Feral's PFS Eyes of the Ten (Inactive)

Game Master Feral

Inits:
[dice=Adaxis]1d20+1[/dice]
[dice=Butyl]1d20+7[/dice]
[dice=Zandu]1d20+9[/dice]
[dice=Zarzuket]1d20+13[/dice]

Handouts

Combat Map


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Liberty's Edge

Nope...no more Dimension Door today. 8-(

Relfex: 1d20 + 10 ⇒ (11) + 10 = 21 ouch
Relfex: 1d20 + 10 ⇒ (16) + 10 = 26

Gregor casts Divine Power and moves back. "Make them bring the fight to us."

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

Butyl channels energy to heal his companions after the brutal blast.

Excluding the bugbears. Won't hit the wizards in their force spheres.

Channel: 6d6 ⇒ (2, 5, 2, 6, 3, 4) = 22

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

We will have to move significantly back and that one wizard I hit cant have too much left. She seems to be summoning or controlling the creature and they wont move forward until its gone, all the while casting long range battle control spells to allow the creature to roast us

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

any knowledge: 1d20 + 20 ⇒ (20) + 20 = 40

what is the flaming raven?

1. Does it have SR?

2. Weaknesses?

3. special abilities?


Zarzuket believes this creature to be a variant of a phoenix, a powerful magical beast with power over flames and life. They have strong resistance to magic, are vulnerable to cold, a deadly fiery aura, and a limited ability to bring themselves back from the dead. This particular phoenix, in addition to looking like a raven, has the ability to alter the polarity of its elemental powers from fire to cold, electricity, etc.

Mother Magda, Zarzuket, and Markavious are up. Gregor how far did you want to move back?

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Markavious goes invisible

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade pulls out his dnenomer's essence and uses it to attempt to magic jar the phoenix.

SR: 1d20 + 21 ⇒ (6) + 21 = 27

DC 24 monster please miss it


Zarzuket goes limp as his spirit leaves his body.

You cannot attempt to possess anything yet. That requires a full round action.

Mother Magda is up.

Liberty's Edge

DM Feral wrote:
Gregor how far did you want to move back?

Back to the Lodge? Or I'll just go hang with Markavious.

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

just use my rolls when it gets there


With a *POP* Mother Magda, Gregor, and Butyl vanish from the fight.

The fiery raven conjures another series of explosions but Zarzuket and Markavious remain safe within their spheres.

Will: 1d20 ⇒ 12

Zarzuket's spirit reaches out and attempts usurp the beast's body but its will is too strong.

The party minus Zarzuket is up. Folks outside the cavern, assume you made it safely back to the lodge.

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Ok then, if Shade has a t-port then Markavious will t-port back to the lodge. if Shade does not then he will d-door next to Shade and wait for shade to drop the sphere

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

damn that will save must have been super close son of a gun, if I could have gotten that thing we could have won the fight

When it is his turn, Shade will return to his body and ready to lower the sphere after Markavious arrives and is ready to teleport.

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Alright then after the bird does his thing, I will D-Door next to Shade (K-29) next rd. we will head back to the lodge


While Zarzuket and Markavious prepare to escape, another series of fiery explosions goes off around them.

Firestorm vs Elves (reflex 24 for half): 18d6 ⇒ (6, 6, 1, 6, 1, 5, 5, 6, 5, 5, 2, 2, 6, 1, 6, 1, 6, 4) = 74

If you fail the save for Firestorm you're also on fire and take 4d6 fire damage on your turn. You can take a full-round action to extinguish the flames.

I don't think that's in danger of dropping either of you so I'll just move along.

A moment later, they vanish from sight as well.

***

Back at the lodge, the singed pathfinders find the cleaning efforts still underway.

What's the plan?

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Reflex: 1d20 + 12 ⇒ (8) + 12 = 20

Plan is to heal up, take a long soak and ready myself for tomorrows entertainment.

EDIT: False life for manana 2d10 + 12 ⇒ (7, 10) + 12 = 29, Purchasing a scroll of T-port...You know just in case


Can I get a second?

Sovereign Court

Female AC 19 T 13 FF 16 49/87 HP Fort +6 Ref +7 Will +8 CMD 22 Per +0, Init +9

I defer to the majority.

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade is still cursing when they appear at the lodge very fried should of killed that woman wih the first spell, the second on the phoenix had at least half a chance to work. No luck at all!


