Outsider-theme-fitting class skill is survival?

All creatures/species with a move speed have fly as a class skill automatically (in addition to the +8 racial bonus to it) if I remember correctly.

So, if the fly is +25, it's probably +10 ranks, +8 bonus, +4 dex, and +3 class skill.


mdt wrote:

All creatures/species with a move speed have fly as a class skill automatically (in addition to the +8 racial bonus to it) if I remember correctly.

So, if the fly is +25, it's probably +10 ranks, +8 bonus, +4 dex, and +3 class skill.

Aha. mdt is correct. That rule's listed under the fly skill (which is why I couldn't find it before).


1 person marked this as FAQ candidate.

P. 27

Monadic Deva lists aquatic subtype... without amphibious that means they can't live out of water o.O I'm assuming this is an error.


Drakir2010 wrote:
mdt wrote:

All creatures/species with a move speed have fly as a class skill automatically (in addition to the +8 racial bonus to it) if I remember correctly.

So, if the fly is +25, it's probably +10 ranks, +8 bonus, +4 dex, and +3 class skill.

Aha. mdt is correct. That rule's listed under the fly skill (which is why I couldn't find it before).

I do wish they'd combine those into a 'Universal Movement Rules' bit.

Movement & Skills : Monsters with a movement speed that have associated skills (Flight, Climb & Swim) are automatically considered to have that skill as a class skill, and receive a +8 racial bonus to their checks with the associated skill.


1 person marked this as FAQ candidate.
chopswil wrote:

Angel, Cassisian's p. 26 I can't see how Diplomacy can be +2.

Outsider can have 4 extra skills as class skills but class skill bonus is +3 and you have to take a rank to use the bonus.
All other skill points are used.

Skills Points: Outsider 6 + Int (Int = 6 (-2)) 2 * ( 6 -2) = 8 points

Diplomacy +2 = +0 ranks, +0 Cha
Fly +13 = +0 ranks, +0 Dex, +3 class skill, +10 extra mods
Knowledge (planes) +2 = +1 ranks, +-2 Int, +3 class skill
Knowledge (religion) +2 = +1 ranks, +-2 Int, +3 class skill
Perception +5 = +2 ranks, +0 Wis, +3 class skill
Sense Motive +4 = +1 ranks, +0 Wis, +3 class skill
Stealth +8 = +1 ranks, +0 Dex, +3 class skill, +4 extra mods

8 points total is correct:

That gives:
Diplomacy +2 [2ranks+0Cha]
Fly +10 [0ranks+8maneuverability+2size+0dex] (don't get class bonus unless you take ranks)
Knowledge (planes) +2 = [1rank+3class-2int]
Knowledge (religion) +2 = [1rank+3class-2int]
Perception +5 = [2ranks+3class+0wis]
Sense Motive +4 = [1rank+3class+0wis]
Stealth +8 = [1rank+3class+0dex+4size]

The only error they made was likely forgetting to add in size modifier to fly skill. Diplomacy is correct.


mdt wrote:

I do wish they'd combine those into a 'Universal Movement Rules' bit.

Movement & Skills : Monsters with a movement speed that have associated skills (Flight, Climb & Swim) are automatically considered to have that skill as a class skill, and receive a +8 racial bonus to their checks with the associated skill.

Actually creatures with a fly skill get a bonus based on maneuverability, not a flat +8.

