DM Tanner's Legacy of Fire OOC Thread


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A heads up: My ability to post the following 2-4 days will be limited, so if it's only Linah that's holding up the action please feel free to DMPC her. That goes for Quiddling in the Carrion Crown game as well.


Okay, I don't really know where to go with this. I'm not clear on Tanner's intentions with his character. I thought AK had done a great job of talking Nuveril down after she was attacked and getting to a neutral starting point for the relationship, and then Victoria threatened Nuveril again. Are you wanting Victoria and Nuveril to have an antagonistic relationship, Tanner?


Human Psychomancer

I wasn't really looking for one, but Nuveril does have a way with words. She blinded Nuveril in an attempt to run away, not to hurt her. It's understandable that she would be upset, but the whole "braining" thing probably put her on edge.


Quote:

Superstitious

Many barbarians distrust magic. While most just shy away from magic, others focus their rage on users of such foul arts. These barbarians are naturally distrusting, and develop keen senses to protect them from harm.

This is the flavor text for Nuveril's class. I absolutely cannot see her walking down the street with a character who has just done her best to make her believe she can use arcane arts to damn her soul, thereby confirming all her worst prejudices about arcanists.

Obviously, Victoria didn't know that publicly disabling Nuveril with a spell was the absolute worst, most humiliating thing she could have done to her in front of her companions -- any physical attack Nuveril would easily have shrugged off -- but it was.

This is like adding a LE party member to a group with a paladin or a necromancer to a group with a cleric of Pharasma -- certainly possible but extremely delicate, and it's already gotten off on the worst possible footing. Do you have any suggestions for moving forward?

Sovereign Court

Joana wrote:
Okay, I don't really know where to go with this. I'm not clear on Tanner's intentions with his character. I thought AK had done a great job of talking Nuveril down after she was attacked and getting to a neutral starting point for the relationship.

*Bows*.


Alexander Kilcoyne wrote:
Joana wrote:
Okay, I don't really know where to go with this. I'm not clear on Tanner's intentions with his character. I thought AK had done a great job of talking Nuveril down after she was attacked and getting to a neutral starting point for the relationship.
*Bows*.

Yeah, there's Sajan's above-average Wis coming into play. Very impressive. :)


Tanner there was obviously a rush in doing the character switch based on my desire not to stop the game but it might help for you to finish off Victoria with her personality and background.

At this stage its a bit hard for me (and presumably others) to guess how Victoria and Nuveril will interact in the future because all we know of her personality is what we've seen in an obviously stressful moment.

I was in the same situation when I was playing Sabeen and had to think carefully about how the relationship would proceed.

Overall, I think its a roleplaying challenge that both players are more than up to but perhaps some more discussion is required up front.


Human Psychomancer

I'm thinking that if Nuveril were to see some of the benefits of Victoria's magic - say, in helping defeat some gnolls - then she might warm up to the idea. The flavor text says "naturally distrusting," after all, not "unending hostility," so I think that this initial friction could blossom into a beautiful friendship. ;)


Well, maybe a level or two down the road. Why should Nuveril *right now* accept this stranger who humiliated her and then threatened to imprison her soul? Just because magic is useful doesn't mean that everyone who uses it is trustworthy.

If we're going to metagame for the sake of saving time that "This is Tanner's PC so we trust her," you could have metagamed that "Nuveril is a Superstitious barbarian so for the sake of time, Victoria will be conciliatory rather than hostile."


DM Dan E wrote:
DM Dan E wrote:
Victoria Whitesmith wrote:
You have intrigued me, sir. But I am having some trouble finding this gnomish option of which you speak...
Effortless Trickery in gnomes of golarian
Also this might have been useful LINK

She can't have 5 ranks in Bluff yet, though.

Just to clarify, I think the party will be well served by having an arcane member. I'm not saying Nuveril can't run with an arcane character. She ran with Sabeen and she's running with a gnoll as well, despite having the Gnoll Killer trait (although it's worth pointing out that to this point she has never really trusted either of them). But unless and until she reaches a point where she "sees the benefits of Victoria's magic," both PCs can make things awfully unpleasant for each other, even barring explicit player-vs.-player fighting. The way things stand between them right now, for example, there's no way Nuveril would ever come to Victoria's rescue should she get into trouble in combat, no matter how easy it would be for her to do so. I feel like it's going to make trouble with the relationships among the PCs as well, with characters having to "pick sides."

