Hero For Hire |
As an extension of this thread(link), I am starting up a new Kingmaker play-by-post campaign. The first spot in the game is reserved for Von Doom, since he is the person who originally came looking for such a game. At this time, it seems likely that he will be playing a magus, though that is subject to change.
We'll need four other players to round out the party, so I'm asking prospective players to submit a well-written character description and background. It need not be lengthy, a paragraph or two will suffice nicely. Please download and read the Kingmaker player's guide (available for free), and use it as inspiration for your background. Also, please note that evil-aligned PCs will not be allowed for this game.
I will hold all positions open until Wednesday December 15th, and then I will announce the other four players.
Thanks, I look forward to reading your character ideas!
martinaj |
Alright. What resources do we have access to? I assume core races, and you mentioned there will likely be a magus. Does this mean that the base classes from the APG are fair game? We shouldn't need much more information than that for now, but it would be handy knowing which classes we can draw from while conceptualizing our characters.
Hero For Hire |
Alright. What resources do we have access to? I assume core races, and you mentioned there will likely be a magus. Does this mean that the base classes from the APG are fair game? We shouldn't need much more information than that for now, but it would be handy knowing which classes we can draw from while conceptualizing our characters.
Right you are! Core material is on the table, of course, and the APG as well (with the exception of summoners which I just don't really like). Player material from the Pathfinder Companion product line should be okay too. If there's anything else you're considering, please just ask first.
martinaj |
Alright, I've got something here.
Sigurd Mjornson was born in the distant Land of the Linnorm Kings, but he has lived in southern Rostland since he was a small child. With the birth of his son, family became very important to his father, who had been adventurous but never entirely comfortable with the raider lifestyle and constant conflict of his homeland. When Sigurd was born, his family decided to pack up and journey to the River Kingdoms. His father figured it would be comparatively easy living - a place where he could start a farm, live off the land, and still excercise his sword arm now and again. Direly mistaken, the small Ulfen family was driven further and further north by banditry until they finally found themselves residing in the southernmost reaches of Brevoy, a tiny community under the protection of a missionary cleric of Erastil.
Sigurd's family became close friends with the errant priest, seeing in him a small piece of what had been good in their homeland. As Sigurd grew, he had two father-figures. His father - who taught him of Ulfen honor and trained him in the rigors of combat, and the cleric - from whom Sigurd picked up a great deal about living on the narrow fringe between civilization and the wilderness. He acquired a close bond with the god Erastil, but despite the cleric's wishes to groom Sigurd as a succesor, the young man found the rigorous doctrines a bit too restrictive. He kept Erastil in his heart because the god's beliefs fell in line with his own. He would serve Erastil, but by living his teachings day to day. To that end, he helped his community with his skill in hunting and offered the skills his father had imparted to him to the militia. Sigurd's life seemed to be shaping up to be everything his father had ever wanted for the boy.
However, the bandit raids where not over. The protection of the cleric and the skill of the militia had been able to stave off numerous small bands of brigands, but now every one of those groups was embittered and thirsty for revenge. Sigurd was out hunting with a small group when the attack came - a coalition of vengeful outlaws. He came home to a burning wreckage, his father and his mentor butchered. He found the few survivors looking to him. Offering a brief prayer to Erastil, he buried the bodies in shallow graves, then took up the cleric's bow, his father's old armor, and proceeded to guide the refugees north once more.
Since that time, Sigurd has taken on a harder, stoic demeanor. He moves though southern Rostland in a circuit, aiding numerous communities in whatever way he can, but he is worried about what he could loose if he starts to dig in again. When Brevoy issued to call to venture into the Stolen Lands and take them back from the murdering hordes than infest it, Sigurd was only too eager to answer the call. He sees this as his chance to not only retake his old home, but to build a safe haven, a place to preserve the lifestyle he once enjoyed.
Sigurd is a Lawful Good Inquisitor of Erastil.
