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My Changes to RRR - Hargulka's Monster Kingdom


Kingmaker

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Just revisited this thread.
I'm still in the prep phase for all this. I made the gnome expedition a dwarven one, since I don't have gnomes in my Golarion and it ties in better with my human cleric of Torag.
They found the party, helped them across the ford and escorted them back to their capital.

I think I will have them ambushed (again) by a joint strike force of Trolls and Tartuk (he escaped in my game and joined Hargulka). Since we now have a druid (may the ex-baron rest in peace - ha! another idea to haunt my players) they will spot little footprints and the deaths done by magic assault. Ah, my xenophobic cleric will get all wound up for befriending the kobolds and having one serve as the new baron's guard of honor (kobold paladin of Iomedae, anyone?).

Again, thanks for the inspiration, Dudemeister. Can't wait to run the event with Tyg being held hostage!

Ruyan.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Thanks RuyanVe, make sure you keep us posted on how it goes :-)


Pathfinder Card Game Subscriber

So it is my turn to thank The Dudemeister (and Paizo of course) and also tell the tale of my Monster Kingdom (or at least the beginning of it).

My party started their kingdom at Oleg's (they wanted to use the Fort of the Stag Lord, but when they wanted to go to Crystalmere Lake, (where I prepared From Shore to Sea) to visit the people living there I had to shoo them off, because they were only 3rd level at that time...
Four trolls helped with that and my players understood the gesture. But they thought, if there are trolls that close and also an evil presence (I created an evil fey, which is a former elf who haunts them in their dreams and wants them to leave the Greenbelt (of course he is one of Nyrissas pet's) in the tower (isle of Crystalmere Lake) not far from the Fort, they can't take the resposibility for their settlers and moved to Oleg's.
Never mind... Their second city were founded on Nettle's Crossing and here they got the invitation to the Soothscales. They went there and not only found the Chief and members of another Kobold Tribe (my players founded a truth between the two and now the two tribes have merged), but also three trolls and... the same tan skinned elf they saw in their dreams (and which they believed assassinated their Councillor, a NPC I made up myself to let them know, that this "elf" is a force to be taken lightly... at the moment they think that the "elf" and the tower on the Crystalmere Lake are the final encounter in book 6! Or at least book 3 or 4. :oD).

Negotiations went well, Chief Soothscale thanked "The Healer" (the Paladin and Baroness) that she helped him with Hargulka. Since then, my players build City walls and raised a militia, just to be prepared for the troll menace. They already heard rumors about the trolls trying to make allies with the Lizardmen. I'm curious what they will do about that!. They killed Howl-of-the-North-Wind and his Trollhound Pet and are now aware, that Hargulka is trying to ally with each and every monster in the Greenbelt...

In our next session they will find out about Perlivash and maybe the Lizardmen. I'm looking forward to it and will let you know, how things will work out in the end!


Cool!

The problem is: with all the side treks I've created and stolen, my party is way overpowered for the encounters as written - I upped the Howl-of the-Northwind encounter by quite a bit (in my game Howl had his brother - both advanced worgs with 2 barb levels and the troll hound with him), but the PCs still cut through it hot-knife-hits-butter-style, so preparation becomes quite arduous at times.
But it's worth it - we had a blast!

Ruyan.


Pathfinder Card Game Subscriber

Well... for the Worg encounter I mixed Dudemeisters Trollhound addition with the 6-Player Conversion. So my group of 5 players encountered a winter wolf, a trollhound and 5 Worgs... It was a tough one, but they managed it quiet good. (I hate the slumber hex!)

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I really should put the disclaimer up: Warning! Dudemeister stopped using experience points long ago. Players level when the GM says so.

Silver Crusade

DM_aka_Dudemeister wrote:
I really should put the disclaimer up: Warning! Dudemeister stopped using experience points long ago. Players level when the GM says so.

Same here. Kingmaker is not the kind of campaign to use xp with anyway.


I still use xp but my players are all new to pathfinders so they cant min/Max and honestly don't want to anyways. Also every time they start a new character it comes in at average party level -2. Lots of death means more side treks so I 'm happy and so are they.


sirmattdusty wrote:
DM_aka_Dudemeister wrote:
I really should put the disclaimer up: Warning! Dudemeister stopped using experience points long ago. Players level when the GM says so.
Same here. Kingmaker is not the kind of campaign to use xp with anyway.

