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101 tavern patrons


Suggestions/House Rules/Homebrew

51 to 100 of 147 << first < prev | 1 | 2 | 3 | next > last >>

63. The Town Crier
He comes in, puts the flier on the tack board, and goes to the bar to get a drink.
http://therpgenius.pbworks.com/w/file/34596799/Drinking-contest-flier.bmp
Edit the bar names to fit the campaign. The Tack board is an actual board, 5 feet wide, 8 feet tall, and leaned up against the wall.

The Exchange

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64. Joe, Ray, and Lee Herdon, Human Brothers(ages:18,19,20), local handy-men and specializing in short term jobs but no specific skills. They live for the present. Well-muscled young men, today they come in covered in mud and clay, smelling of long sweaty labor and dirt. Bartender greets them cordially, paying no mind to thier appearance or sweat. Gradually over a period of 5 minutes, nearby tables empty of patrons and remain so. They talk of thier latest job digging out the foundation for a new mauselium for the local nobility.

Local Knowledge check: Hard workers, party even harder. Need supervision for skilled jobs but otherwise good folk. Oh and lock up the beer until after the job is finished.
Slightly more difficult Local: Pick a fight with one, you tangle with all of them. Piss off one of them during a job, all three will walk. Those three are tight.

Diplomancy or Leadership Check: When this job is finished, their services as porters or sherpas can be negotiated, always ready for a taste of adventure.


65. Grook the 12th the Half-Orc
He is at the bar trying to buy a drink with a brick of lead. (He has a full ton of these bricks buried in the woods.)


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66. Man and Daughter.
A worn-looking Half-Orc, with thin grey hair and age-spotted skin, is feeding a skinny, pale-skinned girl from a bowl of stew. The child looks to be no more than five or six years old, while the Half-Orc looks to be closer to the late fifties.

Spot (DC 5) The Half-Orc looks extremely tired, with dark circles under his eyes large enough to be mistaken for actual bruises and a distinct slump to his posture. His clothing is covered in red dust, similar to the red clay that is used in the dirt road at the northern entrance to the town.

Spot (DC 15) The child has what appears to be two small bumps on her forehead. A DC (15) Knowledge (Geography) or (Planes) check is enough to deduce the Child is likely a Tiefling or some other planar-descended race.

Sense Motive (DC 10) The Half-Orc is doting on the child, honestly pleased to be able to spend time with her, it seems.

Hook: The Half-Orc is an adventurer from a small group of heroes who fought a Demon Cult three decades ago, killing the Fiend who led the cult and his demonic offspring, and then disbanded shortly afterwards when one of the band was found hunting down and slaughtering the children of the Half-Fiend Cultists. In the last six months, he found a small girl-child running wild in the seedier part of a town to the North, and as was his wont, gave her some coins and some bread. It was only when his old Sword began glowing that he realised the child had Demonic blood, and Half-Orc took the child under his wing and started heading south to find his old companions, and hopefully a decent home for the little girl.

Along the way, they ran into an Aasimar Inquisitor who saw the Girl as a Tiefling and immediately tried to execute her as a 'fiend'. The Half-Orc managed to knock the Inquisitor down a ravine and escaped with the girl, but is being pursued without his knowledge by the Inquisitor, whom has used her connections at a nearby allied temple to gain additional support and is now closing in on the tavern to capture the 'Heretic' and kill the 'fiend'.


67)
A willowy gypsy woman hums softly to herself. She is dressed in a bright multi-layered/ colored dress. Her cup of wine remains untouched to her left and her bowl of stew has long past grown cold.

She seems intent upon the well worn divination cards she is slowly laying out on the table in a circular pattern. Her dark green eyes survey each one prior to laying it upon the table - the last one makes her frown and glance around with concern.

Perception DC 25 to note several knives and daggers hidden within the folds of her dress.

Hook: The woman is obviously a Varisian gypsy by the look of her and her interpretation of the last card drawn indicates a death is about to take place close to her.


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68)
A massive dwarf sits at a table with his booted feet resting on a second chair. Within his ham-like fist he clutches a roasted turkey leg - waving it about as he drunkenly describes his latest adventure to the rest of the bar though no one seems to be paying him much attention.

