Possible Bestiary 2 PDF errata / problems


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Dark Archive

Crysmal p. 61 incorrect SLA DC

sanctuary = 10 + 2(Cha) + 1 (cleric level) = 13
SB says 14

Dark Archive

Daemon, Astradaemon p. 63 incorrect SLA DC

energy drain = 10 + 7(Cha) + 9 (sor/wiz level) = 26
SB says 24

Dark Archive

Daemon, Derghodaemon p. 66, minor formatting error

L should be capitalized
"Spell-like Abilities" should be "Spell-Like Abilities"

Dark Archive

Daemon, Meladaemon p. 69 incorrect SLA DC

fear = 10 + 4(Cha) + 4 (sor/wiz level) = 18
SB says 15

blight = 10 + 4(Cha) + 5 (sor/wiz level) = 19
SB says 18

Dark Archive

Daemon, Purrodaemon p. 73 incorrect SLA DC

flame strike = 10 + 5(Cha) + 5 (cleric level) = 20
SB says 19

Dark Archive

Decapus p. 77 incorrect SLA DC

minor image = 10 + 1(Cha) + 2 (cleric level) = 13
SB says 12

Dark Archive

Demon, Vrolikai p. 81 incorrect SLA DC

symbol of death = 10 + 8(Cha) + 8 (sor/wiz level) = 26
SB says 27

Dark Archive

Denizen of Leng p. 82 incorrect SLA DC

plane shift = 10 + 5(Cha) + 7 (sor/wiz level) = 22
SB says 20

Dark Archive

Devil, Belier p. 85 incorrect SLA DC

plane shift = 10 + 7(Cha) + 7 (sor/wiz level) = 24
SB says 22

Dark Archive

Devil, Immolation p. 87 minor typo

"firestorm" in SLA should be "fire storm"

Dark Archive

Ancient Cloud Dragon p. 97 incorrect Spell DC

charm person = 10 + 6 (Cha) + 1 (sor/wiz level) = 17
SB says 15

Dark Archive

Ifrit p. 160 incorrect SLA DC
flare = 10 + 3 (Cha) + 0 (sor/wiz level) = 13
SB says 15

Dark Archive

Inevitable, Kolyarut p. 163 incorrect SLA DC

flare = 10 + 3 (Cha) + 5 (sor/wiz level) = 18
SB says 17

Dark Archive

chopswil wrote:

Inevitable, Kolyarut p. 163 incorrect SLA DC

flare = 10 + 3 (Cha) + 5 (sor/wiz level) = 18
SB says 17

the spell should be hold monster not flare

same math still applies

Dark Archive

Inevitable, Lhaksharut p. 164 incorrect SLA DC

plane shift = 10 + 5 (Cha) + 7 (sor/wiz spell level) = 22

SB says 20

Dark Archive

Inevitable, Marut p. 166 incorrect SLA DC

plane shift = 10 + 7 (Cha) + 7 (sor/wiz spell level) = 24

SB says 22

Dark Archive

Inevitable, Zelekhut p. 167 incorrect SLA DC

hold monster = 10 + 3 (Cha) + 5 (sor/wiz spell level) = 18

SB says 17

lesser geas = 10 + 3 (Cha) + 4 (sor/wiz spell level) = 17

SB says 16

Dark Archive

Lamia Matriarch p. 175 incorrect SLA DC

daze = 10 + 5 (Cha) + 0 (sor/wiz spell level) = 15

SB says 13

ghost sound = 10 + 5 (Cha) + 0 (sor/wiz spell level) = 15

SB says 13

Dark Archive

Lurker in Light p. 180 incorrect SLA DC

ghost sound = 10 + 3 (Cha) + 0 (sor/wiz spell level) = 13

SB says 14

blindness/deafness = 10 + 3 (Cha) + 2 (sor/wiz spell level) = 15

SB says 16

Dark Archive

Mercane p. 188 incorrect SLA DC

plane shift = 10 + 2 (Cha) + 7 (sor/wiz spell level) = 19

SB says 17

Dark Archive

Mothman p. 194 incorrect SLA DC

modify memory = 10 + 4 (Cha) + 4(bard spell level) = 18

SB says 17

Dark Archive

Nereid p. 198 incorrect SLA DC

suggestion = 10 + 5 (Cha) + 3(sor/wiz spell level) = 18

SB says 20

Dark Archive

Protean, Voidworm p. 217 incorrect SLA DC

ghost sound = 10 + 1 (Cha) + 0(sor/wiz spell level) = 11
SB says 12

Dark Archive

Shining Child p. 245 incorrect SLA DC

mirage arcana = 10 + 7 (Cha) + 5(sor/wiz spell level) = 22
SB says 20

Dark Archive

Spriggan p. 257 incorrect SLA DC

flare = 10 + -1 (Cha) + 0(sor/wiz spell level) = 9
SB says 10

the rule: 10 + the level of the spell the ability resembles or duplicates + the creature’s Charisma modifier.
It says modifier not bonus so -1.