Orin Ro |
Orin Ro: Half elf Ranger
Orphaned at the age of 6, when Chelaxian slavers attacked his border village in an attempt to "repatriate" their former countrymen. Told to hide until the "bad men" were gone, Orin ran into the woods and waited. Orin was found the next morning amid the smoldering ruins, huddled over the bodies of his human father and elven mother, by an old forester who had seen the smoke.
The old man, knowing that the young boy would never survive on his own, decided to adopt him and raise him as his own, teaching him woodcraft and other skills he would need to survive in the wilds.
Life was good for a time as Orin and his "father" hunted wild game and lived off the land. As the young boy grew into adulthood Orin would often hear tales from passing merchants of the river kingdoms where a man could forget about his past and make his destiny his own.
One day while Orin and his adopted father were out hunting they came upon a small caravan being attacked by bandits. Together with the last remaining caravan guard they managed to kill several of the brigands while the others fled screaming dire threats of the "Forest Kings" revenge. After safely escorting the caravan to a nearby village Orin and his father returned to their cabin in the woods. A week later when returning from a hunt Orin noticed smoke rising from the clearing where his home was, too much smoke.
Rushing home Orin discovered his father's lifeless body pierced by a half dozen arrows and the cabin aflame. After extinguishing the fire Orin carried the old man's body into the cabin and laid him on his bed. Reigniting the cabin, this time as a funeral pyre, Orin took his father's bow and waited until the fire had died out.
With tears in his eyes, Orin smeared his face with the soot and ashes of his former life and set out to avenge his second father's death at the hands of bandits. Throughout the next year Orin hunted down those responsible, culminating in the death of the so-called "King of the Forest". Remembering the stories the merchants had told Orin made his way to the river kingdoms and a new life stopping to help those in need and putting paid to those who would prey upon the weak and helpless.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Hero For Hire |
Krill and Orin ... would make two rangers now.
Sure, but that assumes I would choose both to participate...which may or may not be the case.
That said, if anyone wishes to propose more than one character concept, I have no problem with that either.
Keep in mind: Kingmaker lends itself very well to rangers, it's true, but a diversity of options is a good thing too. It's a good idea to pay attention to what others have submitted.
Bobthemighty |
Stavros d'Argent ran for his life, ducking and weaving over, under, and around carts, barrels and all manner of things that could possibly get in the way of a young man who was in dire need of a safe place to hide.
Sparing a glance over his shoulder, he saw his pursuers slowly being left behind, tripping over the same carts and barrels that he had dodged with ease.
Stavros could still hear their yells of outrage and see the fury in their eyes as he'd burst into their clandestine meeting.
But he had his prize. His father's sword. His sword now, by all rights.
Alas, those fellows hadn't thought so. What made them think they could assassinate a member of House Lebeda (albeit a minor cousin) and get away with it?
At least now he had the evidence he needed to pursue his case with the magistrates and get the whole stinking lot of them hung from the city walls.
Stavros slowed as he approached his family manor. Should he go back there? It just wasn't the same since Father died, and it was always a possibility that the assassins would know who had identified them and come looking for him there.
Bugger it all.
He approached the door. As expected, it opened for him. Inside he was greeted by Gerald, the family butler.
"Sir, your uncle has come calling. You will find him in the parlor."
Damn. Why did Uncle Artelis choose now to avail himself of their hospitality?
Stavros slowly pushed open the parlor door and squared his shoulders, trying to enter with all the grace and dignity he could muster.
Inside, he caught sight of his brother Nikol deep in conversation with Uncle Artelis. Both looked up as he entered.
"Ah, little brother," Nikol purred, "How lovely of you to join us. Won't you please pour yourself a glass of brandy and have a seat?"
This was not good. Nikol playing nice and offering his private stock of brandy meant Serious Business was happening here. The kind Stavros avoided like the plague.
Artelis waved lifted his brandy snifter, slowly swirling the contents before sipping.
"Stavros, Lord Nikol here was just telling me about your latest exploits. You know, thieving from guild members in good standing is hardly the sort of thing we would want your family to be known for. It could cost us money and lose valuable allies. You wouldn't want that to happen, would you...?
Stavros froze in the act of lifting the decanter to pour. Lord Nikol...
