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Possible Bestiary 2 PDF errata / problems


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Strife2002 wrote:

Pg. 98 - (basic) crystal dragon stat block

Tremorsense description, the main issue originally with this ability was that it said it gained this ability when it reached juvenile age, when the table beneath it and the adjacent stat block for the young crystal dragon both say the dragon gains this ability at young age. The errata, rather than fixing this, simply reworded exactly what it already said, that it gains this ability at juvenile and then improves at adult and old. Based on the fact that the errata doesn't remove this ability for the young crystal dragon, this was likely an error on the errata's part.

I'll add that if anyway the Tremorsense was going in the Juvenile age category, the Dragon would not gain anything at Young age, which is unusual (or better, unique).

From any point of view, the easiest fix is changing "juvenile" into "young" in the ability description.

Also, I was more prone to think that the correct alignment for a Crystal Dragon was LN, not CG. Solid and stoic as the Earth; plus, the description says they're orderly (to an obsessive degree too); plus, the fact that other Dragons stat blocks (see the Cloud Dragon, for example) were incorrect in this same issue, while the "basic" stat block was correct.

Errata page 4

Silly question time. Dust Digger, page 112: for a creature that ambushes by waiting that prey falls in its sinkhole, shouldn't treasure be incidental?
Not that it counts much, but the picture also shows skeletons of prey into the hole, and maybe they had something worth looting.

Marsh Giant, page 129: actually, other than the correction from the errata, another +2 should be added to the DC of the listed additional spell-like abilities, since the Brineborn Marsh Giant has the Advanced simple template and thus gains +4 to all stats, Charisma included.
I understand that the increase of mental scores from that template is a bit controversial, but RAW, only the Int scores of 2 or less do not see an increase.


Errata page 5

Ifrit, page 160: other than the things Strife said... errata says to change Flare DC from 15 to 14, but the correct one is 13 (Flare has nothing to do with fire, so it doesn't benefit of the Charisma increase from Elemental Affinity).

Jabberwock, page 168: well, I have no way to know wheter the errata is wrong in this or not, but maybe the SR was correct as originally listed (SR 34; errata says SR 31), since it's a widely often-used rule (albeit uncodified) that monsters' SR is equal to their CR + 11, and CR 23 + 11 = SR 34.

Grand Lodge

Astral Wanderer wrote:

Errata:

Handmaiden Devil, page 86: the Fly skill bonus should be +7 (+7 Dex), since there's no other number to bring it to the listed +14.
Also, the Devil still lacks See In Darkness (as does the Immolation Devil).

While checking Astral's math (which is correct, btw) I noticed something I didn't see before. This lady has a constant spider climb spell-like ability. This means "climb 20 ft." should be added to her speed entry, and her Skills should include "Climb +15"

Grand Lodge

Astral Wanderer wrote:
Also, I was more prone to think that the correct alignment for a Crystal Dragon was LN, not CG. Solid and stoic as the Earth; plus, the description says they're orderly (to an obsessive degree too); plus, the fact that other Dragons stat blocks (see the Cloud Dragon, for example) were incorrect in this same issue, while the "basic" stat block was correct.

Not to mention that the description says they "tend towards good" which insinuates a neutral alignment on the morality scale rather than flat-out goody-goody-two-shoes

Grand Lodge

Astral Wanderer wrote:

Errata page 5

Ifrit, page 160: other than the things Strife said... errata says to change Flare DC from 15 to 14, but the correct one is 13 (Flare has nothing to do with fire, so it doesn't benefit of the Charisma increase from Elemental Affinity).

All the fire affinity ability states is that an ifrit sorcerer with fire elemental bloodline (like the one in the stat block) treats ALL of his spells and class abilities as if his Charisma score were 2 points higher. They don't have to be fire spells. All the ability is saying is that you're more special than other sorcerers with the fire-elemental bloodline, as you should be, as you're a freakin' ifrit.


Strife2002 wrote:
Astral Wanderer wrote:

Errata page 5

Ifrit, page 160: other than the things Strife said... errata says to change Flare DC from 15 to 14, but the correct one is 13 (Flare has nothing to do with fire, so it doesn't benefit of the Charisma increase from Elemental Affinity).