Ditto - my guys are actually starting to get used to levelling up at the pace of the adventure... :)


Philip Knowsley wrote:


Ditto - my guys are actually starting to get used to levelling up at the pace of the adventure... :)

I'm doing similarly, just a bit more sneakily and handing out exp so they level when I want them to, regardless of the events in that session pretty much, it helps that we often play 5-8 hour sessions so we get a lot done.


I don't mind really, playing around with the monsters by adding extra HD or class levels and trying/reading about all the feats my chars would/will never take let's me stay ahead of the rules lawyers *smirks*

Ruyan.


Pathfinder Card Game Subscriber
DM_aka_Dudemeister wrote:
I really should put the disclaimer up: Warning! Dudemeister stopped using experience points long ago. Players level when the GM says so.

I agreed on this with my players before we started Kingmaker and everyone is happy with it!


Logan Holt 363 wrote:

Well I'm a bit nervous now. Party of 6 cavalier baron, elf ranger., elf fighter (dex based disarmed), elf alchemist, half elf bard/rogue and a gnome sorc are raiding hargulkas they just got to the barracks. Hargulka dropped his fireball and killed my sorc so now theyhave no chance at magical fire except the sorc had 1 bead left on a necklace of fireballs. Players are not min maxers and no cleric left so I'm running the encounter as written but still baron has 2hp fighter has 10 after that fireball with nargundi hargulka and the rock troll all still up. I don't want a TPK but not sure why hargulka wouldn't throw more fireballs if they flee. Any advice on where to go would be great. Akiros's army beat the troll army 10 rounds ago so I was going to bring him in with a half dozen men but I don't know how much help that will be

Well the game behind us, our baron used the hill giants necklace of fireballs hit hargulka and the rock troll. Hargulka failed his save as did his necklace. 104 points of damage later hargulka goes down. My party made it out through good dice karma and a military assembly line taking cure moderate potions off the dead alchemist and feeding them to the bodies being drug away from the battle. The bard fighter and ranger lived to my surprise.

I'm sad Hargulka lost out his chance to taunt them. The foreshadowing to N and the owlbear is sorely missed. I'm planting a note on the troll in the owlbear den giving direction to and will tie in some reference to. She promised us their kingdom this is how shell do it. Though I haven't found a good way to word it yet.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Add a Will o wisp or Fey creature to the owlbear cave to make cryptic threats.


Deffinatly adding the will-o-wisp. Can they speak common cause none of Ny characters speak aklo.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Just give it a free rank of linguistics. PCs will be fine. To make it extra spooky have it glow an eerie green, and have the face of Nyrissa randomly appear in the flames as it speaks.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Ooh or Hargulka!


5 people marked this as a favorite.

If you're Anarchitect or another of my players, don't read this, you'll ruin your own fun! :P

Spoiler:

The player of my groups King, a bard, had idly expressed the desire for a fey queen a few times... the poor fool. Seeing as they're in lands that were once fey where desire can do strange things I sort of let him have his wish :)

He started dreaming of woods, some familiar, some very strange. After a few months he started seeing a female figure in the distance and gave chase, eventually, after almost a year of dreams he almost caught her. Waking with a bare few strands of bright green hair between his fingers :D

Around this time, the parties Inquisitor fell in battle against Hargulka and his trolls and they carried her body back to their castle. That night the king dreamed again of the mysterious green haired lady (Nyrissa) and eventually managed to catch her amongst the trees. She acted very shy and said he may claim a boon from her if he was willing to pay the cost, she offered to return the life of one close to him, if he in return would grant her a life and lay with her.

The King jumped at this, after all it was only a dream... of a fey queen... who he knows *nothing* about... in once fey lands... that he's already seen can bleed over into reality. Muahahahaha :D

The next day the group was awakened by a very angry and scared half orc inquisitor hammering on the morgue door to be let out. Alive, unharmed and with NO idea what happened, the king was all smiles and knowing winks and everyone else was confused.

And now Nyrissa has a half mortal child who will grow much faster in the fey realm, a child who she will instill a burning hatred of his father in and who will act as a general to lead her invasion with his fey forged armour and a human bane sword... we'll call him... Mordred :D (Well we won't, but that's where I got the whole idea from and it fit in perfectly with the events that happened).

