DM Tanner's Legacy of Fire OOC Thread


Play-by-Post Discussion

401 to 450 of 884 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Sovereign Court

DM, your loot list is not visible unless we're editing a post, better to re-post than edit lately because the forums are still derping on that particular issue.


Sajan Krama Sumna wrote:

*glares at forum's D12 suspiciously. Picks up said dice and rolls.*

1d12

*glares with even greater suspicion*

I like the new d12 much better than the old one. ;)


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

*rolls again*

1d12 ⇒ 3

*nods in a satisfied manner and walks off*


Quote:

Sixth Sense (Ex)

At 3rd level, the superstitious barbarian gains a +1 bonus on initiative and a +1 insight bonus to AC during surprise rounds. This bonus increases by +1 for every three levels after 3rd.

This ability replaces trap sense.

I read this as "+1 to init and AC during surprise rounds." Hero Lab, however, seems to be reading it as "+1 to init [period]" and, separately, "+1 to AC during surprise rounds." It's telling me her init is +4, anyway, and I can't figure out where else a +1 could be coming from.

Anyone know of a clarification on this?


Female Halfling Barbarian (superstitious) 7 | hp 72/72 (86/86 raging)

Barbarian 4

+1 to Con

Rage power: Superstition +3
New rage power: Witch hunter (+2 to damage vs. creatures w/ spells or SLAs)

Skill points (includes favored class bonus): Acrobatics, Climb, Knowledge (nature), Perception, Survival

Fort save +1
BAB +1

+2 rage rounds


Joana wrote:
Quote:

Sixth Sense (Ex)

At 3rd level, the superstitious barbarian gains a +1 bonus on initiative and a +1 insight bonus to AC during surprise rounds. This bonus increases by +1 for every three levels after 3rd.

This ability replaces trap sense.

I read this as "+1 to init and AC during surprise rounds." Hero Lab, however, seems to be reading it as "+1 to init [period]" and, separately, "+1 to AC during surprise rounds." It's telling me her init is +4, anyway, and I can't figure out where else a +1 could be coming from.

Anyone know of a clarification on this?

Grammar seems pretty clear to me I'll have another look.


Nuveril wrote:


New rage power: Witch hunter (+2 to damage vs. creatures w/ spells or SLAs)

Best rage power (in a genie filled AP) ever.


Alexander Kilcoyne wrote:
DM, your loot list is not visible unless we're editing a post, better to re-post than edit lately because the forums are still derping on that particular issue.

Sorry, you can't see my post above on priest loot?

Sovereign Court

"Loot from the priest.

- Masterwork Morningstar
- Heavy Wooden Shield (magic)
- Multicoloured (and foul smelling) cloak (magic)
- 1 potion
- 1 scroll of resist energy (hilariously the priest didn't quite get to finish his buff cycle and make himself immune to the repeated burning disarming).

The sack had a number of cunningly devised hollow spearpoints made out of some kind of ceramics. They were evidently designed to screw onto the spear shaped pole one of the gnolls had. Together they seem to make some kind of injection device, the tip of the point disperses the liquid inside the head. Several of the spearpoints are empty but two are filled with some kind of liquid. One is a thick milky liquid while the other is a blackish goop. They appear mundane rather than magical.

Spellcraft to identify the magic."

It is only visible when i'm editing a post or replying. Its a forum error I have reported in website feedback and a particularily nasty one as the OP isn't aware of it. Essentially, double post rather than edit completed posts for guaranteed viewing.

Joana HeroLab has it right. The bonus to initiative isn't conditional.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Grall level 4
+1 BBN, invulnerable rager
Hit points +con+FC+trait1d12 + 3 + 1 + 1 ⇒ (4) + 3 + 1 + 1 = 9
+1 STR
+1 BAB
DR now 2/-
+1 Fort Save
-3 skill points for change in trait, leaves +1 for this level
+1 Acrobatics
Rage Power:
Reckless Abandon (Ex): While raging, the barbarian can take a –1 penalty to AC to gain a +1 bonus on attack rolls. The AC penalty increases by –1 and the attack roll bonus increases by +1 at 4th level and every four levels thereafter.