I'd really like to avoid that, if possible. We have enough adversaries to deal with outside the party, not to mention the mercenaries who have a problem with Grall.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Keep in mind that the only reason that Grall puts up with Nuveril's comments/distrust at the moment is because he is a slave and doesn't have the right, he feels, to start a conflict with her, otherwise there probably would be more infighting due to Nuveril's attitude towards Grall, although he does actually understand her distrust.

This will probably change if/when he gets his freedom. He would feel that he is finally a full being, allowed all the rights and respect that anyone else in the party has. I am enjoying the conflict at the moment, so don't worry about Grall. We will see how it progresses if Nuveril can not learn how to trust Grall in the future though.

I have to admit though, I wanted to stoke the fire a bit with his private conversation with Undrella :)

Dan, BTW I will be on vacation all next week at the Grand Canyon from Sat-Sat. My posting will be sporadic, as I will probably only post from my phone, which is not good at that type of thing...and possibly be out of cell range for a day or two.
Don't let me hold anything up, but it sounds like we may start the major combat while I am gone.


Human Psychomancer
Joana wrote:
If we're going to metagame for the sake of saving time that "This is Tanner's PC so we trust her," you could have metagamed that "Nuveril is a Superstitious barbarian so for the sake of time, Victoria will be conciliatory rather than hostile."

Fair enough. How about we agree to keep the relationship just below the level of physical hostility until these two can start tolerating each other?


Joana on the first page of this thread wrote:
Finding gnolls in the party .... well, she's not going to like that at all. Her first instinct would have been to attack; upon being told that they're traveling companions, she would argue furiously that they aren't to be trusted and will no doubt turn upon the party once out in the desert and lead them into an ambush by slavers. If Garavel won't listen to reason, she turns sulky and rude, keeping a constant distrustful eye on the gnolls.
DM Tanner wrote:
The initial hostility, followed by gradually building a relationship of trust, would make for great role-playing opportunities. Just don't kill anyone right off the bat ;)
...and Sabeen
Nuveril wrote:
Nuveril flinches violently when Sabeen's light-man sweeps past her. No amount of reasoning has been able to convince her the apparition is anything less than an embodiment of the evil spirit which keeps the simple-minded female as his pawn. When it first made an appearance during the journey to the ruined monastery, she tired herself out trying to slay it, as her blade sliced uselessly through the air; while she no longer tries to attack it, convinced that her scimitar is not sufficiently blessed to injure the spirit, she avoids all contact with it like it is plague-ridden, an avoidance that extends to its conjuror.

So Nuveril's reaction was much the same to Grall and Sabeen, with the caveat that due to the one's enslavement and the other's mildness, neither one of them ever threatened her. Also, the intitial phases of her relationships to them both happened "off-camera" in backstory so it didn't much affect the ongoing story and didn't have to be roleplayed out.

Tanner Nielsen wrote:
How about we agree to keep the relationship just below the level of physical hostility until these two can start tolerating each other?

As long as our OOC truce includes the use of "harmless" spells like color spray and prestidigitation to freak Nuveril out under the definition of "physical hostility." All spells are threats to Nuveril (witness her continuing fear of dancing lights).


Human Psychomancer

Sounds fine to me. I do hereby pinky-promise that, barring physical threats from Nuveril, Victoria will use no magic on her whatsoever without her express permission. :)

Sovereign Court

I should note that Sajan has no problem with Victoria using enlarge person on him- in fact such a move will surely delight him. With that said, you might want to give him some warning, as seeing you casting with a hand outstretched towards him might make him worry.


Tanner Nielsen wrote:
Sounds fine to me. I do hereby pinky-promise that, barring physical threats from Nuveril, Victoria will use no magic on her whatsoever without her express permission. :)

Here is where I point out Victoria is chaotic... :)

I'd still like your full personality and background please Tanner. When you get the time but its making me uncomfortable, like we're proceeding with you half complete, and I have to think about the implications of the change for the plot.