Shadow Lodge

1 person marked this as a favorite.

Bwahahahah!

Nothing more to contribute, really. That's just hilarious.


1 person marked this as a favorite.
Suthainn wrote:

If you're Anarchitect or another of my players, don't read this, you'll ruin your own fun! :P

** spoiler omitted **

You evil, awesome manipulative bastard. That's great.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Suthainn wrote:

If you're Anarchitect or another of my players, don't read this, you'll ruin your own fun! :P

** spoiler omitted **

Respect.


I am in awe of the things I have been reading in this thread.
Hail Paizo, and hail all the other DM's that are so succesfully sparking my interest!

I ran RRR a year ago, as written so not much was changed.
I have a second group also playing Kingmaker, who will experience the adventure differently and reap the benefits of my previous experience and my new-found ideas on these great forums :D


1 person marked this as a favorite.
Suthainn wrote:

What you said...

** spoiler omitted **

You are one SICK...stolen... ;-p

Thanks - brilliant...!


Pathfinder Card Game Subscriber
Suthainn wrote:

If you're Anarchitect or another of my players, don't read this, you'll ruin your own fun! :P

** spoiler omitted **

This is sooo great, I really want to adopt it.

Unfortunatly, the realm of my players is ruled by "The divine Sisters" (a female paladin and a druid, which are twins). So this won't work.
The General is a barbarian, which was abducted as a child by faeries. Since then he has "a grudge" against them...
Which leaves the spymaster (an elven Magus) as the last male party member... Maybe I can do something similiar to him, but it won't be easy!

But this is so great! :oD


1 person marked this as a favorite.
DM_Kumo Gekkou wrote:
Suthainn wrote:

If you're Anarchitect or another of my players, don't read this, you'll ruin your own fun! :P

** spoiler omitted **

You evil, awesome manipulative bastard. That's great.

{slow clap} Well played, good chap. Well. Played.

Shadow Lodge

Has anyone thought of

Spoiler:
making The Misbegotten Troll a product of the short-lived alliance between Nyrissa and Hargulka? She seems to make a habit of this, with her various pawns.
I'm toying with the idea.

In other news, Stag Lord battle is tonight, so I will be making use of this stuff very shortly! Awesome work.


3 people marked this as a favorite.

In three weeks' time, I march forward to begin my conquest! Soft-skinned, brittle-boned interlopers in my lands! Too soft, too weak! These wild lands will crush you. By my hand, your blood will stain red the rivers that once ran blue.

Humans Not Welcome. Monsters Only.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
King Hargulka Fire-Eater wrote:

In three weeks' time, I march forward to begin my conquest! Soft-skinned, brittle-boned interlopers in my lands! Too soft, too weak! These wild lands will crush you. By my hand, your blood will stain red the rivers that once ran blue.

Humans Not Welcome. Monsters Only.

This sounds like it will be a blast keep us posted.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Orthos wrote:

Has anyone thought of** spoiler omitted **I'm toying with the idea.

In other news, Stag Lord battle is tonight, so I will be making use of this stuff very shortly! Awesome work.

I had not considered that, but it's definitely yoinked now :-)

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
King Hargulka Fire-Eater wrote:

In three weeks' time, I march forward to begin my conquest! Soft-skinned, brittle-boned interlopers in my lands! Too soft, too weak! These wild lands will crush you. By my hand, your blood will stain red the rivers that once ran blue.

Humans Not Welcome. Monsters Only.

Most excellent.


Where's that troll from, the misbegotten, that is? Sounds like I should know, but I'm confused...

Ruyan.

Shadow Lodge

Sound of a Thousand Screams.


Ah, thanks, Orthos. Still some time until I've got to study that part of the AP in earnest. First an early summer break and now our usual autumn hiatus *grml*

Ruyan.


PJ wrote:
King Hargulka Fire-Eater wrote:

In three weeks' time, I march forward to begin my conquest! Soft-skinned, brittle-boned interlopers in my lands! Too soft, too weak! These wild lands will crush you. By my hand, your blood will stain red the rivers that once ran blue.

Humans Not Welcome. Monsters Only.

This sounds like it will be a blast keep us posted.