Perception DC 10: Notes scorch marks and tears in his once fine chainmail armor and his battle axe is badly notched along the blade.

Perception DC 25: His eyes are clear and focused - seeming to take in everything that's going on around him as he wobbles his head around while spouting his tale. He is not drunk.

Hook: The dwarf is a bounty hunter and knows his bounty often frequents this bar though has taken to using a disguise.

The Exchange

69) An old weathered gentleman (Half-elf)comes in. His appearance is typical of one of the locals. His head and neck, along with his arms, visible with the rolled up sleeves are covered in long ago healed scars. He orders for multiple mugs of house finest from the barkeep and sits at a table waiting alone. When food/drink is served, he salutes and toasts his passed away comrades in arms. [easy perception or local knowledge check] Otherwise he is silent with a distant unfocused gaze of remembrance.

70) A much younger man (Family resemblance is strong, with some elven blood evident in his family) comes in, eyes scanning the patrons before resting upon the old man. Making note of the food and drink at the table, he settles up with barkeep before sitting alongside the old man silently, leaving the other settings untouched. When an indetermite time has passed and the old man notices his "minder", both of them depart quietly, only one mug drained.


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71) A halfling priest leading a nude female dwarf slave and what appears to be his 1/2 orc bodyguard walks in - the halfling is carrying a duck. The 3 companions walk up and seat themselves at the bar.

The barkeep looks them over, hesitates at the duck and says,
"Is this a joke?"


DrDew wrote:
A heavily cloaked figure stands, unmoving, in a dark corner with its back to the wall. [perception] It's actually a coat rack.

+1


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Ricca Adri' Thiakria wrote:

71) A halfling priest leading a nude female dwarf slave and what appears to be his 1/2 orc bodyguard walks in - the halfling is carrying a duck. The 3 companions walk up and seat themselves at the bar.

The barkeep looks them over, hesitates at the duck and says,
"Is this a joke?"

Then the duck says to the halfling,"I told you they wouldn't serve you if you had a slave, pay up!"


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72) A large man enters the tavern covered in bulky robes and a wide brimmed hat. He orders a drink and you notice his hands are uncommonly hairy.

[Perception check] Through the low lighting and coverage of the man's hat and garb, you notice he is actually a bear capable of speech.

Hook: After a successful Diplomacy check the bear informs you he was once a man transformed by a now deceased wizard. He wishes to find a way to cure himself of the curse and pleads with you for help.

73) A voluptuous human barmaid generously flirts with the patrons as she continues to bustle around the bar, receiving big grins and even bigger tips.

[Perception] Not only can you tell the tips she receives are rather exuberant but she has a finely crafted pendant resting against her bosom. A successful knowledge arcana check reveals the pendant has magic properties allowing her to charm the lustful customers.

74) As you take your seats in the crowded tavern, you see a scuffle at one of the nearby card tables. A halfling male is yelling boisterously at a fellow human player accusing him of making fun of his height. This shouting garners the attention of the bar patrons.

[Perception] You notice the shouting halfling glance once or twice to the bar where a cloaked individual, also a halfling you had noticed drinking at the bar earlier, reaches over and pockets a couple bottles for himself. The card playing halfling is obviously a distraction.

75) While enjoying the richness of your ale you notice what appears to be a short, oddly bulky dwarf with an over exaggerated beard come down the stairs and walk behind the bar.

[Perception] Upon further analysis you realize it is a small human child playing dress up, not the alcohol hampering your judgment. A low knowledge local check or another perception check reveals the child to be the tavern owners son.
---------------
This is an awesome thread. Hope these shall do for now :D

Liberty's Edge

A rather normal looking musician plays a somber song.
[PERCEPTION]You notice an attractive female patron seems to be enthralled by the musicians presence dispite his normal appearance.

At the end of his performance the female patron walks towards the musician as he cleans up his stand.
[PERCEPTION]Her steps seem to be hestitated as if being forced.

Placing his arm comfortingly around the female he escorts her from the tavern.