DM Dan E wrote:
Here is where I point out Victoria is chaotic... :)

Don't forget to point out the total absence of the word "Good" from Nuveril's alignment line. :)

But we're making an OOC covenant to metagame enough to keep our Chaotic and not-Good PCs from fully acting on their alignments. The real question is, what are Tanner and Joana's alignments? ;)


Good point. We will see :)

Probably my biggest regret in losing Sabeen is not getting to see how the byplay with Nuveril would have worked out. I was betting that ignoring her hosility and trying to be best friends would have driven her absolutely insane. I sure as hell wasn't going to drop any buffs even on her unless there was absolutely no choice.

Speaking of superfluous ex-PCs I am thinking hard about what to do with Arjun. A seventh PC is messing with my encounter ratings although he can always stay behind after the next trip back to the monastery. He might still die horribly although that feels cheesy. Alex managed it perfectly in his SS game, getting rid off a character that needed to die and foreshadowing a big bad at the same time in a suitably dramatic scene. I'm trying to think of something similar but failing at this point.

Sovereign Court

I'm sure you'll come up with something :).


Human Psychomancer
Joana wrote:
But we're making an OOC covenant to metagame enough to keep our Chaotic and not-Good PCs from fully acting on their alignments. The real question is, what are Tanner and Joana's alignments? ;)

Mine is listed on my character sheet! :)


DM Dan E wrote:
Speaking of superfluous ex-PCs I am thinking hard about what to do with Arjun. A seventh PC is messing with my encounter ratings although he can always stay behind after the next trip back to the monastery. He might still die horribly although that feels cheesy. Alex managed it perfectly in his SS game, getting rid off a character that needed to die and foreshadowing a big bad at the same time in a suitably dramatic scene. I'm trying to think of something similar but failing at this point.

If he keeps on hitting the party with friendly fire, Nuveril might take care of that problem for you, especially as frustrated as she is right now. ;)


Human Psychomancer

I suggested that he die in a dramatic fashion to advance the story, but Nuveril is welcome to brain him.

Dibs on the loot. :)


Alex:

Walk me through the changes to Sajan's stats when he gets enlarged. I make it:

-2 AC(-2 dex, -1 size)
+2 CMB(+1 size, +2 str)
+1 CMD(+1 size, +2 str, -2 dex)
+0 to hit(-1 size, +2 str)
+damage (increased weapon size, +2 strength)

The reference to you getting -1 to attack rolls and -1 to AC seems like it was written before they finalised the CMB/CMD changes. At the least the sections don't make much sense when read together. By RAW you apply penalties to attack rolls and AC as penalties to CMB / CMD but the intention seems to be for the listed CMB/CMD changes for being large (+1, +1) to overight these? It does make enlarge super good for grappling but then that seems to be the point. What is your view?

Have you heard anything from Tanner? I am trying not to be peeved that he changed characters and then stopped posting.

Still getting around to the achievements post.

Dark Archive

No longer matters Drow Lich Epic level Wizard/Cleric of considerable ability

Sorry for the intrusion...

Joana:

Joana wrote:
Thanks, and thank Lord OkOyA for me (I probably didn't get his capitalization right). I think I got rid of the virus, but it corrupted all my old Restore points. I'm going to have to figure out all the stuff it altered and reset it manually. It did something to my audio settings I haven't figure out yet. The sound is tinny/mono, and the volume control buttons on the laptop don't work.

You are most welcome. I am glad to have been able to assist. Hopefully you get everything working 100%. If there is anything else I can do to help... please ask.

Cheers!

PS And don't fret about the capitalization. I don't. :)


Lord oKOyA:
Thanks again for your help! At this point, it looks like I've got everything working right again.

Talomyr:
I've been asked about joining the MSI game you dropped. Was there any reason you left other than just being too busy for it? I know a couple of the players in it have been unreliable in PbP games in the past....


Joana wrote:

** spoiler omitted **

** spoiler omitted **

Joana:
Lack of time to participate properly (along with the other games that I was already in) was the only reason I dropped it. Nazard is a good DM. If you think you would be interested in a game that is not combat intensive and more geared toward roleplaying and investigation, go for it.
Sovereign Court

DM Dan E wrote:
** spoiler omitted **

DM:

Sorry I lost my dots.

You have it right with his various changes from enlarge. Size penalties to attack and AC aren't relevant to CMB/CMD but I can see where the confusion comes from.