Oh s!. He'd forgotten. His father had been dead for seven days now, the official mourning period. After that, the manor, estates and incomes belonged to Lord Nikol. And Nikol had never held any love for his dashing ne'e'r-do-well little brother.
Nikol was looking at him like a cat about to pounce upon a particularly fat and slow mouse.
"Brother mine, I have had enough of your flippant disregard for our family's heritage and our nations laws. By rights you should lose a hand for thievery, and much worse for your other misdeeds."
Misdeeds? What misdeeds was he speaking of? All he had done lately was "acquire" evidence to use against his father's assassins, and he hadn't told anyone what he'd been up to...
"But I have always held a special place for you, little brother, so I shall overlook your scandalous ways if you leave this house of your own volition, and take that blade with you as a reminder of my generosity."
Nikol was smiling now. Smiling.
Suddenly it all made sense. His brother had had their father murdered in order to inherit, and Stavros had gotten in the way by acquiring the only piece of evidence not accounted for. The sword.
He had to run. He had to...
Stavros dropped the decanter and dashed for the door. Yanking it open, he made as if to dash down the hall toward the foyer and freedom.
He made it about ten steps before something struck him in the back of the head, hard.
Lying on the floor, his vision going dark, Stavros saw a pair of booted feet approaching.
Nikol.
"Stavros d'Argent, you are hereby banished from the city of Silverhall and all estates and holdings of House Lebeda. You are never to return, on pain of death. Consider this our last mercy."
The last thing Stavros saw was Uncle Artelis, smirking triumphantly just over Nikol's shoulder.
Stavros awoke in darkness. And it smelled...of potatoes. Feeling rough fabric scratching his cheek, he realized he was bundled up inside a sack. From the constant jostling, he must be in a wagon. But on the way to where?
He struggled against his bonds, and felt the wagon roll to a stop.
Then he was rudely dragged across the rough boards of the wagon bed, and dumped unceremoniously to the ground.
He twisted inside the sack, managing to get his hands up to open the top.
He sat up in the road, blinking against the bright sunlight.
Stavros saw the wagon, moving in the opposite direction now, with one man driving it.
As he struggled free of the sack, the driver of the wagon turned and yelled back to him.
"Welcome to Rostland, little brother. Pray you stay here."
As the wagon rolled away, Stavros was bombarded with thoughts and feelings, but foremost among them were revenge...and redemption.
Patting the decorated hilt, he thought to himself, "At least I still have Father's sword..."
With that, he turned on his heel and started eastward, away from the lands of House Lebeda, toward Restov and his chances of redemption.
Stavros d'Argent: Human rogue, lesser cousin of House Lebeda, and penniless exile.
Vil-hatarn |
I'm interested. In the interest of full disclosure, I GMed a Kingmaker campaign, but it was short-lived (only made it to 2nd level), so my knowledge of the AP is limited.
Aeldris: Elf Cavalier (order of the lion)
Aeldris is a loyal servant of Sareth, an elven lord charged with defense of the northern border of Kyonin, where it borders the River Kingdoms. He is frequently sent abroad to act as an agent, monitoring conditions in the River Kingdoms and ensuring the safety of Kyonin's borders. As an elven herald, he is expected to cultivate a wide variety of talents, and is skilled in negotiation, archery, riding, and swordplay. In seeking one of the charters to clear the Greenbelt, he has much the same goals as the Swordlords--a nation friendly to Kyonin within the River Kingdoms could help ensure the stability of the elven border.
Hero For Hire |
For the ease and convenience of all, here is a current tally of potential players, including character concepts (when available).
Accepted:
Von Doom - Magus
Prospective:
Ringtail - ?
martinaj - Sigurd Mjornson, Human Inquisitor of Erastil
Celestial Half-Porc - ?
randall793 - Krill Thirstslaken, Human Ranger
Vanulf Wolfson - Orin Ro, Half-Elf Ranger
motteditor - Gnome Alchemist?
Bobthemighty - Stavros d'Argent, Human Rogue
Fatty - ?
drayen - arcanist?
Christopher Tomas - ?