DM Note: The bard is serial killer, targeting attractive women, due to his normal appearance he charms his victims to garner their trust. Perhaps one of the PC's is the target of his charm?

The Exchange

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Kuro the Priest: Minor Demon, looks like a man in heavy full length black robed with a broad -brimmed Hat, wearing one of those white bird masks commonly worn in plague regions. It isnt a Mask and he constantly seems to be waiting for something...

Liberty's Edge

78. Bar None: A surprisingly lithe halfling bartender runs along the raised floor behind the bar serving drinks with a flair for the dramatic. He specializes in flaming drinks, often stopping just short of scorching the eyebrows of unwary customers.

[Perception] He sports a ring with the logo of a (semi)secret society cleverly hidden within it's design.


yellowdingo wrote:
Kuro the Priest: Minor Demon, looks like a man in heavy full length black robed with a broad -brimmed Hat, wearing one of those white bird masks commonly worn in plague regions. It isnt a Mask and he constantly seems to be waiting for something...

Heronomos Bosch to paint his portrait? :)

The Exchange

Goth Guru wrote:
yellowdingo wrote:
Kuro the Priest: Minor Demon, looks like a man in heavy full length black robed with a broad -brimmed Hat, wearing one of those white bird masks commonly worn in plague regions. It isnt a Mask and he constantly seems to be waiting for something...
Heronomos Bosch to paint his portrait? :)

If Heronomos Bosch achieves his perception, he might notice the mask isnt a mask... :)


Meet Hieronymus Bosch
http://en.wikipedia.org/wiki/Hieronymus_Bosch
http://commons.wikimedia.org/wiki/File:Triptyque_de_la_tentation_de_Saint_A ntoine-Bosch-IMG_1390.JPG
http://www.apocalyptic-theories.com/gallery/lastjudge/bosch%201.html

79: Murry
80: Murrie
81: Morry
These three half elf brothers run an anything for a goldpiece business. They are all 2nd level commoners. Murry is smart, Murrie has dexterity, and Morry has strength. They already have their own torches, backpacks, and 10 foot pole.


82. Sara Neko
She looks like a pretty catgirl, but a good spot check will reveal that she puts a strange powder in her drink from her shoulderbag. She is the result of a surgical magical experiment that has to take special medicine to keep from flying off into a murderous rage.

Grand Lodge Dedicated Voter 2013, Star Voter 2015

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Mathien Ubeestar
You see a young Elven noble, aged somewhere from 150 to 170 years old. He is wearing tinted glasses (sunglasses) a black noble’s coat and pantaloons. He is chatting animatedly with a group of grubby, punkish human musicians who seem perturbed by his level of musical knowledge.

The elf is a young music promoter who hires bards under his label. He is highly passionate about any and all music but is quite hard to impress, owing mostly to almost a century of keen music appreciation (Performance DC 30). As the party go about their business, they overhear quotes from him.

“Oh, the distorted bass effect is good, but seventy years back there was this Orcish band that were… just… INSANE! You shoulda seen them!”
“The lute?! Lutes are over man, OVER.”
“Nobles in [insert capital city here] are going crazy for the latest pop genre ‘wench-wave’. You find me a girl that can sing while carrying 30 mugs of ale and you’ve found a girl with a contract, capeeche?”
“I’m just bummed because the label lost our best choreographer. She was a Succubus, you know how it is… The CEO sort of got dragged to hell and back because of it.”


KestlerGunner wrote:

83. Mathien Ubeestar

You see a young Elven noble, aged somewhere from 150 to 170 years old. He is wearing tinted glasses (sunglasses) a black noble’s coat and pantaloons. He is chatting animatedly with a group of grubby, punkish human musicians who seem perturbed by his level of musical knowledge.

The elf is a young music promoter who hires bards under his label. He is highly passionate about any and all music but is quite hard to impress, owing mostly to almost a century of keen music appreciation (Performance DC 30). As the party go about their business, they overhear quotes from him.