All the fire affinity ability states is that an ifrit sorcerer with fire elemental bloodline (like the one in the stat block) treats ALL of his spells and class abilities as if his Charisma score were 2 points higher. They don't have to be fire spells. All the ability is saying is that you're more special than other sorcerers with the fire-elemental bloodline, as you should be, as you're a freakin' ifrit.

Ah, right, my fault; I mentioned that out of the correction I previously made that the four elemental genie-kin have that enhancement only on bloodline spells (and class abilities). And with things as such, I report that this correction must be made. Because all spells is quite absurd.


Strife2002 wrote:


**Pg. 250 - Slithering Tracker, Racial Modifiers, the errata says to boost the racial bonus to Stealth from "+4" to "+8", which is correct, as per their Transparent ability. The errata also said to raise the Stealth skill itself, although this wasn't necessary. 4(ranks) + 4(Small) + 8(race) + 3(Skill Focus) = 19.

Actually, said that to me too the +20 of the errata is wrong in any case, my math tells me that with a +4 racial to Stealth, skills were listed correctly, and if the racial bonus was +8, Stealth would be +23. Unless I'm forgetting something.

Total skill points: (2, +0 Int) x 4 HD = 8.

Climb +11 (+3 Str, +8 racial)
Perception +7 (4 ranks, +3 feat)
Stealth +19 or +23 (4 ranks, +4 Dex, +4 size, +3 feat, +4 or +8 racial)

Also, the Melee entry is still indicating 2 slams with 1-1/2 Str bonus to damage.

Errata page 8

Slurk, page 251: alright, I'm silly, but I'll note that:
1) When Skill racial bonuses are greater than +2, they usually are 4 or on of its multiples.
2) Being substantially a giant toad, shouldn't the Slurk's racial bonus to Acrobatics be limited to jumping?


Errata page 9

Worm that Walks, page 286-287: errata says to change the racial
bonus on CMB checks of the Tenacious ability from +8 to +4, but doesn't remind of changing the CMB on the stat block of the sample Worm that Walks: CMB +5 (+9 grapple).

_____________________________________________

No more errata errors, as far as I can see.

Grand Lodge

Astral Wanderer wrote:
Strife2002 wrote:


**Pg. 250 - Slithering Tracker, Racial Modifiers, the errata says to boost the racial bonus to Stealth from "+4" to "+8", which is correct, as per their Transparent ability. The errata also said to raise the Stealth skill itself, although this wasn't necessary. 4(ranks) + 4(Small) + 8(race) + 3(Skill Focus) = 19.

Actually, said that to me too the +20 of the errata is wrong in any case, my math tells me that with a +4 racial to Stealth, skills were listed correctly, and if the racial bonus was +8, Stealth would be +23. Unless I'm forgetting something.

Total skill points: (2, +0 Int) x 4 HD = 8.

Climb +11 (+3 Str, +8 racial)
Perception +7 (4 ranks, +3 feat)
Stealth +19 or +23 (4 ranks, +4 Dex, +4 size, +3 feat, +4 or +8 racial

*Forehead Slap*

Wow, how did I forget the ability modifier?!

Racial bonus to Stealth should be changed to "+8" as the errata says, and Stealth should be raised from "+19" to "+23".

Grand Lodge

Astral Wanderer wrote:
Also, the Melee entry is still indicating 2 slams with 1-1/2 Str bonus to damage.

The errata did say to reduce it to 1d6+3, which is 1x Str bonus.

Grand Lodge

Astral Wanderer wrote:

Errata page 9

Worm that Walks, page 286-287: errata says to change the racial
bonus on CMB checks of the Tenacious ability from +8 to +4, but doesn't remind of changing the CMB on the stat block of the sample Worm that Walks: CMB +5 (+9 grapple).

I think the stat block is correct, as this guy also has the grab ability, granting an extra +4 to grapple.


Strife2002 wrote:
Astral Wanderer wrote:
Also, the Melee entry is still indicating 2 slams with 1-1/2 Str bonus to damage.
The errata did say to reduce it to 1d6+3, which is 1x Str bonus.

Right, I skipped it. Too much work in these hot days.

