Pathfinderizing persons


Shackled City Adventure Path


Ok has anyone applied pathfinder rules to the NPC's in Shackled City....

I rebuilt the thugs in chapter 1 event 1
using the GMG, "street thug" from the NPC gallery
Used 2 rather than 3 since they are a little tougher.....

Has anyone pathfinder built Jil the assassin?
or want to suggest her build rogue 5/ assasin 1?

Any others?

Grand Lodge

I can do that for you in Hero Labs if you would like me to.

Grand Lodge

Here you go...
I hope this helps.

Jil The Assassin:

JIL THE ASSASSIN (CHAPTER 1-2) CR 5
Female Human Assassin 1 Rogue 5
NE Medium Humanoid (Human)
Hero Points 1
Init +6; Senses Perception +8
--------------------
DEFENSE
--------------------
AC 14, touch 12, flat-footed 12. . (+2 armor, +2 Dex)
hp 39 (6d8+6)
Fort +2, Ref +7, Will +0
Defensive Abilities Evasion, Trap Sense +1, Uncanny Dodge
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee +1 Whip +6 (1d3+1/20/x2) and
. . Masterwork Shortsword +6 (1d6/19-20/x2) and
. . Unarmed Strike +5 (1d3/20/x2)
Ranged Shortbow +5 (1d6/20/x3)
Special Attacks Death Attack (DC 14), Sneak Attack +4d6
--------------------
STATISTICS
--------------------
Str 11, Dex 15, Con 12, Int 16, Wis 9, Cha 12
Base Atk +3; CMB +3; CMD 15
Feats Assassin Weapon Proficiencies, Combat Expertise +/-1, Exotic Weapon Proficiency: Whip, Improved Initiative, Rogue Weapon Proficiencies, Weapon Finesse
Skills Acrobatics +11, Appraise +7, Bluff +10, Climb +9, Diplomacy +10, Disguise +10, Escape Artist +11, Intimidate +10, Perception +8, Sense Motive +8, Sleight of Hand +11, Stealth +11, Use Magic Device +10
Languages Common, Draconic, Elven, Gnome
SQ Fast Stealth (Ex), Hero Points (1), Ledge Walker (Ex), Poison Use, Trapfinding +2
Combat Gear +1 Whip, Masterwork Shortsword, Shortbow, Arrows (50), Masterwork Leather; Other Gear 30gp Minted with The Jester Emblem of the Last Laugh Guild, Black Cloak and Clothing, Black Leather Gloves, Poison Reservoir Scabbard (empty), Poison, Blue Whinnis (3), Potion of Cure Moderate Wounds, Scroll: Undetectable Alignment, Wand of Silence
--------------------
TRACKED RESOURCES
--------------------
Arrows - 20/20
Poison Reservoir Scabbard (Full) - 0/3
Potion of Cure Moderate Wounds - 0/1
Wand of Silence - 0/15
--------------------
SPECIAL ABILITIES
--------------------
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Death Attack (DC 14) (Ex) You can kill or render a target helpless for 1d6+1 rounds with a prepared sneak attack.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Ledge Walker (Ex) You may move along narrow surfaces at full speed using acrobatics at full speed. You are not flat-footed while using Acrobatics to move along narrow surfaces.
Poison Use You don't accidentally poison yourself with blades.
Sneak Attack +4d6 +4d6 damage if you flank your target or your target is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 +2 to find or disable traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

Created With Hero Lab® - try it for free at http://www.wolflair.com!


Yes that works!

Thank you!

Grand Lodge

Like I mentioned in other threads I have pathfinderized the creaters/NPC's for chapter 8-9 and working on the later chapters for 10 to the end at the moment.
Jil is featured as a bad guy in later chapters too.. so if you want stats for her later let me know as well. I can also help with any other conversions too :)

Good luck and you are welcome for the Jil conversion :)
-jon


I went ahead and made Keygan a summoner!
2 reasons
1. Summoners are cooler
2. The kidnapped rat familiar is why I went along with this for so long! (is lame ie get another rat yah jack-wagon!)

Changed it to dimensional anchor and holding the Eidolon, threatening to destroy the E permanently....

Spoiler:

Keygan Ghelve Male Gnome Expert 3 / Summoner 1 CR 3
Initiative 1 Senses:low-lightvision Perception6
AC 16 Touch 16 Flat Footed 15
Chain shirt +4
HP (17)
Immunities
Resistances
Weaknesses
Fort +2 Ref +2 Will +5
Speed 20
Melee +2 (1d3-1 / 19-20, dagger)
Ranged +4 (1d6 / 19-20, light crossbow)
Attack Options
BAB +2 Grapple -3
Str 8 Dex 12 Con 12 Int 13 Wis 10 Cha 16
Spell slots
2 1st….

Spells known:
0 – Daze 0 – Detect Magic 0 – Light 0 – Mending
1 – Daze monster 1 – Grease
…..
“Starbrow” Eidolon
Quadruped
Starting Statistics: Size Medium; Speed 40 ft.; AC +2 natural armor; Saves Fort (good), Ref (good), Will (bad); Attack bite (1d6); Ability Scores Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11; Free Evolutions bite, limbs (legs) (2).

Scent (Ex)
An eidolon’s sense of smell becomes quite acute. The eidolon gains the scent special quality, allowing it to detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents can be detected at twice the normal range. Scent does not allow the eidolon to precisely locate the creature, only to detect its presence. It can detect the direction with a move action. The eidolon can pinpoint the creature’s location if it is within 5 feet. The eidolon can use scent to track creatures (see page 304 of the Pathfinder Roleplaying Game Bestiary for details).

Skilled (Ex)
An eidolon becomes especially adept at a specific skill, gaining a +8 racial bonus on that skill. This evolution can be selected more than once. Its effects do not stack. Each time an eidolon selects this evolution, it applies to a different skill. Stealth

Improved Natural Armor (Ex)
An eidolon’s hide grows thick fur, rigid scales, or bony plates, giving it a +2 bonus to its natural armor. This evolution can be taken once for every five levels the summoner possesses.

Feat:
Improved trip

It is a little rough so suggestions are welcome!

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