What Was Your Last Straw?


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I joined a group I found via a gaming forum (a few years ago).
They'd obviously beeen gaming together for a long time and had a very clichetype attitude.
I was pretty much ignored and anything I said dismissed.
I got bored after a few sessions and never bothered coming back.
I doubt they noticed they were such a tight knit group.

Another time (1995ish) I left a "Mage the ascension" game.
I had previously been running Vampire games with other groups so I thought it would be interesting to try out Mage as a player.
I found the gaming sessions pretty boring (the other players liked it though) and I said it wasn't my cup of tea and never went back.
They were cool about it though, there was no bad feeling.
I think I was beginning to get sick of the White wolf games at that point anyway, which probably contributed to it.


Romance can make for great drama. Having an NPC and PC be romantically tied can make for some really excellent and gripping storylines.

...Of course, we also have the "fade to black" for a general reason :p


KaeYoss wrote:
Kryzbyn wrote:
I hear bedrooms are perfect for that kind of stuff :)

That's mostly low-level stuff, or even for regular citizens with just NPC levels. For heroes, especially higher-level ones with PC and maybe even PrC class levels, it's not always the best encounter area. Not that you can't have great high-level campaigns there, but a lot of high-level characters prefer planar adventures.

(Insert obligatory wink wink nudge nudge)

... and of course dungeons are a classic favourite of all levels ...

Dark_Mistress wrote:
John Woodford wrote:
I can't speak for the OP, but for me it's a combination of cognitive dissonance (the stereotypical male gamer not usually looking like the vixen in question) and sympathetic embarrassment (the stereotypical male gamer being *clueless* regarding non-porn amatory encounters). I remember one gentleman who, while playing a female cleric of Aphrodite, took great relish in describing how his character was carving a wooden sex toy, and how his character was going to be using it that night. (The DM gave his character splinters.) Fortunately, I was playing an LE Hecate-worshiping gish in the game, and was easily able to roleplay my disgust with the whole thing.
I only have one word for that, Splinters... just saying, wood is not a good idea.

Beats sandstone, is all I will say. I mean, you can polish wood ...


Pathfinder Rulebook Subscriber

Or shag carpet...
For the love of God, if passion takes you, take a sec to get off of the carpet. I only say this to warn you all becasue I care.

RPG Superstar 2008 Top 16

This thread just inspires a prayer of thankfulness that I have been spared the horrors that have made some other folks' gaming lives so very, very... interesting. In 33 years of gaming, I've never had to deal with anything as extreme as what's been described here. As a teen, I encountered a few adolescents who included character stats never meant for prime time (...generally coming up with numbers that would have made John Holmes envious), but none of them had the gall (or real-world experience) to follow up with details.

Liberty's Edge

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
Kryzbyn wrote:

Or shag carpet...

For the love of God, if passion takes you, take a sec to get off of the carpet. I only say this to warn you all becasue I care.

Still got the rug burns on both your knees, eh?

(With a tip of the hat to BNL.)

Scarab Sages

KaeYoss wrote:
Maybe I'm a shy, prudish prude, but neither do I want to let any of my buddies know what my favourite perverted fantasy is...

IMPOSTOR!

BURN HIM!


After reading every post, on every page, upon this thread.

I find that the paizo community is full of awesome people.

Also. I find myself confused on how other men are unable to understand how to deal with a lady.

In my gaming group. When we get women in our group, we pretty much tell them that we can be rather... Uncouth. Thats a polite way of putting it. We've had different races, different genders, different sexual orientations, and different degrees of intelligence.

We make sure, that everyone knows we are offensive to all creeds. All religions. All people. Though we cease ANY such actions the moment we realize someone is offended.

We never talk about rape, except in the context of: "That hydra just raped me with all of its heads but one. The one that was spitting ice into the wounds!"

But generally we come from many different types of beliefs and such, and are all hard to offend anyhow.

As far as last straws for me. Never left games forever or gaming groups forever. Only really had this gaming group, and we've survived a very obese genius of a character that defines chaotic neutral in real life to a T. I mean. He was intelligent. Very. Intelligent. Very Charismatic. But he used these gifts to manipulate, toy, and even cruely mentally abuse a certain person in our group. Every game he ran, or played in. The sheer amount of trolling was, amazing. He did other things too. Leaving divets in floors. Breaking things in the bathroom. Stuffing pizza down his pants, and try to trick others into eating. He could be awesome, and he could be horrifying.

It was a pity he tried to be terrible just to screw with people. Because he could be purely hilarious.

Though. Last straws for me was the guy that the obese fellow liked to torment so much. He is guilty of.. Really good dice rolls when no one is watching. It has pretty much reached the point of us not caring, just so games can continue without the collective groan. At least he fails now and again, so we can hide behind our fourth wall of happiness.

When he is DMing. No one picks spells that have saving throws. No one concentrates on buffing our AC. No one tried to worry about anything that involved the DM rolling something, and beating a number we had for him to beat. His games are fun. Its just rules that we know now to do. Only once has he ever slipped up so bad, that the fourth wall crumbled down on my nerves.

It involved my monk. My monk still believed AC worked. It was a pathfinder game, and we were playing rise of the runelords. AC still worked. It was a decent amount of high. The sort of high that people would miss time to time.

Well. My friend, the DM. Doesn't miss. He doesn't miss alot. Oh well. The lucky jerk can have his dice, and kill me all he wants. Things are okay.

Then. At one combat. He isn't using a screen. He just rolls on a book, and we are at a far enough distance to not see. No worries. Combat begins. He says my character gets hit. At which point I look at him oddly. I had been watching him. Because well, he is the DM, I wanted to know the set up.

He didn't roll a single dice. He just said something along the lines of. "Well.. It hits you." We didn't get to find out how much damage it did. As my hand raised and pointed it out right there. We were friends. We can point out mistakes like this without too much rage. I pointed. Then declared.

"You didn't roll a single die!"

He didn't rage. He just stared at the die like he had just picked up a very deadly insect, that could kill in one sting, but it was dead. We laughed about it. He apologized profusely, and we decided from that point on, no matter his protests. That AC didn't matter.

Which really was quite fine. Hit points are fun.