“Oh, the distorted bass effect is good, but seventy years back there was this Orcish band that were… just… INSANE! You shoulda seen them!”
“The lute?! Lutes are over man, OVER.”
“Nobles in [insert capital city here] are going crazy for the latest pop genre ‘wench-wave’. You find me a girl that can sing while carrying 30 mugs of ale and you’ve found a girl with a contract, capeeche?”
“I’m just bummed because the label lost our best choreographer. She was a Succubus, you know how it is… The CEO sort of got dragged to hell and back because of it.”

Bumped

Grand Lodge Dedicated Voter 2013, Star Voter 2015

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84. 'Miles'
You see a teenage human boy wandering around the tavern, roughly 15 years old with scruffy brown hair. He has a full face of glistening acne and he has a pronounced underbite. Tied to his belt is a short sword that is actually (DC10 appraise) quite ancient and prone to shattering if it is actually ever used in combat.

Miles wants to be a Knight’s squire and desperately begs any handsome warrior wearing heavy armour to take him in. His voice is consistently breaking as he makes outrageous lies about his training and how useful he can be out in the field. He assures the PCS that he is an orphan. His actual skills include +3 bluff, a -2 untrained Profession : Cook and a -3 perception check that he uses poorly when the players make him take watch when camping.

If a PC is foolhardy enough to accept Miles as their squire, the party will be confronted by a squad of town guard 1d3 days from accepting Miles into the team. The guard have been commissioned by Miles’s enraged parents who are demanding the unsightly teenager returns to his home immediately and receives a hiding from his father. The PCs will also be criticised by the guard and if really unlucky, possibly charged with kidnapping.

Grand Lodge Dedicated Voter 2013, Star Voter 2015

85. The Log Lady

You see a grumpy looking human woman, possibly in her early fifties. Although she seems to be sitting alone, she has two glasses of ale sitting in front of her. Nestled in her arms, she cradles a sturdy looking log. A DC20 Knowledge: Nature check lets the PCs accurately guess the wood is from a Douglas Fir tree. Other NPCs tell the party that nobody knows her name, everyone just collectively refers to the woman as the 'Log Lady'.

If the PCs are currently investigating an event, crime, location or occurrence, the Log Lady will be aware of the quest and will offer her dubious assistance.

“My log saw something about [topic]… Go on, ask it a question.”

If any one of the PCs expresses doubt about the Log’s ability to know, communicate or perceive, the Log Lady will enter an unfriendly mood and refuse to cooperate further. If the PCs wholeheartedly believe in the power of the log, it can actually replicate low-level divination spells (eg augury) with keen accuracy, although answers are always cryptic and delivered through the medium of the Log Lady.

Grand Lodge Dedicated Voter 2013, Star Voter 2015

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86. Melia the Skin-Reader

You see a blonde human in her early 40s. She’s wearing outlandish purple performer’s clothes and a lot of gaudy inexpensive jewellery. She has bright green eyes and a pleasant smile. She loves meeting adventurers and is fairly outgoing and social.

During conversation Melia will relate a tale about how kind spirited Fey in her hometown village’s neighbouring forest blessed her as a girl with some minor divination abilities. The fey called it skin-reading. Melia relates that if she can learn a bit about someone’s life and meditate while holding her hands to their face, she can see the gifts that await them in their future. She cannot see terrible events through her skin-reading. Melia explains that skin-reading is a powerful gift that makes her exhausted for about an hour after using the power.

If a PC accepts a skin-reading session with Melia, they must pay 5 silver. Melia will place her hands on the PC’s face and ask about their full name, their closest immediate family, their worst enemy, their greatest friend and their immediate goal. As this conversation occurs, Melia will knead the PC’s face in a strange manner. This all occurs in public – sometimes there’s an audience. The results of Melia’s reading is always positive, encouraging and morale-boosting to the hero.

[SPOILERS]
Melia is actually a 3rd lvl rogue Doppelganger ‘identity broker’ for a network of politically-connected doppelganger refugees. When Melia complains she is fatigued after the reading, she retires to her room. Instead of resting, she takes out her notes, sketches a highly detailed image of the PC’s face and writes in shorthand all the information that the PC shared willingly, including descriptions of colleagues. She fills books with this information and sells it to other Doppelganger networks for a hefty sum. On the rare occasions that a customer becomes famous, the Doppelgangers collectively use the information for a more detailed plot. On some rare occasions when a doppelganger is discovered and slain, one of these ‘identity books’ is discovered, but cannot be traced back to Melia.


