Tremorsense description, the main issue originally with this ability was that it said it gained this ability when it reached juvenile age, when the table beneath it and the adjacent stat block for the young crystal dragon both say the dragon gains this ability at young age. The errata, rather than fixing this, simply reworded exactly what it already said, that it gains this ability at juvenile and then improves at adult and old. Based on the fact that the errata doesn't remove this ability for the young crystal dragon, this was likely an error on the errata's part.
I'll add that if anyway the Tremorsense was going in the Juvenile age category, the Dragon would not gain anything at Young age, which is unusual (or better, unique).
From any point of view, the easiest fix is changing "juvenile" into "young" in the ability description.
Also, I was more prone to think that the correct alignment for a Crystal Dragon was LN, not CG. Solid and stoic as the Earth; plus, the description says they're orderly (to an obsessive degree too); plus, the fact that other Dragons stat blocks (see the Cloud Dragon, for example) were incorrect in this same issue, while the "basic" stat block was correct.
Errata page 4
Silly question time. Dust Digger, page 112: for a creature that ambushes by waiting that prey falls in its sinkhole, shouldn't treasure be incidental?
Not that it counts much, but the picture also shows skeletons of prey into the hole, and maybe they had something worth looting.
Marsh Giant, page 129: actually, other than the correction from the errata, another +2 should be added to the DC of the listed additional spell-like abilities, since the Brineborn Marsh Giant has the Advanced simple template and thus gains +4 to all stats, Charisma included.
I understand that the increase of mental scores from that template is a bit controversial, but RAW, only the Int scores of 2 or less do not see an increase.
Ifrit, page 160: other than the things Strife said... errata says to change Flare DC from 15 to 14, but the correct one is 13 (Flare has nothing to do with fire, so it doesn't benefit of the Charisma increase from Elemental Affinity).
Jabberwock, page 168: well, I have no way to know wheter the errata is wrong in this or not, but maybe the SR was correct as originally listed (SR 34; errata says SR 31), since it's a widely often-used rule (albeit uncodified) that monsters' SR is equal to their CR + 11, and CR 23 + 11 = SR 34.
Handmaiden Devil, page 86: the Fly skill bonus should be +7 (+7 Dex), since there's no other number to bring it to the listed +14.
Also, the Devil still lacks See In Darkness (as does the Immolation Devil).
While checking Astral's math (which is correct, btw) I noticed something I didn't see before. This lady has a constant spider climb spell-like ability. This means "climb 20 ft." should be added to her speed entry, and her Skills should include "Climb +15"
Also, I was more prone to think that the correct alignment for a Crystal Dragon was LN, not CG. Solid and stoic as the Earth; plus, the description says they're orderly (to an obsessive degree too); plus, the fact that other Dragons stat blocks (see the Cloud Dragon, for example) were incorrect in this same issue, while the "basic" stat block was correct.
Not to mention that the description says they "tend towards good" which insinuates a neutral alignment on the morality scale rather than flat-out goody-goody-two-shoes
Ifrit, page 160: other than the things Strife said... errata says to change Flare DC from 15 to 14, but the correct one is 13 (Flare has nothing to do with fire, so it doesn't benefit of the Charisma increase from Elemental Affinity).
All the fire affinity ability states is that an ifrit sorcerer with fire elemental bloodline (like the one in the stat block) treats ALL of his spells and class abilities as if his Charisma score were 2 points higher. They don't have to be fire spells. All the ability is saying is that you're more special than other sorcerers with the fire-elemental bloodline, as you should be, as you're a freakin' ifrit.
Ifrit, page 160: other than the things Strife said... errata says to change Flare DC from 15 to 14, but the correct one is 13 (Flare has nothing to do with fire, so it doesn't benefit of the Charisma increase from Elemental Affinity).
All the fire affinity ability states is that an ifrit sorcerer with fire elemental bloodline (like the one in the stat block) treats ALL of his spells and class abilities as if his Charisma score were 2 points higher. They don't have to be fire spells. All the ability is saying is that you're more special than other sorcerers with the fire-elemental bloodline, as you should be, as you're a freakin' ifrit.
Ah, right, my fault; I mentioned that out of the correction I previously made that the four elemental genie-kin have that enhancement only on bloodline spells (and class abilities). And with things as such, I report that this correction must be made. Because all spells is quite absurd.
**Pg. 250 - Slithering Tracker, Racial Modifiers, the errata says to boost the racial bonus to Stealth from "+4" to "+8", which is correct, as per their Transparent ability. The errata also said to raise the Stealth skill itself, although this wasn't necessary. 4(ranks) + 4(Small) + 8(race) + 3(Skill Focus) = 19.
Actually, said that to me too the +20 of the errata is wrong in any case, my math tells me that with a +4 racial to Stealth, skills were listed correctly, and if the racial bonus was +8, Stealth would be +23. Unless I'm forgetting something.
Also, the Melee entry is still indicating 2 slams with 1-1/2 Str bonus to damage.
Errata page 8
Slurk, page 251: alright, I'm silly, but I'll note that:
1) When Skill racial bonuses are greater than +2, they usually are 4 or on of its multiples.
2) Being substantially a giant toad, shouldn't the Slurk's racial bonus to Acrobatics be limited to jumping?