scare = 10 + -1 (Cha) + 2(sor/wiz spell level) = 11
SB says 12

shatter = 10 + -1 (Cha) + 2(sor/wiz spell level) = 11
SB says 12

Dark Archive

Witchfire p. 284 incorrect SLA DC

pyrotechnics = 10 + 7 (Cha) + 2(sor/wiz spell level) = 19

SB says 18

Dark Archive

Jellyfish, Giant p. 170 incorrect Poison DC

10 + 4 (1/2 HD) + 6(Con) = 20

SB says 17

Dark Archive

Lurker in Light p. 180 incorrect Poison DC

10 + 4 (1/2 HD) + 2(Con) = 16

SB says 17

Dark Archive

Sard p. 237
Poison description doesn't state it is Constitution based like other poison descriptions.

Dark Archive

Scorpion, Black p. 240 incorrect Poison DC

10 + 12 (1/2 HD) + 5(Con) = 27

SB says 29

Dark Archive

Tenebrous Worm p. 260 incorrect Poison formatting

should use semi-colons between poison stats not commas

injury; save Fort DC 20, frequency 1/
round for 6 rounds, effect paralysis for 1d4 rounds plus
1d2 Con (the duration of the paralysis is cumulative with
each failed save), cure 2 consecutive saves.

should be

injury; save Fort DC 20; frequency 1/
round for 6 rounds; effect paralysis for 1d4 rounds plus
1d2 Con (the duration of the paralysis is cumulative with
each failed save); cure 2 consecutive saves.

Grand Lodge

chopswil wrote:

Azata, Brijidine p. 37 incorrect SLA DC

wall of stone = 10 + 6(Cha) + 5 (sor/wiz level) = 21
SB says 22

fire storm = 10 + 6(Cha) + 8 (cleric level) = 24
SB says 23

Also it seems this creature is missing the Chaotic and Good subtypes that Azata have.

Grand Lodge

Dhampir p. 89 incorrect Ride skill

SB says +7 but should be +5 once you factor in the armor check penalty of their chain shirt.

Grand Lodge

Fetchling, pg. 123

1) Incorrect hp. The fetchling in the stat block has a level of rogue, and therefore should have full hp for their first Hit Dice. Change to "10 (1d8+2)"

2) Incorrect value for Stealth skill. Currently says +8 but when you add it up, the following results:

1(rank) + 3(class skill) + 2(racial mod) + 3(Dex 17) - 2(armor) = +7

3) Poor grammar in ability score adjustment line for Fletching Characters section. Has the word easily appear twice in a sentence. (minor, I know)

Grand Lodge

chopswil wrote:

Grippli p. 149, minor typo- comma in wrong spot

in Skills "Stealth +11, (+15 in forests or marshes)
Survival +7"
it should be "Stealth +11 (+15 in forests or marshes),
Survival +7"

with the comma after the mod

Also note that this creature seems to be missing its favored class bonus skill point or hp.

Grand Lodge

One interesting thing to note is that the Giant Whiptail Scorpion in Bestiary 2 has an incorrect XP value for its CR, which has been mentioned before, I know. What's interesting is that this creature is actually listed in the variant Giant Centipede table in the first Bestiary, where it's listed with a CR of 2. So the question is, what's wrong? the CR or the XP?


Michael Hendrick wrote:
One interesting thing to note is that the Giant Whiptail Scorpion in Bestiary 2 has an incorrect XP value for its CR, which has been mentioned before, I know. What's interesting is that this creature is actually listed in the variant Giant Centipede table in the first Bestiary, where it's listed with a CR of 2. So the question is, what's wrong? the CR or the XP?

Comparing to the chart in the back of the book, the giant whiptail centipede matches the CR 3 numbers better than the CR 2 numbers, except for its low Reflex and Will saves. I could even make an argument that it should be CR 4, except then maybe those saves are too low.