87: Madame Zazzle. She is a performer-Mind reader. She is actually looking for Melia the Skin-Reader. She buys identities to use in her act.

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88. A tall human female prostitute seemingly trying to drum up some business. Perception check to determine she's really a man, possibly one whose mug can be found on wanted posters in a nearby town.

EDIT: Changed to correct number, added a touch more flavor.


A cloaked man enters the bar when blood spurts out of his mouth, he falls writhing in pain as a scroll skitters across the floor.

A dawrf with black hair sits in the corner drinking a cup of throuthing beer, next to him lies a sword ten meters long with runes crisscrossing the sheath.


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91. A small green skinned goblin sits drinking fine wine, dressed in Leaf Armour, complaining in Elven about how his brothers will not accept him as a fellow elf, to his "Twin-Brother" an elf who will not dash the dreams of his brother of becoming an elf one day.

[DC 10 perception and 10 minutes of listening to overhear that goblin's misguided dream]


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92. Motley Crew.

A female dwarf, a male human, a male elf, and a halfling female are all gathered around a table covered in what looks like primitive drawings. They are unfittingly well-armed, but their hands are busier with mugs of ale and frantic gesturing around the drawings.

Spot check to recognize the drawings as hand crafted maps hastily filled in.


Run, Just Run wrote:

89. A cloaked man enters the bar when blood spurts out of his mouth, he falls writhing in pain as a scroll skitters across the floor.

90. A dwarf with black hair sits in the corner drinking a cup of frothing beer, next to him lies a sword ten meters long with runes crisscrossing the sheath.

Is 89 a fighter who tried to cast an arcane spell? :)

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Goth Guru wrote:
Run, Just Run wrote:

89. A cloaked man enters the bar when blood spurts out of his mouth, he falls writhing in pain as a scroll skitters across the floor.

90. A dwarf with black hair sits in the corner drinking a cup of frothing beer, next to him lies a sword ten meters long with runes crisscrossing the sheath.

Is 89 a fighter who tried to cast an arcane spell? :)

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It's an important hook to an adventure I'm writting, I think it will get the point across to the players, the killer was a balor cleric


So the scroll might be an adventure hook.
The NPC death sounds like a self destructing Cyst. Did you give the Devils cyst magic?

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Goth Guru wrote:

So the scroll might be an adventure hook.

The NPC death sounds like a self destructing Cyst. Did you give the Devils cyst magic?

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Yes it's adventure hook, I'm not sure what Cyst means so i can not answer your seconed question and it would be helpful if you could look over 'COULD YOU LOOK OVER THIS ADVENTURE, TWEAKS & SUGGESTIONS WOULD BE HELPFUL'


I can't find it.
Could you put up a link?
Look at the BBCode tags you can use.
(Cyst Magic, the complete Necromancer.)

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Lvl 12 Procrastinator wrote:

88. A tall human female prostitute seemingly trying to drum up some business. Perception check to determine she's really a man, possibly one whose mug can be found on wanted posters in a nearby town.

EDIT: Changed to correct number, added a touch more flavor.

It's a trap!(Traditional response)

What's it's disguise check? That's the DC to spot this cross dresser.

Cyst Disciple.

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Goth Guru wrote:

I can't find it.

Could you put up a link?
Look at the BBCode tags you can use.
(Cyst Magic, the complete Necromancer.)

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this is the web adress http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/houseRules/couldYouLookOverThisAdventureTweaksSugjestionsWouldBeHelpful& amp;page=1#3


Goth Guru wrote:
Lvl 12 Procrastinator wrote:

88. A tall human female prostitute seemingly trying to drum up some business. Perception check to determine she's really a man, possibly one whose mug can be found on wanted posters in a nearby town.

EDIT: Changed to correct number, added a touch more flavor.

It's a trap!(Traditional response)

What's it's disguise check? That's the DC to spot this cross dresser.

Am I missing something?