Here are the records of the so-called Kingdom of Iomrall. A Kingdom not fit to live!

Shadow Lodge

So I think I've decided more exactly how I'm going to implement this specifically with my group.

I'm going to change up the Sootscale and Howl encounters slightly. Mainly because Kobolds are a standard race in my setting, highly respected and recognized for their skills and culture around the world; they're the prime miners, smiths, gemcrafters, and mountaineers in my setting, taking the normal niche occupied by Dwarves, who in my setting are masters of the ocean and tend to spend all their lives on ships or in coastal towns. (All Dwarves in my setting essentially have the Saltbeard trait, and get a selection of nautical/piratical weapons for their racial Familiarity instead of the traditional picks/hammers/axes.) So Hargulka offering them to join his "monsters-only" kingdom and keep the "normal humanoids" out isn't quite as normal in my world than it would be in Golarion or elsewhere.

However, the party has made some monstrous alliances. Specifically, they have a Worg named Rannulf as their Warden and a Drider (who are related to Aranea and have similar shapeshifting powers in my setting, rather than being mutant Drow) named Akiniyi as Diplomat. Akiniyi was given the Stag Lord's Fort as her reward for aiding the party in dealing with him, which later (read: right this minute) led to some argument among the party members about potentially doublecrossing her to get back the more strategically-located Tuskwater location for their capital rather than starting kingdom building from the Temple of the Elk as originally intended. Thus far Akiniyi's unaware of this squabbling, and the party Oracle has used her divination power to discover that attempting to go back on their deal - in addition to the penalties she'd be taking for breaking her word, thanks to her Legalistic curse - would go very very badly for them.

Reason: Akiniyi agreed to abandon her former lair (the spider den in the northern Kamelands) and thus cease the territory/hunting conflicts her spiders and Rannulf's wolves were having, in exchange for the party giving her a new lair if she helped them. She would be very upset to be forced out of a new home just so the party can found their kingdom there. Upset enough that when Hargulka comes knocking, she would be much more receptive to his offer - and probably wouldn't ever bother to inform the party that the troll king is recruiting.

Assuming they don't (which it's looking like they won't, but can never truly predict ;]), and keep on Akiniyi's good side, Hargulka will eventually come to visit her with his retinue and his offer, hoping to take the sorceress, her spiders, and the Stag Lord's Fort - and with it the shores of the Tuskwater and all of the lake (save perhaps Candlemere, where he dares not tread, for fear of the Dark Song that sing there). The party will be invited to the ruin for the meeting, introduced to Hargulka, and given his ultimatum. If a fight breaks out, Akiniyi - unless given reason to turn on the party - will fight at their side, but she knows no acid spells, Hargulka (being Half-Jabberwock) is immune to fire, and her best magic will merely inconvenience him and his cohorts. Her spiders will be next to useless.

Rannulf is much simpler. Presuming the meeting with Akiniyi goes off to the PC's benefit, Hargulka abandons diplomacy. He sends his thug to the Faerie Nest to instigate Pervilash's distraction tactic, then approaches Howl-of-the-North-Wind (in my game, a Winter Wolf to distinguish him from Rannulf the Worg) and supplies him with a Troll Hound, then points him to Rannulf's territory, telling him that if he can kill or scare off the Worg pack lord and the PC rulers, that territory will be his. Other than those changes, I'm planning to run him as written by Dudemeister.

Otherwise, I think I'll be abandoning the mass-combat encounters in the final battle, in favor of using Umbral Reaver's Colossus rules for the Talonquake.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Looks good, a fine way to adapt the themes of Hargulka's monster kingdom. Keep us posted on how it goes :-)

Shadow Lodge

1 person marked this as a favorite.

Ran the first session of RRR last night. Borrowed from Akalsaris the "Welcome, Lords of the Greenbelt!" line and session-ending right after having Hargulka, his five-troll retinue (including Nagrundi, a mage, and three plate-armored guards), and his pet Large Trollhound appear in Akiniyi's temple, ready and waiting comfortably (at least on Hargulka's part - he'd had his guards cut down trees and make him a throne, then carry it to the temple for him to sit in!) for the party to show up.

The players demanded a special Friday session tonight (though due to a sudden schedule conflict that may be tomorrow instead) rather than leave on that cliffhanger for a week. =D

Shadow Lodge

1 person marked this as a favorite.

