Burning Sun, Shifting Sands


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Balic fades ever distant behind the caravan, soon the caravan will be beyond the tenant farms and military outposts, beyond the relative safety of civilization.
Hunger, thirst and death await you as crawl your way from village to town to city bringing the trade that will support life for another few months under the burning sun.
Every year's journey there are deaths among the caravan, disease, accidents are as much to blame as raiders and wasteland predators.
Unfortunately this year’s first death is caused by a small band of elven scouts. The caravan’s outriders were ambushed and one was killed before they were able to escape and report back to Qaqalil. Furiously Qaqalil orders a contingent of guards to track down the elves and extract revenge upon them. Preventing the elves from reporting back to their camp was also mentioned in Qaqalil's curse ridden orders.

Gather your weapons and wits and begin tracking because life on the trail getting interesting again.

Give me tracking checks everybody DC15. Perception or nature are the primary skills, dungeoneering can be used as a secondary skill.


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

Nature 1d20 + 1 ⇒ (8) + 1 = 9

"I am not sure which way they went."


M Mul Shaman 2 Elemental Priest

1d20 + 10 ⇒ (8) + 10 = 18 Perception

"Looks like I found something, appears to me they weren't as careful as they should have been..."


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Perception 1d20 + 5 ⇒ (8) + 5 = 13

"I am still too angry to look for tracks. An attack on our pack deserves a fast response, but I can't help find any trace of our enemy"


The band heads to the ambush site and try to find tracks showing where the elves have headed. Paxs and Th'Kal can't make out much more than a fight took place within 2 hours. Gorad on the other hand easily follows the iron tang smell of fresh blood to a concealed pathway leading off to the northeast. It also appears to Gorad that the elves carried off the body of Farquid, the out-rider killed in the attack.

You need one more tracking success, DC15, to find where the elves went and two successes to sneak up on them.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Perception 1d20 + 5 ⇒ (15) + 5 = 20

Now that Gorad has gotten us here my senses are awakened. "We shouldn't be too far off now... this way."

I was assuming this was like a skill challenge, were we supposed to roll again?? If not just ignore my post, sorry


Th'Kal wrote:

Perception 1d20+5

Now that Gorad has gotten us here my senses are awakened. "We shouldn't be too far off now... this way."

I was assuming this was like a skill challenge, were we supposed to roll again?? If not just ignore my post, sorry

you're good


M Mul Shaman 2 Elemental Priest

1d20 + 10 ⇒ (10) + 10 = 20Percep

"I agree Th'Kal, I think we may be able to sneak up on them to exact a measure of revenge."


Map

With clever eyes and alert ears Th’Kal and Gorad guide the band up a shallow wadi to where it joins with a larger. The elves have set up cover in the shallow of the wadi. Sounds of soft spoken conversation and the smell of grilled meat wafts in the dry air, they have concealed themselves from sight but not sound and smell.

You can position yourselves anywhere on the south bank of the wadi as you get a surprise attack.

Initiative:
Elf scout 1
Elf scout 2
Elf scout 3
Elf Archer 1
Elf Archer 2


M Mul Shaman 2 Elemental Priest

1d20 + 0 ⇒ (17) + 0 = 17init K15 if you please


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

I13, 1d20 + 0 ⇒ (7) + 0 = 7


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Init: 1d20 + 3 ⇒ (14) + 3 = 17

I'll take J14. Is there anything special about the terrain?


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Not that it matters, since we succeeded in our perception checks (and those of us that failed, failed by more than 1), but remember that Carric is an Elf and I think Megan's Bard (Cantrell?) is also an Elf, we all gain +1 to Perception checks when we're within 5sqrs of him/them... Next time, lol :)


I didn't post the map with the elf raiders positions, here it is.

Reposition yourselves if you want to.

Combat will start as soon as the other players log in.


M Mul Shaman 2 Elemental Priest

That map isn't working for me


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

My spot was just fine, when i saw the map this morning. was in a hurry and forgot to finish the post


Male Elf Druid/lvl 1

Initiative 1d20 + 1 ⇒ (10) + 1 = 11

I will take N15.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

I'm still good at J14


M Mul Shaman 2 Elemental Priest

I can see the map at home just not at work no change to my position


You were able to sneak up on the elves so you get a suprise attack.

you can take a standard action, a move action, or a minor action. You can also take free actions, but you can’t spend action points. After every nonsurprised combatant has acted, the surprise round ends, and you can act normally in subsequent rounds.