Power attack goes up by one degree.
You knew the hit point machine had to end at some point...


Will be away from keyboard for several hours. I'll get Nuveril's profile updated when I get back ... and there's something she wanted to do during our down time before the DM launches a gnoll seige at us. ;)


Yay, level 4! \o/

Unfortunately work today has taken up the most of my time today so i won't be able to finish leveling Linah until tomorrow. Hopefully i can be more active then.

I've been wanting for a while of playing an oracle with the clouded vision curse, and thought it would be a cool thing to have Linah wake up blind the coming day. Sort of a reaction to losing Arjun today. But it seems to be almost like throwing away a level so most likely i'll just take another cleric level.


Joana wrote:
Quote:

Sixth Sense (Ex)

At 3rd level, the superstitious barbarian gains a +1 bonus on initiative and a +1 insight bonus to AC during surprise rounds. This bonus increases by +1 for every three levels after 3rd.

This ability replaces trap sense.

I read this as "+1 to init and AC during surprise rounds." Hero Lab, however, seems to be reading it as "+1 to init [period]" and, separately, "+1 to AC during surprise rounds." It's telling me her init is +4, anyway, and I can't figure out where else a +1 could be coming from.

Anyone know of a clarification on this?

OK I think Herolab is wrong here although I admit a personal bias against trapsense and think just about anything is better so I am happy to discuss.

Compare the wording of sixth sense with the description of naked courage in the paragraph directly above it in the APG.

APG wrote:

Sixth Sense (Ex)

At 3rd level, the superstitious barbarian gains a +1 bonus on initiative and a +1 insight bonus to AC during surprise rounds. This bonus increases by +1 for every three levels after 3rd.

This ability replaces trap sense.

APG wrote:

Naked Courage (Ex)

At 3rd level, the savage barbarian gains a +1 dodge bonus to AC and a +1 morale bonus on saving throws against fear when wearing no armor (shields are allowed). This bonus increases by +1 for every six levels after 3rd.

This ability replaces trap sense.

Grammatically the relevant parts of each paragraph are the same. For Naked Courage its clear from the context that the reference to no armour qualifies both preceding bonuses.

I am having difficulty reading sixth sense differently but then I'm a lawyer who makes their living arguing grammatical differences.

Balancewise a generic initiative bonus alone seems better than trapsense. Throw in the bonus to AC and it just flat out seems miles better.

Happy for Alex (and anyone else) to weigh in on this. I remain convincable.


Alex:

I'll do a narrative over night but bonus feat is as follows:

Initiate of Tiger

Your dream training with the Ki Mystic Tiger has improved your ability to react to danager and strengthened your connection with your ki.

You gain 1 extra ki in your ki pool and a +2 intuition bonus to Initiative.

So you were half right.


Patrik Ström wrote:

Yay, level 4! \o/

Unfortunately work today has taken up the most of my time today so i won't be able to finish leveling Linah until tomorrow. Hopefully i can be more active then.

I've been wanting for a while of playing an oracle with the clouded vision curse, and thought it would be a cool thing to have Linah wake up blind the coming day. Sort of a reaction to losing Arjun today. But it seems to be almost like throwing away a level so most likely i'll just take another cleric level.

This is the sort of thing we can probably work on together rather than have to interupt Linah's cleric progression. Depends if your looking to develop her with oracle abilities or like the idea of her going blind.


Dan E, I read Sixth Sense the same way you did; it didn't even occur to me it might be read differently until I noticed how Hero Lab seemed to be implementing it. So I'm not going to feel like you're taking my toys if you want to rule it that way. :)

I put a thread about it in the Rule Questions forum, maybe get some dev insight on it.