Enlarge has always been good for grapplers- even more so in 3.5. It does reduce my poor AC to zilch though.


Guys. Achievements.

I appreciate the position on these hasn't been very clear. As I think I've said before I had completely forgotten they existed when I took over the game. Some people were obviously tracking them from the start. Others weren't sure if they were applying at all.

The fact that any are a long way off being earnt hasn't helped in terms of encouraging me to resolve how I'm going to treat them.

So I can come to a clear position (and balance that with other things that have only been in my head up until this point) could everyone please post which of the achievements they want to pursue. An element of retconning and rebalancing may occur so I can keep everything fair while hopefully not disappointing anyone.

Sovereign Court

I haven't tracked the amount of Gnolls killed personally by Sajan but i'd like to eventually take this, preferably at 5th level-

All Gnolls Must Die [Achievement]

I just really am not a fan of tracking the kills Sajan makes; especially as he often grapples the bigger/tougher ones (which you say are worth more) to benefit the group and so is going to take a long time to get 50 killing blows. Its not an element of an RPG I enjoy (grinding for feats) but the feat itself is both mechanically very good for Sajan and fits in very nicely with his backstory (see profile) and the fear hes been trying to instill into the Gnolls.

I'd prefer the DM to just tell me when he thinks its appropiate that I can take it. Having delivered the killing blow to the demon and big hyena as well as approximately eight gnolls I was hoping i'd be able to take it at 5th level.


Linah is gunning for the Healer's touch achivement.


Alexander Kilcoyne wrote:

I haven't tracked the amount of Gnolls killed personally by Sajan but i'd like to eventually take this, preferably at 5th level-

All Gnolls Must Die [Achievement]

I just really am not a fan of tracking the kills Sajan makes; especially as he often grapples the bigger/tougher ones (which you say are worth more) to benefit the group and so is going to take a long time to get 50 killing blows. Its not an element of an RPG I enjoy (grinding for feats) but the feat itself is both mechanically very good for Sajan and fits in very nicely with his backstory (see profile) and the fear hes been trying to instill into the Gnolls.

I'd prefer the DM to just tell me when he thinks its appropiate that I can take it. Having delivered the killing blow to the demon and big hyena as well as approximately eight gnolls I was hoping i'd be able to take it at 5th level.

Was that a typo, or did they errata it? It only says 20 killing blows in my print copy.

Honestly, I was keeping track of Nuveril's gnoll kills mostly because it seemed like something she'd do in character. I didn't even realize hyenas, etc., counted; I'll have to go back through and see how many of those she's killed: at least two, I think.

I might consider actually taking the achievement feat, but then again I might not. A TWF barbarian using an exotic weapon doesn't have many feats to spare!

EDIT: As much luck with criticals as she's having, she might be able to take the Relentless Butcher feat eventually. But that would be way down the road.

EDIT again: I assume the hyenas we got down to 0 HP and then collapsed after attacking us again don't count as "killing blows." :P Just the one dead hyena, then.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

History of scars of course :)
Themes well with Grall.
History of Scars [Achievement]
Your scars bear witness to countless battles.
Requirement: Take a cumulative total of 1,000 points
of damage. Magical healing offsets this running total; for
every 5 points of magical healing you receive, reduce your
cumulative damage total by 1.
Benefit: Your thick scars impart a –2 penalty on all
Charisma-based skill checks, but increase your natural
armor bonus by +2. I can track my damage and healing fairly easily from the posts. No rush since I am probably not even half way there yet.


Anything else on achievements? I've spent a lot of time thinking about All Gnolls Must Die and its going to change a bit, still thinking about Healers Touch (assessing how the pathfinder changes to introduce channeling affect the relative timing of earning this is making my brain hurt). I am Ok with the others as they are written.

There is one other meta thing I'm going to talk about. I was going to leave it for a little bit but I've mentioned it in spoilers and thus I'm not going to put if off any longer.

Like probably any GM does I have some design issues with the AP (the kinds of things that from all accounts Paizo got better in avoiding in subsequent APs). One of the more annoying in this first chapter of the AP is this. There is a quest line which starts with restoring the chapel in the monastery (which you obviously did) and moves on from there.