MAP

Initiative:
Gorad
Th’Kal
Cerric
Paxs
Scout 1
Scout 2
Scout 3
Scout 4
Archer 1
Archer 2

Gorad is up.


M Mul Shaman 2 Elemental Priest

I can't see the map at work so will rely on you to place my spirit I'm good with whatever square you deem appropriate

Gorand makes a gesture and next to him a silent apparition that looks curiously like a medium sized Bulette appears and orients on the bandits.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

I will charge to K11 and use Howling Strike on the elf at L10 (I can use that in place of my basic on a charge -- I don't know that elfs number, but I think it's one of the scouts)
Howling Strike: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16 (the +1 is for the charge) vs AC;
if it hits, damage: 1d12 + 1d6 + 4 ⇒ (11) + (5) + 4 = 20

Knowing we have the drop on them, Th'Kal charges the first elf on the dunes hoping to take his head off before the others notice our presence. He know it's a strong swing, but Th'Kal wonders at the last moment if it's aimed correctly...

PS. Are there 3 scouts or 4? There's 4 on the second list, but 3 on the original and the map... just curious :) Maybe he's got a better hide roll than the others.


Male Elf Druid/lvl 1

Carric reaches out and batters his foes with a cold wind..

Chill Wind centered on N10 (1 area burst within 10 squares 1d20 + 5 ⇒ (5) + 5 = 10vs. Fort.
If it hits, in addition to damage, they are pushed 1 square.1d6 ⇒ 4


Male Human Ranger 1

Initiative, 1d20 + 6 ⇒ (12) + 6 = 18
Starting position, F14


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

Waiting to see if the push hit to see if the mob i was wanting to hit will still be in the spot i was thinknig, plus it looks like Gerad is higher on the initiative as well :)


Sorry RL is slowing down my posting.

@Th’Kal – I reduced the number of scouts because Meagan won’t be able to post for a week or 2, If I didn’t the encounter would be a bit to hard.

Gerad, who was scouting a little bit away from the main band finaly catches up and will join the combat after the surprise attack.

Gorad shouts out an ancient chant calling forth his spirit guide to assist in the combat. A small bulette burrows up from the sand in front of Gorad and looks menacingly at the elves.

Th’Kal leaps at scout 3 and buries his axe deep in the scouts shoulder blooding the elf.

Carric reaches out and grabs the wind throwing it at the elves. All the elves barley avoid the unnatural winds chilling effects.

Initiative:
Gorad
Th’Kal
Cerric
Paxs
Scout 1
Scout 2
Scout 3 (bloodied)
Scout 4
Archer 1
Archer 2
Gerad

MAP

Paxs is up.


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

Lightning Lure to Elf 2, 1d20 + 5 ⇒ (7) + 5 = 12 vs fort, 1d6 + 4 ⇒ (5) + 4 = 9 and i pull the target to J12


Paxs subtlety tries to lure elf 2 away from the others but the elf ignores the pull and stays where he is.

regular combat starts now

Initiative:
Gorad
Th’Kal
Cerric
Paxs
Scout 1
Scout 2
Scout 3 (bloodied)
Scout 4
Archer 1
Archer 2
Gerad
Andar

Gorad is up.


Male Human Psion 1

I'll be at H15. Initiative 1d20 + 3 ⇒ (14) + 3 = 17


M Mul Shaman 2 Elemental Priest

My spirit moves to M12, meanwhile I move my fingers to make them look like Eagle Claws.

Claws of the Eagle, giving Th'kal a melee basic attack on S3 On hit S3 will give combat advg until the end of my next turn.

1d20 + 7 ⇒ (7) + 7 = 14vs AC
1d12 + 4 ⇒ (11) + 4 = 15


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]
Gorad Bender wrote:

Claws of the Eagle, giving Th'kal a melee basic attack on S3 On hit S3 will give combat advg until the end of my next turn.