See here for details.


chopswil wrote:

Angel, Monadic Deva's p. 27 Survival seems to have 17 ranks which exceeds the max of 14, 14 HD

Skills Points: Outsider 6 + Int Int = 19 (4), 14 * ( 6+4) = 140 points

Diplomacy +21 = +14 ranks, +4 Cha, +3 class skill
Fly +25 = +14 ranks, +4 Dex, +3 class skill, +4 extra mods
Intimidate +21 = +14 ranks, +4 Cha, +3 class skill
Knowledge (planes) +21 = +14 ranks, +4 Int, +3 class skill
Knowledge (religion) +21 = +14 ranks, +4 Int, +3 class skill
Perception +29 = +14 ranks, +4 Wis, +3 class skill, +8 extra mods
Sense Motive +25 = +14 ranks, +4 Wis, +3 class skill, +4 extra mods
Stealth +21 = +14 ranks, +4 Dex, +3 class skill
Survival +21 = +17 ranks, +4 Wis
Swim +19 = +14 ranks, +5 Str

As previously noted, survival is a class skill because fly is a free class skill to creatures with fly speed. The stat block is correct.

Dark Archive

vip00 wrote:
mdt wrote:

I do wish they'd combine those into a 'Universal Movement Rules' bit.

Movement & Skills : Monsters with a movement speed that have associated skills (Flight, Climb & Swim) are automatically considered to have that skill as a class skill, and receive a +8 racial bonus to their checks with the associated skill.

Actually creatures with a fly skill get a bonus based on maneuverability, not a flat +8.

See here for details.

You are correct, automatic class skill for fly speed; learn something new every day.

thanks for everyone's help

Dark Archive

1 person marked this as FAQ candidate.

Archon, Shield p. 31 seems to have 18 unused skill points.
total ranks used = 54, 72 -54 = 18

Skills Points: Outsider 6 + Int, Int = 14 (2), 9 * ( 6+2) = 72 points

Diplomacy +14 = +9 ranks, +2 Cha, +3 class skill
Fly +7 = +1 ranks, +1 Dex, +3 class skill, +2 extra mods
Intimidate +14 = +9 ranks, +2 Cha, +3 class skill
Knowledge (religion) +14 = +9 ranks, +2 Int, +3 class skill
Perception +15 = +9 ranks, +3 Wis, +3 class skill
Sense Motive +15 = +9 ranks, +3 Wis, +3 class skill
Stealth +1 = +1 ranks, +1 Dex, +3 class skill
Survival +15 = +9 ranks, +3 Wis, +3 class skill


1 person marked this as FAQ candidate.
chopswil wrote:

Akata's p. 23 Skill Points do not seem to add up.

Skills Points: Aberration 4 + Int Int = 3 (-4), so 1 point per HD ( 2HD) = 2 points

Acrobatics +6 = +1 ranks, +2 Dex, +3 class skill
Climb +9 = +0 ranks, +1 Str, +8 racial mod due to climb speed
Stealth +10 = +5 ranks, +2 Dex, +3 class skill

Likely intended to be:

Acrobatics +6 = +1 rank, +2 Dex, +3 class skill
Climb +9 = +0 ranks, +1 Str, +8 racial mod due to climb speed
Stealth +10 = +1 rank, +2 Dex, +3 class skill, +4 racial/size

however, the size modifier is incorrect for the monster's size or racial modifier is not listed, so that does need to be fixed.


chopswil wrote:

Archon, Shield p. 31 seems to have 18 unused skill points.

total ranks used = 54, 72 -54 = 18

Skills Points: Outsider 6 + Int, Int = 14 (2), 9 * ( 6+2) = 72 points

Diplomacy +14 = +9 ranks, +2 Cha, +3 class skill
Fly +7 = +1 ranks, +1 Dex, +3 class skill, +2 extra mods
Intimidate +14 = +9 ranks, +2 Cha, +3 class skill
Knowledge (religion) +14 = +9 ranks, +2 Int, +3 class skill
Perception +15 = +9 ranks, +3 Wis, +3 class skill
Sense Motive +15 = +9 ranks, +3 Wis, +3 class skill
Stealth +1 = +1 ranks, +1 Dex, +3 class skill
Survival +15 = +9 ranks, +3 Wis, +3 class skill

Actually it's, Fly +7 [9ranks+1Dex+3class+4good-2size-6armor-2shield]...

and Stealth +1 = [9ranks+1Dex+3class-4size-6armor-2shield]

Looks like they have him treat the tower shield as a large shield for purposes of armor check penalty, which makes sense with the fact that he doesn't take a -2 to attack either (but should probably be explicitly stated!).

so with adjustments for armor check penalty, he has 9 ranks in 8 skills, or 72 points spent. Stat block is correct.


