[Official Question] Silent / Still / Eschew / Quicken spell and Spellcraft


Rules Questions


4 people marked this as FAQ candidate.

By RAW there is no difference in identifying a spell being cast by a wizard 5 feet in front of you with no megamagic, and one using Still Spell, Silent Spell, Eschew Materials and/or Quicken spell excepting that each feat does what the feat does.

None of the feats mention making the spell harder to detect or to identify despite the "enhanced" effect. It makes sense that a Stilled spell would be harder to identify- and that a Silent one would be harder to even know you were casting a spell at all.. but the rules are silent about it.

Is it silent because the answer is NO, it should not adjust spellcraft to identify the spell or even to identify if a spell is being cast at all?

Or is it silent because it just wasn't crammed into an already full book?

FAQ needs to know!

:)

Thanks.

-S

The Exchange

Selgard wrote:

By RAW there is no difference in identifying a spell being cast by a wizard 5 feet in front of you with no megamagic, and one using Still Spell, Silent Spell, Eschew Materials and/or Quicken spell excepting that each feat does what the feat does.

None of the feats mention making the spell harder to detect or to identify despite the "enhanced" effect. It makes sense that a Stilled spell would be harder to identify- and that a Silent one would be harder to even know you were casting a spell at all.. but the rules are silent about it.

Is it silent because the answer is NO, it should not adjust spellcraft to identify the spell or even to identify if a spell is being cast at all?

Or is it silent because it just wasn't crammed into an already full book?

FAQ needs to know!

:)

Thanks.

-S

In a way, it is written in there. The DC to identify a spell is based on the level of the spell, so if a metamagic feat increases the level of the spell, it will also increase the DC to identify the spell.


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Nightwish wrote:
In a way, it is written in there. The DC to identify a spell is based on the level of the spell, so if a metamagic feat increases the level of the spell, it will also increase the DC to identify the spell.

No, it doesn't. The level of the metamagicked spell remains the same except for what slot is used. For all purposes the spell is still a spell of its original level. For example, a quickened empowered fireball uses an 8th level slot, but it is still kept out of a globe of invulnerability and its DC is still calculated as if it were a 3rd level spell. The only way to raise the actual spell level for purposes like these is to use the Heighten Spell feat.

The Exchange

Zaister wrote:
Nightwish wrote:
In a way, it is written in there. The DC to identify a spell is based on the level of the spell, so if a metamagic feat increases the level of the spell, it will also increase the DC to identify the spell.
No, it doesn't. The level of the metamagicked spell remains the same except for what slot is used. For all purposes the spell is still a spell of its original level. For example, a quickened empowered fireball uses an 8th level slot, but it is still kept out of a globe of invulnerability and its DC is still calculated as if it were a 3rd level spell. The only way to raise the actual spell level for purposes like these is to use the Heighten Spell feat.

Actually, the RAW don't explicitly address the difficulty of identifying metamagic spells. When they speak of the save DCs not changing, they're talking about the DC to resist the spell. If they didn't intend the difficulty to identify the spell to be according to the spell slot used rather than the normal spell level, then they didn't think that through too well. However, under the Spellcraft section, it does state "this incurs the same penalties as a Perception skill check due to distance, poor conditions and other factors." I think the listed metamagic feats certainly qualify as "other factors," which leaves it up to DM discretion.


The Spellcraft description says :

Identifying a spell as it is being cast requires no action, but you must be able to clearly see the spell as it is being cast, and this incurs the same penalties as a Perception skill check due to distance, poor conditions, and other factors.

So I think you should use the modifiers in the Perception skill to modify the DC :

Still or Silence Spell = Through a closed door (DC +5)

Quicken Spell = Creature making the check is distracted (DC +10)

Eschew Materials = Unfavorable conditions (DC +2)

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Noir le Lotus wrote:

The Spellcraft description says :

Identifying a spell as it is being cast requires no action, but you must be able to clearly see the spell as it is being cast, and this incurs the same penalties as a Perception skill check due to distance, poor conditions, and other factors.

So I think you should use the modifiers in the Perception skill to modify the DC :

Still or Silence Spell = Through a closed door (DC +5)

Quicken Spell = Creature making the check is distracted (DC +10)

Eschew Materials = Unfavorable conditions (DC +2)

Ah, but does this mean that all verbal only spells have a +5 DC (they're basically stilled after all) or do spells w/o material components get the +2 (nitpick, eschew isn't metamagic)?

I know there's a thread around here somewhere...

Edit: Yes, there is. Short answer, RAW, no there's not, but it's a DM call, and shouldn't be severe.

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