Vil-hatarn - Aeldris, Elven Cavalier (Order of the Lion)
Don't worry if you have some previous experience with the campaign, that won't exclude you from consideration.
All of the interest is appreciated! Keep the ideas coming.
Shana Lebeda |
I would like to submit a concept for this Kingmaker campaign as well.
Shana Lebeda (Chaotic/Good Rogue, eventually Master Spy)
Shana was born into a minor branch of the noble family Lebeda situated near Lake Reykal. Through her whole life she has had to adhere to the restricting and stuffy lifestyle of a noble's daughter. She has longed to get out of their stuffy manor to explore and see the world she has only heard of in bard's tales within those walls. At the age of 16 she began slipping out of the manor and taking sword lessons with a notorious sailor named Therian. Therian taught her how to handle a rapier and many other things about adventuring on the sea and roads beyond the estate at Reykel. At he age of 20 her parents announced an engagement to another lord Bronson Garess. The man seemed kindly enough, but this marriage would end her chances to see the world, and she definitely intended to do just that. The night before she slipped away from the manor, with a rapier gifted from her mentor, and the clothes on her back.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Mozi Cobbmil Barrygan grew up happy, like many gnomes in Thom, in the River Kingdoms, where he continued in his family tradition of alchemy. This served him well enough for the first 75 years of his life ... until about a decade ago, he suddenly realized he wasn't challenged or interested in his work. Suddenly the specter of the bleaching confronted him.
It was at that time that House Rogarvia disappeared in the country just to the north. Now, perhaps the bleaching actually affected Mozi's mind or perhaps just his fear of the bleaching caused him to "go a bit soft," but his eyes were suddenly opened to some of the things going on around him. What forces were out there that had made an entire family of nobles disappear? And what other hidden secrets abounded throughout the known lands?
Seeing conspiracies all around -- many of course done with the backing of human rulers and other great powers -- Mozi set out to find answers, confident that there were mysteries that would always keep his mind occupied.
Mozi is, basically, a paranoid conspiracy theorist, with a deep and abiding mistrust of authority. He drinks only from his own flask -- because who knows what's been put in a mug someone gives him at a bar? -- and remains constantly aware an open hand can be used to hit as easily as a closed fist.
That said, those who do earn his friendship find him a loyal ally indeed, always willing to help in times of need. Should some friend of his be so foolhardy to take a contract with some royal family, Mozi would accompany him or her into the wilds, there to keep an eye on any dangers his too-trusting friend may not see coming from some supposed benefactor. And should a friend actually end up running a country herself? Well, who better to keep her from falling prey to the demons that affect so many who hold the reins of power?
(Obviously for Mozi to work in this campaign, he'd have to be linked with another character, having met at some point where they traveled to get their charter from the swordlords. He's the type of character who would wait outside during that chartering process, falling in with his friend(s) as they leave the building with signed contract in hand...)
Xixia-pangma |
Throwing a little slinger into the mix.
Ollo Leatherbreeches - Halfling Outrider (Warslinging Ranger)
Stableboy, farm hand, shepherd, labourer, cowboy. Olly developed a reputation among the local Rostlander villages for being a resourceful little man - although some know him more for his ill manners and mischievous ways. Most of the time locals don't trust him simply because he is an outsider - a transient - an orphan - a hobo. But he wouldnt have it any other way, Ollie is a traveller at heart - always on the move - always curious to see what`s to find around the bend. Seeking to distance himself from some recent scandalous dalliances with a local farmer's daughter - Ollie finds himself malingering about in Restov, when he hears that adventurers are in demand for a local charter.
garabbott |
Hello, I'd like to be considered as a PC for this PbP. I'm a long-time lurker, first-time player, and since we're doing full disclosure I'll let you know that I read the first 15 posts or so of what I think was a Kingmaker PbP (judging by what I learned from the Player's Guide afterward), but they didn't even make it to the first encounter. And yes, I am throwing another Rogue into the mix, but his main focus will be combat, acrobatics, and charisma: leaving plenty of room for a more roguish rogue. I only hope an arcane caster shows up soon, or we'll all become the Alchemist's best friend. Speaking of being the Alchemist's best friend, I think my backstory flows nicely with Mozi's necessary link to another character, seeing as both Rupert and Mozi despise authority and, as Rupert is obviously running from something, he would definitely be willing to jump head-first into a new relationship if only to have somebody watch his back at night (though it sounds like Mozi and Rupert might get along pretty well).