Per James Jacobs, the Silvanshee was intended to be eligable for being a Familiar, but that text was left out. So that should be listed in here as well.


Pathfinder Rulebook Subscriber

Completely unimportant but I find it entertaining that two of the most frequent errata posters are also two of the largest contributors to d20pfsrd.com.

That is all, nothing else to see here, move along!

Dark Archive

Axiomite p. 36, incorrect CMB & CMD.
CMB = BAB + STR mod = 10 +5 = 15
Stat block says +11
CMD was computed using incorrect CMB

Dark Archive

Azata, Lyrakien p. 38, Fly skill points don't add up. I don't see how Fly = +12.

Fly +16 = +0 ranks, +4 Dex, +4 tiny + 8 perfect

or
min one rank
Fly +20 = +1 ranks, +4 Dex, +3 class skill, +4 tiny + 8 perfect

Dark Archive

Bat, Skaveling p. 42, incorrect CMD

CMD = 10 + BAB + StrMod + DexMod + SizeMod + DodgeBonus
26 = 10 + 6 + 5 + 3 + 1 + 1

Stat Block CMD = 25


chopswil wrote:

Bat, Skaveling p. 42, incorrect CMD

CMD = 10 + BAB + StrMod + DexMod + SizeMod + DodgeBonus
26 = 10 + 6 + 5 + 3 + 1 + 1

Stat Block CMD = 25

Also, the Dodge Bonus to AC (from the feat) hasn't been included

Dark Archive

Carnivorous Blob p. 51, incorrect CMD

CMD = 10 + BAB + StrMod + DexMod + SizeMod
43 = 10 + 12 + 13 + 0 + 8

Stat Block says CMD 37

Dark Archive

Giant Whiptail Centipede p. 53, incorrect XP for given CR

CR 3 = XP 800

Stat Block says XP 600

Dark Archive

Charda p. 55, minor formatting error.
SB says "Defensive Abilities ferocity, Immune cold, poison"
should be semicolon separating values not comma

Dark Archive

Cockroach Swarm p. 58, minor formatting error.
SB says "Defensive Abilities swarm traits, Immune weapon damage"
should be semicolon separating values not comma


chopswil wrote:

Charda p. 55, minor formatting error.

SB says "Defensive Abilities ferocity, Immune cold, poison"
should be semicolon separating values not comma

The Charda does not meet the prerequisites for the Improved Trip feat (does not have Combat Expertise). The bonus to CMB and CMD for having the Improved Bullrush and Improved Trip feats is not included in the appropriate place (the bonus listed accounts for the racial bonus).


Drakir2010 wrote:
chopswil wrote:

Charda p. 55, minor formatting error.

SB says "Defensive Abilities ferocity, Immune cold, poison"
should be semicolon separating values not comma
The Charda does not meet the prerequisites for the Improved Trip feat (does not have Combat Expertise). Perhaps this was supposed to be Improved Overrun?

Not necessarily.

Dark Archive

Crypt Thing p. 60, incorrect CMB & CMD

CMB = BAB + str Mod

10 = 6 + 4

SB says CMB +7
CMD incorrect, uses incorrect CMB


Cartigan wrote:
Drakir2010 wrote:
chopswil wrote:

Charda p. 55, minor formatting error.

SB says "Defensive Abilities ferocity, Immune cold, poison"
should be semicolon separating values not comma
The Charda does not meet the prerequisites for the Improved Trip feat (does not have Combat Expertise). Perhaps this was supposed to be Improved Overrun?
Not necessarily.

You're right. Realized I shouldn't be speculating, went back and changed my post to simple facts (and added another note)

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