Luck's been on my side and to this day (we have a gaming session tomorrow, in fact), I still play with the same group of people I started with when I got into roleplaying (we started around 1995 when we were in school, and been playing together ever since), and the few other groups I've been involved with (other roleplaying friends who have asked me to DM or who have invited me to try some games) have all been great.

That been said, I do remember a few "Last Straw" moments from roleplaying events:

About 5 or 6 years ago I joined an AD&D 2e table at a gaming event. I had switched to 3e a few years previously and missed my old favourite, so I frolicked to the table. There were three other players, one of which was extremely tall and funny, and really knew his way around the game; the two others included a new guy who had little roleplaying experience but was pretty cool otherwise, and someone who honestly seemed to have some kind of mental damage, because he would simply stare at his sheet for ten minutes and do nothing.

Anyway, the DM comes around about 20 minutes late, which wasn't that bad since the tall player had brought his AD&D manuals and we had time to figure out characters (we started at level 2). I made a Gnome Evoker, the tall guy makes a Dwarf Cleric (can't remember the deity), the newbie plays it safe with a Human Fighter and the tall guy ends up making the catatonic guy's character, a generic Unicorns & Rainbows Elf Ranger.

The DM (who seemed in a rush) quickly checks the sheets and approves, and goes "I'll be right back", disappearing for about 20 more minutes. I take time to explain the system to the newbie (tried to explain the catatonic, but his mind had planeshifted), and generally try to make the most out of the time.

DM comes back, tells us that he is almost done, and goes away for 10 or 20 more minutes. I'm a very patient person and the guys were fun to chat with, so I survive. I was starting to feel uneasy about the whole thing, though.

Finally, the DM comes around with his manuals (I notice the Dragonlance Monster Manual among them, so I figure we're playing there), and starts explaining the "setting". It was horrible: "The world is composed of two great nations, the Evil Empire in the North, and the Good Kingdom in the South. A great sea divides both lands, and you have traveled to -port-city name I can't remember- in the Kingdom to perform a mission". That's it. I've read better material on the back of a shampoo bottle while sitting in the toilet.

Anyway, I figure out this is one of those "no-story yes-battle" DMs, so at least we might have some fun battles. But woes! The DM is actually pretty serious about the background story, and starts describing the city "You see a great building on top of a tree. Everything has elven architecture, but there are no elves. You suspect. You also see a group of men dressed in black robes walking around singing Gregorian Chants, but you don't think they are evil" Really now? He tells me my character thinks they are not evil? That's some good tension brewing right there.

He goes on with perhaps the most wtf-inducing plot description I have ever heard, continuously saying things like "The building is black, but it does not strike you as evil", "The men are gathering in ways you would normally call evil, but you don't think they are" and "The sky is black and foreboding, but you don't expect anything evil to happen". If it had been, say, Discworld, I would have actually appreciated the situation. But he was actually dead serious and really seemed into it.

The tall guy and I start exchanging troubled looks, and even the newbie notices something's wrong. The other guy just continues doing photosythesis. I look at my character sheet (I had been saving that character concept for a while, since I rarely get to be a player in D&D, always DMing) as something that will never see the light of day.

"The mayor now asks you to escort this caravan of settlers that travels to The Hill" The Hill was not a town or a place, but an actual random hill called The Hill. I hop on the cart and the rest walks around. "The sky turns black and foreboding" I thought it already was -but not evil, no sir-. "You hear Gregorian Chants, and the men in black robes come riding next to you!" Alright, a Ring Wraith scenario. Finally something to shoot at "And they continue their way"

Confused stares in the table. The tale of how the trip develops was as dull as pumice stone. Finally, we get to The Hill, on top of which there are two houses. "Here we settle!" He goes. Who on earth sends settlers to settle houses? Maybe they grew all over the place and people just occupy them. Oh well. We help unload the goods and the DM starts narrating even the most trivial detail on how the wife pours water on the buckets or the kids start collecting kindlewood.

Eventually, we get inside the house and the DM tells us the door closes shut. I notice him pulling out the Monster Manual, opening it on the first page, rolling some dice, and saying "You see... 6 of THESE outside!" (might have been another number, but something around that), and shows us the monster while covering the name with the hand (I had the manual at home, so I knew what it was. But you didn't need to know the name because it was an ANEMONE, GIANT and the picture was quite obvious). So, a pack of wild giant anemones somehow sneaked up on us. Looking at the perception level of the guy playing the Ranger, though, maybe that wasn't as impossible as it sounded.

We swallow it and go out to fight. Fighting sea plants without mobility in the middle of a forest was a better prospect than hearing about how the suspicious actions of the settlers were not evil in our eyes. The Fighter kicks open the door, I start shooting Magic Missiles, the Cleric takes out his mace and the Ranger asks for the manual to see how bows work.

But when we get outside, the DM grins as if saying "You have activated my trap card", rolls some dice and moves forward X pages in the manual (since he was counting, I assumed he rolled to see how many pages to move), rolled some more and said "12 of THESE appear in the horizon", covering the name, but I clearly notice they are Eyewings, as in flying stuff from the Abyss that really kills low level characters. About two rounds later, again, same thing, and more stuff shows up (I distinctly remember some type of Draconians, and Ghosts, as well as other stuff I'm not really clear about, since they were all generic humanoids).

Then the DM said he had to take a quick leave, and that he would be back in 30 minutes. I stood up, handed him the character sheet, shook hands and told him "Thank you for the game". Then I went to set up a D&D 3.5 game of my own to shake off the bad feeling, and the tall guy and the newbie found me and joined up, along with three more guys. Though I improvised with scraps from other campaigns I had ran before, we had great fun (they were really good players) and managed to save the day.

It was literally the worst thing I have ever played. I have heard the DM still shows up at conventions and runs AD&D 2e games.


Klaus van der Kroft wrote:
ohgod

That is horrific. That sounds like a sort of game I run every once in awhile called a Random campaign. But its not meant to be serious.. At all. Or have any continuation. Its just meant to fill a space, and be stupidly funny.

In fact.

Your story gives me an idea for a random campaign.


VictorCrackus wrote:
Klaus van der Kroft wrote:
ohgod

That is horrific. That sounds like a sort of game I run every once in awhile called a Random campaign. But its not meant to be serious.. At all. Or have any continuation. Its just meant to fill a space, and be stupidly funny.