Strife2002 wrote:
Astral Wanderer wrote:

Errata page 9

Worm that Walks, page 286-287: errata says to change the racial
bonus on CMB checks of the Tenacious ability from +8 to +4, but doesn't remind of changing the CMB on the stat block of the sample Worm that Walks: CMB +5 (+9 grapple).

I think the stat block is correct, as this guy also has the grab ability, granting an extra +4 to grapple.

Rightful countercatch, thanks.


I guess this is an errata of-sorts in the Bestiary 2 PDFs (they appear in both the normal and 'lite' versions).

When I download and unzip the PDF files, they show up as having a weird time and date stamp for Date Created and Date Modified, specifically "Sunday, ‎May ‎20, ‎1601, ‏‎11:04:34 PM."


Found this in both the PDF and in the PRD:

The Adamantine Golem lists in its creation prerequisites the spell "crushing fist", which does not exist. The correct spell should be either "clenched fist" or "crushing hand".

The Exchange

1 person marked this as FAQ candidate.

This might have been covered before, or .. maybe I'm just wrong.

The lyrakien azata has Agile Maneuvers as a feat. This allows you to replace strength with dexterity in CMB.

But, since tiny creatures already do this - the feat is pointless no?

Grand Lodge

cp wrote:

This might have been covered before, or .. maybe I'm just wrong.

The lyrakien azata has Agile Maneuvers as a feat. This allows you to replace strength with dexterity in CMB.

But, since tiny creatures already do this - the feat is pointless no?

Indeed. You're absolutely correct. The feat should be replaced.

Grand Lodge

Pgs. 292 & 293 - Celestial, Entropic, Fiendish, and Resolute simple creature templates

Shouldn't the rebuild rules for these 4 templates mention that the creature's alignment changes to the corresponding alignment associated with the template?

Dark Archive

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

errata p. 2 Bat, Skaveling
AC was changed from 18 to 19, but the AC mods still add up to 18 not 19
"(+3 Dex, +6 natural, –1 size) "
10 + 3 + 6 -1 = 18


chopswil wrote:

errata p. 2 Bat, Skaveling

AC was changed from 18 to 19, but the AC mods still add up to 18 not 19
"(+3 Dex, +6 natural, –1 size) "
10 + 3 + 6 -1 = 18

Add +1 Dodge.

Liberty's Edge

Pathfinder Adventure Path, Campaign Setting, Card Game, Companion, Modules, Pawns, Roleplaying Game Subscriber

Bestiary 1

Whirlwind (Su)
....
Creatures one or more size categories smaller than the whirlwind might take damage when caught in the whirlwind (generally damage equal to the monster's slam attack for a creature of its size) and may be lifted into the air.
...

Bestiary 2

Whirlwind (Su)
...
A creature that comes in contact with the whirlwind must succeed on a Reflex save (DC 10 + 1/2 the monster’s HD + the monster’s Strength modifier) or take damage as if it were hit by the whirlwind creature’s slam attack. It must also succeed on a second Reflex save or be picked up bodily and held suspended in the powerful winds, automatically taking the indicated damage each round. A creature that can fly is allowed a Ref lex save each round on its turn to escape the whirlwind. The creature still takes damage that round but can leave if the save is successful.
...

So apparently the size limit has been removed. It is an official change?
The PRD is still using the Bestiary 1 version, so I am a bit unsure, and the idea of a horse (to use a large creature with few HD) being "picked up bodily and held suspended in the powerful winds" of a small sized air elemental seem a bit weird.

Dark Archive

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

errata p.3 Dinosaur, Parasaurolophus

AC was changed to 17 but AC mods don't add up to 17
"+2 Dex, +7 natural, -1 size"
10 + 2 + 7 -1 = 18

incorrect size mod, should be -2 Huge

CMD was changed to 24, but it should be 25
CMD: Computed: 25 Stat Block: 24
10 + BAB + StrModUsed + DexMod + SizeMod
10 + 4 + 6 + 2 + 2

Dark Archive

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

p. 98 Adult Crystal Dragon

even after errata applied

SLA Concentration-Spell-Like Abilities: Computed: 19 Stat Block: 18
Caster Level + Charisma modifier
13 + 6

Dark Archive

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

p. 100 YOUNG MAGMA DRAGON

errata changed Str from 27 to 21 but you didn't change the Str bonus that's applied to natural attacks.