DM Dan E wrote:


This is the sort of thing we can probably work on together rather than have to interupt Linah's cleric progression. Depends if your looking to develop her with oracle abilities or like the idea of her going blind.

We can leave it as it is. Just that i've been itching to try a oracle with the clouded vision curse but i haven't been able to come up with a suitable event for when the curse struck. This would be such an event.

But i'm going to keep Linah as she is. She's turned out somewhat different from what i've envisioned from her original concept anyway :)

Level 4 changes
+1 wisdom
+1 cleric level, +5 hitpoints +1 hit point for favored class
+1 diplomacy, +1 heal and +1 linguistics if that would allow me to learn Gnoll.

Changing spells after the next rest to 2 bless, 2 protection from evil, 2 bull's strenght and 1 remove paralysis.


Alex:

[quote=DM

I'll do a narrative over night but bonus feat is as follows:

Initiate of Tiger

Your dream training with the Ki Mystic Tiger has improved your ability to react to danager and strengthened your connection with your ki.

You gain 1 extra ki in your ki pool and a +2 intuition bonus to Initiative.

So you were half right.[/ooc]

Boy I was tired when I wrote that. Insight bonus to Intitiative.

I note you've been active in the "monks are crap" thread :)


Patrik Ström wrote:
DM Dan E wrote:


This is the sort of thing we can probably work on together rather than have to interupt Linah's cleric progression. Depends if your looking to develop her with oracle abilities or like the idea of her going blind.

We can leave it as it is. Just that i've been itching to try a oracle with the clouded vision curse but i haven't been able to come up with a suitable event for when the curse struck. This would be such an event.

But i'm going to keep Linah as she is. She's turned out somewhat different from what i've envisioned from her original concept anyway :)

Level 4 changes
+1 wisdom
+1 cleric level, +5 hitpoints +1 hit point for favored class
+1 diplomacy, +1 heal and +1 linguistics if that would allow me to learn Gnoll.

Changing spells after the next rest to 2 bless, 2 protection from evil, 2 bull's strenght and 1 remove paralysis.

Fine with me. If you want to work a character a certain way I'm more than happy to work with you.

Ah the magic of linguistics. We'll say you've been studying with Grall. The three of you will be able to use the temple bless its per day.


Oh don't forget a spellcraft roll if you want to ID the stuff.

Did we ever sort out who had the haversack?

Overall I'm aware your well short of WBL. The battle market will help address that.


Also we havn't heard from Tanner in a while now so I've been thinking about a replacement.

I have one at this stage. One of the players from my old gaming group in Australia who is very experienced (and is currently GMing his own face to face Kingmaker game among others). I'll reveal more when I know more but I've suggested a replacement arcane caster, will permit anything but another frontliner (I think you have that covered). I'd prefer to introduce a replacement before we start with the battle market as that is going to take a while.

Sovereign Court

Please make him take mage armour :).


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager
Alexander Kilcoyne wrote:
Please make him take mage armour :).

And enlarge!!!!!!!!!!!


DM Dan E wrote:


Ah the magic of linguistics. We'll say you've been studying with Grall. The three of you will be able to use the temple bless its per day.

Works for me :) She doesn't have to be fluid in gnoll, just enough so i can read those "Gnoll"-spoilers. I figure she will be able to understand some of it, but not speak it. Only short phrases and such. Things she picked up from hearing Grall talk.

Dark Archive

Male Human Wizard 1

Mage Armour, check. Enlarge, check.
Any other requests?

Hi everyone. As luck would have it, and unknown to Dan until this post, I've been reading and enjoying your game for most of the last game day. Thanks mightily for the entertainment and I hope I can add to the joy, and approach the awesome level of playing which I've been reading.
Currently working on character and will post when it's done. Will try not to take too long, but Dan and I on opposite sides of world, so communication not very fast. :-)


Welcome Prylin!