Grand Lodge

chopswil wrote:

Denizen of Leng p. 82, 10 skills points unused

skill points = 100
used 90

Bluff +22 = +10 ranks, +5 Cha, +3 class skill, +4 extra mods
Diplomacy +7 = +0 ranks, +5 Cha, +2 extra mods
Disable Device +14 = +7 ranks, +4 Dex, +3 class skill
Disguise +12 = +2 ranks, +5 Cha, +3 class skill, +2 extra mods
Intimidate +12 = +2 ranks, +5 Cha, +3 class skill, +2 extra mods
Perception +16 = +10 ranks, +3 Wis, +3 class skill
Profession (sailor) +8 = +5 ranks, +3 Wis
Sense Motive +16 = +10 ranks, +3 Wis, +3 class skill
Sleight of Hand +17 = +13 ranks, +4 Dex
Spellcraft +12 = +8 ranks, +4 Int
Stealth +17 = +10 ranks, +4 Dex, +3 class skill
Use Magic Device +18 = +13 ranks, +5 Cha

Check your math here. You have Sleight of Hand and Use Magic Device at 13 ranks, and this creature is only 10 HD. The correct distribution is this:

100 skill points
Bluff +22 = 10(ranks) + 5(Cha) + 4(feat) + 3(class skill)
Diplomacy +7 = 0(ranks) + 5(Cha) + 2(feat)
Disable Device +14 = 10(ranks) + 4(Dex)
Disguise +12 = 5(ranks) + 5(Cha) + 2(feat)
Intimidate +12 = 5(ranks) + 5(Cha) + 2(feat)
Knowledge (any one) +17 = 10(ranks) + 4(Int) + 3(class skill)
Perception +16 = 10(ranks) + 3(Wis) + 3(class skill)
Profession (sailor) +8 = 5(ranks) + 3(Wis)
Sense Motive +16 = 10(ranks) + 3(Wis) + 3(class skill)
Sleight of Hand +17 = 10(ranks) + 4(Dex) + 3(class skill)
Spellcraft +12 = 5(ranks) + 4(Int) + 3(class skill)
Stealth +17 = 10(ranks) + 4(Dex) + 3(class skill)
Use Magic Device +18 = 10(ranks) + 5(Cha) + 3(class skill)

You use all points this way too. So not an error.
Also just a side note, but if one were to choose Knowledge (planes) as the Knowledge (any one) skill, you could pick a new skill to be a class skill since that's an automatic class skill for all outsiders.

Grand Lodge

John Mangrum wrote:
Axiomite: CMB should be +15 and CMD 29.

Incorrect. It's still wrong in the book, but it should be CMD 30.

Grand Lodge

Completely forgot to put down my equation on the Axiomite's CMD.

10(base) + 10(BAB) + 5(Str) + 4(Dex) + 1(dodge)


chopswil wrote:

Spriggan p. 257 incorrect SLA DC

flare = 10 + -1 (Cha) + 0(sor/wiz spell level) = 9
SB says 10

the rule: 10 + the level of the spell the ability resembles or duplicates + the creature’s Charisma modifier.
It says modifier not bonus so -1.

scare = 10 + -1 (Cha) + 2(sor/wiz spell level) = 11
SB says 12

shatter = 10 + -1 (Cha) + 2(sor/wiz spell level) = 11
SB says 12

The Spriggan Magic ability gives the spriggan a +1 racial bonus on save DCs of spell-like abilities, so this one's not an error.


chopswil wrote:

Sard p. 237

Poison description doesn't state it is Constitution based like other poison descriptions.

A lot of the poison descriptions don't say the save is Con-based. I'm guessing they were trying to save space.


chopswil wrote:

Scorpion, Black p. 240 incorrect Poison DC

10 + 12 (1/2 HD) + 5(Con) = 27

SB says 29

I'll confirm this one.


Apologies if I repeat what others have said in my responses here.

sowhereaminow wrote:

Wendigo (pg. 281) -

Feats include Mutliattack - however, creature has only a primary and secondary attack. Per Bestiary I(pg. 315), this feat only effects a creature with three or more natural attack.

Thanks.

They have one bite and two claws -> three natural attacks. Now, they're all primary to begin with, but that makes Multiattack an unwise choice, not an illegal one. :-)


Zen79 wrote:

Sard, page 237:

the ranged thorn attack doesn't list a range increment, or am I missing something?