Melee Attack Bonus-Bite: Computed: 14 Stat Block: 17
BAB + AbilityBonus + SizeMod
9 +5 +0

Melee Attack Bonus-Claw: Computed: 14 Stat Block: 17
BAB + AbilityBonus + SizeMod
9 +5 +0

Melee Attack Bonus-Wing: Computed: 9 Stat Block: 12
BAB + AbilityBonus + SizeMod + Secondary
9 +5 +0-5

Dark Archive

1 person marked this as FAQ candidate.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

p. 102 ADULT UMBRAL DRAGON

even with errata applied

Skill HD Max:Fly: Computed: 21 HD: 17

Skills Ranks: 187 = 0 class skills +187 race skills
Total Ranks Used 191
Skill Points Exceeded : -4

Bluff +25 = +17 ranks, +5 Cha, +3 class skill
Diplomacy +25 = +17 ranks, +5 Cha, +3 class skill
Fly +16 = +21 ranks, +0 Dex, +3 class skill -4 Huge -4 poor
Knowledge (arcana) +25 = +17 ranks, +5 Int, +3 class skill
Knowledge (local) +25 = +17 ranks, +5 Int, +3 class skill
Knowledge (planes) +25 = +17 ranks, +5 Int, +3 class skill
Perception +25 = +17 ranks, +5 Wis, +3 class skill
Sense Motive +25 = +17 ranks, +5 Wis, +3 class skill
Spellcraft +25 = +17 ranks, +5 Int, +3 class skill
Stealth +18 = +17 ranks, +0 Dex, +3 class skill +3 SkillFocus -8 Huge
Survival +25 = +17 ranks, +5 Wis, +3 class skill

Dark Archive

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

p. 103 ANCIENT UMBRAL DRAGON

even with errata applied

Spell DC-web: Computed: 19 Stat Block: 17

Dark Archive

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

p. 128 Gar

PRD (http://paizo.com/pathfinderRPG/prd/additionalMonsters/gar.html#_gar) doesn't match errata updated PRF

PRD is correct

PDF: "Melee bite +13 (1d6+3 plus grab)"
PRD "Melee bite +3 (1d6+3 plus grab)"

Melee Attack Bonus-Bite: Computed: 3 Stat Block: 13
BAB + AbilityBonus + SizeMod
1 +2 +0

this is incorrect in both PRD and updated PDF
ac was changed but not mods
AC Math: Computed: 13 Stat Block: 12
10 + natural + Dex
10 + 1 + 2

Dark Archive

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

p. 123 Fetchling

racial bonus text doesn't match
"Racial Modifiers +2 Knowledge (planes), +7 Stealth"

but in "Skilled" entry under Fletchling characters it's +2 on Knowledge (planes) and Stealth checks.

I think it should be +2 so the skill adds up like this
Stealth +7 = +1 ranks, +3 Dex, -2 ACP, +2 racial, +3 class skill

Dark Archive

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

p. 132 WOOD GIANT

Melee Attack Damage- longsword: Computed: 2d6+7 Stat Block: 2d6+5
Str Bonus Used +7

also for some reason he is using the sword one handed, he cold have more damage if used two-handed

Dark Archive

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

not sure where to put this
in updated single file errata updated pdf

in the Bookmarks Golem section, you put not only all the golems but all the monsters following the golems.

Should just be golems in the golem sub-section.

Dark Archive

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

p. 197 Neh-thalggu

the Bestiary 2 pdf has "Strange Knowledge (Ex) All knowledge skill are class skills for neh-thalggus."

it should be "All knowledge skills" as the errata pdf has it.

Grand Lodge

chopswil wrote:

errata p.3 Dinosaur, Parasaurolophus

CMD was changed to 24, but it should be 25
CMD: Computed: 25 Stat Block: 24
10 + BAB + StrModUsed + DexMod + SizeMod
10 + 4 + 6 + 2 + 2

But that comes out to 24, my good man.