OP wrote:
2. No stats/rules. Just description


Lvl 12 Procrastinator wrote:
Goth Guru wrote:
Lvl 12 Procrastinator wrote:

88. A tall human female prostitute seemingly trying to drum up some business. Perception check to determine she's really a man, possibly one whose mug can be found on wanted posters in a nearby town.

EDIT: Changed to correct number, added a touch more flavor.

It's a trap!(Traditional response)

What's it's disguise check? That's the DC to spot this cross dresser.

Am I missing something?

OP wrote:
2. No stats/rules. Just description

Ok, but where were you when all those people were posting rooms in the trap topic?


Goth Guru wrote:
Ok, but where were you when all thoes people were posting rooms in the trap topic?

Posting a whole room, like an imbecile, until you corrected me. This time I was trying to play it by the book, so I didn't supply a DC.

Do you really want a DC for this? I'll get out my d20.

The Exchange Marathon Voter 2013, Marathon Voter 2014, Dedicated Voter 2015

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93) A bearded bear of a man with unkempt, shoulder length hair hunches over a corner table, alone. He wears studded leather armor and has a club leaning against his chair. Four empty pint tankards sit on the table and he is working on a fifth. Ignoring the rest of the patrons, he is carving into the tabletop with his dagger. [Perception]: He appears to be carving the name "Anna" into the wood for the 12th or 13th time.

Liberty's Edge

94 & 95) Two men both with beards and robes sit over a game of chess. One seems to be concetrating intently, stroking his beard and contemplating the board. The other is calmly sitting back, relaxed, with a look of haughty superiority on his face. The first wizards smiles and moves a chess piece and shouts "Aha!" The other's face turns from his smug smile to anstonished shock and begins sputtering "how"s and "why"s and "it was perfect!"


Ok, moving on...
96. An argument at the door. An M sized centaur, lavender skin, overly large eyes, could be some sort of halfling/pony thing, is trying to get in. Something about getting together a party to go get some, "Cube of Worlds".

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97: The man in Black:
A dark-cloaked, dark-haired man sits alone at the crowded bar, stools to either side of him empty of patrons. The remainder of the bar's customers cast spooked glances at the figure, whose eyes seem to catch the firelight like a cat's when he glances your way.

[Perception]The man is wearing the holy symbol of (insert local deity here) around his neck.
[Higher DC Perception]There is something unnatural about the man's appearance. He has dead-looking skin and his eyes glow faintly.
[Knowledge: Local (Moderate DC) or Religion (High DC)]The man resembles a local defrocked priest of (insert local deity here) who was recently executed by one of his fellow clerics.
[DM Information]The priest is really a Hecuva that has returned to the town in order to revenge itself upon the cleric who killed it. A Will save allows the PCs to see through its Disguise Self spell-like ability, currently set to make it look like a vampiric version of its former self. Gather Information inquiries (low DC) to the rest of the tavern's patrons will elicit the tale of the defrocked priest and his supposed death, though no one is sure whether or not the figure at the bar is really him.

98: One Tequila, Two Tequila...
A trio of young men, dressed in brightly-colored shirts and dark trousers, enter the bar, roaring with laughter. They sit down at the bar, waving the barkeep over. After a low-voiced discussion with the bartender, they each take a fresh fruit and some sort of white crystals from their pockets. Each drinking a shot of the liquor that the bartender puts in front of them, they then snort the white crystals and squirt a slice of the fruit into their open eyes. Roaring with laughter and sniffing while their eyes run with tears, the trio orders another round...

[Perception]The trio each wear a small ring with an identical symbol upon it.
[Knowledge: Local]The symbol is the marking of a local mercenary company.
[Perception (Higher DC)]Each of the trio has at least two small weapons concealed on them and they move like they know how to use them.
[DM Info]If queried, the three will insist that their celebratory ritual is a cure-all for any illness or depression. A Sense Motive check (low DC) will reveal that the three are putting the PCs on. The crystals are really salt, while the fruit are limes. The shots are really local rotgut, and the three youths are out on the town, celebrating their graduation from a local mercenary company's basic training and acceptance into its ranks. They aren't looking for trouble, but are boisterous and looking for a rollicking good time.