While nice and flavorful I just don't like it for the following reasons:

1. The trigger for quest completion is obscure. There are literally no hints for it anywhere. Accordingly you might finish it you might not. If I was playing a game and the GM told me after we finished the chapter that I'd missed something nice pretty much randomly I'd feel like smacking them.

2. Like the bless the benefits are essentially for worshippers of Saranrae only. I really dislike things like deity choice having mechanical consequences beyond the obvious for the campaign in question. You picked the wrong god at the start to worship, well too bad. Plus being a worshipper of Saranrae is already quite good for the AP for a number of reasons ranging from on the whole better NPC reasons (priests of Rovagug are an exception) to an abundance of magical scimitars.

3. The bonus for completing the quest is +1 to wisdom. Hate, hate giving a bonus that ignores the party make-up. In our case that would be awesome for Linah, very nice for Khalid and practically useless for Grall on an even wisdom score. Everybody else would miss out.

As I was playing Serpent Skull it occured to me that the benefits that were available there in the first chapter were a much better way of doing this kind of thing. For those who haven't played it there are a variety of mini-quests that provide for small mechanical bonuses of different types. Any single one is useful to some PCs and not others but all together there is something for everyone.

So what I decided on was to keep the questline (for Linah, Khalid and Grall) but introduce similar things for the other PCs tied in with individual plotlines. Rather than +1 wisdom I devised character specific bonuses of average power (not as good as the +1 wisdom would have been for Linah but a whole lot better than the useless +1 for Grall). The conditions for triggering these were all different. Some were obscure like the AP questline (and one I probably relied a little too much on certain things happening a certain way), another was time based (meaning it could have happened before or after the others). In any event if any were missed you would get the bonus at the end of the chapter making things fair for everyone.

At this stage Sajan has completed his quest (his was the time based one). As we are going the others will probably complete fairly shortly after you clear out the battle market (although you might surprise me). Tanner switching characters through me for a loop as to what to do with him but then Arjun was doggedly ignoring the few hints I'd dropped for him. I will worry about him if / when he comes back although assuming he does I'll probably bump his bonus to chapter 2.

I hope this makes sense to everybody. If you have issues feel free to raise them or send me an email. My guiding principle as always is to try and keep things fair and fun for everyone.


Grall:

I am sorry to say I have stuffed something up and it impacts Grall (and unfortunately only Grall).

The Finding Halleen trait (yes sorry this again).

When this was discusssed when you levelled to 3. I did a lot of hunting on the forum to see how people had handled the trait given the switch from 3.5 to pathfinder. What I should have done is spent more time actually reading the bloody thing more closely.

The way I assumed Finding Halleen worked (and eroneously assumed you were building Grall based on) was that it replicated the favored class bonus from pathfinder (ie +1hp or +sp per level of barb). For Grall I thought you were applying the +1hp, effectively making the trait toughness (still probably the best trait in the game as an effective feat). My post at the time reflected my thinking at the time (I think I said something about it being at feat level but me not wanting to take stuff away). In essence I thought it could be balanced elswhere.

Of course I messed up. You were applying a hp and a sp per level because that is what the trait actually says when you bother to get the player guide out and read it.

I feel pretty bad about raising this now but as you can probably work out from the post above I have balance a bit on the brain at the moment. I'm finalising the respective bonuses for each PC (and Grall is one of the definate beneficiaries of the change). I've determined Gralls based on my eroneous interpretation of the trait.

Leaving that aside for a moment I think getting the bonus hp and sp is simply too mechanically good for a trait (we go from feat level to somewhere between 3 and 4 traits worth of power). If I hadn't made the error I did I would have reacted differently when we discussed the issue last time.

Bottomline is it going to annoy you if I reduce the benefit from Finding Haleen to a hp or a sp per level?

Apologies again I really hate the taking away the candy approach as a GM.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager
DM Dan E wrote:

** spoiler omitted **

DM Dan:
Totally fine with it actually. I am having fun playing Grall and as a GM for 30 years totally understand that this trait is so much better than the others.

It is still great if you tone it down to what you mentioned, a race trait. It is part of the backbone of Grall and am looking forward to what you mentioned above as well as how Haleen plays out in the end.
I am almost glad you didn't go with the canned Haleen encounter from the way is sounds, it will probably mean that much more to Grall whatever happens! I will adjust the HP or skill points off. It will probably be a mix but will let you know what I change.