I don't see it, either. Maybe they go forever and never take an attack penalty. :-)


chopswil wrote:

Scylla p. 241, unused skills points

skill points = 180
used = 178

Acrobatics +34 = +20 ranks, +11 Dex, +3 class skill
Bluff +26 = +20 ranks, +6 Cha
Fly +35 = +21 ranks, +11 Dex, +3 class skill
Knowledge (nature) +25 = +17 ranks, +5 Int, +3 class skill
Perception +29 = +20 ranks, +6 Wis, +3 class skill
Sense Motive +26 = +20 ranks, +6 Wis
Stealth +26 = +20 ranks, +11 Dex, +3 class skill, -8 extra mods
Swim +39 = +20 ranks, +8 Str, +3 class skill, +8 extra mods
Use Magic Device +26 = +20 ranks, +6 Cha

Drakir2010 wrote:

Corrected the monster name when I quoted you.

Additionally: AC lists a Dex bonus of +12, however a Dex of 32 is only a +11 (I think this is also why the Fly skill requires more ranks than the Scylla has hit dice; it was calculated with a +12 Dex modifier)

Scylla only has 20 HD; she can't have 21 ranks in Fly. The Fly bonus should be +34. I think the writeup is missing Knowledge (nature) as a class skill. I concur with the AC being incorrect.

If the Dex bonus were calculated as being +12 universally, it would show up in some other skills, like Acrobatics and Stealth.


chopswil wrote:

Sceaduinar p. 239, unused skills points

skill points = 63
used = 54

Escape Artist +14 = +6 ranks, +5 Dex, +3 class skill
Fly +9 = +0 ranks, +5 Dex, +4 extra mods
Intimidate +12 = +6 ranks, +3 Cha, +3 class skill
Knowledge (nature) +10 = +6 ranks, +1 Int, +3 class skill
Knowledge (planes) +17 = +9 ranks, +1 Int, +3 class skill, +4 extra mods
Perception +17 = +9 ranks, +2 Wis, +3 class skill, +3 extra mods
Sense Motive +14 = +9 ranks, +2 Wis, +3 class skill
Stealth +25 = +9 ranks, +5 Dex, +3 class skill, +8 extra mods

If the sceaduinar chose class skills the way you chose them, then you would be correct. I try not to make judgements about such things, though. :-)


chopswil wrote:

Shining Child p. 245, unused skills points

skill points = 128
used = 116

Bluff +26 = +16 ranks, +7 Cha, +3 class skill
Diplomacy +23 = +13 ranks, +7 Cha, +3 class skill
Fly +11 = +0 ranks, +3 Dex, +8 extra mods
Intimidate +23 = +13 ranks, +7 Cha, +3 class skill
Knowledge (arcana) +18 = +13 ranks, +2 Int, +3 class skill
Knowledge (planes) +21 = +16 ranks, +2 Int, +3 class skill
Perception +25 = +16 ranks, +0 Wis, +3 class skill, +6 extra mods
Spellcraft +18 = +13 ranks, +2 Int, +3 class skill
Use Magic Device +23 = +16 ranks, +7 Cha

Again, it depends on the choice of class skills. :-)


chopswil wrote:

Slurk p. 251, skill points issue

I had to use way too many ranks for Acrobatics. Acrobatics seems way too high.

skill points = 2
used = 11

Acrobatics +16 = +11 ranks, +2 Dex, +3 class skill
Climb +10 = +0 ranks, +2 Str, +8 extra mods
Escape Artist +6 = +0 ranks, +2 Dex, +4 extra mods

Confirmed, except that the Bestiary 2 lists a +14 Climb bonus, so there's a few more nonexistent skill points used.


Matthew Morris wrote:
chopswil wrote:

Slurk p. 251, skill points issue

I had to use way too many ranks for Acrobatics. Acrobatics seems way too high.

skill points = 2
used = 11

Acrobatics +16 = +11 ranks, +2 Dex, +3 class skill
Climb +10 = +0 ranks, +2 Str, +8 extra mods
Escape Artist +6 = +0 ranks, +2 Dex, +4 extra mods

wonder if acrobatics should be +6 (1 rank, +2 dex, +3 class skill)

And since I've not said it, thanks for doing all the work on these Chopswill.

Good eye. Then the second skill point would go into Climb, bumping Climb up to +14 (class skill).

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