The Exchange

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99. BM&U
An oversized monster of a man stoops through the door, and the barkeep is already drawing a pitcher of brew for him while the barmaid is urgently nudging you out of your comfortable spot. "Thats HIS spot."
[perception low] Definitely orcish blood in his genes, and likely beaten with the ugly stick every weekend.
[perception low] The tension is palpable in the tavern as locals familiar with him start to excuse themselves, and the staff are overly courteous.
[knowldge: local] Adopted and raised by a loving family, Boris M Unse worked hard to be accepted and make a reputation that overcame his genetics. Unfortunately he married a shrew of a greedy shallow woman and his ego prevents admitting his mistake and denying it fiercely to all.
[knowldge: local] Some have started refering to him as BigMean&Ugly. Since he has started looking for any reason (and any male) to drink and/or fight with, especially strangers. Anything to distract himself from his homelife, which is an open secret.
[perception high] The BMU is a facade. You catch glimpes of sadness in his face.
[Diplomancy difficult]BMU lacks social graces, emotional communication skills and is a simple man. If someone could navigate the emotional minefield of his heart, he would greatly appreciate a person to mediate on his behalf with his wife. Failed DC=Fight!


100. A cloaked figure comes into the bar, gets a bottle and a glass from the bartender, and goes to sit at a corner table with his back to the wall.

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101 (FTW)!

A short woman, with long black hair sits in the corner, alone. She wears a long red cloak with sturdy boots and a drink on the table. She appears stern and is studying a map of the area on her table.

[Diplomacy] Reveals she harbors a desire for revenge against a man who destroyed her village when she was a child.

The Exchange

Bumped for the sake of it...


Bumped


102. A thin, dirty man dressed in rags sits at a table in the corner. Most of the other patrons pay him no mind, but the server keeps coming over to him with mug after mug of ale. He mumbles to himself constantly, only speaking to the server when he/she comes to ask him if he wants another drink. With a high enough perception check, the PCs may notice that he is clutching a bulging coinpurse tightly under the table. They may also be able to hear portions of his rambling; "I didn't see nothin'...drink enough, it'll be true"


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103. In the corner,you hear a scuffle and a disgruntled cry from a woman. Looking over you see the odd sight of a dark-skinned she-dwarf with a fuschia Mohawk and trailing braided pigtails with sideburns framing her stunningly lovely face ,squirm violently. The voluptuous she-dwarf is effectively grappled by an unusually tall figure with a narrow trim wait and arching broad shoulders clad in an armored greatcoat,with large claws akin to a bear gripping her by the shoulders. Bent nearly in half, the figure twists his face towards you to reveal the purpilsh-red noseless face (Ala Thrax from Osmosis Jones) with a lipless slit of a mouth puckered in an attempt to kiss the flustered she-dwarf. Coiled dreadlocks swept back from a bald,protruding browridge dangled past his sharp,spiked chin. A hornless tiefling.

A red naked tail flicked up from beneath the folds of his coat to tickle the she-dwarf's side. She dissolved into a gasping chortle,apparently quite ticklish.

Taking advantage,the tiefling bared surprisingly white square teeth in a gleeful crescent grin before smothering her face with kisses in a lustful fury. The she-dwarf shoves a hand into his face and tries to shove him away with a sneer.

Sense Motive Check 10: The tiefling is very much enamored with the fetching she-dwarf and intends to seduce her. He is also slightly drunk. He refuses to let go,despite the awkward difference in height.

The she-dwarf is clearly not drunk and quite bewildered and annoyed by this bizarre creature snogging her.

Knowledge (Local ) Check 10: The tiefling is a former highwayman whose entire gang of bandits were killed by a patrol of dwarves armed with crossbows and warhounds. Known for using claws and Burning Hands along with a spiked chain. Named Thrace

The she-dwarf is the daughter of a freeland holder owning nearly 11 miles of farmland called Deepheavy Farmstead and Houndshearth Kennels,prosperous surface dwarf farmers famous for growing ironbloom mushrooms and breeding dwarven and riding warhounds along with making the outlying territory around their land free of banditry and monsters with good relations with neighbors.


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