Grall:

Thanks I really appreciate it. We're just about at the really exciting part of the chapter with your assault on the battle market. I'm really keen to get to it. Hopefully it will be a really epic encounter.


I wasn't even aware that there was a quest line for restoring the chapel. I thought it was just a bit of fluff you threw in, and was quite surprised when we still had the bless-effect during the last fights. I though that Kelmare was to far away from the monestary so the effect would run out before we reached the town.

Now i'm very curious about what Sajan's quest was :)

Anyway i'm cool with what ever changes you make. It's been a very enjoyable game so far and i'm confident it will remain so. You've done a fantasic job so far, much better than i would have managed if i'd picked up the GM mantle. So, keep on the good work!


DM Dan E wrote:
Sorry. Long day packing. Map is fixed.

You traveling again, DM?


Patrik Ström wrote:

I wasn't even aware that there was a quest line for restoring the chapel. I thought it was just a bit of fluff you threw in, and was quite surprised when we still had the bless-effect during the last fights. I though that Kelmare was to far away from the monestary so the effect would run out before we reached the town.

Now i'm very curious about what Sajan's quest was :)

Anyway i'm cool with what ever changes you make. It's been a very enjoyable game so far and i'm confident it will remain so. You've done a fantasic job so far, much better than i would have managed if i'd picked up the GM mantle. So, keep on the good work!

I've given a few hints which is more than the AP does but I do try and mix the hints in with the fluff rather than hit people over the head. When you restored the chapel I said you'd completed the first part of a quest which was supposed to let you know there was some more stuff to do. I left the bless effect as written actually although I cut the duration from 4 to 2 hours. The journey from the monastery to the town is about half an hour so plenty of time for it.

Actually the distance is another thing I would have changed if it hadn't been already been locked in when I took over. It stretches creduality a bit that it takes the gnolls days to work out where the party is when the only obvious base is a few miles away. I've played up the difficulty of the terrain and gone with the "well gnolls are pretty lazy" line which does work to a point. I think it worked OK in the end. It did take days for you to turn from annoyance to deadly threat to them.

Sajan's quest was the fluffiest but aspects will become apparent to the whole party over time... dun dun dun.

Thanks very much for the kind words. That means a lot.


Joana wrote:
DM Dan E wrote:
Sorry. Long day packing. Map is fixed.
You traveling again, DM?

Tonight I'm off to Paris again for the next two weeks but that was actually for a house move. We're moving back to Greenwich to a house we rented previously (long story).

Bah. Just remembered I still can't post from the blackberry. Must get that fixed.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

+1 Dan, you have done a great job with the AP so far.
Not really sure what is stock and what you added in but I am sure there is plenty of your own touch in this as far as I can tell.
Keep up th great work, I for one am enjoying our time here :)

Sovereign Court

Joana:

Do you have any interest (or free time left) to consider joining my PbP? We've played lots of characters alongside each other in several PbP's and I suspect i'd enjoy DMing for you immensely. I'm trying not to prioritise my current players.

Link


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Lets see...

Stat Point- Strength +1 (+1 attack, CMB, CMD, damage).

BAB + 1.

All saves +1.

Ki pool rises to 6 Ki (6.5). Unarmed strikes now treated as magical (and yet my brass knuckles aren't +1 yet, boo!)

As long as he has at least 1 point in his ki pool, he can make a ki strike. At 4th level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. Ki strike improves with the character's monk level. At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness. modifier.

By spending 1 point from his ki pool, a monk can make one additional attack at his highest attack bonus when making a flurry of blows attack. In addition, he can spend 1 point to increase his speed by 20 feet for 1 round. Finally, a monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round. Each of these powers is activated as a swift action. A monk gains additional powers that consume points from his ki pool as he gains levels.

Unarmed damage rises to 1d8

Elemental Fist 4/day

+1 untyped bonus to AC and CMD

Slow Fall 20 feet

Skills- 1 rank acrobatics, 2 ranks perception

DM, any opinions on these vows i'm seeing on D20PF? Only one appeals anyway as i've been role-playing it pretty much the whole game anyway-

Vow of Truth: The monk is not allowed to deliberately speak any lies, including bluffing, stating half-truths with the intent to deceive, exaggerating, telling white lies, and so on. This applies to all forms of communication. If presented with circumstances where telling the truth would bring harm to another, the monk remains silent. Many monks of this vow also take a vow of silence to show their commitment. A monk with this vow increases his ki pool by 1 ki point for every 5 monk levels (minimum +1).