Eliza is none to pleased that the party has returned empty-handed but proves ever the gracious host. She provides the pathfinders with rooms to rest, nourishing food/drink, and a place to bath and dress their wounds.

The following morning, refreshed and renewed, the party departs once again.

Do you plan to teleport back to those caves or go by foot through the Maze of the Open Road again?

Sovereign Court

Female AC 19 T 13 FF 16 49/87 HP Fort +6 Ref +7 Will +8 CMD 22 Per +0, Init +9

I also need to get Mary unstoned. Perhaps the Betty Ford Clinic.


Heh.

Eliza can hook you up with scrolls of break enchantment or stone to flesh (you still need to pay for them). Alternatively you can use Butyl's spell slots.


AC 43 T16, FF 38 Fort +13, Ref +11, Will +10, CMD 38, Per +20

fort save: 1d20 + 13 ⇒ (14) + 13 = 27


After resummoning her wayward daughter, Mother Magda hands off the scroll and Mary is no longer stoned.

Sovereign Court

Female AC 19 T 13 FF 16 49/87 HP Fort +6 Ref +7 Will +8 CMD 22 Per +0, Init +9

"Now young lady, if there's one thing I've told you a thousand time it's that drugs are bad Mkay?"

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

Butyl aches as he gets up in the morning, but he does some stretches and prays for new spells.

I've got a Resist Energy, Communal and a Cold Ice Strike. Anything else I should change in my loadout?


Returning to the Red Revolution cavern, the party finds that the signs of their last battle here have been largely cleaned up. The slain guards and bugbears have not been replaced and the bridge is now undefended. There's also no sign of the deadly phoenix or the woman that was commanding it.

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

"A-ha!" Butyl shouts as he jumps into the room, ready for action. Seeing the room empty, he slumps, a bit crestfallen.

I'd like to cast Locate Creature, looking specifically for the elf in the fancy shirt frim before. Range of 880 feet, lasts for 2 hours. Also, remember that I hit everyone with Resist Energy (fire) right before we came in.

-Posted with Wayfinder

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Moonlight jumps in right after Butyl her little voice calling out as well
Prepare to perish evil doers
Shade looking at her both perplexed and dumbfounded for a moment as he looks around the corner and sees nothing shaking his head and waiting for the group to move forward, upon which he will move forward with them.

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Markavious will cast See Invisibility and have a looksy around the cavern. He will Fly over the chasm and make sure no nasty surprises await us


Butyl's divinitory spell points him north.

Remember, this cavern is big. Unless you have a huge light spell or extra-large darkvision you cannot see to the other end.

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Thwhip Markavious goes invisible. It's that time, we must cross that bridge, now that we've come to it.

Markavious chuckles at the bad joke to himself.


With Mother Magda and Gregor out I suppose I'll just move things along.

Mother Magda commands her darling daughter across the chamber. The hideous eidolon obeys only to be interrupted as soon as she steps foot on the bridge.

"That's far enough intruders!" a familiar voice calls out from the darkness ahead. "The Spirit of the Revolution stopped you once before and it will stop you again." A brilliant colorful light once again suddenly fills the chamber. The light emanates from a ring on a man's hand this time, the same swordsman that battled Mother Magda's earth elemental yesterday. At his side is the elf in the powder-blue shirt but the woman that previously wore the ring is absent.

"Spirit of the Revolution, defend us!"

Butyl: 1d20 + 7 ⇒ (5) + 7 = 12
Gregor: 1d20 + 4 ⇒ (4) + 4 = 8
Markavious: 1d20 + 16 ⇒ (1) + 16 = 17
Mother Magda: 1d20 + 9 ⇒ (9) + 9 = 18
Zarzuket: 1d20 + 13 ⇒ (8) + 13 = 21
Swordsman: 1d20 + 1 ⇒ (19) + 1 = 20
Fancy Blue Shirt: 1d20 + 4 ⇒ (6) + 4 = 10

Zarzuket is up.

Sovereign Court

Female AC 19 T 13 FF 16 49/87 HP Fort +6 Ref +7 Will +8 CMD 22 Per +0, Init +9

Mary and Magda will follow Butyl.

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Shade will lob a alchemist fire up over and across the divide to hit a five foot square five feet in 45 feet directly in front of him

alchemist fire: 1d20 + 8 ⇒ (7) + 8 = 15


Zarzuket's vial bursts when it hits the ground splashing both targets with fiery alchemical goo.