In fact.

Your story gives me an idea for a random campaign.

Are you telling me that, due to me posting that, another group somewhere in the world is going to have to fight wild giant anemones in a forest?

You do know this means I will accumulate so much bad karma that I will reincarnate as a buttscratcher, right?


1 person marked this as a favorite.
Klaus van der Kroft wrote:
VictorCrackus wrote:
Klaus van der Kroft wrote:
ohgod

That is horrific. That sounds like a sort of game I run every once in awhile called a Random campaign. But its not meant to be serious.. At all. Or have any continuation. Its just meant to fill a space, and be stupidly funny.

In fact.

Your story gives me an idea for a random campaign.

Are you telling me that, due to me posting that, another group somewhere in the world is going to have to fight wild giant anemones in a forest?

You do know this means I will accumulate so much bad karma that I will reincarnate as a buttscratcher, right?

Oh. NO. Worse things have happened in the infamous random campaign in my group.

Imagine if you will.

You are an orc barbarian. YOu have just experienced the most insane past 3 hours of your life. The last of which, being a duck, that refused to die. And refused to stop quacking. And.. Refused to stop staring at you. Only after finally scoring a critical hit, did its reign of terrible.

The orc sat down on a nearby decaying log. His axe at his side, buried in the mud. He took his head in his hands, groaning with utter frustration at how things could work this way.

At which point a tarrasque walks up. Sits down beside the orc. Crushing that part of the log, then in a typical sad panda voice says.

"Whats wrong buuuuddddy?"

The random campaign is not meant to be serious.

By the way. That orc just sorta went insane after that.


1 person marked this as a favorite.

The obvious fault here is the assumption they were giant sea anemones. They must have been, in fact, wild giant forest anemones that are often found growing amidst hilltop growths of wild house.


Klaus van der Kroft wrote:
VictorCrackus wrote:
Klaus van der Kroft wrote:
ohgod

That is horrific. That sounds like a sort of game I run every once in awhile called a Random campaign. But its not meant to be serious.. At all. Or have any continuation. Its just meant to fill a space, and be stupidly funny.

In fact.

Your story gives me an idea for a random campaign.

Are you telling me that, due to me posting that, another group somewhere in the world is going to have to fight wild giant anemones in a forest?

You do know this means I will accumulate so much bad karma that I will reincarnate as a buttscratcher, right?

hmmm, I think I might also want to run a campaign in a world where houses grow naturally... oh and the good guys should all wear creepy black robes and chant ominously all the time, living in black twisted towers under stormy clouds, while the bad guys where like normal clothes and are polite and seemingly considerate and live in brightly painted cottages. But when you arent looking, WHAM they summon things from random pages in the monster manual, but not any monster manual, something setting specific but not the setting we are using. Maybe eberon monsters or something.

I think i could dig up the old pizza and spaggetti monsters I used in junior high...they could get involved also.


Kolokotroni wrote:


I think i could dig up the old pizza and spaggetti monsters I used in junior high...they could get involved also.

The Flying Spaghetti Monster is way too high level for 5th level characters.


I now want to just play pathfinder in a discworld setting.

Please.


Cartigan wrote:
Kolokotroni wrote:


I think i could dig up the old pizza and spaggetti monsters I used in junior high...they could get involved also.
The Flying Spaghetti Monster is way too high level for 5th level characters.

there were 2 varieties of spaggetti monster, actually 3. The standard was somewhat goblinesc in it's disposability. Then there was the meatball variety, which had a ranged attack and was a challenge for upper level parties particularly in mass, and then there was the crazy powerful flying kind.


Kolokotroni wrote:
Cartigan wrote:
Kolokotroni wrote:


I think i could dig up the old pizza and spaggetti monsters I used in junior high...they could get involved also.
The Flying Spaghetti Monster is way too high level for 5th level characters.
there were 2 varieties of spaggetti monster, actually 3. The standard was somewhat goblinesc in it's disposability. Then there was the meatball variety, which had a ranged attack and was a challenge for upper level parties particularly in mass, and then there was the crazy powerful flying kind.

Did you have the dreaded undead pizza monster, formed from the remains of a slice left and forgotten in the corner for God knows how long? Now that was a character killer.


John Woodford wrote:
'Rixx wrote:
KaeYoss wrote:
Especially if everyone at the table is male (which is the case in our games). Not that I want women go into detail about what their character does to the strapping lad, but if a guy describes what his strapping lad does to some vixen, or, even worse, what his vixen character does to some strapping lad, it gets extra icky.
Why the double standard?
I can't speak for the OP, but for me it's a combination of cognitive dissonance (the stereotypical male gamer not usually looking like the vixen in question) and sympathetic embarrassment (the stereotypical male gamer being *clueless* regarding non-porn amatory encounters).

Yeah, something like that. Doesn't matter whether the guy is clueless about non-porn amatory encounters or not, I don't want him to tell me about his. And I double don't want him to make it interactive, and me, being the GM, have to play the woman's part.

Call me a chauvinist pig or homophobe or something, but I stick to my uptight restrictions :P


Doodpants wrote:
Kryzbyn wrote:
I hear bedrooms are perfect for that kind of stuff :)
Suddenly I'm reminded of the roleplaying scene from Family Guy :-)

"I'm a rhinoceros!" :D


Shifty wrote:
All his moves are swift actions, unfortunately :(

Come on, if you're doing corny innuendos, at least do it right. You know that you only get one swift action per round! So if you want to insinuate that someone.... gets to the "XP and treasture award" part of his encounter after only a couple of seconds, you have to call them *free* actions! Because there is no hard limit on those! :P

And to reply with a corny reply: Well, apparently I'm a 2e character in.... certain situations, since I don't even know what a "swift action" is and my actions take either rounds (which are 1 minute each) or phases (which are 10 minutes each).

So you're one of those 3e guys, eh? Can you substantiate the rumour that combat is much faster in 3e, with rounds being 6 seconds long and most fights being over in a couple of rounds? ;-P


Kryzbyn wrote:

Or shag carpet...

For the love of God, if passion takes you, take a sec to get off of the carpet. I only say this to warn you all becasue I care.