Terok/Grall i'm returning the Ring of Feather Fall to the party loot pot. My sole item from it is now the brooch of shielding (i'm hoping for a big cash payout later :/)


AK:
I'm flattered to receive a personal invitation to apply. :) I'll take a look at your set-up and some information on Sargava and see if I can come up with a character concept.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

HP: +7 (1/2 die + 1 + Con Mod + Favored Class)

+1 to Dexterity

+1 BAB, CMB, CMD

+8 Skill Points (6 for class + 1 Int mod + 1 human)
+1 Perception
+1 Acrobatics
+1 Sense Motive
+1 Knowledge (Arcane)
+1 Knowledge (Dungeoneering)
+1 Knowledge (Nature)
+1 Knowledge (Planes)
+1 Knowledge (Religion)

+1 use of Judgement/day

+2 2nd level spells/day

+2 2nd level spells known (Invisibility, Weapon of Awe)


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Just one more level until the inquisitor explodes into awesomeness Khalid- I love hitting level 5 with one.

HP roll- 1d8 ⇒ 6


Female Halfling Barbarian (superstitious) 7 | hp 72/72 (86/86 raging)

Hit Points 1d12 ⇒ 12

Woohoo!


Sajan Krama Sumna wrote:

Lets see...

Stat Point- Strength +1 (+1 attack, CMB, CMD, damage).

BAB + 1.

All saves +1.

Ki pool rises to 6 Ki (6.5). Unarmed strikes now treated as magical (and yet my brass knuckles aren't +1 yet, boo!)

As long as he has at least 1 point in his ki pool, he can make a ki strike. At 4th level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. Ki strike improves with the character's monk level. At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness. modifier.

By spending 1 point from his ki pool, a monk can make one additional attack at his highest attack bonus when making a flurry of blows attack. In addition, he can spend 1 point to increase his speed by 20 feet for 1 round. Finally, a monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round. Each of these powers is activated as a swift action. A monk gains additional powers that consume points from his ki pool as he gains levels.

Unarmed damage rises to 1d8

Elemental Fist 4/day

+1 untyped bonus to AC and CMD

Slow Fall 20 feet

Skills- 1 rank acrobatics, 2 ranks perception

DM, any opinions on these vows i'm seeing on D20PF? Only one appeals anyway as i've been role-playing it pretty much the whole game anyway-

Vow of Truth: The monk is not allowed to deliberately speak any lies, including bluffing, stating half-truths with the intent to deceive, exaggerating, telling white lies, and so on. This applies to all forms of communication. If presented with circumstances where telling the truth would bring harm to another, the monk remains silent. Many monks of this vow also take a vow of silence to show their commitment. A monk with this vow increases his ki pool by 1 ki point for every 5 monk levels (minimum +1)....

Thats not a bad level either.

Haven't really thought about the vows. My initial impression is negative but let me think about it properly.


Nuveril wrote:

Hit Points 1d12

Woohoo!

Nice. That puts you firmly on to the positive side. I'm interested to see if Grall continues his attempt at a streak or goes for average.

Loot from the priest.

- Masterwork Morningstar
- Heavy Wooden Shield (magic)
- Multicoloured (and foul smelling) cloak (magic)
- 1 potion
- 1 scroll of resist energy (hilariously the priest didn't quite get to finish his buff cycle and make himself immune to the repeated burning disarming).

The sack had a number of cunningly devised hollow spearpoints made out of some kind of ceramics. They were evidently designed to screw onto the spear shaped pole one of the gnolls had. Together they seem to make some kind of injection device, the tip of the point disperses the liquid inside the head. Several of the spearpoints are empty but two are filled with some kind of liquid. One is a thick milky liquid while the other is a blackish goop. They appear mundane rather than magical.

Spellcraft to identify the magic.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

*glares at forum's D12 suspiciously. Picks up said dice and rolls.*

1d12 ⇒ 12

*glares with even greater suspicion*

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