Basic Melee vs Elf Scout 3: 1d20 + 7 ⇒ (16) + 7 = 23 vs AC

Hit: 1d12 + 4 ⇒ (11) + 4 = 15

Th'Kal responds to Gorad primal spirit's call and slams his axe into the scout.

-- I think that will kill the scout... if it doesn't he now grants us combat advantage. So before I act for my actual turn, I'm going to wait to see the outcome.


Male Elf Druid/lvl 1

Carric reaches out for the cold wind again and commands it to strike his foes...
Once again centered on N10

Chill Wind1d20 + 5 ⇒ (12) + 5 = 17vs. Fort.
1d6 ⇒ 2Area 1 burst within 10 squares. Each creature caught in burst takes dmg and slides back one square.


M Mul Shaman 2 Elemental Priest

@ Xabulba and Th'kal

Spoiler:
I wasn't sure if your preference was the person doing the ability giving a free attack make the rolls or the person who got it do the rolls. I rolled already for Th'Kal because I wasn't sure


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]
Gorad Bender wrote:
@ Xabulba and Th'kal ** spoiler omitted **

@ Xabulba and Gorad

Spoiler:
Oooh... I missed that you were rolling for me. oops! I'll go with whatever is standard for play-by-post games (first time for me) - with my gaming table people roll their own characters, but I could see where that might slow things down here... I'm good with whatever, and seeing as this is an at will for Gorad, we'll probably have this pop up a lot. If Gorad is rolling, just ignore my preivous post...

Male Human Psion 1

@ Cerric - for area attacks it's separate attack rolls for each target, but one damage roll. That usually works out in your favor, because you are less likely to miss all of them.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Whether Gorad rolled or Th'Kal did... if Scout#3 is now dead it changes my next move. If the scout dies, I'll trigger my free action Swift Charge and go after Archer #2 (Charging to N12). And then take my normal turn on Archer #2... before Carric casts his burst on him and moves him.

If my basic attack from Gorad's power missed or didn't kill him I'll just end up shifting up to L11 and attacking the bloodied Scout#3 and the untouched Scout#2


Male Elf Druid/lvl 1

@ Ander, oops. My bad... :)

The above roll is for O11
1d20 + 5 ⇒ (4) + 5 = 9 N9
1d20 + 5 ⇒ (16) + 5 = 21 M11


@ Gorad & everybody else - I usually have the recipient of an extra attack roll for the extra attack. If the power is some kind of domination effect then the caster would roll for the attack.

@Andar – I’m putting you at the end of the Init. List because you came into the combat late.

Gorad guides his spirit to advance on scout 3 opening up an attack for Th’Kal.
Th’Kal takes advantage of the extra attack and plunges his axe deep into the scout again. The elven scout is mortally wounded but somehow manages to keep standing.

Carric pulls the chill breeze through the battlefield again, this catching and dragging scout 1 & 3 a few feet from where they were.

MAP

Th’Kal is up.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

I'll Shift up to M11 (move) and use Kreen Claws (minor) on both Scout 2 and Scout 3.
Thri-Kreen Claws: 1d20 + 7 ⇒ (20) + 7 = 27 vsScout2 AC
Thri-Kreen Claws: 1d20 + 7 ⇒ (20) + 7 = 27 vsScout3 AC
Damage to both: (max) 1d8+6 = 14
-- that's got to kill Scout3.

With my standard action I hit Scout2 with Pressing Strike
1d20 + 7 ⇒ (18) + 7 = 25 vs Scout2 AC for: 1d12 + 4 ⇒ (10) + 4 = 14damage
This also Pushes Scout2 1 sqr

Not letting his enemy get away from him, Th'Kal slides closer. Rumbling a growl from deep in his abdomen, he lashes out with his lower arm's claws while at the same time swinging his greataxe to force his new oppenent to back up.

(ummm... WOW! do my eyes decieve me or is that two crits -- oh why couldn't it have been with my AXE! lol)

Current Status:

HP: 29 (Temp: +2), Surges: 10, AP: 1
Used: Kreen Claws


Th’Kal pursues the smell of sweet sweet elven flesh and in a frenzy of claws and axe rips apart scout 3 and bloodies scout 2. scout 3 is at -13 hp.