Name: Rupert Hentzau
Class: Rogue (Swashbuckler)
Race: Human
“Seven again!? ‘Ow is it you always know?” came the cry of disbelief to his right, originating from the Cap’n’s incredulous right-hand-man, Mr. Stubbs. Ale dribbled down his wiry orange beard as he slammed his mug on the table and let out a drunken roar, watching Rupert scoop the piles of silver and gold coins into his leather money-pouch.
Rupert felt the weight of his coin purse slump against his leg. A good sum. “Oh, ‘tis easy, mate! Always ah matter of statistical likeliness, yeh see. Tha’ way I understand these things is, seven is mah’ lucky number, and when I feel a bit lucky: I put down mah money.” Rupert sized up his fellow brigands, disguising the scrutiny with his charming wink. He knew it was only a matter of time before they caught on to his actions and turned him over to the Cap’n, or worse: took matters into their own hands. Those sorts of things were strictly forbidden in their crew, but then again so was cheating your comrades in arms. And they were still murderers.
“For example, ‘llow me…” he reached for the dice, then hesitated, “do yeh mind?” he asked, cocking his head toward the cutthroat-thug Kirk who sat next to him, whose turn to roll technically came next. A grumble of agreement, and he continued, “As I was sayin’, ‘llow me to demonstrate. Who’s feeling as lucky as I am t’night?”
He scanned the table. Lenny, the youngster in the crew, was beaming from the other side of the table at the charismatic display Rupert was putting on. He gave the kid the slightest nod and cracked one corner of his mouth in a knowing smile before continuing to acknowledge the rest of the gamblers. He dropped his voice as low as it would go and still be heard over the din of the busy tavern, “I’m feelin’ seven-gold-pieces lucky, on mah’ lucky number seven. What say you?” He did the math quickly and efficiently: seven gold from every party at the table, coupled with the winnings and earnings he’d been hoarding for the last week, put him at a total of ninety-eight gold and seventeen silver. Enough.
“Okay. But I’m watching you.” Stubbs couldn’t resist the temptation of a pot of nearly forty gold coins, and when he went in the rest of the table stubbornly followed him, everybody claiming their ‘lucky’ number. Rupert massaged the ivory dice in between his palms, saying a silent prayer to Calistria, thanking her for the gift of the beautifully-crafted weighted dice that had brought him such good fortune the past few days. Normally he would be much more careful than this, never allowing his advantage to shine through in such an obvious manner, but the time had come to leave. Forget about Mr. Stubbs, the Cap’n, his murderous brigand friends: start anew. He tossed the dice onto the table, flicking his wrist ever-so-slightly while doing so, knowing the result of the roll before the ivory cubes even hit the table. 5 – 2. The future is mine, and I’m getting the hell out of here tonight, he thought.
As Rupert reached to collect the massive pot of winnings, the table suddenly went silent. He instinctively drew back his hand at just the right moment, and Stubbs’ cutlass slashed down in a failed attempt to sever his hand at the wrist, instead smashing the pitcher of ale into pieces and sending a small wave of smelly alcohol across the tabletop and onto the floor. Rupert had one of his throwing-axes, “Toy Axes” as Kirk liked to call them, in his hand in less than a second, and stood up and took a step back from the messy table.
“Cheat.” was the only thing Stubbs said. Rupert gave him a menacing and convincingly furious glare, but began to regret leaving his rapier in his room.
“Hey now, Mr. Stubbs, let’s not be too hasty,” piped up Lenny, whose eyes were alight with fear.
“He’s a cheat!” Stubbs roared, waving his arms about madly, the cutlass glimmering menacingly in the dim torchlight, “And even if ya’ll cain’t see it, at least the Cap’n will!”