Guys I am moving house tomorrow so packing today, moving tomorrow and sorting things out on monday before I go to paris again monday night. So probably limited posting from me to tuesdayish and I probably won't have internet at all sun-mon. That will give our new player time to sort his character out so that works pretty well.

Feel free to continue in my absence. You are Ok through to the morning. Depending on when he first posts Prylin's character (an elven wizard) will arrive in the night or in the morning on the eve of the battle.

Assuming everyone is happy with their level 4 changes.

Loved Nuveril's last post.


Actually given the big fight tomorrow we will have Prylin's character arrive in the night so he could switch his spells.

Explanations why you should trust the latest in a revolving door of arcane casters will be provided :)


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager
Patrik Ström wrote:
DM Dan E wrote:


Ah the magic of linguistics. We'll say you've been studying with Grall. The three of you will be able to use the temple bless its per day.
Works for me :) She doesn't have to be fluid in gnoll, just enough so i can read those "Gnoll"-spoilers. I figure she will be able to understand some of it, but not speak it. Only short phrases and such. Things she picked up from hearing Grall talk.

Grall would have been excited to teach you over the last weeks. He can actually read and write, which suprises you since he is a Gnoll slave that was fighting in the Arena...


Pryllin:

Had a look at the loot list. Can you get your wealth to 3.5k pls. That puts you round aboutish where I want you. Currently your a bit above everyone else.

Did I count the stats wrong? Still looks 2 points over.

Everything else looks good.


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

Greetings all. (From Pryllin) :-)

Character up and ready (mostlyish) for impending insertion.
Thanks again for your patience and suggestions.

GM:
Whoops, sorry about the equip. That Cloak was an accidental cut and paste and is now gone.
Now have
29.7 Equipment
3375 Magic
40.3 Cash

3445 Total

or 3070 if the Masterwork Bow was a free Arcane Object.

Original stats were
10 Str - 0 points
14 Dex - 5 points (+2 Elf)
13 Con - 3 points (-2 Elf +1 4th level)
16 Int - 10 points (+2 Elf)
10 Wis - 0 points
12 Cha - 2 points

Total Points 20


Zeladiel Araxyll wrote:

Greetings all. (From Pryllin) :-)

Character up and ready (mostlyish) for impending insertion.
Thanks again for your patience and suggestions.

** spoiler omitted **

Zeladiel:

Doh. I managed to forget you were 4th.


Linah just noted something I wasn't aware of and wasn't sure if you were. As a cleric of Saranrae you get flame blade as a 2nd level spell.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

terok hows the loot spreadsheet doing? I'm desperate for some coin to spend. I assume we're not divvying out the next share to the newcomer as he arrived with WBL?

Sorry to nag but I still have my original 5 silver pieces and a brooch of shielding that i'd happily exchange for cash and we're level 4; I need gold badly.


Zeladiel's starting wealth was determined on the assumption that you would split everything earnt to this point by 5 (so a net injection into your group wealth).


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager
Sajan Krama Sumna wrote:

terok hows the loot spreadsheet doing? I'm desperate for some coin to spend. I assume we're not divvying out the next share to the newcomer as he arrived with WBL?

Sorry to nag but I still have my original 5 silver pieces and a brooch of shielding that i'd happily exchange for cash and we're level 4; I need gold badly.

I posted one up on the shared site back on 5-16-11. Has not been updated since. We have only received this latest loot share. I doubt if it is really enough to what your whistle until we clear out the town...


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

I can see the spreadsheet but I don't see any actual split please clarify if i'm meant to have received any wealth please.

According to spreadsheet our ill gotten gains are worth 1,360GP. With Arjun no longer getting a share thats about 1,588GPish each (one share into the party loot). With the party loot not assumed to get a share its 1,905GP.