Grand Lodge

chopswil wrote:

p. 128 Gar

PRD (http://paizo.com/pathfinderRPG/prd/additionalMonsters/gar.html#_gar) doesn't match errata updated PRF

PRD is correct

PDF: "Melee bite +13 (1d6+3 plus grab)"
PRD "Melee bite +3 (1d6+3 plus grab)"

Melee Attack Bonus-Bite: Computed: 3 Stat Block: 13
BAB + AbilityBonus + SizeMod
1 +2 +0

this is incorrect in both PRD and updated PDF
ac was changed but not mods
AC Math: Computed: 13 Stat Block: 12
10 + natural + Dex
10 + 1 + 2

1) The copy does say bite +3. It's the Giant Gar next to it that says +13.

2) My copy lists AC 13, touch 11 (changed to 12 via errata), flat-footed 11 (+2 Dex, +1 natural). I'm not sure I see the issue with this one.

Grand Lodge

chopswil wrote:

p. 123 Fetchling

racial bonus text doesn't match
"Racial Modifiers +2 Knowledge (planes), +7 Stealth"

but in "Skilled" entry under Fletchling characters it's +2 on Knowledge (planes) and Stealth checks.

I think it should be +2 so the skill adds up like this
Stealth +7 = +1 ranks, +3 Dex, -2 ACP, +2 racial, +3 class skill

The racial modifiers DO list +2 Knowledge (planes), +2 Stealth. This guy's final Stealth mod is +7, post-errata.

Grand Lodge

chopswil wrote:

p. 132 WOOD GIANT

Melee Attack Damage- longsword: Computed: 2d6+7 Stat Block: 2d6+5
Str Bonus Used +7

also for some reason he is using the sword one handed, he cold have more damage if used two-handed

This is true. He could also use it one-handed and do 1 slam with the other hand, for even more damage if it hits.

Dark Archive

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Strife2002 wrote:
chopswil wrote:

p. 128 Gar

PRD (http://paizo.com/pathfinderRPG/prd/additionalMonsters/gar.html#_gar) doesn't match errata updated PRF

PRD is correct

PDF: "Melee bite +13 (1d6+3 plus grab)"
PRD "Melee bite +3 (1d6+3 plus grab)"

Melee Attack Bonus-Bite: Computed: 3 Stat Block: 13
BAB + AbilityBonus + SizeMod
1 +2 +0

this is incorrect in both PRD and updated PDF
ac was changed but not mods
AC Math: Computed: 13 Stat Block: 12
10 + natural + Dex
10 + 1 + 2

1) The copy does say bite +3. It's the Giant Gar next to it that says +13.

2) My copy lists AC 13, touch 11 (changed to 12 via errata), flat-footed 11 (+2 Dex, +1 natural). I'm not sure I see the issue with this one.

the one file per chapter has the number you speak off, the single file has the number I'm talking about.

Dark Archive

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Strife2002 wrote:
chopswil wrote:

p. 123 Fetchling

racial bonus text doesn't match
"Racial Modifiers +2 Knowledge (planes), +7 Stealth"

but in "Skilled" entry under Fletchling characters it's +2 on Knowledge (planes) and Stealth checks.

I think it should be +2 so the skill adds up like this
Stealth +7 = +1 ranks, +3 Dex, -2 ACP, +2 racial, +3 class skill

The racial modifiers DO list +2 Knowledge (planes), +2 Stealth. This guy's final Stealth mod is +7, post-errata.

again the one file per chapter has different values than the single file.

and yes, my single file is the 2nd printing

Dark Archive

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I've noticed several instances where the Bestiary 2 one file per chapter has different information than the Bestiary 2 single file.

Both are supposed to be the 2nd printing

Check out entries for Crypt Thing, Gar and Fletchling.
They are not even consistent for having the errata applied correctly

* = correct errata
Single File
Crypt Thing CMB +10; *
Fletchling Racial Modifiers +2 Knowledge (planes), +7 Stealth
Gar Melee bite +13

One/Chapter
Crypt Thing CMB +7;
Fletchling Racial Modifiers +2 Knowledge (planes), +2 Stealth *
Gar Melee bite +3 *

Dark Archive

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

FYI, I have no access to a print version of 2nd edition B2 just updated pdfs

Grand Lodge

ooooh I see what you're saying. Wow. I just have the dead tree version.

