Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Pathfinder Roleplaying Game

Starfinder


Pathfinder Society


Pathfinder Adventure Card Game

My new character sheets for Pathfinder


Product Discussion

851 to 872 of 872 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>

:)


The Rogue Driver sheet is downloading as a standard Rogue sheet, rather than an altered Driver sheet.


1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

I found an error in the Unchained Monk sheet. "Wholeness of Body" is still listed in that progression table, though it's a ki power for Unchained Monks, not a normal class feature like with the core Monk.


Call me dumb, but can anybody explain how the Map Cutouts are supposed to be assembled. Possibly using pictures


1 person marked this as a favorite.

No pictures, but I can try and explain.

1. Cut them out, preferably using a sharp scalpel, but scissors will do. Please don't injure yourself.

If you're using a scalpel, the black marks around the outside are for positioning a ruler or equivalent to make it easier to cut in straight lines.

Also cut little letterbox holes where marked in the middle. Make sure to cut the tab slightly smaller than the letterboxes.

2. Fold it so that the two large sides are vertical, the letterboxes line up, and the base is a flat square (*).

The square with the cross-hatching faces down. The half-square with the cross-hatching and the glue symbol gets covered up by the half-square at the other end with the tab. The tab should fit through the letterboxes.

3. Optionally, unfold it in order to glue the sides together. Put a bit of glue on the half-square marked with the glue symbol, to affix the corresponding half-square over it. A bit of glue on the inside as well can help it hold together.

(*) Actually more like a squircle.


Any chance of the Unchained Monk and Driver Rogue being repaired? And potential Spell Slinger Wizard Archetype being made? :)


2 people marked this as a favorite.

Starfinder Archetypes:

Quote:
Unlike Pathfinder archetypes, which must be designed for a single specific character class it can be added to, Starfinder archetypes are designed to be applicable to any character class.

Well, Fishguts. That's going to make things complicated.


sadie wrote:

Starfinder Archetypes:

Quote:
Unlike Pathfinder archetypes, which must be designed for a single specific character class it can be added to, Starfinder archetypes are designed to be applicable to any character class.
Well, Fishguts. That's going to make things complicated.

That seriously sounds like Prestige Classes rather than Archetypes, and even those have prerequisites.


1 person marked this as a favorite.
Z. Zedduces wrote:
sadie wrote:


Well, Fishguts. That's going to make things complicated.
That seriously sounds like Prestige Classes rather than Archetypes, and even those have prerequisites.

Except that they still swap in class features like Archetypes:

Quote:

Unlike Pathfinder archetypes, which must be designed for a single specific character class it can be added to, Starfinder archetypes are designed to be applicable to any character class. Each class has specific class features it gives up at set levels (2nd, 4th, 6th, 9th, 12th, and 18th) if the archetype provides an alternative class feature at that level (though not every archetype will need to have alternate class features at all those levels). An archetype thus becomes part of the class you attach it to, and that class loses a pre-determined ability at the levels the archetype grants you an alternative. For example, the Starfinder Core Rulebook has two archetypes—the phrenic adept and the Starfinder forerunner. The phrenic adept has alternate class features at every level it can—2nd, 4th, 6th, 9th, 12th, and 18th—while the Starfinder forerunner only provides alternate class features at 2nd, 4th, and 6th.

You must decide to add an archetype to a class when you gain the first class level at which the archetype has an alternate class feature. For example, the Starfinder forerunner archetype grants its first alternate class feature (trained for trouble) at 2nd level. So if you take a second level of a class, and decide to add the Starfinder forerunner archetype, you gain trained for trouble as a class feature. What you give up depends on what class you took—a mechanic that gains the archetype would not receive the mechanic trick normally available at 2nd level, while a mystic would gain 1 fewer spells known for the highest level of spell it can cast, and so on. Every class outlines what class feature it forgoes if it has an archetype added that has an alternate class feature at that level. Each class you take can have at most one archetype attached to it, and you cannot attach the same archetype to more than one class if you multiclass.

So they're definitely not separate like prestige classes. They vary a specific class you're taking levels in, it's just that they could be applied to any class.

To put it another way, a Mechanic/phrenic adept cross-classed with a Soldier is different from a Mechanic cross-classes with a Soldier/phrenic adept. They're each going to need separate pages. That's a lot of pages, and even if their construction is more regular than in Pathfinder, it still isn't quite so regular that they can be separated out.


sadie wrote:
Z. Zedduces wrote:
sadie wrote:


Well, Fishguts. That's going to make things complicated.
That seriously sounds like Prestige Classes rather than Archetypes, and even those have prerequisites.

