Cherry Pie's Serpent Skull Campaign


Serpent's Skull

Grand Lodge

I begin this post, by giving my Lady all my respect and pride for stepping so gracefully into the GM's chair.
In addition to running this adventure path, she has become a regular GM for our local PFS community.

She's a wonderful judge.

Use judgment when clicking on the links!
Don't ruin your game by learning about mine!

For the Serpent Skull Adventure Path, I decided to play a Cleric of Desna.
I named her affectionately after my first D&D character from back in '77.
Early after concept, I established a strong personality and method of communication for her. By time we played our first session, I had her RP & mannerisms locked!

This campaign has been so rewarding for a role play heavy group!
The sandbox design is in effect here requiring player driven story, but an island setting changes options and focus dramatically!

We have just completed our fourth play session and our characters have just achieved level three. There was a turning point in the last session where we no longer felt like (reactive) castaways and starter feeling like (proactive) adventurers! We still have no idea what's going on and how we're getting off this forsaken rock. We have created strong bonds of friendship with every living survivor of the wreck.

I have player anxiety the likes I've not experienced in years!
I can't wait to see this story unfold!


Nice site, I look forward to reading more!

Also, where is that photo on your character sheet from? It's SO Desna!

Scarab Sages

Mmmmmm....pie.

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