The swordsman continues to hold the glowing ring high and the crevasse once again fills with warm light.

Mother Magda, Markavious, and Butyl are up.

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Markavious centers a Sleet storm on them blocking their view of us.

He then moves to M-19

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

"Brace yourselves!"

Blessing of Fervor on everyone. I'm taking the +2's this round.

-Posted with Wayfinder

Sovereign Court

Female AC 19 T 13 FF 16 49/87 HP Fort +6 Ref +7 Will +8 CMD 22 Per +0, Init +9

Mother will hit herself with resist fire again.

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30
Mother Magda wrote:
Mother will hit herself with resist fire again.

I already hit everybody with Communal Resist Fire before we came in.

Sovereign Court

Female AC 19 T 13 FF 16 49/87 HP Fort +6 Ref +7 Will +8 CMD 22 Per +0, Init +9

OK, switch that to acid.


From the center of Markavious's conjured sleet storm spellcasting can be heard. A moment later, the party is pelted with their own jagged chunks of ice.

This hits everyone but Mark.

Bludgeoning: 3d6 ⇒ (3, 6, 1) = 10
Cold Damage: 2d6 ⇒ (2, 2) = 4

Zarzuket is up.

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

Take a five foot step towards Mary and then quicken invisibility and dimension door touching Gregor and Mary and bringing them across in front of the enemy where Mary is diagnal to the mage she standing at Q 11


The light yellow is actually an elevated position but you can dimension door up there. The guy on the left isn't a mage, it's the swordsman from before that's wearing the ring currently.

Also that entire area is in a sleet storm so everyone is blind up there.

Gregor chants a prayer, bolstering his martial prowess and then grabbed by Zarzuket a second later. The trio disappear and then reappear in the roost with a *POP*. Undeterred, the swordsman slashes at the unseen threat.

Primary vs Mary: 1d20 + 26 ⇒ (2) + 26 = 28
Miss Chance: 1d100 ⇒ 28
Damage: 1d8 + 11 ⇒ (7) + 11 = 18

Iterative: 1d20 + 21 ⇒ (3) + 21 = 24
Miss Chance: 1d100 ⇒ 72
Damage: 1d8 + 11 ⇒ (6) + 11 = 17

Secondary Iterative: 1d20 + 16 ⇒ (14) + 16 = 30
Miss Chance: 1d100 ⇒ 82
Damage: 1d8 + 11 ⇒ (8) + 11 = 19

From the crevasse the raven-shaped phoenix emerges once again. It quickly conjures a wall of flames to block the bridge and summons a series of explosions across the party's ranks.

Fire Damage vs Mother Magda, Markavious, and Butyl (reflex 24 for half): 18d6 ⇒ (5, 2, 3, 1, 2, 2, 3, 2, 4, 2, 4, 1, 5, 3, 2, 1, 6, 6) = 54

The party minus Zarzuket is up. Keep in mind that the back of the cavern is completely obscured by the sleet storm.

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

I was not sure what that different color was so then yes put us up there turned around so Mary and Gregor are base to base with swordsman and other guy and me in back


Check out the map. Tell me if you want to be oriented some other way.

Silver Crusade

| HP: 106/106 | AC: 14 | T: 14 | FF: 10 | Fort: 11 | Ref :12 | Will: 14(+2 vs. Enchantment)

Reflex: 1d20 + 12 ⇒ (18) + 12 = 30

F'ing Bird

Move to O-27

Cast Persistent Glitterdust(Will 20) on the bird

Grand Lodge

Male Elf Wizard lv 13, HP 107/107, Init +13, F +9, R +10, W +11, AC 17, CMD 19, Perc +18

perrrrrfect

Silver Crusade

M Aasimar Cleric (Separatist) 13 | HP 97/97, 1 Dex dam | DR 5/Blud (15/50) | AC 25/T 13/FF 23 | CMD 23 | Saves +14/+10/+20 | Init +7 | Perc +11 | SM +15 | DefBone, LifeBubble, ResistElec30

Reflex: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27

Butyl manages to dodge enough of the flames that his spell protects him from the rest. Seeing that his foe seems to be controlling the phoenix with a ring, Butyl takes a chance and tries to free it from that compulsion.

Step to P26. Cast Suppress Charms and Compulsions on the bird. It's a "harmless" spell, so I don't think he would save against it, but if that's how you interpret it, I'll use my rod to make it Persistent. Taking the +2's from Blessing of Fervor again.

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