Except that they still swap in class features like Archetypes:

Quote:

Unlike Pathfinder archetypes, which must be designed for a single specific character class it can be added to, Starfinder archetypes are designed to be applicable to any character class. Each class has specific class features it gives up at set levels (2nd, 4th, 6th, 9th, 12th, and 18th) if the archetype provides an alternative class feature at that level (though not every archetype will need to have alternate class features at all those levels). An archetype thus becomes part of the class you attach it to, and that class loses a pre-determined ability at the levels the archetype grants you an alternative. For example, the Starfinder Core Rulebook has two archetypes—the phrenic adept and the Starfinder forerunner. The phrenic adept has alternate class features at every level it can—2nd, 4th, 6th, 9th, 12th, and 18th—while the Starfinder forerunner only provides alternate class features at 2nd, 4th, and 6th.

You must decide to add an archetype to a class when you gain the first class level at which the archetype has an alternate class feature. For example, the Starfinder forerunner archetype grants its first alternate class feature (trained for trouble) at 2nd level. So if you take a second level of a class, and decide to add the Starfinder forerunner archetype, you gain trained for trouble as a class feature. What you give up depends on what class you took—a mechanic that gains the archetype would not receive the mechanic trick normally available at 2nd level, while a mystic would gain 1 fewer spells known for the highest level of spell it can cast, and so on. Every class outlines what class feature it forgoes if it has an archetype added that has an alternate class feature at that level. Each class you take

...

Ewwwww, that sounds like a horrible hassle to take. :(


1 person marked this as a favorite.

It's actually very well suited to the way something like Hero Lab works, just not to mine.


1 person marked this as a favorite.

So what can we look forward to in an upcoming batch? Any wizard or additional Rogue Archetypes? (Like Heister)


1 person marked this as a favorite.

I haven't added many archetypes in the current batch, but there are a few things you can expect:

- Russian translation
- A fix for the "d00" bug that's appearing on all the translations right now.
- A number of other bug fixes
- Path of War


1 person marked this as a favorite.

Path of War preview for anybody who's interested:

Path of War.zip


1 person marked this as a favorite.

Just so I'm clear here, this isn't supposed to be a digital sheet, right? I enter the class I want, pick a picture, and then it downloads me an otherwise blank character sheet for that class so that I can print it out?


1 person marked this as a favorite.
Ninja in the Rye wrote:
Just so I'm clear here, this isn't supposed to be a digital sheet, right? I enter the class I want, pick a picture, and then it downloads me an otherwise blank character sheet for that class so that I can print it out?

Right. These are all about printing out and writing on in pencil (*). The design would be very different for a digital sheet.

( * I actually prefer to use Frixion erasable pens )


sadie wrote:

I haven't added many archetypes in the current batch, but there are a few things you can expect:

- Russian translation
- A fix for the "d00" bug that's appearing on all the translations right now.
- A number of other bug fixes
- Path of War

Will this be both 1 and 2 Paths of War, or just the first book?


1 person marked this as a favorite.
sadie wrote:
Ninja in the Rye wrote:
Just so I'm clear here, this isn't supposed to be a digital sheet, right? I enter the class I want, pick a picture, and then it downloads me an otherwise blank character sheet for that class so that I can print it out?

Right. These are all about printing out and writing on in pencil (*). The design would be very different for a digital sheet.

( * I actually prefer to use Frixion erasable pens )

Cool. I spent far too long trying to figure out why it wasn't letting me enter a name or select skills/feats. LOL


Z. Zedduces wrote:
sadie wrote:

I haven't added many archetypes in the current batch, but there are a few things you can expect:

- Russian translation
- A fix for the "d00" bug that's appearing on all the translations right now.
- A number of other bug fixes
- Path of War

Will this be both 1 and 2 Paths of War, or just the first book?

You can see in the preview above, it has both books. But only the base classes so far, not archetypes.


sadie wrote:

Path of War preview for anybody who's interested:

Path of War.zip

SQUEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Talonhawke wrote:
sadie wrote:

Path of War preview for anybody who's interested:

Path of War.zip

SQUEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Please give me feedback, bug reports and things to fix. I know they're there, I just don't know what they are yet.


Not a problem I'll be looking them over tomorrow and I'll let you know if I see anything.

851 to 872 of 872 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>
Paizo / Messageboards / Paizo / Pathfinder® / Pathfinder RPG / Third-Party Pathfinder RPG Products / Product Discussion / My new character sheets for Pathfinder All Messageboards

Want to post a reply? Sign in.

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.