“Okay,” Rupert said quietly. “We’ll take this to the Cap’n. First thing t’morrow, dawn. But not now, yeh know better’n most of us that he won’t be bothered during the night. If I’m a cheat, yeh can gut me and take mah’ winnings b’fore yeh even eat breakfast. Fair?”
Stubbs held eye contact with Rupert, whose gaze did not falter. Finally he looked away and swung the cutlass angrily at the table’s candle, slicing off the top and sending the smoldering wick into Lenny’s lap. “Okay. T’morrow it is then, then we’ll see ‘ow it is you know so much.” and he stalked away angrily.
Rupert visibly relaxed, stuffed the axe back into his belt, and took his seat. Collecting the coins from the table, he broke the silence saying “Well, I think that’s enuff’ games for one night, eh? What say ya’ll to another round of drinks?” The group wandered over to the bar where Rupert spent two of his recently-won gold coins buying drinks for his companions, and the explosive moment slowly dissolved into the past. Rupert relaxed, knowing he wouldn’t be around for the morning confrontation with the Cap’n, whom he knew would surely see through his guise—would probably even recognize the dice for what they were simply by hearing the story. None of that mattered. He thought to the packed backpack waiting for him at the foot of his bed, trusted rapier leaning against it, with all of the necessities he needed for making his way on his own. He thought of his heavy coin pouch at his side. He was ready.
Rupert Hentzau is a charismatic man, born to a bar wench in a small backwater town in the River Kingdom, son of a travelling merchant who disappeared from his life the day after his conception. A troublesome child, Rupert was eventually kicked out of his house for his rebellious behavior and obvious lack of respect for authority, and has claimed to be an orphan ever since, moving from one gang of miscreants to the next, never looking back. He has never considered himself an evil man, but has dabbled in the more-than-questionable dealings of mercenaries and brigands for most of his young life. Recently making the decision to put aside these habits of petty theft and thuggary, he hopes to redeem himself for whatever evils he may have committed during his time leading to his adventuring days. His political alignment and outlook on life have not changed (he still finds most authority figures to be oppressive and boring at best), but his morals have. Still chaotic in nature, but he will avoid hurting innocents at nearly all costs.
He is not one to keep quiet, even when opening his mouth might be a very bad idea. He likes to speak his opinions openly, but understands enough about social situations to hold his own verbally when deceit and subterfuge are more important than honesty. However, he honestly relishes when such plans go wrong and he needs to draw his sword. He finds danger thrilling, and to him combat is the most exciting form of danger. Socially-speaking, Rupert enjoys funny jokes, good music, and alcohol. He is especially fond of the company of bards, whose talents never cease to amaze him. In his spare time he has been known to pluck at a guitar, tote on a wooden flute, or try to memorize epic tales of adventurers he admirers, but he’s never dabbled in the performance arts enough to have any significant talent.
As far as actions in combat, he prefers the element of surprise (a preference he picked up working with so many gangs of brigands during his youth), and he enjoys infuriating his opponents via clever insults and boasts. He relies on mobility and his comrades to distract opponents, always seeking to strike in the most vulnerable spot he can.
(Thanks for the consideration, and goodluck to all other hopeful PC's. Especially any full-blown casters, haha.)
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
The only person assured of a slot is a magus, so arcane might shouldn't be too much of a problem.
Honestly, it looks like we're more lacking a divine caster at the moment (Inquisitor's all that's been suggested) and possible a front-line fighter (depending on what the rangers were thinking, plus the cavalier).
garabbott |
The only person assured of a slot is a magus, so arcane might shouldn't be too much of a problem.
Honestly, it looks like we're more lacking a divine caster at the moment (Inquisitor's all that's been suggested) and possible a front-line fighter (depending on what the rangers were thinking, plus the cavalier).
Rupert can front-line!
Or, as he would say, Don't tell me what I can't do!
Okay, so he probably couldn't front-line.