Bah, I bet you only care about your precious carpet! :P


He's justly concerned that some will take "shag carpet" a little too literally.


Kolokotroni wrote:


hmmm, I think I might also want to run a campaign in a world where houses grow naturally

Douglas Adams beat you to the punch. In the Hitchhiker Trilogy's universe, nothing was ever built or manufactured: Since that Shakespeare Monkey thing was fact there, you would just have to look long enough and you'd find whatever you need living somewhere, and you'd just go and hunt it. I think the example he used was mattresses. They hunted mattresses. But they were quite stupid, and were all called Bill, so they never noticed when some of them went away all of a sudden.

And there was one planet where natural erosion happened to erode things into perfect five-star hotels.

Kolokotroni wrote:


... oh and the good guys should all wear creepy black robes and chant ominously all the time, living in black twisted towers under stormy clouds

Are they from the Faculty of Post-Mortem Communication? (Totally not Necromancy)?

Kolokotroni wrote:
But when you arent looking, WHAM they summon things from random pages in the monster manual, but not any monster manual, something setting specific but not the setting we are using. Maybe eberon monsters or something.

Go for broke: Use the Epic Level Handbook! :)

RPG Superstar 2008 Top 16

When I was a lad of 16, I joined a newly-started table in my FLGS, a group playing Rolemaster (or was it Arms Law/Claw Law/Etc? I don't remember, as I had no idea about the rules). Our newly-made characters encountered an army of 400+ orcs (we ran and hid), followed by a dragon (we ran and hid).

As I recall, some folks tried to fight. They provided a useful distraction/snack while we ran and hid.


Cartigan wrote:
Kolokotroni wrote:


I think i could dig up the old pizza and spaggetti monsters I used in junior high...they could get involved also.
The Flying Spaghetti Monster is way too high level for 5th level characters.

But the Marshmallow Golem is just the right level.


KaeYoss wrote:


So you're one of those 3e guys, eh? Can you substantiate the rumour that combat is much faster in 3e, with rounds being 6 seconds long and most fights being over in a couple of rounds? ;-P

See thats whY I got it wrong; I'm one of those 1E guys and am still stuck in turns :(


Played with several groups over the years, along with many different rpg games. I have a group I play with once a week, its a large group of 8-9 people depending on who shows up. I would DM for a large portion of the time (we would switch every few months if someone had a good idea or arc they wanted) but the communication was horrible.

I work nights and I have a family, so my downtime is precious, I came to a session all ready to play with no one there, everyone had cancelled and no one bothered to tell me, when I asked they stated they thought someone else would tell me. Moved on from that and it started disintegrating slowly, people were not interested in playing their characters or would be fiddling on their laptops, showing up late for sessions or trying to kill off their characters to play new ones. Tried to hold things together but to no avail.

I finally had enough and played with another group this one was one of my classmates while I was at University. The group consisted of my classmate, his brother (the DM), two more friends and myself. The whole idea of the campaign was great and it seemed to go good times ahead until the houserules started pouring in. We were playing 3.5 and I was excited, until I found out that spellcasters take a -2 level adjustment "because they are broken" and a host of other rules that were garbage, as well as I was not allowed to DM despite my many years of doing so.

We decided on playing characters from the Savage Species books and the party consisted of A Rhakhasa, Mummy, Succubus and myself a Githzerai (I had wanted to be a Vampire since they were along the same starting CR but wasnt allowed) but I played him as a Ninja and was satified. The parties stats soon skyrocketed into the high 20-30's with my own staying at fairly normal range. Then I noticed that the DM was favoring his brother immensely (as in he should of died about 3 times) and was getting sweet treasure. We could not come to a decent balance point even when one of the other players and myself spoke to the DM.

I left that group and returned to my previous one that I play Pathfinder with now. We played a few other systems to get over their fatigue of 3.5 (I do not seem to have that problem as I can play any system any amount of time and be fine) we gather once a week at a decent rate and the gaming is slowly getting better, its hard with a big group to keep under control and give everyone their time to shine but I have a few advocates among the group so that when it starts to slip again we will pounce on it the first opportunity. For any of those that got to the end of this post congrats, you have passed the first of the 12 labors set before you.

The Exchange

KaeYoss wrote:
William Hacket wrote:
Hmmm what else... The ever constant threat of being one of his sexu@l fantasy's he would somehow play out in the game in a ENTIRELY inappropriate way

I know I shouldn't, but I must ask, because I really have to know:

Let me stop you right there cowboy. This is one pony you don't wanna learn about riding.

But if you must.. just keep reading as i explain the one example somewhat.

Just sit in your imagination for a while. Imagine how your dm would take his time explaining what happens to a character you've played for years. There are no dice rolls no hope... no divine intervention. Just you, your sadness and the awkward energy which now fills the room. And then you just go on playing. :laughs: Cause you really cant see how things can get worse from here.

Apethae wrote:

Player characters all split off to different rooms at the brothel and players proceed to play erotic Pictionary for the other players to guess what their character is up to.

GM has the right to roll on the random encounter table and amend final sketches appropriately.
At least, that's how I'd play it

Unfortunately it was rarely that fun or engaging. Once in a while we would seek out our own things to do.

For instance my wizard owned a bar amongst his many possessions ( a small army of Warforged and a spelljammer type ship to, the dm wasn't all bad. To his credit I had a lot of fun at the table. Take the good with the bad) and one time during his party's stay there he decided to go and "fade to black" with the woman who ran his bar while he was away. I had no interest in explaining anything beyond that explaination i gave. A perfectly exceptable thing to do considering my character was a adult.

However more often than not, when comparing such times it was more bad than good.

Dark_Mistress wrote:

Well first keep in mind a sexual fantasy need not get to graphic levels of details. A example would be, a girl has always been the good girl. She decided to play a rogue. Her character is very much a bad girl, she uses her looks and body to get what she wants. Why climb walls and sneak into a house when you can be invited in?

Then there is also sexual and romantic fantasies can often have their lines blurred as well. What someone might call a sexual fantasy someone else might call a romantic fantasy or something else etc.

It also can help a story line by including such things. However the way my dm would deliver such things when they "were his fantasy" was just weird and strange and only enjoyed on his side of the table. He should have just kept that between himself and the internet sites.