Edit: Of course i'm working off terok's spreadsheet which is before we got the loot from the emissary.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager
Grall wrote:

I can be the gold comptroller...but it comes with a few stipulations:

1. I am very exact, almost anally so as Alex can attest too.
2. Everyone gets the same share no matter what items seem to make sense for folks. They can take an item, but it comes out of their share and that means less treasure later to even it out if necessary.
3. We establish a "party fund" equal to one share. That means everyone gets a little less but we have plenty of gold for party items such as wands, party scrolls, and such. It is working great for my tabletop game and another PBP I am in.

If you guys are okay with this I can start the current treasure list.

Per my original post, there is a party share we all agreed to...otherwise your numbers would be correct. They should be a little higher with the emissary's stuff. 1588 should be about right, I can update it with his stuff and then anything else we get will be shared among the full 6 again...if we don't find Arjun or just find pieces of him.


If guidance is needed on my loot policy its to assume that stuff that noone can use will be sold at half value while things people can use have their full value. Gold and gems are 1 for 1 obviously.

I did however manage to completely forget about your notional party share when assigning Pryllin's starting loot which puts him nearly 500gp over what I wanted. My fault so rather than peg him at this point I will boost everyone elses loot from battle market takings by an equivalent amount.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9
Grall wrote:
Grall wrote:

I can be the gold comptroller...but it comes with a few stipulations:

1. I am very exact, almost anally so as Alex can attest too.
2. Everyone gets the same share no matter what items seem to make sense for folks. They can take an item, but it comes out of their share and that means less treasure later to even it out if necessary.
3. We establish a "party fund" equal to one share. That means everyone gets a little less but we have plenty of gold for party items such as wands, party scrolls, and such. It is working great for my tabletop game and another PBP I am in.

If you guys are okay with this I can start the current treasure list.

Per my original post, there is a party share we all agreed to...otherwise your numbers would be correct. They should be a little higher with the emissary's stuff. 1588 should be about right, I can update it with his stuff and then anything else we get will be shared among the full 6 again...if we don't find Arjun or just find pieces of him.

I know theres a party loot share- what I am asking is should I have assigned myself gold from that treasure list less the sell value of the brooch? Has that loot split already happened? Is there any opportunity to buy from the group at the monastery? I just don't want to walk into the battle market with my starting equipment if possible.


See my edited post above. Actually what I'll do is boost Almah's pay by 500gp for each of the original players.

Up to you but I'd maybe loot split up to now (at least when you identify everything). Add in the potion haul as well. Then start fresh.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Its really up to DM Dan. There is a lot of loot that needs to be sold in order to get to this value. There is only 1117gp in gold that could be divided between characters in order to get any cash.

Since we are not near any towns or cities my first guess is that you could only put together a couple of hundred gold to buy anything. Even if you had the money you couldn't buy anything anyways, as far as I can tell no one in this caravab really has any items of value other than a few potions.

Dan, any thoughts on this? I will try to get the tresure sheet updated with this stuff by tomorrow so that we have a final tally before we start to divide anything up with another person.


Given where you are I'm fine for you to convert whatever you want to virtual gold. At this stage the point at which you can buy stuff is the point at which you can sell stuff so it doesn't make any difference. The only real things in this chapter you can buy are potions and I've given them to you for free.

You may want to do a split and then start fresh with the new 6th player rather than create two lists: before Tanner leaving and after. Then again the maths ends up the same either way.

Sorry if it feels like a long time before you can shopping. Unfortunately that is a real feature of the AP. Youll have long stretches where you'll have to make do with what you have and be unable to spend what you've accumulated. But then again I'm not exactly adverse to that to a point. I'm not really in love with the idea of a group having optimised equipment at every point like you might have with other APs where you can constantly shop. I'd like to see you make do with some equipment you might usually sell immediately. Of course that means I need to alter the treasure a bit to fit the party composition which is something I have and will do.