EDIT: Also, after actually reading what a Magus was (I was very confused at first), it seems they are more of a martial caster than any form of fullblown caster. One 1st level spell at 1st level isn't going to go too far.
martinaj |
Sigurd intends to take the relevant "cure" spell for his first slot whenever he gains a new spell level, but with his alloted number of daily spells, a primary healer he is not. If we got a bard who was doing the same (or the alchemist takes the infusion discovery) AND we're careful, I think we should be okay.
Hero For Hire |
Everyone, here is where we currently stand with character concepts. Remember, the deadline to have something in for consideration is Wednesday. As others have noted, certain party roles are definitely under-represented. Food for thought for those still considering their options, hmm?
Accepted:
Von Doom - Magus
Prospective:
Ringtail - ?
martinaj - Sigurd Mjornson, Human Inquisitor of Erastil
Celestial Half-Porc - ?
randall793 - Krill Thirstslaken, Human Ranger
Vanulf Wolfson - Orin Ro, Half-Elf Ranger
motteditor - Mozi Cobbmil Barrygan, Gnome Alchemist
Bobthemighty - Stavros d'Argent, Human Rogue
Fatty - ?
Christopher Tomas - ?
Vil-hatarn - Aeldris, Elven Cavalier (Order of the Lion)
Sethious - Shana Lebeda, Human Rogue
Xixia-pangma - Ollo Leatherbreeches, Halfling Outrider (Warslinging Ranger)
garabbott - Rupert Hentzau, Human Rogue (Swashbuckler)
Garion Tathos |
Garion Tathos was born in Almas to a human priestess of Desna nine months after the Great Andoran Fair. Marina Tathos believed the father to be an elven wandering bard whose name she does not remember. She still keeps the pendant she found when she woke in the morning. The silver disk bears the symbol of a crescent moon with three stars above it and crossed swords below. Garion inherited his mother's faith and his father's wanderlust. While his mother still lived he suppressed his desires but after she died of disease in his 30th year he took the pendant and set off to explore Golarion and find his father.
(Garion is a character I played in a PbP that lasted several months. I'd have to take him back to 1st level, of course.
Rupert Hentzau |
Garabbott here. I made an alias for myself because I'd never done it before and thought now might be a good time to learn. I was also bored as hell. Anyway, I have a question about a DM ruling.
The Swashbuckler archetype allows a Rogue to take a single martial weapon proficiency, but I've been planning on using a rapier as my main weapon and therefore will probably blow the martial weapon proficiency on what will be either a longbow or throwing axe (as visible in my background). Would the DM mind if I used it as an exotic weapon proficiency and took the Whip instead? I feel like the whip is an excellent weapon roleplaying-wise for a picaresque character such as mine, and would have its uses in combat too (I plan on eventually doing the whole Combat Expertise route). Then again it might be too overpowered used in this way, in which case I would drop the whip concept and stick to a longbow or throwing axes.
Solarious |
Looks like we are Missing some Muscle, I'll toss in a Bid for a Fighter, Using the Aldori Dueling Sword.
Targon Aldori
"Claiming to be from the Bloodline of the First Sword Lord, Sirian Aldori, Targon Hail from the city of Restov. If this is true or not, No one has been able to Prove other wise. Targon just showed up one day at the Local Aldori School, already carrying a beautiful Dueling sword. The Master of the School was outraged that Targon would dare claim the sur-name Aldori. He promptly Challenged the boy to a duel. "You are no Aldori, I shall smite you in 2 moves!. The Swordlord defeated, but it took 5 moves. Despite his Astonishment, the Swordlord still tossed Targon out on to the street. "Untill you can return with enough skill to back up your So-called bloodline, do not show your face around here again! or it will not be the flat of my blade you taste!"
Keeping a cool head, targon plans to do just that. When he Heard there was an expedition was going into the stolen lands, he Jumped on the Chance to improve his skills, and live up to his claim.
*Targon Truely believes he is somehow related to Sirian Aldori, but has no Proof other than his Sword, which he seems to have had with as long as he can remember. The sword's Sheath is covered in fine red scales, the guard is in the shape of a pair of wings, with the Leathe wrapped hilt ending in a Silvery Dragon's head. The blade has a tiny etching of the letters S.A. etched in it, as the base where it meets the guard.