KaeYoss wrote:

We have different definitions of words, then: When I read "play out a fantasy" in the P&P RPG sense of playing out, I consider it to be in great detail. Otherwise it's "handwaving a fantasy".

To wit: "I accept the sensuous fey maiden's offer to follow her to her placid pool and make love to her, trying to be passionate, enthusiastic and creative." is handwaving it (though going into a bit of basic detail).

"I go with her to her boudoir and then I * her * and then tell her to * my * and then I * her *ily while I * her * and she * my * and then I * her and * her until she *" or something like that is playing it out

I was playing a Game of Living Arcanis, and we were playing a mod where the highest charisma Male character was approached by a dryad who mistakes him for her ex human lover who no loner comes by. ( My character was a low chasima dark-kin fighter type, i tryed to get her attention, she was obviously racist) There is a option to sleep in her den instead of the camp with the party. All that happens is that you wake up very rested and feel pretty damn good.

There's nothing wrong with the way that it was handled by the dm at the time and i didn't think anything was wrong with the mod for including it. I mean, shes a Dryad. She walks around naked and as we all know from watching Xena and Hercules..... well i don't have to explain it. Point is that such things can be fitted into game play and be exceptable and understandable.

A way it isnt appropriate will follow, but i suppose its understandable going along the line of things that are likely to happy to a elf imprisoned by drow... but still it doesn't really need to happen at the gaming table... KaeYoss, if you must learn then here it is.

Movie plot spoiler:
" Your captured. You wake up in a dark place.

-A few minuts of role playing to realize your imprisoned by your races one true enemy and you feel the weight of hatred upon you as you think about all the things you know they've done to your people over the years. Trying to keep your resolve in the face of this new danger you roll some dice as your captors interact with you-

After some torture, your vision blurred by your own blood and your head ringing with pain. You find your captor smiling. She informs you, with all to much happiness you thought impossible from her kind, that you have a visitor.... " I assure you the dm didn't stop there, but i am.

And not to repeat myself ( plus its just not cool )it kinda just goes along the lines of the Grimlock thing I've said earlier. And yes kiddies that is how the dm said this to the pc in question, and his face was not a happy face.

KaeYoss wrote:

Kryzbyn wrote:

I hear bedrooms are perfect for that kind of stuff :)

That's mostly low-level stuff, or even for regular citizens with just NPC levels. For heroes, especially higher-level ones with PC and maybe even PrC class levels, it's not always the best encounter area. Not that you can't have great high-level campaigns there, but a lot of high-level characters prefer planar adventures.

(Insert obligatory wink wink nudge nudge)

Did you know that in the world of dnd there is such thing as a experience high club? I'll send you the brochure. $25,000 gp in diamond dust requirement for the item however. Clerics get a discount if willing to contract themselves out for various disease removal spells.

Epic Meepo wrote:

KaeYoss wrote:

"I go with her to her boudoir and then I * her * and then tell her to * my * and then I * her *ily while I * her * and she * my * and then I * her and * her until she *" or something like that is playing it out.

Whoa. Slow down there, big fella.

You only get one standard action, one move action, and one swift action per round in this game. And you don't get to automatically declare all of your ability checks, skill checks, and saving throws successful. That's what dice are for...

Now roll for initiative, nice and slow...

lol.. Can i make a character for your game, seems like you have a rule break down for situations that a character concept i've been saving fits into.

Here's his Concept. Master Rogue/Master Monster Bater, bad teeth, lots of charisma and he listens to rogues do it from behind while going through the dungeons. He does dungeons solo btw, because he doesn't need help from his party. Oh yeah can i have a few female cohorts? I'm not taking Leadership i just want you to give them to me. His name is Jauhstan Hackpowerers. I'm also max level. :) and I always make my fort save.


William Hacket wrote:
I was playing a Game of Living Arcanis, and we were playing a mod where the highest charisma Male character was approached by a dryad who mistakes him for her ex human lover who no loner comes by. ( My character was a low chasima dark-kin fighter type, i tryed to get her attention, she was obviously racist) There is a option to sleep in her den instead of the camp with the party. All that happens is that you wake up very rested and feel pretty damn good.

Nothing wrong with "racism" for sexual encounters.

Beyond that, what you explain is what I define as 'hand-waving'. This "yeah, you join her tonight, have a wonderful time, and feel great" approach is perfectly alright! It's even okay to mention that the dryad was really good, passionate, inventive, and without inhibitions.

But that's all not playing out. Playing out means that the player and the GM would go through the details on a round-by-round basis (or at least in detail, explain in detail what everyone does and what is happening when).

And that's what is right out. Stuff can happen in the game, but I don't want to play it out in detail with another guy.

To use a less delicate matter as an analogue: Shopping for equipment.

Hand-waving (=OK): "I want to get some trail rations, fill up on arrows, and some generic gear" "Okay, basic stuff is available in town with a bit of looking around, you get everything at basically standard price."

Playing out (=NOT OK): "I walk into that general store" "There's this middle-aged human with greying hair and a bit of a belly behind the counter, wearing basic but clean clothing. 'Hello, good sir, what can I do for you?' he says." "I answer 'Greetings. I'm looking for trail rations, some arrows, a couple coils of rope, a ten-foot-pole, a bit of chalk, basic climbing gear, and half a dozen torches.'" "'Well, starting with those torches, we have several kinds.....

I guess you get what I want to say.


Brian Bachman wrote:
Kolokotroni wrote:
Cartigan wrote:
Kolokotroni wrote:


I think i could dig up the old pizza and spaggetti monsters I used in junior high...they could get involved also.
The Flying Spaghetti Monster is way too high level for 5th level characters.
there were 2 varieties of spaggetti monster, actually 3. The standard was somewhat goblinesc in it's disposability. Then there was the meatball variety, which had a ranged attack and was a challenge for upper level parties particularly in mass, and then there was the crazy powerful flying kind.
Did you have the dreaded undead pizza monster, formed from the remains of a slice left and forgotten in the corner for God knows how long? Now that was a character killer.