Ran the meeting last night. Due to conflicting work schedules and such the extra session never happened so it waited until the normal gaming night.

Hargulka played very nice, very polite, but very arrogant and above-you-all to the humanoids for several minutes, as the party had sent word before leaving their city to Rannulf the Worg, their Warden, and Duchess Elegy refused to start the meeting without him. In the meanwhile he asked introductions of everyone in the group (save Lilith the dhampir rogue and Spymistress, who spent the entire encounter hidden and waiting to pounce). He nearly goaded Errol, Magus and Magister, into attacking him during an argument before Errol wised up and held his tongue.

Once Rannulf was there the meeting started in earnest. Hargulka laid out his request - his right to rule by might and conquest, the nature of the wilds of the Stolen Land making them not right for the greedy fingers of Olorunium, and at last offering to Rannulf, Akiniyi, and Jaekah the Centaur Barbarian and General the chance to join his kingdom and remain as they are, "unchained by human culture and custom".

Jaekah was of course instantly uninterested, but the other two allowed Elegy to make her claim in contest. Long story short, she accused Hargulka of being nothing more than a bully with a toy crown and pointed out that his ring from Nyrissa was no different (save in size, and as she'll later learn specific enchantment) than that worn by the Stag Lord, making him nothing but another puppet of some yet-unseen master. Hargulka asked her if she knew what it meant, to which she replied it meant he was no more a leader than the Stag Lord, just another pawn in the game.

By the end of her rant Hargulka's smug grin had turned completely upside down into a snarl of rage, at which point he gleefully informed her how he would dismantle her "little kingdom of sticks and stones" piece by piece, drop by drop, person by person. So Iomrall declared war on them. They let the trolls depart in peace (perhaps noting they were outclassed at the moment, even with Akiniyi and Rannulf's aid, though they did mention that if one less troll - probably either Nagrundi or Enlort the mage - had been there they might have tried for it) then after making arrangements with Akiniyi, Rannulf, and Perlivash's gang they headed back to town.

First thing they did was revise the prior month's kingdom building (our timeline's a little disjointed, the Kingdom Building was on month 3 while the meeting with Hargulka was supposed to be between months 1 and 2) to include the building of a barracks and smithy so Jaekah could begin work on making an army. At Tyg, Perl, and Ledipte (a moth-winged sprite I added to the gang)'s suggestion they also headed to speak with Tiressia to get her aid during month 3, at which point she sent them to deal with the scythe tree.

The party encountered Kundal in hybrid form en route to the tree's barrow (not intentionally - I rolled Werewolf on the random encounter chart and decided why the heck not just use Kundal) but he escaped and jumped into the river so the party couldn't track him; he'll be in their capital causing trouble a month after they get back. I'm going to have his attacks coinciding with Howl's, and the combined effect of both will have the populace thinking Rannulf has turned his packs loose on the colonists... especially since Lilith requested one of Rannulf's wolves accompany her as a lookout and guard (thanks to dhampir speak with animals (wolves, bats, rats) ability) and has been seen with it regularly in their capital. After they deal with that, they'll get a couple more months' respite before Tyg and Ledipte get kidnapped and Perlivash starts pranking colonists on the trolls' demands.


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Perhaps you should speak of the tale from MY side of the story, worm!

Silver Crusade

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Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I'm enjoying this a lot :-)


Pathfinder Card Game Subscriber

Me too... this is great! :oD


I missed the chance to use this scenario due to all the other stuff going on in my campaign.

Maybe next time, if I find a good DM or ever manage to gather up a new group to run Kingmaker with again.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

The beauty of Kingmaker is that no two games are alike. I have plenty of changes over in my Varnhold Vanishing Thread. Maybe they can be of use to you! :)

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber
DM_aka_Dudemeister wrote:
The beauty of Kingmaker is that no two games are alike. I have plenty of changes over in my Varnhold Vanishing Thread. Maybe they can be of use to you! :)

Keep it coming this is awesome!

Shadow Lodge

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Spent the last two sessions dealing with Thuggnir and the foresty fey.