Targon signs up for the Expedition hoping to improve his skills, and discover the truth about his past(which can go either way, per the DM.)
Targon Aldori is a LN Human Fighter (Weapon Master varient).
Peiter Teskerton |
I just lost a PBP and I would be interested in submitting this character. His description and and backstory are included in the alias already. I made him up for a different Kingmaker game long ago. I'm ok with making any needed changes.
I forget what point buy was used so ignore the stats, those can be cleaned up if selected.
Celestial Half-Porc |
Wilkes Wanderway
Halfling Oracle of Life
Curse: Haunted
When Wilkes was eighteen, his parents finally told him about his sister. As he thought about it he realized that all the small odd occurrences, and his ability to heal the dog was his sister’s life force flowing through him and ultimately saved him at birth. A few months passed and Wilkes caught wind of the rumor of expansion into the wild lands. Wilkes packed up his belongings and made his way into the wild, hoping to meet some new people and use his abilities for good.
Chris Banks |
Estrik Levden does not, at first glance, epitomise the tearaway younger son cut loose at his majority lest he bring the family into disrepute. Although perfectly capable as a merchant and trader, Estrik nevertheless possessed a passion for life which could not so easily be constained within that social role.
Drawn to the priesthood of Calistria, Estrik demonstrated a particular aptitude for the trickery aspect of his goddess's portfolio. Naturally, it was this which got him into trouble. Having been found out for his role in a particularly embarrassing revenge upon one of the local authority figures, Esrik felt it best to skip town for a while.
Reclaiming the Stolen Lands is rather further afield than strictly necessary, but such an endeavour represents both a welcome challenge and a chance for Estrik to make his mark on the world.
Hero For Hire |
Garabbott here. I made an alias for myself because I'd never done it before and thought now might be a good time to learn. I was also bored as hell. Anyway, I have a question about a DM ruling.
The Swashbuckler archetype allows a Rogue to take a single martial weapon proficiency, but I've been planning on using a rapier as my main weapon and therefore will probably blow the martial weapon proficiency on what will be either a longbow or throwing axe (as visible in my background). Would the DM mind if I used it as an exotic weapon proficiency and took the Whip instead? I feel like the whip is an excellent weapon roleplaying-wise for a picaresque character such as mine, and would have its uses in combat too (I plan on eventually doing the whole Combat Expertise route). Then again it might be too overpowered used in this way, in which case I would drop the whip concept and stick to a longbow or throwing axes.
Yeah, I think converting the archetype to allow for a free exotic weapon prof. would be a little bit too much 'bang for the buck.' So I'd have to say no to that, sorry.
Sethious |
Posted earlier as Shana, was also testing the board alias function. I wanted to post full disclosure on where I have been on Kingmaker as well. Attempted to join a revived high school group via PBP on another site as we are spread throughout the country now. I think we only made it to Olegs before things fell apart. Figured I would repost the character in an attempt to actually play in the Kingmaker AP. I have been interested in it since it released. Also I like the roleplay I see on these boards. The current games I am involved in at my FLGS are pretty much hack and slash with ixnay on the roleplay. Thanks for the consideration and I hope to make the cut.
Scipion del Ferro RPG Superstar 2011 Top 4 |
The Swashbuckler archetype allows a Rogue to take a single martial weapon proficiency, but I've been planning on using a rapier as my main weapon and therefore will probably blow the martial weapon proficiency on what will be either a longbow or throwing axe (as visible in my background). Would the DM mind if I used it as an exotic weapon proficiency and took the Whip instead? I feel like the whip is an excellent weapon roleplaying-wise for a picaresque character such as mine, and would have its uses in combat too (I plan on eventually doing the whole Combat Expertise route). Then again it might be too overpowered used in this way, in which case I would drop the whip concept and stick to a longbow or throwing axes.
Have you considered making him a half-elf and using the Ancestral Arms alternate trait?
Ancestral Arms: Some half-elves receive training in an unusual weapon. Half-elves with this racial trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one weapon as a bonus feat at 1st level. This racial trait replaces the adaptability racial trait.