Well in highschool one of our group members was rather odd (what else is new with rpgers right?)He would only eat very plain food. And he would scrape the cheese and toppings off his pizza and just eat the bread part, leaving mutilated cheeze and pepperoni everywhere. One of our less serious dms then made it a point to attack him often with very deadly pizza monsters out for revenge for their mutilated bretheren. The werent undead but there was a certain sinister back from the dead kind of feel to them.


KaeYoss wrote:

Playing out (=NOT OK): "I walk into that general store" "There's this middle-aged human with greying hair and a bit of a belly behind the counter, wearing basic but clean clothing. 'Hello, good sir, what can I do for you?' he says." "I answer 'Greetings. I'm looking for trail rations, some arrows, a couple coils of rope, a ten-foot-pole, a bit of chalk, basic climbing gear, and half a dozen torches.'" "'Well, starting with those torches, we have several kinds.....

I guess you get what I want to say.

Oh gods above and fiends below, I just remembered playing with a DM that did that... ALL the time. I remember I started the session all excited because I was like 30 XP away from leveling up, and we were gonna leave right after re-supplying.

We spent the entire session doing ridiculous tedium, and "roleplaying".

tl;dr: ALL OF MY HATE!


Kamelguru wrote:
KaeYoss wrote:

Playing out (=NOT OK): "I walk into that general store" "There's this middle-aged human with greying hair and a bit of a belly behind the counter, wearing basic but clean clothing. 'Hello, good sir, what can I do for you?' he says." "I answer 'Greetings. I'm looking for trail rations, some arrows, a couple coils of rope, a ten-foot-pole, a bit of chalk, basic climbing gear, and half a dozen torches.'" "'Well, starting with those torches, we have several kinds.....

I guess you get what I want to say.

Oh gods above and fiends below, I just remembered playing with a DM that did that... ALL the time. I remember I started the session all excited because I was like 30 XP away from leveling up, and we were gonna leave right after re-supplying.

We spent the entire session doing ridiculous tedium, and "roleplaying".

tl;dr: ALL OF MY HATE!

And yet there are some people who just love all that stuff, and treat each session as their moment on the stage in amateur theater.

Back in the old days of the RPGA, tournaments were won and lost by voting on who "role-played" the best, rewarding all these would-be thespians. Frequently in tournaments there was so much emoting going on that the group never got anywhere near completing their mission. I remember someone once describing a Master Class tournament game as going like this: "They were walking down the road toward the dungeon they were supposed to explore when they came across a speckled rock lying in the road. Game over. They spent the entire rest of the (2-hour) session discussing amongst themselves the meaning of this rock to their characters individually and as a group and using it as a prop to ham it up." Lots of fun for those who like that sort of thing. Not so much for everybody else.


Brian Bachman wrote:
Back in the old days of the RPGA, tournaments were won and lost by voting on who "role-played" the best, rewarding all these would-be thespians.

Man, I kind of miss the "classic" RPGA adventures in that mold sometimes, even if at their worst / at "higher levels" of play they could talk into exactly what you're describing at times.

One thing their system really did right was give the judge double points in voting -- more than a few times I'd be running one of those modules and one of the players would overact the hell out of a character that... wasn't that closely resembling the character they'd been given, not that the other players knew that. Sometimes one of those players would overact basically the same character for every module. The double-weight of the judge vote of someone else as #1 and that person as #5 or #6 would usually be enough to correct it.


Dire Mongoose wrote:
Brian Bachman wrote:
Back in the old days of the RPGA, tournaments were won and lost by voting on who "role-played" the best, rewarding all these would-be thespians.

Man, I kind of miss the "classic" RPGA adventures in that mold sometimes, even if at their worst / at "higher levels" of play they could talk into exactly what you're describing at times.

One thing their system really did right was give the judge double points in voting -- more than a few times I'd be running one of those modules and one of the players would overact the hell out of a character that... wasn't that closely resembling the character they'd been given, not that the other players knew that. Sometimes one of those players would overact basically the same character for every module. The double-weight of the judge vote of someone else as #1 and that person as #5 or #6 would usually be enough to correct it.

I forgot that. I never judged for tournaments, only played. After my last post, I'm almost afraid to admit I actually won a couple of tournaments with my bad acting. :P


Brian Bachman wrote:
Kamelguru wrote:
KaeYoss wrote:

Playing out (=NOT OK): "I walk into that general store" "There's this middle-aged human with greying hair and a bit of a belly behind the counter, wearing basic but clean clothing. 'Hello, good sir, what can I do for you?' he says." "I answer 'Greetings. I'm looking for trail rations, some arrows, a couple coils of rope, a ten-foot-pole, a bit of chalk, basic climbing gear, and half a dozen torches.'" "'Well, starting with those torches, we have several kinds.....

I guess you get what I want to say.

Oh gods above and fiends below, I just remembered playing with a DM that did that... ALL the time. I remember I started the session all excited because I was like 30 XP away from leveling up, and we were gonna leave right after re-supplying.

We spent the entire session doing ridiculous tedium, and "roleplaying".

tl;dr: ALL OF MY HATE!

And yet there are some people who just love all that stuff, and treat each session as their moment on the stage in amateur theater.

Back in the old days of the RPGA, tournaments were won and lost by voting on who "role-played" the best, rewarding all these would-be thespians. Frequently in tournaments there was so much emoting going on that the group never got anywhere near completing their mission. I remember someone once describing a Master Class tournament game as going like this: "They were walking down the road toward the dungeon they were supposed to explore when they came across a speckled rock lying in the road. Game over. They spent the entire rest of the (2-hour) session discussing amongst themselves the meaning of this rock to their characters individually and as a group and using it as a prop to ham it up." Lots of fun for those who like that sort of thing. Not so much for everybody else.

Agreed. I tell my players VERY clearly that if they want to pursue something that will take more than 15 minutes of game-time that doesn't involved at least half the party, call me up on skype outside game-time. For my kingmaker campaign, this has helped the cleric player do all her pet projects, get married, knocked up and established relations with a neighboring country by helping them overcome a plague. While the more crunch-minded wizard has spent all his spare time at his workbench enchanting like it was going out of style. The fighter has been training the armies, the king has been chilling with his family, and the ranger has been policing the wilds.

And around the table, the roleplay is restricted to things they do as a group.