Dark Archive

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

the single file pdf and the one file per chapter are are the same and not what is in the actual 2nd physical printing of B2

Paizo people are working on getting them in sync

link

Grand Lodge

Lycanthropes

Astral Wanderer and myself have thrown up some issues we perceived regarding Lycanthropes and their mechanical problems earlier in this thread. I just wanted to point out one thing I erroneously complained about.

One of the things mentioned was that based on the Lycanthropy rules, a creature changing to hybrid form takes on the size of either the base creature or the animal it's based off of, whichever is bigger. This rule actually isn't even followed, as the werebear and weretiger all remain Medium sized in the hybrid forms' stat blocks. Regardless, the complaint was that IF THEY DID increase in size, their gear wouldn't grow in size and they'd take penalties for using weapons too small for them, and their armor would logically break under the strain of being too small for their form.

Well, I was wrong to think that. Since their shape change ability is based off of polymorph, which is, obviously, a spell from the polymorph subschool, it follows rules for polymorph spells:

Page 212 of Core Rulebook, 5th paragraph, last sentence wrote:
If your new form does not cause your equipment to meld into your form, the equipment resizes to match your new size.

My bad. (throwing this up in the B1 errata thread, too)

Grand Lodge

If this is already been pointed out, sorry for the double...

It appears that the Cockroach, Giant was going to be known as the Monstrous Roach at some point? Appendix 8, 9, 10 and 13 all have entries for "monstrous roach". It is also therefore listed in correctly in the PRD.


1 person marked this as FAQ candidate.

One more for the pile of nits to be picked.

The Lamia Matriarch's attack bonuses are off. According to my calculations all of their attacks are one lower than they should be. it is as follows:

PRD wrote:

Melee +1 scimitars +14/+14/+9/+9/+4 (1d6+6/15–20 plus 1 Wisdom drain on first hit each round) or

touch +16 (1d4 Wisdom drain)

They have a base attack of +12, a strength of 20 (mod of +5), two weapon fighting (with 2 scimitars) -4, weapon focus scimitar (+1), and 2 +1 scimitars.

12+5+1+1-4= 15 for the weapon attacks (first 2 attacks)
12+5= 17 for the touch attack

Grand Lodge

Ishmell wrote:

One more for the pile of nits to be picked.

The Lamia Matriarch's attack bonuses are off. According to my calculations all of their attacks are one lower than they should be. it is as follows:

PRD wrote:

Melee +1 scimitars +14/+14/+9/+9/+4 (1d6+6/15–20 plus 1 Wisdom drain on first hit each round) or

touch +16 (1d4 Wisdom drain)

They have a base attack of +12, a strength of 20 (mod of +5), two weapon fighting (with 2 scimitars) -4, weapon focus scimitar (+1), and 2 +1 scimitars.

12+5+1+1-4= 15 for the weapon attacks (first 2 attacks)
12+5= 17 for the touch attack

She's a Large creature. -1 for size.


Shining Child:

Spell-like abilities, 1/day section: Scintillating Pattern has a save DC listed. That is incorrect, as the spell version does not allow a saving throw (SR, yes, but otherwise one's best defence is lots of HD).


Is it correct that the Tylosaurus gains darkvision 60 ft, but a Tolosaurus animal companion gains scent and not darkvision?

Cheers,

Sir George Anonymous

Grand Lodge

Sir George Anonymous wrote:

Is it correct that the Tylosaurus gains darkvision 60 ft, but a Tolosaurus animal companion gains scent and not darkvision?

Cheers,

Sir George Anonymous

Good catch, it may have been a copy-paste error from the parasaurolophus. Plus a sea creature with scent seems weird (with the exception of sharks with the keen scent ability).


Another issue I see with the Tylosaurus is that it is a Gargantuan creature but has Space and Reach of 15 ft.


I believe the Fly, Giant (p.124) should have CMD 15 (23 vs. trip) instead of 21 vs trip.

Cheers,

Sir George Anonymous


Should the hippogriff have CMD 19 (23 vs trip)? It doesn't seem to be getting a trip bonus for having 4 legs.

Cheers,

Sir George Anonymous

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