Perlivash, Tyg-Titter-Tut, and a moth-winged Sprite named Ledipte are my game's little fey pranksters, and are "Za-Lord's Guard" to the group's Spymistress Lilith, who lived in the Narlmarches not far from the Fairy Nest when the party first met her. In Chapter Two they've been serving as informants for Lilith, bringing her information about the forest as they come across it, in exchange for small gifts, food, and stories of the group's adventures. When they went silent over the winter, Lilith blamed the lack of communication on the weather; when come spring they still hadn't reported in, though, she decided it was time to investigate.

Last week, they trekked out to the Temple of the Elk to inquire of Akiniyi, the Arachne (Drider) sorceress and kingdom Diplomat, as to what the fey had been up to. She expressed some surprise that the party hadn't heard from them, as Oleg was dealing with fey pranks lately; she agreed to go investigate the trading post while the party, following the clues of a troll attack at the Fairy Nest (long dried fairy blood, troll claw marks in the trees, etc.), investigated up toward the hot springs where Akiniyi claimed she had noted trolls congregating. The party traveled up, found Thuggnir and Tyg, killed off the troll, his two companions and trollhound, and a tendriculos who happened to be living in the muck. Tyg informed them of Thuggnir's demands, as well as the fact that - in exchange for joining Hargulka's Monster Kingdom - Thuggnir had given Ledipte in a cage to The Dancing Lady as a gift, thinking the little sewing/weaving fairy would make a lovely pet for the artistically-inclined baobhan sidhe.

In last night's session, the group regrouped back at the temple, learned of Perlivash's exploits (half bragging, half subdued on the dragon's part), and made arrangements to repay Oleg for the trouble before setting off on the second half of the rescue mission. Sadly we didn't manage to finish the ruined keep, due to a random-encounter Wyvern Trio that nearly killed off the Spymistress, and Rigg Gargadilly running circles around the party due to his insane stealth - only one party member can reliably spot him - and ridiculous speed even when hampered by the rough terrain.

Silver Crusade

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I hope they learn about readied actions before they TPK. Sounds like y'all are having a blast. My group lost their Marshall in the elven ruins due to the deadliness of the Baobhan Sidhe. Then had a real life argument over what to do with the Elven ruins. It was intense.

Shadow Lodge

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They've managed a few, though they're needing to work on their trigger conditions - most often it's "I do X when I see him", which a few times has failed because their move speed is limited by the underbrush and they can't reach him.

It's looking like Rigg is going to be a battle of attrition - the party Rogue can snipe him (and she has a couple Psion levels and a decent INT, and the psionic version of True Strike, so his blur isn't quite as devastating) for pretty decent damage a couple more times still thanks to the Stag Lord's Helm, and the rest of the party can inflict a little damage every now and then with spells or when they manage to spot him and be in range to attack. He has no healing potions or anything, so every injury the party inflicts he's stuck with. Likely he'll whittle down the party a bit, then when he's injured enough to consider fleeing will try to pull the Grimstalker into the fight, or lure the party into the Dancing Lady's lair where she can charm some of them off.

Everyone keeps making their fort saves versus his Death Attack, too. Heh.


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I finally got to start this adventure line in last night's game. We ended on a cliffhanger with the scene of Darth Vader in the Cloud City dining hall (aka the opening of Monstrous Feast, natch). The look on the players' faces was classic.
-blarg

Silver Crusade

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blargney the second wrote:

I finally got to start this adventure line in last night's game. We ended on a cliffhanger with the scene of Darth Vader in the Cloud City dining hall (aka the opening of Monstrous Feast, natch). The look on the players' faces was classic.

-blarg

That look is why I do what I do.

Shadow Lodge

1 person marked this as a favorite.

Ran the "ATTACK!" event last night, relocated to the just-began-being-constructed-this-month Tatzylford. As posted in my other thread, my party wasn't big interested in Mass Combat, so I just ran it as a massive normal battle, with three NPCs aiding the party and local militia providing cover fire. Details in the Obits thread, the Nixing Mass Combat thread, and our journal. =)

I replaced Thrundogg with Rundtokk, a less-pathetic but no less freakishly hideous troll fighter, and originally planned to have his bloated cysts release a poison effect splash damage whenever he took hits, but by the time the party got through all the other trolls and started on him it was past midnight so I forgot about it.

Of course this means they don't have a prisoner, unless someone decides to do a speak-with-dead or something.

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