A final point I guess is that the loot list values aren't conclusive and I'm looking at more than it in determining WBL. Its also not necessarily 100% right in the sense that values might change and initial values in some instances might even be wrong say if they were based on a faulty apppraise. For example I was minded to have you sell the Rovagug cloak for full value rather than half if you sold it to a church of Saranrae. Some equipment might sell for less than half or more depending on where you sell it. Obviously the onus is on me to make that clear before you convert anything to gold.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Potions are actually what I would like; we get some cures for free but i'm basically at my starting wealth of 8GP or so + a heavy crossbow. I could really do with some cash for Mage Armour potions among other things.

I'm aware its a feature of the AP but we've had no loot I can use :(. I can't even buy mundane gear.


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

If I'm over-equipped I'll gladly lose the 1000gp magic item I have. It is merely useful and not part of the character concept.

As the latest in a line of 'new' PCs, I see the onus as on me to fit in and I will do all that I can to help if you people just let me know. I will respond to whatever RP opportunities you guys want to throw at me. Zeladiel is not a great leader or bully and will respond to most input analytically or by following protocols and instructions. Don't feel you have to be gentle with me. Go hard, if you want. I can take it. :-)


Zeladiel Araxyll wrote:

If I'm over-equipped I'll gladly lose the 1000gp magic item I have. It is merely useful and not part of the character concept.

As the latest in a line of 'new' PCs, I see the onus as on me to fit in and I will do all that I can to help if you people just let me know. I will respond to whatever RP opportunities you guys want to throw at me. Zeladiel is not a great leader or bully and will respond to most input analytically or by following protocols and instructions. Don't feel you have to be gentle with me. Go hard, if you want. I can take it. :-)

No I've decided (or convinced myself) I actually like this approach better. I was looking at how to get everyone to where I want by the end of the chapter and this assists. It even stands to reason. Almah was paying mercenaries to fight some gnolls and the group ended up doing heavy lifting against demons and so forth.


Sajan Krama Sumna wrote:

Potions are actually what I would like; we get some cures for free but i'm basically at my starting wealth of 8GP or so + a heavy crossbow. I could really do with some cash for Mage Armour potions among other things.

I'm aware its a feature of the AP but we've had no loot I can use :(. I can't even buy mundane gear.

You've never really tapped what Zantus can provide in terms of extracts other than healing. You might surmise that as Arjun's mentor he could create a shield extract instead of cure light wounds....

@All

Please allocate all stuff before the battle please particularly the potions.

Please finalise spell selections.

I'm going to assume all eligible people take their bless buff.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

I've never had the cash to investigate. I'm still confused as to whether I should have added the gold from my share to my character yet or if that hasn't happened yet.

If I had some cash i'd love to grab some potions of mage armour or shield, or extracts of them.


Sajan Krama Sumna wrote:

I've never had the cash to investigate. I'm still confused as to whether I should have added the gold from my share to my character yet or if that hasn't happened yet.

If I had some cash i'd love to grab some potions of mage armour or shield, or extracts of them.

I can't make a call on treasure splits. Can others weigh in on this please?

Maybe I'm confused or I've confused you but I'm not sure where potions of mage armour are coming from. Zantus can brew potions of extracts he can use (and could have overnight if asked) but mage armour isn't on his spell list.

He's been providing 3 cure light wounds extracts every day so far (holding one extract back for emergencies). Noone has ever asked him what else he could provide or asked him to change. He's been doing this for free. If Sajan wants him to provide a shield extract he basically just has to ask. If its not clear Khalid's diplomacy check and Arjun's captivity has made him completely helpful.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Sorry I get extracts and potions mixed up in my mind sometimes; a nasty side effect of my decision to not allow alchemists in my games i'm afraid :).

As for potions, I believe we have four left to split?


I'm not seeing them on the list, what are the 4 remaining potions?

401 to 450 of 884 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Tanner's Legacy of Fire OOC Thread All Messageboards

Want to post a reply? Sign in.