Brian Bachman wrote:
I forgot that. I never judged for tournaments, only played. After my last post, I'm almost afraid to admit I actually won a couple of tournaments with my bad acting. :P

I especially miss judging them -- players with a character they're only going to have for 4 or 5 hours are a really different experience than people who have been playing a character for real-life years (Living games, etc.) and have an immense investment in.

That, and pregen characters for a short adventure let you do some fun/wacky things with the characters that would just never be viable for a longer campaign.

Granted, I met people in that circuit that I'm still friends with going on two decades later, one of which introduced me to my wife -- so I may have some rosy-colored glasses there.


Brian Bachman wrote:
Kamelguru wrote:
KaeYoss wrote:

Playing out (=NOT OK): "I walk into that general store" "There's this middle-aged human with greying hair and a bit of a belly behind the counter, wearing basic but clean clothing. 'Hello, good sir, what can I do for you?' he says." "I answer 'Greetings. I'm looking for trail rations, some arrows, a couple coils of rope, a ten-foot-pole, a bit of chalk, basic climbing gear, and half a dozen torches.'" "'Well, starting with those torches, we have several kinds.....

I guess you get what I want to say.

Oh gods above and fiends below, I just remembered playing with a DM that did that... ALL the time. I remember I started the session all excited because I was like 30 XP away from leveling up, and we were gonna leave right after re-supplying.

We spent the entire session doing ridiculous tedium, and "roleplaying".

tl;dr: ALL OF MY HATE!

And yet there are some people who just love all that stuff, and treat each session as their moment on the stage in amateur theater.

Back in the old days of the RPGA, tournaments were won and lost by voting on who "role-played" the best, rewarding all these would-be thespians. Frequently in tournaments there was so much emoting going on that the group never got anywhere near completing their mission. I remember someone once describing a Master Class tournament game as going like this: "They were walking down the road toward the dungeon they were supposed to explore when they came across a speckled rock lying in the road. Game over. They spent the entire rest of the (2-hour) session discussing amongst themselves the meaning of this rock to their characters individually and as a group and using it as a prop to ham it up." Lots of fun for those who like that sort of thing. Not so much for everybody else.

*bangs head on table for two hours*

More like 15 minutes. After that, my turn would be "I beat my fellow adventurers to death with the rock"/"I put it in my sling and throw it as far as I can into the woods."


All this stoner talk reminds me of a couple of sessions I was in or at least have been told about (by some of the victims):

1. Party walks around in a forest at night. GM casually mentions that they hear an owl hooting.

Group blows the rest of the session (3-4 hours real time) combing through that forest, looking for the owl they were dead sure was significant!

And, of course, it was just some damn owl. Nothing special about it. The GM just mentioned it because they were in the forest at night, and as everyone knows, if you're in the forest at night, you'll hear at least one owl!

2. Party's in some dwarven fortress I think. There's some sort of pond or spring, with a bit of soil around it I think, and a tree is growing near it - the only tree they saw in the fortress.

Group blows the rest of the session trying to figure out that that damn tree. It had to have some significance! It's the only tree around here! It has to be some magic tree or a dryad's tree or a treant or some other mystery.

And, of course, it was just a regular tree. It grew there on the only patch of soil in the otherwise stony dwarven fortress, near one of the few sources of water. Someone probably planted it to have something nice to sit under.


Kamelguru wrote:


Agreed. I tell my players VERY clearly that if they want to pursue something that will take more than 15 minutes of game-time that doesn't involved at least half the party, call...

Yep, just remember that it goes both ways. If you have folks who love the roleplaying but hate the combat, you can't marginalize them all the time, either. It's nice when you have a grouop that can agree completely on how they like to play, but if not, you've got to give everybody the chance to have fun, and keep anyone from dominating it so completely that the others are bored.


Brian Bachman wrote:
Kamelguru wrote:


Agreed. I tell my players VERY clearly that if they want to pursue something that will take more than 15 minutes of game-time that doesn't involved at least half the party, call...
Yep, just remember that it goes both ways. If you have folks who love the roleplaying but hate the combat, you can't marginalize them all the time, either. It's nice when you have a grouop that can agree completely on how they like to play, but if not, you've got to give everybody the chance to have fun, and keep anyone from dominating it so completely that the others are bored.

Isn't that what he said?


Dire Mongoose wrote:
Brian Bachman wrote:
I forgot that. I never judged for tournaments, only played. After my last post, I'm almost afraid to admit I actually won a couple of tournaments with my bad acting. :P

I especially miss judging them -- players with a character they're only going to have for 4 or 5 hours are a really different experience than people who have been playing a character for real-life years (Living games, etc.) and have an immense investment in.

That, and pregen characters for a short adventure let you do some fun/wacky things with the characters that would just never be viable for a longer campaign.

Granted, I met people in that circuit that I'm still friends with going on two decades later, one of which introduced me to my wife -- so I may have some rosy-colored glasses there.

I was never that into it, just played casually for a few years whenever a Con was near enough for me to drive to easily and still get back to my school/job. I met some neat people there, but nobody I've stayed in touch with except the people I already knew.

Glad it was such a great experience for you. I do miss the concept that it is roleplaying that makes you a better player, as much as it is character building expertise and tactical acumen. While it still holds true at many tables, I think that sentiment as a whole has declined through the years in the community at large as the rules have gotten more extensive and the game has gotten more high-powered and combat-focused.

But I'm just an old guy. What do I know?


Cartigan wrote:
Brian Bachman wrote:
Kamelguru wrote:


Agreed. I tell my players VERY clearly that if they want to pursue something that will take more than 15 minutes of game-time that doesn't involved at least half the party, call...
Yep, just remember that it goes both ways. If you have folks who love the roleplaying but hate the combat, you can't marginalize them all the time, either. It's nice when you have a grouop that can agree completely on how they like to play, but if not, you've got to give everybody the chance to have fun, and keep anyone from dominating it so completely that the others are bored.
Isn't that what he said?

That's why I started my post with "Yep" which is code for actual agreement. I then went on to restate it in slightly different words because I, like many on these boards, occasionally succumb to the temptation to be needlessly verbose.