Worm that Walks, page 286-287: errata says to change the racial
bonus on CMB checks of the Tenacious ability from +8 to +4, but doesn't remind of changing the CMB on the stat block of the sample Worm that Walks: CMB +5 (+9 grapple).
**Pg. 250 - Slithering Tracker, Racial Modifiers, the errata says to boost the racial bonus to Stealth from "+4" to "+8", which is correct, as per their Transparent ability. The errata also said to raise the Stealth skill itself, although this wasn't necessary. 4(ranks) + 4(Small) + 8(race) + 3(Skill Focus) = 19.
Actually, said that to me too the +20 of the errata is wrong in any case, my math tells me that with a +4 racial to Stealth, skills were listed correctly, and if the racial bonus was +8, Stealth would be +23. Unless I'm forgetting something.
Worm that Walks, page 286-287: errata says to change the racial
bonus on CMB checks of the Tenacious ability from +8 to +4, but doesn't remind of changing the CMB on the stat block of the sample Worm that Walks: CMB +5 (+9 grapple).
I think the stat block is correct, as this guy also has the grab ability, granting an extra +4 to grapple.
Also, the Melee entry is still indicating 2 slams with 1-1/2 Str bonus to damage.
The errata did say to reduce it to 1d6+3, which is 1x Str bonus.
Right, I skipped it. Too much work in these hot days.
Strife2002 wrote:
Astral Wanderer wrote:
Errata page 9
Worm that Walks, page 286-287: errata says to change the racial
bonus on CMB checks of the Tenacious ability from +8 to +4, but doesn't remind of changing the CMB on the stat block of the sample Worm that Walks: CMB +5 (+9 grapple).
I think the stat block is correct, as this guy also has the grab ability, granting an extra +4 to grapple.
I guess this is an errata of-sorts in the Bestiary 2 PDFs (they appear in both the normal and 'lite' versions).
When I download and unzip the PDF files, they show up as having a weird time and date stamp for Date Created and Date Modified, specifically "Sunday, May 20, 1601, 11:04:34 PM."
The Adamantine Golem lists in its creation prerequisites the spell "crushing fist", which does not exist. The correct spell should be either "clenched fist" or "crushing hand".
Shouldn't the rebuild rules for these 4 templates mention that the creature's alignment changes to the corresponding alignment associated with the template?
Whirlwind (Su)
....
Creatures one or more size categories smaller than the whirlwind might take damage when caught in the whirlwind (generally damage equal to the monster's slam attack for a creature of its size) and may be lifted into the air.
...
Bestiary 2
Whirlwind (Su)
...
A creature that comes in contact with the whirlwind must succeed on a Reflex save (DC 10 + 1/2 the monster’s HD + the monster’s Strength modifier) or take damage as if it were hit by the whirlwind creature’s slam attack. It must also succeed on a second Reflex save or be picked up bodily and held suspended in the powerful winds, automatically taking the indicated damage each round. A creature that can fly is allowed a Ref lex save each round on its turn to escape the whirlwind. The creature still takes damage that round but can leave if the save is successful.
...
So apparently the size limit has been removed. It is an official change?
The PRD is still using the Bestiary 1 version, so I am a bit unsure, and the idea of a horse (to use a large creature with few HD) being "picked up bodily and held suspended in the powerful winds" of a small sized air elemental seem a bit weird.
Astral Wanderer and myself have thrown up some issues we perceived regarding Lycanthropes and their mechanical problems earlier in this thread. I just wanted to point out one thing I erroneously complained about.
One of the things mentioned was that based on the Lycanthropy rules, a creature changing to hybrid form takes on the size of either the base creature or the animal it's based off of, whichever is bigger. This rule actually isn't even followed, as the werebear and weretiger all remain Medium sized in the hybrid forms' stat blocks. Regardless, the complaint was that IF THEY DID increase in size, their gear wouldn't grow in size and they'd take penalties for using weapons too small for them, and their armor would logically break under the strain of being too small for their form.
Well, I was wrong to think that. Since their shape change ability is based off of polymorph, which is, obviously, a spell from the polymorph subschool, it follows rules for polymorph spells:
Page 212 of Core Rulebook, 5th paragraph, last sentence wrote:
If your new form does not cause your equipment to meld into your form, the equipment resizes to match your new size.
My bad. (throwing this up in the B1 errata thread, too)
If this is already been pointed out, sorry for the double...
It appears that the Cockroach, Giant was going to be known as the Monstrous Roach at some point? Appendix 8, 9, 10 and 13 all have entries for "monstrous roach". It is also therefore listed in correctly in the PRD.
The Lamia Matriarch's attack bonuses are off. According to my calculations all of their attacks are one lower than they should be. it is as follows:
PRD wrote:
Melee +1 scimitars +14/+14/+9/+9/+4 (1d6+6/15–20 plus 1 Wisdom drain on first hit each round) or
touch +16 (1d4 Wisdom drain)
They have a base attack of +12, a strength of 20 (mod of +5), two weapon fighting (with 2 scimitars) -4, weapon focus scimitar (+1), and 2 +1 scimitars.
12+5+1+1-4= 15 for the weapon attacks (first 2 attacks)
12+5= 17 for the touch attack