Initiative:
Gorad
Th’Kal
Cerric
Paxs
Scout 1
Scout 2 (bloodied)
Scout 4
Archer 1
Archer 2
Gerad
Andar

MAP

Cerric is up.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Scout 3 also gets pushed 1 square with the Pressing Strike (I'm trying to group them up for my AoE buddies) which would put him at L9 or K9.


Th'Kal wrote:
Scout 3 also gets pushed 1 square with the Pressing Strike (I'm trying to group them up for my AoE buddies) which would put him at L9 or K9.

Scout 3 is dead you can't push him anywhere, but if you meant scout 2 that’s a bit different.

MAP


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

Is Cerric up, or it me? I thought he had already did the icy wind attack


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]
Xabulba wrote:


Scout 3 is dead you can't push him anywhere, but if you meant scout 2 that’s a bit different.

You can't push dead bodies around?! lol

Alright... I'll push Scout 2 instead :)
Nice catch.


Male Thri-Kreen Barbarian 5 :: HP 53/53 +0 temp; Surges 10/10 [ AC 20, F 20, R 19, W 13 ]

Paxs, I think you're up. Cerric went before me (did damage and pushed guys), and my action relied on his forced movement. Xalbulba, I don't mind being shifted down in the initiative to after Cerric to reflect this -- it's like I delayed on my turn then.


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

Move to M9
Sword of Sigils close burst 1
1d20 + 10 ⇒ (6) + 10 = 16 vs ac against Archer 1
1d20 + 10 ⇒ (9) + 10 = 19 vs ac against Scout 2
1d8 + 4 ⇒ (3) + 4 = 7 damage and the target is marked until the end of my next turn, until the mark ends if the target makes an attack that does not include me it takes +4 damage and the damage done is reduced by 3
Aegis of Shielding on Scout 1, you mark the target, and it remains marked until you use this power against another target. If the target hits someone within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by an amount equal to 8

A blaze of light sheds forth for an instant around Paxs sword as he slashes at the two nearby elves, he then turns his attention to the elf a few steps away.


Male Elf Druid/lvl 1

I did go after Th'Kal, I just posted the remaining hits of my attack after Andar reminded me how Area Bursts actually work. :)


Paxs weaves an exploding magic light that damages both archer and scout, he them follows up placing a compulsion on the scout to focus on him alone.

The surprised elves finally manage to rally and fight back against the band.
Archer 1 and scout 2 attack Paxs wile archer 2 and scout 1 focus on Th’Kal.

Paxs:
Scout attack vs ac, 1d20 + 7 ⇒ (18) + 7 = 25, damage = 1d8 + 7 ⇒ (1) + 7 = 8
Archer attack vs ac, 1d20 + 9 ⇒ (10) + 9 = 19, damage = 1d10 + 4 ⇒ (2) + 4 = 6

Th’Kal:
Scout attack vs ac, 1d20 + 7 ⇒ (16) + 7 = 23, damage = 1d8 + 7 ⇒ (1) + 7 = 8
Archer attack vs ac, 1d20 + 9 ⇒ (13) + 9 = 22, damage = 1d10 + 4 ⇒ (1) + 4 = 5

Everybody give me a perception test.

Initiative:
Gorad
Th’Kal
Cerric
Paxs
Scout 1
Scout 2 (bloodied)
Archer 1
Archer 2
Gerad
Andar

MAP

Gerad is up.


Male Human Ranger 1

Gerad looks around. Something's odd.. Shrugging, he narrows his eyes at the nearest elf, and sends some arrows at him.

Minor, Perception check, 1d20 + 6 ⇒ (13) + 6 = 19
Minor, Hunter's Quarry, J12
Standard, twin strike, J12
Attack 1, 1d20 + 7 ⇒ (5) + 7 = 12 vs AC, damage 1d10 ⇒ 8
Attack 2, 1d20 + 7 ⇒ (9) + 7 = 16 vs AC, damage 1d10 ⇒ 4
Quarry bonus if either attack hits, 1d6 ⇒ 2


Male Half Elf Summoner 14 HP 83/95; AC 22, F +9 R +9 W +12; Init +8; Perc +2 and +9 for Thrak

1d20 + 1 ⇒ (6) + 1 = 7 Percep

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