Brian Bachman wrote:
Cartigan wrote:
Brian Bachman wrote:
Kamelguru wrote:


Agreed. I tell my players VERY clearly that if they want to pursue something that will take more than 15 minutes of game-time that doesn't involved at least half the party, call...
Yep, just remember that it goes both ways. If you have folks who love the roleplaying but hate the combat, you can't marginalize them all the time, either. It's nice when you have a grouop that can agree completely on how they like to play, but if not, you've got to give everybody the chance to have fun, and keep anyone from dominating it so completely that the others are bored.
Isn't that what he said?
That's why I started my post with "Yep" which is code for actual agreement. I then went on to restate it in slightly different words because I, like many on these boards, occasionally succumb to the temptation to be needlessly verbose.

"A good argument can stand to be repeated." :P

And yes, I am happy with roleplaying as long as the bulk of the party is on board. I am very democratic in that regard. If the majority wants it, we do so. If only one or two out of five players wants it, we do not.


This thread has been a hoot to read! I'll share my oddest experience that I've had in 30+ years of playing.

When I was in high school, my gaming group was meeting at my girlfriends house to play one sunday afternoon. Before we started to play she recived a phone call from her sister inviting us to play at her sisters house. The idea of me getting to play and not DM is a rareity for me so after a quick vote we went.

My group consisted of my girlfriend, myself, 2 friends and a friend of my girlfriend visiting from California. We arrived at the sisters house and their game was already going. Their group consisted of the sister, her husband (the DM) and another player named "Micky".

They were playing a fairly high level game for 1e (around 8-10th)
so we pulled out characters and handed them to the DM for consent.
He OKs them and he puts us in with a hand wave.

We are in a castle-like mansion of an arch-duke of hell. As we were going through the place we find a library. My character being a wizard-rogue was interested in this as was the friend from California, playing a wizard also. My girlfriend playing a barbarian stayed and guarded the door to the library as the two squishies looked about. Everyone else went down a staicase in the hall outside the library to the next level down.
I found nothing of intrest in my search and decided to go downstairs with the barbarian, thinking the other wizard was following. She found some sort of magical tome and decided to look at it more closely. "Micky" had decided that the library should be burned and came back up the stairs as we were going down. Before we realised what he was doing he threw oil and torches into the library and wizard locked the door with a magic item (ring I think). My girlfriend and myself came back up the stairs saying that her friend was still in there and "mickey" said she deserved to die saying something about evil and corrupted knowledge.
My girlfriend and I attacked this idiot and killed him and was able to get the door open to save her friend from burning in the nick of time.
"Micky" was upset at the loss of his character and said that I would pay, then he left the game.

The next week we had the oppertunity to finish the adventure at the sisters house. We arrived at her house a little early and no one was there yet so we waited in a little park across the street sitting on the swing set. Then down the street walks "Micky" and sees us. He walks up and -in all seriousness- starts yelling at us and saying he will have his revenge upon us. The scary part is as he was yelling this at us he was using our character names. I think "Micky" was a bit disconnected from reality for my taste.

From then on if we got a call to play, her sister would say "No, Micky isn't invited."

-Flea


Screaming-Flea wrote:

This thread has been a hoot to read! I'll share my oddest experience that I've had in 30+ years of playing.

When I was in high school, my gaming group was meeting at my girlfriends house to play one sunday afternoon. Before we started to play she recived a phone call from her sister inviting us to play at her sisters house. The idea of me getting to play and not DM is a rareity for me so after a quick vote we went.

My group consisted of my girlfriend, myself, 2 friends and a friend of my girlfriend visiting from California. We arrived at the sisters house and their game was already going. Their group consisted of the sister, her husband (the DM) and another player named "Micky".

They were playing a fairly high level game for 1e (around 8-10th)
so we pulled out characters and handed them to the DM for consent.
He OKs them and he puts us in with a hand wave.

We are in a castle-like mansion of an arch-duke of hell. As we were going through the place we find a library. My character being a wizard-rogue was interested in this as was the friend from California, playing a wizard also. My girlfriend playing a barbarian stayed and guarded the door to the library as the two squishies looked about. Everyone else went down a staicase in the hall outside the library to the next level down.
I found nothing of intrest in my search and decided to go downstairs with the barbarian, thinking the other wizard was following. She found some sort of magical tome and decided to look at it more closely. "Micky" had decided that the library should be burned and came back up the stairs as we were going down. Before we realised what he was doing he threw oil and torches into the library and wizard locked the door with a magic item (ring I think). My girlfriend and myself came back up the stairs saying that her friend was still in there and "mickey" said she deserved to die saying something about evil and corrupted knowledge.
My girlfriend and I attacked this idiot and killed him and was able to get the door open to save...

.. Wow.

Posts like that makes me rather thankful for the group I have. Just amazing.


Yeah, Screaming-Flea's story is seriously frightening.


"Monsters and Mazes can be a far out game."

"It's all make-believe!"

"Is it?"


Pathfinder Rulebook Subscriber
Screaming-Flea wrote:
*disturbing story*

Next thing you know, "Micky" will show up on your doorstep dressed as a wild west pastor and announce "you're all gonna die in there!"

Scarab Sages

Adventure Path Charter Subscriber; Pathfinder Lost Omens Subscriber
Screaming-Flea wrote:
Something that put chills up my spine

That's seriously freaky. And reminds me of a similar situation:

One of my roommates was running an Exalted game that was quite loud and very competitive. It was so toxic and loud, to the point where they had been asked not to play in certain houses because neighbours had complained.

Finally, my roommate, asked one of the more toxic players (who normally GMed for them) to leave. He was sad about it, however begged my roommate to continue running the game. He said he'd think about it, they talk some more, he reluctantly says yes.

So they called a group meeting to discuss. The guy showed up in a black cloak with a wind chime and a katana. We were surprised, but he said he was larping afterward so we hand waved it away.

My buddy called the meeting, letting everyone go to their separate rooms. He then explained that the one person was no longer in the game, at which point the guy stands and starts leaning on the sword. My roommate then goes on to explain he'll be discontinuing the game.

It's at that moment the guy draws the sword and yells "We had a deal!"

With complete calm, the GM asks him to leave and never come back. The guy, snapping back to reality, then sheathes the sword and leaves.

That ended up being the breaking point for the "Exalted" group to break up. I'm glad I didn't game with them.

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